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<raweb xmlns:html="http://www.w3.org/1999/xhtml" xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="en" year="2010">
  <identification id="mint" isproject="false">
    <shortname>MINT</shortname>
    <projectName>Methods and tools for gestural
    interaction</projectName>
    <domaine-de-recherche>Perception, Cognition,
    Interaction</domaine-de-recherche>
    <theme-de-recherche>Interaction and
    Visualization</theme-de-recherche>
    <UR name="Lille"/>
    <moreinfo>
      <p>Created in January 2010, the 
      <ref xlink:href="http://www.lifl.fr/mint/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">MINT</ref>team is a collaboration
      between 
      <ref xlink:href="http://www.inria.fr/centres-de-recherche-inria/lille-nord-europe" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">INRIA Lille</ref>and the 
      <ref xlink:href="http://www.lifl.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">LIFL</ref>and 
      <ref xlink:href="http://l2ep.univ-lille1.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">L2EP</ref>labs of 
      <ref xlink:href="http://www.univ-lille1.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">Lille 1 University</ref>and 
      <ref xlink:href="http://www.cnrs.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">CNRS</ref>(Centre National de la
      Recherche Scientifique).</p>
    </moreinfo>
  </identification>
  <team id="uid1">
    <person key="alcove-2006-idm28745307104">
      <firstname>Laurent</firstname>
      <lastname>Grisoni</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Team leader, professor, Lille 1 Univ.
      (LIFL)</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="in-situ-2006-idm534602537456">
      <firstname>Nicolas</firstname>
      <lastname>Roussel</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Team co-leader, senior researcher, INRIA</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="alcove-2006-idm28745286272">
      <firstname>Fabrice</firstname>
      <lastname>Aubert</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Associate professor (MCF), Lille 1 Univ. (LIFL),
      associate member</moreinfo>
    </person>
    <person key="alcove-2006-idm28745283616">
      <firstname>Géry</firstname>
      <lastname>Casiez</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Associate professor (MCF), Lille 1 Univ.
      (LIFL)</moreinfo>
    </person>
    <person key="alcove-2006-idm28745310256">
      <firstname>Christophe</firstname>
      <lastname>Chaillou</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Professor, Lille 1 Univ. (LIFL), from sept. 2010
      associate member</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="alcove-2006-idm28745280960">
      <firstname>Frédéric</firstname>
      <lastname>Giraud</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Associate professor (MCF), Lille 1 Univ.
      (L2EP)</moreinfo>
    </person>
    <person key="alcove-2008-idm342311436672">
      <firstname>Michel</firstname>
      <lastname>Amberg</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Associate professor (PRAG), Lille 1 Univ.
      (L2EP)</moreinfo>
    </person>
    <person key="alcove-2006-idm28745278288">
      <firstname>Betty</firstname>
      <lastname>Lemaire-Semail</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Professor, Lille 1 Univ. (L2EP)</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="alcove-2006-idm28745272976">
      <firstname>Patricia</firstname>
      <lastname>Plénacoste</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Associate professor (MCF), Lille 1 Univ(LIFL),
      associate member</moreinfo>
    </person>
    <person key="alcove-2006-idm28745292160">
      <firstname>Samuel</firstname>
      <lastname>Degrande</lastname>
      <affiliation>CNRS</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>CNRS, associate member</moreinfo>
    </person>
    <person key="alcove-2006-idm28745261808">
      <firstname>Damien</firstname>
      <lastname>Marchal</lastname>
      <affiliation>CNRS</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>CNRS, associate member</moreinfo>
    </person>
    <person key="alcove-2009-idm68347821984">
      <firstname>Norbert</firstname>
      <lastname>Barichard</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA, october 2009-</moreinfo>
    </person>
    <person key="mint-2010-idm85653577088">
      <firstname>Paolo</firstname>
      <lastname>Olivo</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA, November 2010 -</moreinfo>
    </person>
    <person key="alcove-2009-idm68347796560">
      <firstname>Audrey</firstname>
      <lastname>Sobgou Zebaze</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA, october 2009 - october 2010</moreinfo>
    </person>
    <person key="alcove-2008-idm342310449984">
      <firstname>Romuald</firstname>
      <lastname>Vanbelleghem</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA, November 2008 - November 2010</moreinfo>
    </person>
    <person key="alcove-2009-idm68347819344">
      <firstname>Simon</firstname>
      <lastname>Cassar</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Technique</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA, october 2009 - february 2011</moreinfo>
    </person>
    <person key="alcove-2008-idm342311418432">
      <firstname>Jean-Philippe</firstname>
      <lastname>Deblonde</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started October 2007</moreinfo>
    </person>
    <person key="mint-2010-idm85653561776">
      <firstname>Jérémie</firstname>
      <lastname>Gilliot</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started December 2010</moreinfo>
    </person>
    <person key="alcove-2008-idm342310480400">
      <firstname>Anthony</firstname>
      <lastname>Martinet</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started October 2008</moreinfo>
    </person>
    <person key="alcove-2009-idm68347807536">
      <firstname>Clément</firstname>
      <lastname>Moerman</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started October 2009</moreinfo>
    </person>
    <person key="mint-2010-idm85652641440">
      <firstname>Yosra</firstname>
      <lastname>Rekik</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started September 2010</moreinfo>
    </person>
    <person key="alcove-2006-idm28745238048">
      <firstname>Jérémy</firstname>
      <lastname>Ringard</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started September 2006</moreinfo>
    </person>
    <person key="mint-2010-idm85652635344">
      <firstname>David</firstname>
      <lastname>Selosse</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started October 2009</moreinfo>
    </person>
    <person key="mint-2010-idm85652632304">
      <firstname>Quan</firstname>
      <lastname>Xu</lastname>
      <affiliation>UnivFr</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Started October 2007</moreinfo>
    </person>
    <person key="mint-2010-idm85652629280">
      <firstname>Craciun</firstname>
      <lastname>Elena-Gina</lastname>
      <affiliation>UnivEtrangere</affiliation>
      <categoryPro>PhD</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>Co-advised with Suceava University, Romania,
      Started October 2009</moreinfo>
    </person>
    <person key="mint-2010-idm85652626192">
      <firstname>Daniel</firstname>
      <lastname>Vogel</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>May - June 2010</moreinfo>
    </person>
    <person key="alcove-2008-idm342311467248">
      <firstname>Anne</firstname>
      <lastname>Rejl</lastname>
      <affiliation>INRIA</affiliation>
      <categoryPro>Assistant</categoryPro>
      <research-centre>Lille</research-centre>
      <moreinfo>INRIA</moreinfo>
    </person>
  </team>
  <presentation id="uid2">
    <bodyTitle>Overall Objectives</bodyTitle>
    <subsection id="uid3" level="1">
      <bodyTitle>Overall Objectives</bodyTitle>
      <p>The MINT team focuses on 
      <i>gestural interaction</i>, i.e. the use of gesture for
      human-computer interaction (HCI). The New Oxford American
      Dictionary defines 
      <i>gesture</i>as 
      <i>a movement of part of the body, especially a hand or the
      head, to express an idea or meaning</i>. In the particular
      context of HCI, we are more specifically interested in
      movements that a computing system can sense and respond to. A
      gesture can thus be seen as a function of time into a set of
      sensed dimensions that might include but are not limited to
      positional information (the pressure exerted on a contact
      surface being an example of non-positional dimension).</p>
      <p>Simple pointing gestures have long been supported by
      interactive graphics systems and the advent of robust and
      affordable sensing technologies has somewhat broadened their
      use of gestures. Swiping, rotating and pinching gestures are
      now commonly supported on touch-sensitive devices, for
      example. Yet the expressive power of the available gestures
      remains limited. The increasing diversity and complexity of
      computer-supported activities calls for more powerful
      gestural interactions. Our goal is to foster the emergence of
      these new interactions, to further broaden the use of gesture
      by supporting more complex operations. We are developing the
      scientific and technical foundations required to facilitate
      the design, implementation and evaluation of these
      interactions. Our interests include (see section 3 Scientific
      Foundations for a short structured description) :</p>
      <simplelist>
        <li id="uid4">
          <p noindent="true">Gestures captured using held, worn or
          touched objects (e.g. a mouse, a glove or a touchscreen)
          or contactless perceptual technologies (e.g. computer
          vision);</p>
        </li>
        <li id="uid5">
          <p noindent="true">Computational representations of these
          gestures;</p>
        </li>
        <li id="uid6">
          <p noindent="true">Methods for characterizing and
          recognizing them;</p>
        </li>
        <li id="uid7">
          <p noindent="true">Transfer functions used for
          non-isometric object manipulations;</p>
        </li>
        <li id="uid8">
          <p noindent="true">Feedback mechanisms, and more
          particularly haptic ones;</p>
        </li>
        <li id="uid9">
          <p noindent="true">Engineering tools to facilitate the
          implementation of gestural interaction techniques;</p>
        </li>
        <li id="uid10">
          <p noindent="true">Evaluation methods to assess their
          usability.</p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid11" level="1">
      <bodyTitle>Highlights of the year</bodyTitle>
      <simplelist>
        <li id="uid12">
          <p noindent="true">G. Casiez, N. Roussel, R. Vanbelleghem
          and F. Giraud received the best paper award at 
          <ref xlink:href="http://www.ihm10.lu/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">IHM 2010</ref>, the
          French-speaking conference on Human-Computer Interaction,
          for their paper on the Surfpad pointing facilitation
          technique (see section  
          <ref xlink:href="#uid36" location="intern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>).</p>
        </li>
        <li id="uid13">
          <p noindent="true">About 150 people participated in 
          <ref xlink:href="http://fitg10.lille.inria.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          FITG10</ref>at Euratechnologies Lille, the 
          <i>forum on tactile and gestural interaction</i>organized
          in June by N. Roussel and D. Marchal in cooperation with 
          <ref xlink:href="http://www.digiport.org/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          DigiPort</ref>.</p>
        </li>
        <li id="uid14">
          <p noindent="true">We proposed and validated a Master
          degree speciality called "IVI" that is composed of
          courses in the field of Interaction, Vision and Image.
          Géry Casiez is the head of this speciality, and most of
          the teaching work is being done by people from the MINT
          and 
          <ref xlink:href="http://www.inria.fr/domaines-epi/stic-pour-les-sciences-de-la-vie-et-de-l-environnement/images-modeles-et-algorithmes-pour-la-medecine-et-les-neurosciences/shaman" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          SHAMAN</ref>group in collaboration with the LAGIS (vision
          and control lab, university Lille 1). The first class
          will be graduating in June 2011.</p>
        </li>
        <li id="uid15">
          <p noindent="true">Quan Xu will defend a Ph.D.
          dissertation on December 15 
          <sup>th</sup>, 2010 titled "Contribution à l'étude et au
          développement de techniques de gestion de fenêtres"</p>
        </li>
      </simplelist>
    </subsection>
  </presentation>
  <fondements id="uid16">
    <bodyTitle>Scientific Foundations</bodyTitle>
    <subsection id="uid17" level="1">
      <bodyTitle>Human-Computer Interaction</bodyTitle>
      <p>The scientific approach that we follow considers user
      interfaces as means, not an end: our focus is not on
      interfaces, but on interaction considered as a phenomenon
      between a person and a computing system  
      <ref xlink:href="#mint-2010-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. We 
      <i>observe</i>this phenomenon in order to understand it, i.e.
      
      <i>describe</i>it and possibly 
      <i>explain</i>it, and we look for ways to significantly 
      <i>improve</i>it. HCI borrows its methods from various
      disciplines, including Computer Science, Psychology,
      Ethnography and Design. Participatory design methods can help
      determine users' problems and needs and generate new ideas,
      for example 
      <ref xlink:href="#mint-2010-bid1" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Rapid and iterative prototyping
      techniques allow to decide between alternative solutions 
      <ref xlink:href="#mint-2010-bid2" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Controlled studies based on
      experimental or quasi-experimental designs can then be used
      to evaluate the chosen solutions 
      <ref xlink:href="#mint-2010-bid3" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. One of the main difficulties of
      HCI research is the doubly changing nature of the studied
      phenomenon: people can both adapt to the system and at the
      same time adapt it for their own specific purposes  
      <ref xlink:href="#mint-2010-bid4" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. As these purposes are usually
      difficult to anticipate, we regularly 
      <i>create</i>new versions of the systems we develop to take
      into account new theoretical and empirical knowledge. We also
      seek to 
      <i>integrate</i>this knowledge in theoretical frameworks and
      software tools to disseminate it.</p>
    </subsection>
    <subsection id="uid18" level="1">
      <bodyTitle>Numerical and algorithmic real-time gesture
      analysis</bodyTitle>
      <p>Whatever is the interface, user provides some curves,
      defined over time, to the application. The curves constitute
      a gesture (positionnal information, yet may also include
      pressure). Depending on the hardware input, such a gesture
      may be either continuous (e.g. data-glove), or not (e.g.
      multi-touch screens). User gesture can be multi-variate
      (several fingers captured at the same time, combined into a
      single gesture, possibly involving two hands, maybe more in
      the context of co-located collaboration), that we would like,
      at higher-level, to be structured in time from simple
      elements in order to create specific command
      combinations.</p>
      <p>One of the scientific fundations of the research project
      is an algorithmic and numerical study of gesture, which we
      classify into three points:</p>
      <simplelist>
        <li id="uid19">
          <p noindent="true"><i>clustering</i>, that takes into account intrinsic
          structure of gesture (multi-finger/multi-hand/multi-user
          aspects), as a lower-level treatment for further use of
          gesture by application;</p>
        </li>
        <li id="uid20">
          <p noindent="true"><i>recognition</i>, that identifies some semantic from
          gesture, that can be further used for application control
          (as command input). We consider in this topic
          multi-finger gestures, two-handed gestures, gesture for
          collaboration, on which very few has been done so far to
          our knowledge. On the contrary, in the case of single
          gesture case (i.e. one single point moving over time in a
          continuous manner), numerous studies have been proposed
          in the current literature, and interestingly, are of
          interest in several communities : HMM 
          <ref xlink:href="#mint-2010-bid5" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>, Dynamic Time Warping 
          <ref xlink:href="#mint-2010-bid6" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>are well-known methods for
          computer-vision community, and hand-writing recognition.
          In the computer graphics community, statistical
          classification using geometric descriptors has previously
          been used 
          <ref xlink:href="#mint-2010-bid7" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>; in the Human-Computer
          interaction community, some simple (and easy to
          implement) methods have been proposed, that provide a
          very good compromise between technical complexity and
          practical efficiency 
          <ref xlink:href="#mint-2010-bid8" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
        </li>
        <li id="uid21">
          <p noindent="true"><i>mapping to application</i>, that studies how to link
          gesture inputs to application. This ranges from transfer
          function that is classically involved in pointing task 
          <ref xlink:href="#mint-2010-bid9" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>, to the question to know how
          to link gesture analysis and recognition to the
          algorithmic of application content, with specific
          reference examples.</p>
        </li>
      </simplelist>
      <p>We ground our activity on the topic of numerical
      algorithm, expertise that has been previously achieved by
      team members in the physical simulation community (within
      which we think that aspects such as elastic deformation
      energies evaluation, simulation of rigid bodies composed of
      unstructured particles, constraint-based animation... will
      bring up interesting and novel insights within HCI
      community).</p>
    </subsection>
    <subsection id="uid22" level="1">
      <bodyTitle>Design and control of haptic devices</bodyTitle>
      <p>Our scientific approach in the design and control of
      haptic devices is focused on the interaction forces between
      the user and the device. We search of controlling them, as
      precisely as possible. This leads to different designs
      compared to other systems which control the deformation
      instead. The research is carried out in three steps:</p>
      <simplelist>
        <li id="uid23">
          <p noindent="true"><i>identification:</i>we measure the forces which occur
          during the exploration of a real object, for example a
          surface for tactile purposes. We then analyze the record
          to deduce the key components – 
          <i>on user's point of view</i>– of the interaction
          forces.</p>
        </li>
        <li id="uid24">
          <p noindent="true"><i>design:</i>we propose new designs of haptic devices,
          based on our knowledge of the key components of the
          interaction forces. For example, coupling tactile and
          kinesthetic feedback is a promising design to achieve a
          good simulation of actual surfaces. Our goal is to find
          designs which leads to compact systems, and which can
          stand close to a computer in a desktop environment.</p>
        </li>
        <li id="uid25">
          <p noindent="true"><i>control:</i>we have to supply the device with the good
          electrical conditions to accurately output the good
          forces.</p>
        </li>
      </simplelist>
    </subsection>
  </fondements>
  <domaine id="uid26">
    <bodyTitle>Application Domains</bodyTitle>
    <subsection id="uid27" level="1">
      <bodyTitle>Next-generation desktop systems</bodyTitle>
      <p>The term 
      <i>desktop system</i>refers here to the combination of a
      window system handling low-level graphics and input with a
      window manager and a set of applications that share a
      distinctive look and feel. It applies not only to desktop PCs
      but also to any other device or combination of devices
      supporting graphical interaction with multiple applications.
      Interaction with these systems currently rely on a small
      number of interaction primitives such as text input, pointing
      and activation as well as a few other basic gestures. This
      limited set of primitives is one reason the systems are
      simple to use. There is, however, a cost. Most simple
      combinations being already used, few remain to trigger and
      control innovative techniques that could facilitate task
      switching or data management, for example. Desktop systems
      are in dire need of additional interaction primitives,
      including gestural ones.</p>
    </subsection>
    <subsection id="uid28" level="1">
      <bodyTitle>Ambient Intelligence</bodyTitle>
      <p><i>Ambient intelligence</i>(AmI) refers to the concept of
      being surrounded by intelligent systems embedded in everyday
      objects 
      <ref xlink:href="#mint-2010-bid10" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Envisioned AmI environments are
      aware of human presence, adapt to users' needs and are
      capable of responding to indications of desire and possibly
      engaging in intelligent dialogue. Ambient Intelligence should
      be unobtrusive: interaction should be relaxing and enjoyable
      and should not involve a steep learning curve. Gestural
      interaction is definitely relevant in this context.</p>
    </subsection>
    <subsection id="uid29" level="1">
      <bodyTitle>Serious Games</bodyTitle>
      <p>We collaborate with the HOPALE fundation, that is
      specialized in rehabilitation, for studying new virtual
      reality based systems that would improve rehabilitation
      process. We collaborate on the ANR TecSan Reactive project
      (see section, on such case studies, for rehabilitation after
      brain vascular accidents. Our work is targeted on specific,
      ad-hoc, interaction hardware, and also on interaction gesture
      analysis. We hope that being able to provide evaluation
      methods for interaction gesture efficiency will help
      physicians to evaluate patient needs, and make rehabilitation
      process more accurate. Hopefully, such numerical tools would
      allow to compare protocols, or evaluate patient recovery.
      Within the SHIVA Interreg 2-seas project, we work on
      providing virtual reality-based tools for sculpting. The
      proposed project targets such activity for rehabilitation,
      and young children with disabilities. It gathers 4 partners
      (INRIA Lille leader, Hopale Fundation, University of
      Bournemouth, Victoria school in Poole). In this project, we
      plan to built up tools for virtual sculpting through adapted
      interface, and propose a set of exercises that would involve
      cognitive skills of user (assembly, object reproduction,
      etc.).</p>
      <p>The group also works in another application area of
      serious games, 3D interactive applications for e-business,
      within the context of the PICOM competitivity cluster. We
      started two years ago some collaboration with Idées-3com 
      <footnote id="uid30" id-text="1"><ref xlink:href="http://www.idees-3com.com/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http:// 
        <allowbreak/>www. 
        <allowbreak/>idees-3com. 
        <allowbreak/>com/ 
        <allowbreak/></ref></footnote>, a small company specialized in the design and
      creation of web-based networked virtual environments for
      e-commerce and e-learning. This year we set an "INRIA lab",
      joined structure between our team and Idees-3Com company,
      that aims at structuring our collaboration around advanced
      interaction techniques and middleware for advanced 3D
      interaction targeted towards new 3D tools for trading.</p>
    </subsection>
    <subsection id="uid31" level="1">
      <bodyTitle>Interactive Art</bodyTitle>
      <p>The heart of MINT project is about interaction gesture,
      and aims at making relation between application and user more
      intimate through the production of tools and methods for
      application to use more information from user gesture. There
      seems to be, at first sight, very strong difference of
      fields, tools, vocabulary, between science and art. Up to
      basic intellectual schemes are classically thought to be
      different. Yet, a closer look needs to be taken on things.
      Through time, art is more and more involved in relation
      between people and content. For example, 
      <i>relational art</i>
      <footnote id="uid32" id-text="2"><ref xlink:href="http://en.wikipedia.org/wiki/Relational_Art" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http:// 
        <allowbreak/>en. 
        <allowbreak/>wikipedia. 
        <allowbreak/>org/ 
        <allowbreak/>wiki/ 
        <allowbreak/>Relational_Art</ref></footnote>is centered on inter-human relations and social
      context. Because of this similar analysis about relation
      between person and content, research on interactive systems
      probably has a lot to develop relations with art, this is
      also true for research on gestural interaction.</p>
    </subsection>
  </domaine>
  <resultats id="uid33">
    <bodyTitle>New Results</bodyTitle>
    <subsection id="uid34" level="1">
      <bodyTitle>Control-display gain functions</bodyTitle>
      <participants>
        <person key="alcove-2008-idm342311418432">
          <firstname>Jean-Philippe</firstname>
          <lastname>Deblonde</lastname>
        </person>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
        <person key="alcove-2006-idm28745307104">
          <firstname>Laurent</firstname>
          <lastname>Grisoni</lastname>
        </person>
      </participants>
      <p noindent="true">In indirect pointing situations such as
      when using a mouse, control-display gain functions are those
      that determine the movement of the displayed pointer based on
      the movement of the pointing device. Although every graphical
      interactive environment implements several of these
      functions, they have received little attention and little is
      actually known about their impact. A first step to evaluate
      their impact is to determine the transfer functions actually
      used on modern operating systems. We developed an apparatus
      and a method to retrieve the gain functions from different
      operating systems. First, we presented a method for measuring
      the gain function used on an arbitrary system, based on some
      specific hardware. Using this hardware, we described the gain
      functions used by current operating systems. We then analyzed
      the differences between those functions. The results show
      important differences between the curves retrieved  
      <ref xlink:href="#mint-2010-bid11" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid35" level="1">
      <bodyTitle>Design improvements of STIMTAC</bodyTitle>
      <participants>
        <person key="alcove-2006-idm28745278288">
          <firstname>Betty</firstname>
          <lastname>Lemaire-Semail</lastname>
        </person>
        <person key="alcove-2006-idm28745280960">
          <firstname>Frédéric</firstname>
          <lastname>Giraud</lastname>
        </person>
        <person key="alcove-2008-idm342311436672">
          <firstname>Michel</firstname>
          <lastname>Amberg</lastname>
        </person>
        <person key="alcove-2008-idm342310449984">
          <firstname>Romuald</firstname>
          <lastname>Vanbelleghem</lastname>
        </person>
      </participants>
      <p>STIMTAC is a tactile devices based on squeeze film air
      bearing. Its operating principle consists in vibrating a
      plate at several tens of kilohertz at very low amplitude. An
      air gap results from the fast expansion and contraction of
      the air trapped between the vibrating plate and the finger.
      Previous designs suffered from numerous disadvantages. First,
      the bulk size of the system was not compatible with space
      requirements of a desktop environment. This was due to the
      optical position sensor which locates the position of the
      fingertip onto the plate. This solution was the best in terms
      of resolution and precision, but need large optical paths and
      thus increases the overall size of the device. Second, the
      power consumption of the tactile plate was prohibitive. This
      large amount of power increased the plate's temperature
      hurting users. Moreover, an additional power supply was
      needed because a simple USB port could not provide so much
      power to the plate.</p>
      <p>This is why a study has been carried out in order to
      optimize the tactile plate's design. This work was a
      collaboration with the University of Ghent  
      <ref xlink:href="#mint-2010-bid12" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. New plate's dimensions were
      determined in order to increase the deformation to voltage
      ratio. For that purpose, an analytical modeling in addition
      to a finite element modeling were proposed in order to find a
      global optimum for the tactile plate. In fact, the
      optimization method used was the space mapping, which refines
      the optimal solution given by the optimized analytical
      modeling by using finite element analysis. The resulting
      plate could cut voltage requirement down to 6 volts instead
      of the 15 volts required by the original tactile plate.</p>
      <p>We completed this work with a study on power consumption
      of the tactile plate. We pointed out that a saturation effect
      increases the required power at a given vibration amplitude.
      After modelling this effect, we have proposed design rule to
      avoid saturation blow the rated vibration amplitude and we
      found a design which helped to cut power losses down to 0.5W 
      <ref xlink:href="#mint-2010-bid13" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. This design allows a power
      supply from a lightweight power source, or directly from an
      USB port for example.</p>
    </subsection>
    <subsection id="uid36" level="1">
      <bodyTitle>Tactile feedback for pointing
      facilitation</bodyTitle>
      <participants>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
        <person key="alcove-2006-idm28745280960">
          <firstname>Frédéric</firstname>
          <lastname>Giraud</lastname>
        </person>
        <person key="in-situ-2006-idm534602537456">
          <firstname>Nicolas</firstname>
          <lastname>Roussel</lastname>
        </person>
        <person key="alcove-2008-idm342310449984">
          <firstname>Romuald</firstname>
          <lastname>Vanbelleghem</lastname>
        </person>
      </participants>
      <p noindent="true">Surfpad is a pointing facilitation
      technique that operates in the tactile domain by taking
      advantage of the ability to alter the coefficient of friction
      of a particular touchpad, the STIMTAC  
      <ref xlink:href="#mint-2010-bid14" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. In  
      <ref xlink:href="#mint-2010-bid15" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>, we report on two experiments
      comparing it to the semantic pointing technique and constant
      control-display gain with and without distractor targets. Our
      results clearly show the limits of traditional target-aware
      gain adaptation in the latter case, and the benefits of our
      tactile approach in both cases. Surfpad can lead to a
      performance improvement of up to 21% compared to unassisted
      pointing at small targets with no distractor. It is also
      robust to high distractor densities, keeping an average
      performance improvement of nearly 10% while semantic pointing
      can degrade up to 100%.</p>
    </subsection>
    <subsection id="uid37" level="1">
      <bodyTitle>Quick graphical interaction with specific
      targets</bodyTitle>
      <participants>
        <person key="in-situ-2006-idm534602537456">
          <firstname>Nicolas</firstname>
          <lastname>Roussel</lastname>
        </person>
      </participants>
      <p noindent="true">UIMarks  
      <ref xlink:href="#mint-2010-bid16" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>is a system that lets users
      specify on-screen targets and associated actions by means of
      a graphical marking language. It supplements traditional
      pointing by providing an alternative mode in which users can
      quickly activate these marks. Associated actions can range
      from basic pointing facilitation to complex sequences
      possibly involving user interaction: one can leave a mark on
      a palette to make it more reachable, but the mark can also be
      configured to wait for a click and then automatically move
      the pointer back to its original location, for example. The
      system has been implemented on two different platforms,
      Metisse and OS X. We compared it to traditional pointing
      on a set of elementary and composite tasks in an abstract
      setting. Although pure pointing was not improved, the
      programmable automation supported by the system proved very
      effective. This work was done in collaboration with Olivier
      Chapuis, from INRIA's IN-SITU team. A video illustrating the
      system is available from 
      <ref xlink:href="http://insitu.lri.fr/uimarks/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http:// 
      <allowbreak/>insitu. 
      <allowbreak/>lri. 
      <allowbreak/>fr/ 
      <allowbreak/>uimarks/ 
      <allowbreak/></ref></p>
    </subsection>
    <subsection id="uid38" level="1">
      <bodyTitle>Push-and-Pull Switching: Window Switching based on
      Window Overlapping</bodyTitle>
      <participants>
        <person key="mint-2010-idm85652632304">
          <firstname>Quan</firstname>
          <lastname>Xu</lastname>
        </person>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
      </participants>
      <p noindent="true">We propose Push-and-Pull Switching 
      <ref xlink:href="#mint-2010-bid17" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>, a window switching technique
      using window overlapping to implicitly define groups.
      Push-and-Pull Switching enables switching between groups and
      re-stacking the focused window to any position to change its
      group membership. The technique was evaluated in an
      experiment which found that Push-and-Pull Switching improves
      switching performance by more than 50% compared to other
      switching techniques in different scenarios. A longitudinal
      user study indicates that participants invoked this switching
      technique 15% of the time on single monitor displays and that
      they found it easy to understand and use.</p>
    </subsection>
    <subsection id="uid39" level="1">
      <bodyTitle>Buttonless Clicking: Intuitive Select and
      Pick-release Through Gesture Analysis</bodyTitle>
      <participants>
        <person key="PASUSERID">
          <firstname>Ali</firstname>
          <lastname>Choumane</lastname>
        </person>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
        <person key="alcove-2006-idm28745307104">
          <firstname>Laurent</firstname>
          <lastname>Grisoni</lastname>
        </person>
      </participants>
      <p noindent="true">Clicking is a key feature that any
      interaction input system needs to provide. In the case of 3D
      input devices, such a feature is often difficult to provide
      (e.g. vision-based, or tracking systems for free-hand
      interaction do not natively provide any button). In this
      work, we show that it is actually possible to build an
      application that provides two classical interaction tasks
      (selection, and pick-release), without any button-like
      feature. Buttonless Clicking 
      <ref xlink:href="#mint-2010-bid18" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>is based on trajectory and
      kinematic gesture analysis. In a preliminary study we exhibit
      the principle of the method. Then, we detail an algorithm to
      discriminate selection, pick and release tasks using
      kinematic criteria. We present a controlled experiment that
      validates our method with an average success rate equal to
      90.1% across all conditions.</p>
    </subsection>
    <subsection id="uid40" level="1">
      <bodyTitle>The Effect of DOF Separation in 3D Manipulation
      Tasks with Multi-touch Displays</bodyTitle>
      <participants>
        <person key="alcove-2008-idm342310480400">
          <firstname>Anthony</firstname>
          <lastname>Martinet</lastname>
        </person>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
        <person key="alcove-2006-idm28745307104">
          <firstname>Laurent</firstname>
          <lastname>Grisoni</lastname>
        </person>
      </participants>
      <p noindent="true">Multi-touch displays represent a promising
      technology for the display and manipulation of data. While
      the manipulation of 2D data has been widely explored, 3D
      manipulation with multi-touch displays remains largely
      uncovered. Based on an analysis of the integration and
      separation of degrees of freedom, we propose a taxonomy for
      3D manipulation techniques with multi-touch displays. Using
      that taxonomy, we introduce 
      <i>DS3</i>( 
      <i>Depth-Separated Screen Space</i>), a new 3D manipulation
      technique based on the separation of translation and
      rotation. In a controlled experiment, we compared 
      <i>DS3</i>with 
      <i>Sticky Tools</i>and 
      <i>Screen-Space</i>. Results showed that separating the
      control of translation and rotation significantly affects
      performance for 3D manipulation, with 
      <i>DS3</i>being at least 22% faster 
      <ref xlink:href="#mint-2010-bid19" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid41" level="1">
      <bodyTitle>The Design and Evaluation of 3D Positioning
      Techniques for Multi-touch Displays</bodyTitle>
      <participants>
        <person key="alcove-2008-idm342310480400">
          <firstname>Anthony</firstname>
          <lastname>Martinet</lastname>
        </person>
        <person key="alcove-2006-idm28745283616">
          <firstname>Géry</firstname>
          <lastname>Casiez</lastname>
        </person>
        <person key="alcove-2006-idm28745307104">
          <firstname>Laurent</firstname>
          <lastname>Grisoni</lastname>
        </person>
      </participants>
      <p noindent="true">Multi-touch displays represent a promising
      technology for the display and manipulation of 3D data. To
      fully exploit their capabilities, appropriate interaction
      techniques must be designed. In this work, we explore the
      design of free 3D positioning techniques for multi-touch
      displays to exploit the additional degrees of freedom
      provided by this technology. Our contribution is two-fold:
      first we present an interaction technique to extend the
      standard four viewports technique found in commercial CAD
      applications, and second we introduce a technique designed to
      allow free 3D positioning with a single view of the scene.
      The two techniques were evaluated in a preliminary
      experiment. The first results incline us to conclude that the
      two techniques are equivalent in term of performance showing
      that the Z-technique provides a real alternative to the statu
      quo viewport technique 
      <ref xlink:href="#mint-2010-bid20" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
  </resultats>
  <contrats id="uid42">
    <bodyTitle>Contracts and Grants with Industry</bodyTitle>
    <subsection id="uid43" level="1">
      <bodyTitle>I-Lab Idées-3Com</bodyTitle>
      <participants>
        <person key="alcove-2009-idm68347821984">
          <firstname>Norbert</firstname>
          <lastname>Barichard</lastname>
        </person>
        <person key="alcove-2006-idm28745292160">
          <firstname>Samuel</firstname>
          <lastname>Degrande</lastname>
        </person>
        <person key="alcove-2006-idm28745307104">
          <firstname>Laurent</firstname>
          <lastname>Grisoni</lastname>
        </person>
        <person key="alcove-2006-idm28745261808">
          <firstname>Damien</firstname>
          <lastname>Marchal</lastname>
        </person>
        <person key="alcove-2009-idm68347807536">
          <firstname>Clément</firstname>
          <lastname>Moerman</lastname>
        </person>
        <person key="alcove-2006-idm28745272976">
          <firstname>Patricia</firstname>
          <lastname>Plénacoste</lastname>
        </person>
      </participants>
      <p>Idées-3Com is a start-up specialized in Web 3D content
      creation for e-shopping and advertising. Several
      collaborations are currently on the run on gestural 3D
      interactions, and enhanced 3D metaphors. Idées3com is one of
      the industrial partner of the ANR TecSan Reactive project. We
      have a joint 
      <b>I-lab</b>(which was, to our knowledge, the very first at
      INRIA, to be accepted), started in september 2009, in which
      we have defined a 3 year join working program. We work on
      using multi-touch interaction with 3D contents, on some
      Idées-3Com application domain (virtual room planning). We
      also maintain a software activity on the company plateform
      (they use VRML-based BS contact software), in order to make
      it evolve properly (inclusion of basic physical simulation,
      collision detection, possible evolution to other
      architectures)</p>
    </subsection>
    <subsection id="uid44" level="1">
      <bodyTitle>Improveeze</bodyTitle>
      <participants>
        <person key="alcove-2006-idm28745310256">
          <firstname>Christophe</firstname>
          <lastname>Chaillou</lastname>
        </person>
        <person key="alcove-2006-idm28745261808">
          <firstname>Damien</firstname>
          <lastname>Marchal</lastname>
        </person>
        <person key="in-situ-2006-idm534602537456">
          <firstname>Nicolas</firstname>
          <lastname>Roussel</lastname>
        </person>
      </participants>
      <p>During 2010, we helped Maxence Dislaire to create his
      start-up on multi-touch application for shops. We provide
      consulting on Interaction with fingers. Contract : 10 Keuros.
      See 
      <ref xlink:href="http://www.improveeze.com/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http:// 
      <allowbreak/>www. 
      <allowbreak/>improveeze. 
      <allowbreak/>com/ 
      <allowbreak/></ref>.</p>
    </subsection>
  </contrats>
  <international id="uid45">
    <bodyTitle>Other Grants and Activities</bodyTitle>
    <subsection id="uid46" level="1">
      <bodyTitle>Regional Initiatives</bodyTitle>
      <subsection id="uid47" level="2">
        <bodyTitle>ADT GINA</bodyTitle>
        <participants>
          <person key="alcove-2006-idm28745292160">
            <firstname>Samuel</firstname>
            <lastname>Degrande</lastname>
          </person>
          <person key="alcove-2006-idm28745307104">
            <firstname>Laurent</firstname>
            <lastname>Grisoni</lastname>
          </person>
          <person key="alcove-2006-idm28745261808">
            <firstname>Damien</firstname>
            <lastname>Marchal</lastname>
          </person>
          <person key="alcove-2009-idm68347796560">
            <firstname>Audrey</firstname>
            <lastname>Sobgou Zebaze</lastname>
          </person>
        </participants>
        <p>This technology development activity aims at proposing a
        low-cost free-hand interaction system, that can be used
        flexibly in arbitrary configuration, using previous team
        results (start oct 2009, end nov 2011). During the first
        year of this ADT, a collaboration has been made with Le
        Fresnoy (National Studio of Contemporary Art) School ( 
        <ref xlink:href="http://www.lefresnoy.net" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http:// 
        <allowbreak/>www. 
        <allowbreak/>lefresnoy. 
        <allowbreak/>net</ref>) on the 
        <i>Pharmakon</i>installation, for the 
        <i>Panorama</i>exhibition that took place from 4 june 2010
        to 21 july 2010.</p>
      </subsection>
    </subsection>
    <subsection id="uid48" level="1">
      <bodyTitle>National Initiatives</bodyTitle>
      <subsection id="uid49" level="2">
        <bodyTitle>RNTL Part@ge</bodyTitle>
        <participants>
          <person key="alcove-2006-idm28745310256">
            <firstname>Christophe</firstname>
            <lastname>Chaillou</lastname>
          </person>
          <person key="alcove-2006-idm28745292160">
            <firstname>Samuel</firstname>
            <lastname>Degrande</lastname>
          </person>
          <person key="alcove-2006-idm28745272976">
            <firstname>Patricia</firstname>
            <lastname>Plénacoste</lastname>
          </person>
          <person key="alcove-2006-idm28745238048">
            <firstname>Jérémy</firstname>
            <lastname>Ringard</lastname>
          </person>
        </participants>
        <p>(ANR 2006 - RNTL - 
        <em style="UNDERLINE">Partners</em>: INSA Rennes, INRIA
        (MINT, I3D), CNRS (LaBRI, Mouvement et Perception), ESIEA,
        FT R&amp;D, CEA-LIST, VIRTOOLS, HAPTION, CLARTE, RENAULT,
        THALES, SOGITEC)</p>
        <p>This project aims to propose a software platform for
        collaborative work, studying it from the point of view of a
        human interacting in collaboration inside a 3D environment.
        Part@ge studies collaboration from a multi-criteria
        point-of-view, in order to propose several innovative
        solutions: usages associated with collaboration in a 3D
        environment, technical infrastructures helping
        collaboration, tools to spread 3D collaborative
        activities.</p>
      </subsection>
      <subsection id="uid50" level="2">
        <bodyTitle>ANR TecSan Reactive</bodyTitle>
        <participants>
          <person key="alcove-2006-idm28745283616">
            <firstname>Géry</firstname>
            <lastname>Casiez</lastname>
          </person>
          <person key="alcove-2006-idm28745307104">
            <firstname>Laurent</firstname>
            <lastname>Grisoni</lastname>
          </person>
          <person key="alcove-2008-idm342311418432">
            <firstname>Jean-Philippe</firstname>
            <lastname>Deblonde</lastname>
          </person>
        </participants>
        <p>(ANR 2008/2011 - Partners: INRIA MINT(ALCOVE), CEA-LIST,
        Idées-3com). 147.7 Keuros for MINT.</p>
        <p>The Reactive project addresses rehabilitation for
        patients that have suffered cerebrovascular accident (CVA).
        It aims at proposing new VR-based tools for rehabilitation
        to improve patient involvement into her/his own
        rehabilitation, by proposing attractive training exercices
        and increase transfer of recovered skills, from exercices
        to real-life situations.</p>
      </subsection>
      <subsection id="uid51" level="2">
        <bodyTitle>ANR InSTInCT</bodyTitle>
        <participants>
          <person key="alcove-2006-idm28745283616">
            <firstname>Géry</firstname>
            <lastname>Casiez</lastname>
          </person>
          <person key="alcove-2006-idm28745307104">
            <firstname>Laurent</firstname>
            <lastname>Grisoni</lastname>
          </person>
          <person key="alcove-2008-idm342310480400">
            <firstname>Anthony</firstname>
            <lastname>Martinet</lastname>
          </person>
        </participants>
        <p>(ANR 2009/2012 - Partners: INRIA (MINT, IPARLA),
        IMMERSION, Cap Sciences). 162.2 Keuros for MINT.</p>
        <p>The InSTInCT project focuses on the design, development,
        and evaluation of new simple and efficient touch-based
        interfaces, with the goal of bringing widespread visibility
        to new generations of interactive 3D applications, aimed in
        particular at general public audiences. The Alcove team is
        largely involved in the project.</p>
      </subsection>
    </subsection>
    <subsection id="uid52" level="1">
      <bodyTitle>European Initiatives</bodyTitle>
      <subsection id="uid53" level="2">
        <bodyTitle>InterReg II-Seas SHIVA</bodyTitle>
        <participants>
          <person key="alcove-2006-idm28745286272">
            <firstname>Fabrice</firstname>
            <lastname>Aubert</lastname>
          </person>
          <person key="alcove-2006-idm28745283616">
            <firstname>Géry</firstname>
            <lastname>Casiez</lastname>
          </person>
          <person key="alcove-2006-idm28745292160">
            <firstname>Samuel</firstname>
            <lastname>Degrande</lastname>
          </person>
          <person key="alcove-2006-idm28745307104">
            <firstname>Laurent</firstname>
            <lastname>Grisoni</lastname>
          </person>
          <person key="alcove-2006-idm28745261808">
            <firstname>Damien</firstname>
            <lastname>Marchal</lastname>
          </person>
          <person key="mint-2010-idm85652641440">
            <firstname>Yosra</firstname>
            <lastname>Rekik</lastname>
          </person>
        </participants>
        <p>(Interreg 2-seas, start sept. 2010, MINT research team
        (lead, L. Grisoni), Hopale Fundation, University of
        Bournemouth, Victoria school in Poole).</p>
        <p>The SHIVA project (Sculpting and Health: between
        Interaction and Virtual Art), aims at providing virtual
        reality-based tools for sculpting, targeted on virtual
        rehabilitation, and children with disabilities. Sculpting
        was traditionally used within medical context, and has been
        removed because of practical cost, and also hygienic
        aspects. In this project, we plan to built up tools for
        virtual sculpting through adapted interface, and propose a
        set of exercises that would involved cognitive skills of
        user (assembly, object reproduction, boolean operations,
        etc.).</p>
      </subsection>
    </subsection>
  </international>
  <diffusion id="uid54">
    <bodyTitle>Dissemination</bodyTitle>
    <subsection id="uid55" level="1">
      <bodyTitle>Animation of the scientific community</bodyTitle>
      <p noindent="true" spacebefore="3.0pt"><b>Journal editorial board</b>:</p>
      <simplelist>
        <li id="uid56">
          <p noindent="true">G. Casiez: 
          <ref xlink:href="http://jips.afihm.org/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">Journal
          d'Interaction Personne-Système</ref>(AFIHM)</p>
        </li>
        <li id="uid57">
          <p noindent="true">N. Roussel: 
          <ref xlink:href="http://jips.afihm.org/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">Journal
          d'Interaction Personne-Système</ref>(AFIHM), co-editor in
          chief</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Journal reviewing</b>:</p>
      <simplelist>
        <li id="uid58">
          <p noindent="true">G. Casiez: International Journal of
          Human-Computer Studies</p>
        </li>
        <li id="uid59">
          <p noindent="true">L. Grisoni: J. of Comp. Aided Design,
          IEEE Trans. On Vis. and Comp. Graphics</p>
        </li>
        <li id="uid60">
          <p noindent="true">N. Roussel: ACM Transactions on
          Computer-Human Interaction</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Conference organization</b>:</p>
      <simplelist>
        <li id="uid61">
          <p noindent="true">N. Roussel &amp; D. Marchal
          (co-organizers): 
          <ref xlink:href="http://fitg10.lille.inria.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          FITG10</ref>, 
          <i>Forum on tactile and gestural interaction</i>.
          Organized in cooperation with DigiPort, this forum
          consisted in three co-located events: an academic
          workshop, a showroom and a BarCamp (June 10-12, about 150
          participants overall)</p>
        </li>
        <li id="uid62">
          <p noindent="true">B. Semail (member of the organizing
          committee): 
          <ref xlink:href="http://vppc2010.univ-lille1.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          VPPC'2010</ref>, the IEEE Vehicle Power and Propulsion
          Conference</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Program committees</b>:</p>
      <simplelist>
        <li id="uid63">
          <p noindent="true">L. Grisoni: VRIPHYS 2010, Computer
          animation and Social agents (CASA) 2010</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Conference reviewing</b>:</p>
      <simplelist>
        <li id="uid64">
          <p noindent="true">G. Casiez: ACM CHI, ACM UIST, IHM,
          ITS, 3DUI, VRIC</p>
        </li>
        <li id="uid65">
          <p noindent="true">C Chaillou : Edutainment 2010, Vriphys
          2010</p>
        </li>
        <li id="uid66">
          <p noindent="true">N. Roussel: ACM CHI, ACM UIST, ACM
          CSCW, ACM EICS, IHC</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Evaluation committees and invited expertise</b>:</p>
      <simplelist>
        <li id="uid67">
          <p noindent="true">G. Casiez: member of the hiring
          committee for assistant professor position in CS at the
          University of Lille I (3 positions in 2010)</p>
        </li>
        <li id="uid68">
          <p noindent="true">C. Chaillou : reviewer for ANR
          “Contenus et interactions” &amp; Tecsan; president of the
          hiring commitee for CR INRIA Lille Nord Europe Unit;
          member of hiring commitee for INRIA DR; member of hiring
          commitee for one professor position (computer science,
          Univ of Lille 1, 2010).</p>
        </li>
        <li id="uid69">
          <p noindent="true">S. Degrande: ANR “Programme Blanc
          International” reviewer (2010)</p>
        </li>
        <li id="uid70">
          <p noindent="true">L. Grisoni: participation to hiring
          commitee for assistant professor positions (University
          Toulouse 2010, Calais 2010) and a "chair" (Visual
          Studies, Lille 3, 2010)</p>
        </li>
        <li id="uid71">
          <p noindent="true">N. Roussel: member of the AERES
          evaluation committee for UMR STMS (IRCAM, Paris, Mar
          2010) and L3I (La Rochelle, Dec 2010); reviewer for the
          Aquitaine region, the Digiteo research cluster, and the
          ANR “Jeunes chercheurs” and “Contenus et interactions”
          programs</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>PhD and habilitation committees</b>(not including advised
      or co-advised PhDs and local habilitations):</p>
      <simplelist>
        <li id="uid72">
          <p noindent="true">G. Casiez: Olivier Bau (Paris-Sud
          University, June 2010, jury member)</p>
        </li>
        <li id="uid73">
          <p noindent="true">C. Chaillou : Jérémy Bluteau
          (Université de Grenoble, June 2010)</p>
        </li>
        <li id="uid74">
          <p noindent="true">N. Roussel: Ines Di Loreto (University
          degli Studi di Milano, Mar 2010, reviewer), Anne Roudaut
          (Telecom ParisTech, Feb 2010, jury member)</p>
        </li>
        <li id="uid75">
          <p noindent="true">L. Grisoni: Nadine Couture (HDR
          University Bordeaux I, Dec 2010, reviewer), Adeline
          Pihuit (University Grenoble, Nov 2010, reviewer), Jérôme
          Baril (University Bordeaux I, Jan 2010, reviewer)</p>
        </li>
        <li id="uid76">
          <p noindent="true">B. Semail: Christine Prelle (UT
          Compiègne, reviewer)</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Scientific associations</b>:</p>
      <simplelist>
        <li id="uid77">
          <p noindent="true">N. Roussel: AFIHM (French speaking HCI
          asssociation) Executive Committee member since Sept 2009
          and secretary since Sept 2010</p>
        </li>
        <li id="uid78">
          <p noindent="true">L. Grisoni: Association Eurographics
          France administration commitee from 2004 to 2008;
          University Lille 1 computer science lab (LIFL) counsil
          since 2008</p>
        </li>
        <li id="uid79">
          <p noindent="true">B. Semail : member of IEEE and EPE
          association</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Demos and meetings</b>:</p>
      <simplelist>
        <li id="uid80">
          <p noindent="true">Journées publiques 
          <ref xlink:href="http://www.rntl-partage.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">
          Part@ge</ref>: In the framework of the national ANR
          Part@ge project, two “public events” have been organized,
          intended to share the project's findings with some
          industrial companies and leading figures. During the
          second event, in 2010, we made a scientific presentation
          of our work on a Virtual City Planner.</p>
        </li>
        <li id="uid81">
          <p noindent="true">Euratechnologies: for the inauguration
          of the INRIA demo space at Euratechnologies in Lille, we
          create one of the permanent demonstrations. It combines a
          large screen with multi-touch table; using this hardware,
          we proposed some virtual shopping experience, in the
          context of the starting collaboration with Idée-3com
          company</p>
        </li>
        <li id="uid82">
          <p noindent="true">Le Fresnoy, Panorama exhibition: We
          have collaborated with artists of 
          <ref xlink:href="http://www.lefresnoy.net" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">Le
          Fresnoy</ref>(national studio of contemporary art) on two
          interactive art installation, 
          <i>RoadSide Attractions</i>(Samuel Degrande, Laurent
          Grisoni) and 
          <i>Pharmakon</i>(Laurent Grisoni, Damien Marchal, ADT
          INRIA GINA), for the 
          <i>Panorama</i>exhibition that took place from 4 june
          2010 to 21 july 2010. These two installations propose
          advanced interaction between "users" and "computer",
          targeting artistic expression.</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt"><b>Invited talks</b>:</p>
      <simplelist>
        <li id="uid83">
          <p noindent="true">C. Chaillou : "Taking customers into
          new worlds: interaction, images ", International
          Conference on Development and Application Systems May
          27-29, 2010 - Suceava, Romania</p>
        </li>
        <li id="uid84">
          <p noindent="true">C. Chaillou : "3D Interaction : from
          mouse to gestures" Transdigital Seminar 2010, 24-25 juin
          2010 - Tourcoing, Le Fresnoy</p>
        </li>
        <li id="uid85">
          <p noindent="true">C. Chaillou :</p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid86" level="1">
      <bodyTitle>PhD defended in 2010</bodyTitle>
      <simplelist>
        <li id="uid87">
          <p noindent="true">Haibo Wang : "Vers un suivi en temps
          réel de la position de la tête et du visage" (defended in
          september 24th, 2010)</p>
        </li>
        <li id="uid88">
          <p noindent="true">Cédric Syllebranque : "Estimation de
          propriétés mécaniques d'objets complexes à partir de
          séquences d'images" (defended in march 5th, 2010).</p>
        </li>
        <li id="uid89">
          <p noindent="true">Quan Xu : "Contribution à l'étude et
          au développement de techniques de gestion de fenêtres"
          (defended in december 15th, 2010).</p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid90" level="1">
      <bodyTitle>Teaching</bodyTitle>
      <p noindent="true" spacebefore="3.0pt">
        <b>Master in Computer Science (Lille 1 University):</b>
      </p>
      <simplelist>
        <li id="uid91">
          <p noindent="true">G. Casiez: HCI, multi-touch
          interaction, Virtual Reality and Interaction, gesture
          recognition techniques (DTW and HMM)</p>
        </li>
        <li id="uid92">
          <p noindent="true">L. Grisoni : computer graphics
          (Animation, geometric modeling)</p>
        </li>
        <li id="uid93">
          <p noindent="true">F. Giraud : Fundamentals of
          Piezo-electricity.</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt">
        <b>Engineering schools (Polytech'Lille &amp; Telecom Lille
        1):</b>
      </p>
      <simplelist>
        <li id="uid94">
          <p noindent="true">G. Casiez : HCI, Computer graphics,
          VR, haptics</p>
        </li>
        <li id="uid95">
          <p noindent="true">L. Grisoni : Advanced Computer
          Graphics, data compression and security (DCT, wavelets,
          watermarking, cryptology)</p>
        </li>
        <li id="uid96">
          <p noindent="true">C. Chaillou : Hardware and Computer
          architecture</p>
        </li>
        <li id="uid97">
          <p noindent="true">P. Plénacoste : HCI - Ergonomics</p>
        </li>
        <li id="uid98">
          <p noindent="true">B. Lemaire-Semail : electromagnetism,
          piezo-electric control</p>
        </li>
      </simplelist>
      <p noindent="true" spacebefore="3.0pt">
        <b>Bachelor in Computer Science (Lille 1 University,
        Licence):</b>
      </p>
      <simplelist>
        <li id="uid99">
          <p noindent="true">F. Aubert: 3D Programming,
          Introduction to Computer Graphics, Introduction to
          Programming</p>
        </li>
        <li id="uid100">
          <p noindent="true">G. Casiez: Introduction to
          programming</p>
        </li>
        <li id="uid101">
          <p noindent="true">P. Plénacoste: HCI - Ergonomics.</p>
        </li>
        <li id="uid102">
          <p noindent="true">F. Giraud: Modeling and Control of
          electrical devices, Introduction to electrical
          engineering</p>
        </li>
      </simplelist>
    </subsection>
  </diffusion>
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