<?xml version="1.0" encoding="utf-8"?>
<raweb xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="en" year="2013">
  <identification id="morpheo" isproject="false">
    <shortname>MORPHEO</shortname>
    <projectName>Capture and Analysis of Shapes in Motion</projectName>
    <theme-de-recherche>Vision, perception and multimedia interpretation</theme-de-recherche>
    <domaine-de-recherche>Perception, Cognition and Interaction</domaine-de-recherche>
    <urlTeam>http://morpheo.inrialpes.fr/</urlTeam>
    <datecreation type="Team">2011 March 01</datecreation>
    <dateupdate type="Project-Team">2014 January 01</dateupdate>
    <structure_exterieure type="Labs">
      <libelle>Laboratoire Jean Kuntzmann (LJK)</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>CNRS</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>Institut polytechnique de Grenoble</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>Université Joseph Fourier (Grenoble)</libelle>
    </structure_exterieure>
    <UR name="Grenoble"/>
    <keywords>
      <term>Computer Vision</term>
      <term>Computer Graphics</term>
      <term>3d Modeling</term>
      <term>Geometry Processing</term>
      <term>Video</term>
    </keywords>
    <moreinfo/>
  </identification>
  <team id="uid1">
    <person key="movi-2005-id18174">
      <firstname>Edmond</firstname>
      <lastname>Boyer</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Team leader, Inria, Senior Researcher</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="evasion-2005-id18165">
      <firstname>Lionel</firstname>
      <lastname>Reveret</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, Researcher</moreinfo>
    </person>
    <person key="movi-2005-id18235">
      <firstname>Jean-Sébastien</firstname>
      <lastname>Franco</lastname>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Grenoble INP, Associate Professor</moreinfo>
    </person>
    <person key="evasion-2005-id18212">
      <firstname>Franck</firstname>
      <lastname>Hétroy</lastname>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Grenoble INP, Associate Professor</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048860192">
      <firstname>Mickaël</firstname>
      <lastname>Heudre</lastname>
      <categoryPro>Technique</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by FP7 RE@CT project, from Sep 2013</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048862496">
      <firstname>Thomas</firstname>
      <lastname>Pasquier</lastname>
      <categoryPro>Technique</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, from Mar 2013</moreinfo>
    </person>
    <person key="morpheo-2012-idp140482062380480">
      <firstname>Benjamin</firstname>
      <lastname>Allain</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by FP7 RE@CT project</moreinfo>
    </person>
    <person key="morpheo-2011-idp140701233627312">
      <firstname>Benjamin</firstname>
      <lastname>Aupetit</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble I</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048869408">
      <firstname>Adnane</firstname>
      <lastname>Boukhayma</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by OSEO Innovation, from Oct 2013</moreinfo>
    </person>
    <person key="evasion-2010-id59905">
      <firstname>Simon</firstname>
      <lastname>Courtemanche</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by ANR MORPHO project</moreinfo>
    </person>
    <person key="morpheo-2011-idp140701233635376">
      <firstname>Abdelaziz</firstname>
      <lastname>Djelouah</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble I, granted by CIFRE Technicolor</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048876384">
      <firstname>Georges</firstname>
      <lastname>Nader</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Lyon I, granted by ARC6 PADME project, from Oct 2013</moreinfo>
    </person>
    <person key="morpheo-2012-idp140482062399296">
      <firstname>Vagia</firstname>
      <lastname>Tsiminaki</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by FP7 RE@CT project</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048881056">
      <firstname>Li</firstname>
      <lastname>Wang</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble I, from Oct 2013</moreinfo>
    </person>
    <person key="perception-2007-id18737">
      <firstname>Wonwoo</firstname>
      <lastname>Lee</lastname>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by ANR MORPHO project, until Jan 2013</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048885728">
      <firstname>Julien</firstname>
      <lastname>Pansiot</lastname>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by ANR MORPHO project, from May 2013</moreinfo>
    </person>
    <person key="morpheo-2012-idp140482062377792">
      <firstname>Pauline</firstname>
      <lastname>Provini</lastname>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>CNRS, granted by ANR MORPHO project, until Nov 2013</moreinfo>
    </person>
    <person key="morpheo-2013-idp140685048890464">
      <firstname>Mohammad</firstname>
      <lastname>Rouhani</lastname>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by FP7 RE@CT project, from Mar 2013</moreinfo>
    </person>
    <person key="imagine-2012-idp140222278838640">
      <firstname>Laurence</firstname>
      <lastname>Gudyka</lastname>
      <categoryPro>Assistant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria</moreinfo>
    </person>
  </team>
  <presentation id="uid2">
    <bodyTitle>Overall Objectives</bodyTitle>
    <subsection id="uid3" level="1">
      <bodyTitle>Introduction</bodyTitle>
      <p>Morpheo's main objective is the ability to perceive and to interpret moving shapes using systems of multiple cameras for the analysis of animal motion, animation synthesis and immersive and interactive environments. Multiple camera systems allow dense information on both shapes and their motion to be recovered from visual cues. Such ability to perceive shapes in motion brings a rich domain for research investigations on how to model, understand and animate real dynamic shapes. In order to reach this objective, several scientific and technological challenges must be faced:</p>
      <p>A first challenge is to be able to recover shape information from videos. Multiple camera setups allow to acquire shapes as well as their appearances with a reasonable level of precision. However most effective current approaches estimate static 3D shapes and the recovery of temporal information, such as motion, remains a challenging task. Another challenge in the acquisition process is the ability to handle heterogeneous sensors with different modalities as available nowadays: color cameras, time of flight cameras, stereo cameras and structured light scanners, etc.</p>
      <p>A second challenge is the analysis of shapes. Few tools have been proposed for that purpose and recovering the intrinsic nature of shapes is an actual and active research domain. Of particular interest is the study of animal shapes and of their associated articulated structures. An important task is to automatically infer such properties from temporal sequences of 3D models as obtained with the previously mentioned acquisition systems.
Another task is to build models for classes of shapes, such as animal species, that allow for both shape and pose variations.</p>
      <p>A third challenge concerns the analysis of the motion of shapes that move and evolve, typically humans. This has been an area of interest for decades and the challenging innovation is to consider for this purpose dense motion fields, obtained from temporally consistent 3D models, instead of traditional sparse point trajectories obtained by tracking particular features on shapes, e.g. motion capture systems. The interest is to provide full information on both motions and shapes and the ability to correlate these information.The main tasks that arise in this context are first to find relevant indices to describe the dynamic evolutions of shapes and second to build compact representations for classes of movements.</p>
      <p>A fourth challenge tackled by Morpheo is immersive and interactive systems. Such systems rely on real time modeling, either for shapes, motion or actions. Most methods of shape and motion retrieval turn out to be fairly complex, and quickly topple hardware processing or bandwidth limitations, even with a limited number of cameras. Achieving interactivity thus calls for scalable methods and research of specific distribution and parallelization strategies.</p>
    </subsection>
    <subsection id="uid4" level="1">
      <bodyTitle>Highlights of the Year</bodyTitle>
      <p>The work on human motion capture, done in collaboration with the technical university of Munich, received the best paper runner up
award at the 3DV conference for the article:<best><ref xlink:href="#morpheo-2013-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/></best>
This work contributes to the field with an approach that recovers both the shape and the articulated pose of a human body over time sequences and using multiple videos.</p>
    </subsection>
  </presentation>
  <fondements id="uid5">
    <bodyTitle>Research Program</bodyTitle>
    <subsection id="uid6" level="1">
      <bodyTitle>Shape Acquisition</bodyTitle>
      <p>Recovering shapes from images is a fundamental task in computer
vision. Applications are numerous and include, in particular, 3D
modeling applications and mixed reality applications where real shapes
are mixed with virtual environments. The problem faced here is to
recover shape information such as surfaces from image information. A tremendous research
effort has been made in the past to solve this problem in the static case and a number of
solutions had been proposed. However, a fundamental issue
still to be addressed is the recovery of full shape models with possibly evolving topologies using time sequence information. The main difficulties are precision, robustness of computed shapes as well as consistency of these models over time. Additional difficulties include the integration of multi-modality sensors as well as real-time applications.</p>
    </subsection>
    <subsection id="uid7" level="1">
      <bodyTitle>Bayesian Inference</bodyTitle>
      <p>Acquisition of 4D Models can often be conveniently formulated as a
Bayesian estimation or learning problem. Various generative and
graphical models can be proposed for the problems of occupancy
estimation, 3D surface tracking in a time sequence, and motion
segmentation. The idea of these generative models is to predict the
noisy measurements (e.g. pixel values, measured 3D points or speed
quantities) from a set of parameters describing the unobserved scene
state, which in turn can be estimated using Bayes' rule to solve the
inverse problem. The advantages of this type of modeling are
numerous, as they enable to model the noisy relationships between
observed and unknown quantities specific to the problem, deal with
outliers, and allow to efficiently account for various types of
priors about the scene and its semantics. Sensor models for
different modalities can also easily be seamlessly integrated and
jointly used, which remains central to our goals.</p>
      <p>Since the acquisition problems often involve a large number of
variables, a key challenge is to exhibit models which correctly
account for the observed phenoma, while keeping reasonable
estimation times, sometimes with a real-time objective. Maximum
likelihood / maximum a posteriori estimation and approximate
inference techniques, such as Expectation Maximization, Variational
Bayesian inference, or Belief Propagation,
are useful tools to keep the estimation tractable. While 3D
acquisition has been extensively explored, the research community
faces many open challenges in how to model and specify more
efficient priors for 4D acquisition and temporal evolution.</p>
    </subsection>
    <subsection id="uid8" level="1">
      <bodyTitle>Spectral Geometry</bodyTitle>
      <p>Spectral geometry processing consists of designing methods to process and transform geometric objects that operate in frequency space. This is similar to what is done in signal processing and image processing where signals are transposed into an alternative frequency space. The main interest is that a 3D shape is mapped into a spectral space in a pose-independent way. In other words, if the deformations undergone by the shape are metric preserving, all the meshes are mapped to a similar place in spectral space. Recovering the coherence between shapes is then simplified, and the spectral space acts as a “common language” for all shapes that facilitates the computation of a one-to-one mapping between pairs of meshes and hence their comparisons. However, several difficulties arise when trying to develop a spectral processing framework. The main difficulty is to define a spectral function basis on a domain which is a 2D (resp. 3D for moving objects) manifold embedded in 3D (resp. 4D) space and thus has an arbitrary topology and a possibly complicated geometry.</p>
    </subsection>
    <subsection id="uid9" level="1">
      <bodyTitle>Surface Deformation</bodyTitle>
      <p>Recovering the temporal evolution of a deformable surface is a fundamental task in computer vision, with a large variety of applications ranging from the motion capture of articulated shapes, such as human bodies, to the deformation of complex surfaces such as clothes. Methods that solve for this problem usually infer surface evolutions from motion or geometric cues. This information can be provided by motion capture systems or one of the numerous available static 3D acquisition modalities. In this inference, methods are faced with the challenging estimation of the time-consistent deformation of a surface from cues that can be sparse and noisy. Such an estimation is an ill posed problem that requires prior knowledge on the deformation to be introduced in order to limit the range of possible solutions.</p>
    </subsection>
    <subsection id="uid10" level="1">
      <bodyTitle>Manifold Learning</bodyTitle>
      <p>The goal of motion analysis is to understand the movement in terms of movement coordination and corresponding neuromotor and biomechanical principles. Most existing tools for motion analysis consider as input rotational parameters obtained through an articulated body model, e.g. a skeleton. Such model is tracked using markers or estimated from shape information. Articulated motion is then traditionally represented by trajectories of rotational data, each rotation in space being associated to the orientation of one limb segment in the body model. This offers a high dimensional parameterization of all possible poses. Typically, using a standard set of articulated segments for a 3D skeleton, this parameterization offers a number of degrees of freedom (DOF) that ranges from 30 to 40. However, it is well known that for a given motion performance, the trajectories of these DOF span a much reduced space.
Manifold learning techniques on rotational data have proven their relevance to represent various motions into subspaces of high-level parameters. However, rotational data encode motion information only, independently of morphology, thus hiding the influence of shapes over motion parameters. One of the objectives is to investigate how motions of human and animal bodies, i.e. dense surface data, span manifolds in higher dimensional spaces and how these manifolds can be characterized. The main motivation is to propose morpho-dynamic indices of motion that account for both shape and motion. Dimensionality reduction will be applied on these data and used to characterize the manifolds associated to human motions. To this purpose, the raw mesh structure cannot be statistically processed directly and appropriate features extraction as well as innovative multidimensional methods must be investigated.</p>
    </subsection>
  </fondements>
  <domaine id="uid11">
    <bodyTitle>Application Domains</bodyTitle>
    <subsection id="uid12" level="1">
      <bodyTitle>4D modeling</bodyTitle>
      <p>Modeling shapes that evolve over time, analyzing and interpreting their motion has been a subject of increasing
interest of many research communities including the computer vision, the computer graphics and the medical
imaging communities. Recent evolutions in acquisition technologies including 3D depth cameras (Time-of-
Light and Kinect), multi-camera systems, marker based motion capture systems, ultrasound and CT scans
have made those communities consider capturing the real scene and their dynamics, create 4D spatio-temporal
models, analyze and interpret them. A number of applications including dense motion capture, dynamic shape
modeling and animation, temporally consistent 3D reconstruction, motion analyses and interpretation have
therefore emerged.
</p>
    </subsection>
    <subsection id="uid13" level="1">
      <bodyTitle>Shape analysis</bodyTitle>
      <p>Most existing shape analysis tools are local, in the sense that they give local insight about an object’s geometry
or purpose. The use of both geometry and motion clues makes it possible to recover more global information,
in order to get extensive knowledge about a shape. For instance, motion can help to decompose a 3D model of
a character into semantically significant parts, such as legs, arms, torso and head. Possible applications of such
high-level shape understanding include accurate feature computation, comparison between models to detect
defects or medical pathologies, and the design of new biometric models or new anthropometric datasets.
</p>
    </subsection>
    <subsection id="uid14" level="1">
      <bodyTitle>Human motion analysis</bodyTitle>
      <p>The recovery of dense motion information enables the combined analyses of shapes and their motions. Typical
examples include the estimation of mean shapes given a set of 3D models or the identification of abnormal
deformations of a shape given its typical evolutions. The interest arises in several application domains where
temporal surface deformations need to be captured and analysed. It includes human body analyses for which
potential applications with are anyway numerous and important, from the identification of pathologies to the
design of new prostheses.
</p>
    </subsection>
    <subsection id="uid15" level="1">
      <bodyTitle>Interaction</bodyTitle>
      <p>The ability to build models of humans in real time allows to develop interactive applications where users
interact with virtual worlds. The recent Kinect proposed by Microsoft illustrates this principle with game
applications using human inputs perceived with a depth camera. Other examples include gesture interfaces
using visual inputs. A challenging issue in this domain is the ability to capture complex scenes in natural
environments. Multi-modal visual perception, e.g. depth and color cameras, is one objective in that respect.
</p>
    </subsection>
  </domaine>
  <logiciels id="uid16">
    <bodyTitle>Software and Platforms</bodyTitle>
    <subsection id="uid17" level="1">
      <bodyTitle>Platforms</bodyTitle>
      <subsection id="uid18" level="2">
        <bodyTitle>The Grimage platform</bodyTitle>
        <p>The Grimage platform is an experimental multi-camera platform
dedicated to spatio-temporal modeling including immersive and interactive applications.
It hosts a multiple-camera system connected to a PC cluster, as well as visualization facilities
including head mounted displays. This platform is shared by several
research groups, most proeminently Moais, Morpheo and Perception. In particular, Grimage allows challenging real-time immersive
applications based on computer vision and interactions between real
and virtual objects, Figure <ref xlink:href="#uid19" location="intern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Note that the Grimage platform will be replaced by the Kinovis platform that will exhibit a larger acquisition space and better acquisition facilities.</p>
        <object id="uid19">
          <table>
            <tr>
              <td>
                <ressource xlink:href="IMG/grimage.jpg" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
            </tr>
          </table>
          <caption>Platform: the Grimage acquisition.</caption>
        </object>
      </subsection>
      <subsection id="uid20" level="2">
        <bodyTitle>Kinovis</bodyTitle>
        <p>Kinovis (<ref xlink:href="http://kinovis.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>kinovis.<allowbreak/>inrialpes.<allowbreak/>fr/</ref>) is a new multi-camera acquisition project that was was selected within the call for proposals ”Equipements d’Excellence” of the program “Investissement d’Avenir″ funded by the French government. The project involves 2 institutes: the Inria Grenoble Rhône-Alpes, the université Joseph Fourier and 4 laboratories: the LJK( laboratoire Jean Kuntzmann - applied mathematics), the LIG (laboratoire d'informatique de Grenoble - Computer Science), the Gipsa lab (Signal, Speech and Image processing) and the LADAF (Grenoble Hospitals - Anatomy). The Kinovis environment will be composed of 2 complementary platforms. A first platform located at the Inria Grenoble will have a 10mx10m acquisition surface and will be equipped with 60 cameras. It is the evolution of the Grimage platform previously described towards the production of better models of more complex dynamic scenes. A second platforms located at Grenoble Hospitals, within the LADAF anatomy laboratory, will be equipped with both color and X-ray cameras to enable combined analysis of internal and external shape structures, typically skeleton and bodies of animals.
Installation works of both platforms started in 2013 and should be finished in 2014. Members of Morpheo are highly involved in this project. Edmond Boyer is coordinating this project and Lionel Reveret is in charge of the LADAF platform.</p>
        <object id="uid21">
          <table>
            <tr>
              <td>
                <ressource xlink:href="IMG/kinovis1.png" type="inline" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
              <td>
                <ressource xlink:href="IMG/kinovis2.png" type="inline" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
            </tr>
          </table>
          <caption>Kinovis platforms: on the left the Inria platform; on the right Grenoble Hospital platform.</caption>
        </object>
      </subsection>
      <subsection id="uid22" level="2">
        <bodyTitle>Multicamera platform for video analysis of mice behavior</bodyTitle>
        <p>This project is a follow-up of the experimental set-up developed for a CNES project with Mathieu Beraneck from the CESeM laboratory (centre for the study of sensorimotor control, CNRS UMR 8194) at the Paris-Descartes University. The goal of this project was to analyze the 3D body postures of mice with various vestibular deficiencies in low gravity condition (3D posturography) during a parabolic flight campaign. The set-up has been now adapted for new experiments on motor-control disorders for other mice models. This experimental platform is currently under development for a broader deployment for high throughput phenotyping with the technology transfer project ETHOMICE. This project involves a close relationship with the CESeM laboratory and the European Mouse Clinical Institute in Strasbourg (Institut Clinique de la Souris, ICS).</p>
        <object id="uid23">
          <table>
            <tr>
              <td>
                <ressource xlink:href="IMG/ethomice.png" type="float" width="227.62204pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
            </tr>
          </table>
          <caption>Ethomice: Experimental platform for video analysis of mice behavior.</caption>
        </object>
      </subsection>
    </subsection>
    <subsection id="uid24" level="1">
      <bodyTitle>Software packages</bodyTitle>
      <subsection id="uid25" level="2">
        <bodyTitle>LucyViewer</bodyTitle>
        <p>Lucy Viewer <ref xlink:href="http://4drepository.inrialpes.fr/lucy_viewer/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>4drepository.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>lucy_viewer/</ref> is an interactive
viewing software for 4D models, i.e, dynamic three-dimensional scenes that evolve
over time. Each 4D model is a sequence of meshes with associated texture information,
in terms of images captured from multiple cameras at each frame. Such data is available
from various websites over the world including the 4D repository website hosted by Inria Grenoble <ref xlink:href="http://4drepository.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>4drepository.<allowbreak/>inrialpes.<allowbreak/>fr/</ref>.
The software was developed in the context of the European project iGlance, it is available
as an open source software under the GNU LGP Licence.</p>
      </subsection>
      <subsection id="uid26" level="2">
        <bodyTitle>Ethomice</bodyTitle>
        <p>Ethomice <ref xlink:href="http://morpheo.inrialpes.fr/people/reveret/ethomice/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>morpheo.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>people/<allowbreak/>reveret/<allowbreak/>ethomice/</ref> is a motion analysis software to characterize motor behavior of small vertebrates such as mice or rats. From a multiple views video input, a biomechanical model of the skeleton is registered. Study on animal model is the first important step in Biology and Clinical research. In this context, the analysis of the neuro-motor behaviour is a frequent cue to test the effect of a gene or a drug. Ethomice is a platform for simulation and analysis of the small laboratory animal, such as rat or mouse. This platform links the internal skeletal structure with 3D measurements of the external appearance of the animal under study. From a stream of multiple views video, the platform aims at delivering a three dimensional analysis of the body posture and the behaviour of the animal. The software was developed by Lionel Reveret and Estelle Duveau.
An official APP repository has been issued this year.
</p>
      </subsection>
    </subsection>
    <subsection id="uid27" level="1">
      <bodyTitle>Databases</bodyTitle>
      <subsection id="uid28" level="2">
        <bodyTitle>4D repository (<ref xlink:href="http://4drepository.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>4drepository.<allowbreak/>inrialpes.<allowbreak/>fr/</ref>)</bodyTitle>
        <p>This website hosts dynamic mesh sequences reconstructed from images captured using a multi-camera set up. Such mesh-sequences offer a new promising vision of virtual reality, by capturing real actors and their interactions. The texture information is trivially mapped to the reconstructed geometry, by back-projecting from the images. These sequences can be seen from arbitrary viewing angles as the user navigates in 4D (3D geometry + time) . Different sequences of human / non-human interaction can be browsed and downloaded from the data section. A software to visualize and navigate these sequences is also available for download.</p>
      </subsection>
    </subsection>
  </logiciels>
  <resultats id="uid29">
    <bodyTitle>New Results</bodyTitle>
    <subsection id="uid30" level="1">
      <bodyTitle>Robust human body shape and pose tracking</bodyTitle>
      <p>This work considers markerless human performance capture from multiple camera videos and, in particular, the recovery of both shape and parametric motion information, as often required in applications that produce and manipulate animated 3D contents using multiple videos. To this aim, an approach is proposed that jointly estimates skeleton joint positions and surface deformations by fitting a reference surface model to 3D point reconstructions. The approach is based on a probabilistic deformable surface registration framework coupled with a bone binding energy. The former makes soft assignments between the model and the observations while the latter guides the skeleton fitting. The main benefit of this strategy lies in its ability to handle outliers and erroneous observations frequently present in multi view data. For the same purpose, we also introduce a learning based method that partitions the point cloud observations into different rigid body parts that further discriminate input data into classes in addition to reducing the complexity of the association between the model and the observations. We argue that such combination of a learning based matching and of a probabilistic fitting framework efficiently handle unreliable observations with fake geometries or missing data and hence, it reduces the need for tedious manual interventions. The work was presented at the 3DV conference <ref xlink:href="#morpheo-2013-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/> where it received the best paper runner up award.</p>
      <object id="uid31">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/paul.png" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Human pose recovery with 3 different standard datasets.</caption>
      </object>
    </subsection>
    <subsection id="uid32" level="1">
      <bodyTitle>Inverse dynamics on rock climbing with and without measurement of contact forces</bodyTitle>
      <p>Rock climbing involves complex interactions of the body with the environment (Figure <ref xlink:href="#uid33" location="intern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>). It represents an interesting problem in biomechanics as multiple contacts in the locomotion task make it an underconstrained problem. In this study we are interested in evaluating how a climber transfers weight through the holds. The motivation of this study is also technical as we are developing an inverse dynamics method that automatically estimates in 3D, not only the usual torques at joint angles, but also the wrenches at contacts <ref xlink:href="#morpheo-2013-bid1" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid33">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/climbInvDyn.png" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Inverse dynamics on rock climbing with and without measurement of contact forces.</caption>
      </object>
    </subsection>
    <subsection id="uid34" level="1">
      <bodyTitle>Video-based methodology for markerless human motion analysis</bodyTitle>
      <p>This study presents a video-based experiment for the study of markerless human motion. Silhouettes are extracted from a multi-camera video system to reconstruct a 3D mesh for each frame using a reconstruction method based on visual hull. For comparison with traditional motion analysis results, we set up an experiment integrating video recordings from 8 video cameras and a Vicon™ marker-based motion capture system (Figure <ref xlink:href="#uid35" location="intern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>). Our preliminary data provided distances between the 3D trajectories from the Vicon system and the 3D mesh extracted from the video cameras. In the long term, the main ambition of this method is to provide measurement of skeleton motion for human motion analyses while eliminating markers <ref xlink:href="#morpheo-2013-bid2" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid35">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/ACAPS2013.png" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Video-based methodology for markerless human motion analysis.</caption>
      </object>
    </subsection>
    <subsection id="uid36" level="1">
      <bodyTitle>3D shape cropping</bodyTitle>
      <p>We introduce shape cropping as the segmentation of a bounding
geometry of an object as observed by sensors with different
modalities. Segmenting a bounding volume is a preliminary step in
many multi-view vision applications that consider or require the
recovery of 3D information, in particular in multi-camera
environments. Recent vision systems used to acquire such
information often combine sensors of different types, usually color
and depth sensors. Given depth and color images we present an
efficient geometric algorithm to compute a polyhedral bounding
surface that delimits the region in space where the object lies.
The resulting cropped geometry eliminates unwanted space regions and
enables the initialization of further processes including surface
refinements. Our approach exploits the fact that such a region can
be defined as the intersection of 3D regions identified as non empty
in color or depth images. To this purpose, we propose a novel
polyhedron combination algorithm that overcomes computational and
robustness issues exhibited by traditional intersection tools in our
context. We show the correction and effectiveness of the approach
on various combination of inputs. This work was presented at the Vision
Modeling and Visualization workshop 2013 <ref xlink:href="#morpheo-2013-bid3" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid37">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/teaser.png" type="float" width="427.0pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Result of shape cropping using three input depth maps for
polyhedral reconstruction.</caption>
      </object>
    </subsection>
    <subsection id="uid38" level="1">
      <bodyTitle>Multi-view object segmentation in space and time</bodyTitle>
      <p>In this work, we address the problem of object segmentation in
multiple views or videos when two or more viewpoints of the same
scene are available. We propose a new approach that propagates
segmentation coherence information in both space and time, hence
allowing evidences in one image to be shared over the complete set.
To this aim the segmentation is cast as a single efficient labeling
problem over space and time with graph cuts. In contrast to most
existing multi-view segmentation methods that rely on some form of
dense reconstruction, ours only requires a sparse 3D sampling to
propagate information between viewpoints. The approach is thoroughly
evaluated on standard multi-view datasets, as well as on
videos. With static views, results compete with state of the art
methods but they are achieved with significantly fewer
viewpoints. With multiple videos, we report results that demonstrate
the benefit of segmentation propagation through temporal cues, in
ICCV 2013 <ref xlink:href="#morpheo-2013-bid4" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid39">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/teaser2.png" type="float" width="427.0pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Multi-view object segmentation using our method with the 3
wide-baseline views shown only, with no photo-consistency hypothesis
and no user interaction.</caption>
      </object>
    </subsection>
    <subsection id="uid40" level="1">
      <bodyTitle>Segmentation of temporal mesh sequences into rigidly moving components</bodyTitle>
      <p>This work considers the segmentation of meshes into rigid components given temporal sequences of deforming
meshes (Figure <ref xlink:href="#uid41" location="intern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>). We have proposed a fully automatic approach that identifies model parts that consistently
move rigidly over time. This approach can handle meshes independently reconstructed at each time instant.
It allows therefore for sequences of meshes with varying connectivities as well as varying topology. It
incrementally adapts, merges and splits segments along a sequence based on the coherence of motion
information within each segment. In order to provide tools for the evaluation of the approach, we also introduce
new criteria to quantify a mesh segmentation. Results on both synthetic and real data as well as comparisons
are provided in the paper <ref xlink:href="#morpheo-2013-bid5" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid41">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/these_romain.png" type="float" width="227.62204pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Segmentation of temporal mesh sequences into rigidly moving components.</caption>
      </object>
    </subsection>
    <subsection id="uid42" level="1">
      <bodyTitle>Segmentation of plant point cloud models into elementary units</bodyTitle>
      <p>High-resolution terrestrial Light Detection And Ranging (tLiDAR), a 3-D remote sensing technique, has recently been applied for measuring the 3-D characteristics of vegetation from grass to forest plant species.
The resulting data are known as a point cloud which shows the 3-D position of all the hits by the laser beam giving a raw sketch of the spatial distribution of plant elements in 3-D, but without explicit information
on their geometry and connectivity. In this study we propose a new approach based on a delineation algorithm that clusters a point cloud into elementary plant units. The algorithm creates a graph (points + edges)
to recover plausible neighbouring relationships between the points and embed this graph in a spectral space in order to segment the point-cloud into meaningful elementary plant units.
Our approach is robust to inherent geometric outliers and/or noisy points and only considers the x, y, z coordinate tLiDAR data as an input. It has been presented at the FSPM conference <ref xlink:href="#morpheo-2013-bid6" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid43">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/fspm.jpg" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Segmentation of a plant point cloud model into elementary units.</caption>
      </object>
    </subsection>
  </resultats>
  <contrats id="uid44">
    <bodyTitle>Bilateral Contracts and Grants with Industry</bodyTitle>
    <subsection id="uid45" level="1">
      <bodyTitle>Contract with Technicolor</bodyTitle>
      <p>A three year collaboration with Technicolor has started in 2011. The objective of this collaboration is to
consider the capture and the interpretation of complex dynamic scenes in uncontrolled environments. A co-
supervised PhD student (Abdelaziz Djelouah) is currently active on this topic <ref xlink:href="#morpheo-2013-bid4" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/> <ref xlink:href="#morpheo-2013-bid7" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
  </contrats>
  <partenariat id="uid46">
    <bodyTitle>Partnerships and Cooperations</bodyTitle>
    <subsection id="uid47" level="1">
      <bodyTitle>Regional Initiatives</bodyTitle>
      <subsection id="uid48" level="2">
        <bodyTitle>ARC6 project PADME – Perceptual quality Assessment of Dynamic MEshes and its applications</bodyTitle>
        <p>In this project, we propose to use a new and experimental “bottom-up” approach to study
an interdisciplinary problem, namely the objective perceptual quality assessment of 3D
dynamic meshes (i.e., shapes in motion with temporal coherence).
The objectives of the proposed project are threefold:</p>
        <orderedlist>
          <li id="uid49">
            <p noindent="true">to understand the HVS (human visual system) features when observing 3D animated
meshes, through a series of psychophysical experiments;</p>
          </li>
          <li id="uid50">
            <p noindent="true">to develop an efficient and
open-source objective quality metric for dynamic meshes based on the results of the
above experiments;</p>
          </li>
          <li id="uid51">
            <p noindent="true">to apply the learned HVS features and the derived metric to the
application of compression and/or watermarking of animated meshes.</p>
          </li>
        </orderedlist>
        <p>This work is funded by the Rhône-Alpes région through an ARC6 grant for the period 2013-2016. The three
partners are LIRIS (University Lyon 1, Florent Dupont), GIPSA-Lab (CNRS, Kai Wang) and LJK (University of Grenoble, Franck Hétroy).
The PhD thesis of Georges Nader is part of the project.</p>
      </subsection>
    </subsection>
    <subsection id="uid52" level="1">
      <bodyTitle>National Initiatives</bodyTitle>
      <subsection id="uid53" level="2">
        <bodyTitle>Motion analysis of laboratory rodents</bodyTitle>
        <p>In order to evaluate the scalabililty of previous work on motion analysis of laboratory rodents, a collaboration has been initiated with the Institut Clinique de la Souris (ICS), in Institut de Génétique et de Biologie Moléculaire et Cellulaire (IGBMC). This institute is dedicated to phenotypying of mice and requires reliable motion analysis tools. A multicamera plateform has been deployed at ICS and will be exploited next year for tests ranging from one to two hundreds mice.</p>
      </subsection>
      <subsection id="uid54" level="2">
        <bodyTitle>ANR</bodyTitle>
        <subsection id="uid55" level="3">
          <bodyTitle>ANR project Morpho – Analysis of Human Shapes and Motions</bodyTitle>
          <p>Morpho is aimed at designing new technologies for the measure and for the analysis of dynamic surface evolutions using visual data. Optical systems and digital cameras provide a simple and non invasive mean to observe shapes that evolve and deform and we propose to study the associated computing tools that allow for the combined analysis of shapes and motions. Typical examples include the estimation of mean shapes given a set of 3D models or the identification of abnormal deformations of a shape given its typical evolutions. Therefore this does not only include static shape models but also the way they
deform with respect to typical motions. It brings a new research area on how motions relate to shapes where the relationships can be represented through various models that include traditional underlying structures, such as parametric shape models, but are not limited to them. The interest arises in several application domains where temporal surface deformations
need to be captured and analyzed. It includes human body analyses but also extends to other deforming objects, sails for instance. Potential applications with human bodies are anyway numerous and important, from the identification of pathologies to the design of new prostheses. The project focus is therefore on human body shapes and their motions and on how to characterize them through new biometric models for analysis purposes. 3 academic partners will collaborate on this project: the Inria Rhône-Alpes with the Morpheo team, the GIPSA-lab Grenoble and the Inria Lorraine with the Alice team.
Website: <ref xlink:href="http://morpho.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>morpho.<allowbreak/>inrialpes.<allowbreak/>fr/</ref>.</p>
        </subsection>
      </subsection>
      <subsection id="uid56" level="2">
        <bodyTitle>Competitivity Clusters</bodyTitle>
        <subsection id="uid57" level="3">
          <bodyTitle>FUI project Creamove</bodyTitle>
          <p>Creamove is a collaboration between the Morpheo team of the Inria Grenoble Rhône-Alpes, the 4D View Solution company specialised in multi-camera acquisition systems, the SIP company specialised in multi-media and interactive applications and a choreographer. The objective is to develop new interactive and artistic applications where humans can interact in 3D with virtual characters built from real videos. Dancer performances will be pre-recorded in 3D and used on-line to design new movement sequences based on inputs coming from human bodies captured in real time.
</p>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid58" level="1">
      <bodyTitle>European Initiatives</bodyTitle>
      <subsection id="uid59" level="2">
        <bodyTitle>FP7 Projects</bodyTitle>
        <subsection id="uid60" level="3">
          <bodyTitle>Re@ct</bodyTitle>
          <sanspuceslist>
            <li id="uid61">
              <p noindent="true">Type: COOPERATION</p>
            </li>
            <li id="uid62">
              <p noindent="true">Challenge: IMMERSIVE PRODUCTION AND DELIVERY OF INTERACTIVE 3D CONTENT</p>
            </li>
            <li id="uid63">
              <p noindent="true">Instrument: Specific Targeted Research Project</p>
            </li>
            <li id="uid64">
              <p noindent="true">Objective: Networked Media and Search Systems</p>
            </li>
            <li id="uid65">
              <p noindent="true">Duration: December 2011 - November 2014</p>
            </li>
            <li id="uid66">
              <p noindent="true">Coordinator: BBC (UK)</p>
            </li>
            <li id="uid67">
              <p noindent="true">Partner: BBC (UK), Fraunhofer HHI (Germany), University of Surrey (UK), Artefacto (France), OMG (UK).</p>
            </li>
            <li id="uid68">
              <p noindent="true">Inria contact: Jean-Sébastien Franco, Edmond Boyer</p>
            </li>
            <li id="uid69">
              <p noindent="true">Abstract: RE@CT will introduce a new production methodology to create film-quality interactive characters from 3D video capture of actor performance. Recent advances in graphics hardware have produced interactive video games with photo-realistic scenes. However, interactive characters still lack the visual appeal and subtle details of real actor performance as captured on film. In addition, existing production pipelines for authoring animated characters are highly labour intensive.
RE@CT aims to revolutionise the production of realistic characters and significantly reduce costs by developing an automated process to extract and represent animated characters from actor performance capture in a multiple camera studio. The key innovation is the development of methods for analysis and representation of 3D video to allow reuse for real-time interactive animation. This will enable efficient authoring of interactive characters with video quality appearance and motion.
The project builds on the latest advances in 3D and free-viewpoint video from the contributing project partners. For interactive applications, the technical challenges are to achieve another step change in visual quality and to transform captured 3D video data into a representation that can be used to synthesise new actions and is compatible with current gaming technology.</p>
            </li>
          </sanspuceslist>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid70" level="1">
      <bodyTitle>International Initiatives</bodyTitle>
      <subsection id="uid71" level="2">
        <bodyTitle>Inria Associate Teams</bodyTitle>
        <p>The Morpheo team is associated with the Matsuyama lab. at the
University of Kyoto (<ref xlink:href="http://morpheo.inrialpes.fr/Kyoto/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>morpheo.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>Kyoto/</ref>). Both entities are working on the capture of evolving shapes using multiple videos and
the objective of the collaboration is to make progress on the modeling of dynamic events using visual cues
with a particular emphasize on human gesture modeling for analysis purposes. To this aim, the collaboration
fosters exchanges between researchers in this domain, in particular young researchers, through visits between
the two teams. In the frame of this collaboration, a workshop was organized in November 2013 at the Inria Grenoble (<ref xlink:href="http://morpheo.inrialpes.fr/kyoto/inria-kyoto-workshop-on-4d-modeling/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>morpheo.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>kyoto/<allowbreak/>inria-kyoto-workshop-on-4d-modeling/</ref>).</p>
      </subsection>
      <subsection id="uid72" level="2">
        <bodyTitle>Inria International Partners</bodyTitle>
        <subsection id="uid73" level="3">
          <bodyTitle>Informal International Partners</bodyTitle>
          <subsection id="uid74" level="4">
            <bodyTitle>Collaboration with Forest Research, UK</bodyTitle>
            <p>A common work with an ecophysiologist from Forest Research, Eric Casella, is currently carried out to recover useful geometric information
from unorganized point clouds of plants and trees, obtained with a terrestrial laser scanning device. Preliminary results have been presented this year at
the FSPM conference <ref xlink:href="#morpheo-2013-bid6" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
          </subsection>
          <subsection id="uid75" level="4">
            <bodyTitle>Collaboration with TU Munich</bodyTitle>
            <p>The long term collaboration with TU Munich and Slobodan Ilic on human motion capture is ongoing with the work of Paul Huang
<ref xlink:href="#morpheo-2013-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/> that was published at 3DV this year and received a best paper award. The work contributes with an approach
that recovers both the shape and the articulated pose of a human body, over time sequences, using multiple videos.</p>
          </subsection>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid76" level="1">
      <bodyTitle>International Research Visitors</bodyTitle>
      <subsection id="uid77" level="2">
        <bodyTitle>Visits of International Scientists</bodyTitle>
        <simplelist>
          <li id="uid78">
            <p noindent="true">Prof. Matsuyama, Kyoto University, Matsuyama Lab, Japan.</p>
          </li>
          <li id="uid79">
            <p noindent="true">Associate Prof. Shohei Nobuhara, Kyoto University, Matsuyama
Lab, Japan</p>
          </li>
          <li id="uid80">
            <p noindent="true">Assistant prof. Tony Tung, Kyoto University, Matsuyama Lab, Japan.</p>
          </li>
        </simplelist>
      </subsection>
    </subsection>
  </partenariat>
  <diffusion id="uid81">
    <bodyTitle>Dissemination</bodyTitle>
    <subsection id="uid82" level="1">
      <bodyTitle>Scientific Animation</bodyTitle>
      <simplelist>
        <li id="uid83">
          <p noindent="true">Edmond Boyer was co-organizer of the ICCV 2013 workshop 4DMOD on 4D Modeling.</p>
        </li>
        <li id="uid84">
          <p noindent="true">Edmond Boyer was an area chair for BMVC 2013.</p>
        </li>
        <li id="uid85">
          <p noindent="true">Edmond Boyer was a member of the program committees of: CVPR2013, ICCV2013, 3DV2013, CVMP2013, HAU3D2013 (CVRP Workshop), ORASIS2013.</p>
        </li>
        <li id="uid86">
          <p noindent="true">Edmond Boyer has reviewed for the journals: IEEE PAMI, springer IJCV and Elsevier CVIU.</p>
        </li>
        <li id="uid87">
          <p noindent="true">Edmond Boyer gave invited talks at Kyoto University and Dagsthul seminar.</p>
        </li>
        <li id="uid88">
          <p noindent="true">Jean-Sébastien Franco has reviewed for the following
conferences: CVPR 2013, ICCV 2013, 3DV 2013.</p>
        </li>
        <li id="uid89">
          <p noindent="true">Jean-Sébastien Franco has reviewed for the following
journal: Robotics and Autonomous Systems.</p>
        </li>
        <li id="uid90">
          <p noindent="true">Franck Hétroy has reviewed for the journal: ReFIG.</p>
        </li>
        <li id="uid91">
          <p noindent="true">Franck Hétroy has reviewed for the conferences: ACM SIGGRAPH 2013 and Joint Virtual Reality Conference 2013.</p>
        </li>
        <li id="uid92">
          <p noindent="true">Lionel Reveret has reviewed for the journals: ACM Transactions on Graphics, Computer Graphics Forum.</p>
        </li>
        <li id="uid93">
          <p noindent="true">Lionel Reveret has reviewed for the conferences in 2013: ACM SIGGRAPH, Eurographics, BMVC, Pacific Graphics (committee member), Motion in Games (committee member).</p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid94" level="1">
      <bodyTitle>Teaching - Supervision - Juries</bodyTitle>
      <subsection id="uid95" level="2">
        <bodyTitle>Teaching</bodyTitle>
        <sanspuceslist>
          <li id="uid96">
            <p noindent="true">Licence: J.S. Franco, Algorithmics, 70h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid97">
            <p noindent="true">License: J.S. Franco, C Project, 58h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid98">
            <p noindent="true">Licence: J.S. Franco, Introduction to Computer Vision, 27h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid99">
            <p noindent="true">Licence: Franck Hétroy, algorithmique et structures de données, 45h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid100">
            <p noindent="true">Master: Edmond Boyer, 3D Modeling, 9h, M2R GVR, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid101">
            <p noindent="true">Master: Edmond Boyer, projet de programmation, 30h, M1 informatique - M1 MoSig, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid102">
            <p noindent="true">Master: Edmond Boyer, Introduction to Image Analysis, 15h, M1 MoSig, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid103">
            <p noindent="true">Master: J.S. Franco, End of study project (PFE) Project Tutoring, 9h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid104">
            <p noindent="true">Master: J.S. Franco, Projet de Specialité - Project Tutoring, 9h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid105">
            <p noindent="true">Master: J.S. Franco, 3D Graphics, 50h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid106">
            <p noindent="true">Master: J.S. Franco, Modelisation et programmation C++, 9h, Ensimag 2nd year, Grenoble INP</p>
          </li>
          <li id="uid107">
            <p noindent="true">Master: Franck Hétroy, modélisation et programmation C++, 18h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid108">
            <p noindent="true">Master: Franck Hétroy, géométrie algorithmique, 9h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid109">
            <p noindent="true">Master: Franck Hétroy, introduction a la recherche en laboratoire, 6h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid110">
            <p noindent="true">Master: Franck Hétroy, projets de spécialité image, 45h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid111">
            <p noindent="true">Master: Franck Hétroy, responsible for Grenoble INP - Ensimag 2nd year, France.</p>
          </li>
          <li id="uid112">
            <p noindent="true">Master: Lionel Reveret, Synthèse d'Image Avancée, 22h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid113">
            <p noindent="true">Master: Lionel Reveret, Ingénierie de l'Animation 3D, 18h, Grenoble INP - Ensimag, France.</p>
          </li>
          <li id="uid114">
            <p noindent="true">Master: Lionel Reveret, Anatomie Numérique, 4h, Ecole de Médecine, La Tronche, France.</p>
          </li>
        </sanspuceslist>
      </subsection>
      <subsection id="uid115" level="2">
        <bodyTitle>Supervision</bodyTitle>
        <sanspuceslist>
          <li id="uid116">
            <p noindent="true">PhD in progress : Benjamin Allain, <i>Geometry and Appearance Analysis of Deformable 3D shapes</i>, Université de Grenoble, started 01/10/2012, supervised by J.S. Franco and E. Boyer.</p>
          </li>
          <li id="uid117">
            <p noindent="true">PhD in progress: Benjamin Aupetit, <i>Raffinement de forme avec photo-consistance spatio-temporelle</i>, Université de Grenoble, started 01/10/2011, supervised by Edmond Boyer and Franck Hétroy.</p>
          </li>
          <li id="uid118">
            <p noindent="true">PhD in progress: Adnane Boukhayma, <i>4D model synthesis</i>, Université de Grenoble, started 01/10/2013, supervised by Edmond Boyer.</p>
          </li>
          <li id="uid119">
            <p noindent="true">PhD in progress: Simon Courtemanche, <i>Analyse et modélisation des gestes d'escalade</i>, Université de Grenoble, started 01/10/2010, supervised by Edmond Boyer and Lionel Reveret.</p>
          </li>
          <li id="uid120">
            <p noindent="true">PhD in progress : Abdelaziz Djelouah, <i>Gesture Interfaces</i>, Technicolor-Université de Grenoble, started 01/04/2011, supervised by J.S. Franco, E. Boyer, F. Leclerc et P. Perez.</p>
          </li>
          <li id="uid121">
            <p noindent="true">PhD in progress: Georges Nader, <i>Evaluation de la qualité perceptuelle de maillages dynamiques et ses applications</i>, Université Claude Bernard - Lyon 1, started 01/10/2013, supervised by Florent Dupont, Kai Wang and Franck Hétroy.</p>
          </li>
          <li id="uid122">
            <p noindent="true">PhD in progress: Li Wang, <i>Transport optimal pour l'analyse de formes en mouvement, Université de Grenoble</i>, started 01/10/2013, supervised by Edmond Boyer and Franck Hétroy.</p>
          </li>
          <li id="uid123">
            <p noindent="true">PhD in progress : Vagia Tsiminaki, <i>Appearance Modelling and Time Refinement in 3D Videos</i>, Université de Grenoble, started 01/10/2012, supervised by J.S. Franco and E. Boyer.</p>
          </li>
        </sanspuceslist>
      </subsection>
      <subsection id="uid124" level="2">
        <bodyTitle>Juries</bodyTitle>
        <simplelist>
          <li id="uid125">
            <p noindent="true">Edmond Boyer was reviewer of one PhD thesis (Youssef Alj - Université de Rennes) and was examiner of one PhD thesis (Mathieu Barnachon - Université de Lyon 1).</p>
          </li>
          <li id="uid126">
            <p noindent="true">Franck Hétroy was examiner of one PhD thesis (Thibaut Le Naour - Université de Bretagne Sud).</p>
          </li>
        </simplelist>
      </subsection>
    </subsection>
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