<?xml version="1.0" encoding="utf-8"?>
<raweb xmlns:xlink="http://www.w3.org/1999/xlink" xml:lang="en" year="2015">
  <identification id="morpheo" isproject="true">
    <shortname>MORPHEO</shortname>
    <projectName>Capture and Analysis of Shapes in Motion</projectName>
    <theme-de-recherche>Vision, perception and multimedia interpretation</theme-de-recherche>
    <domaine-de-recherche>Perception, Cognition and Interaction</domaine-de-recherche>
    <urlTeam>http://morpheo.inrialpes.fr/</urlTeam>
    <structure_exterieure type="Labs">
      <libelle>Laboratoire Jean Kuntzmann (LJK)</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>CNRS</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>Institut polytechnique de Grenoble</libelle>
    </structure_exterieure>
    <structure_exterieure type="Organism">
      <libelle>Université Joseph Fourier (Grenoble)</libelle>
    </structure_exterieure>
    <header_dates_team>Creation of the Team: 2011 March 01, updated into Project-Team: 2014 January 01</header_dates_team>
    <LeTypeProjet>Project-Team</LeTypeProjet>
    <keywordsSdN>
      <term>5.4.4. - 3D and spatio-temporal reconstruction</term>
      <term>5.4.5. - Object tracking and motion analysis</term>
      <term>5.5.4. - Animation</term>
      <term>5.6. - Virtual reality, augmented reality</term>
    </keywordsSdN>
    <keywordsSecteurs>
      <term>9.2.2. - Cinema, Television</term>
      <term>9.2.3. - Video games</term>
    </keywordsSecteurs>
    <UR name="Grenoble"/>
    <moreinfo/>
  </identification>
  <team id="uid1">
    <person key="morpheo-2014-idp13752">
      <firstname>Edmond</firstname>
      <lastname>Boyer</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Team leader, Inria, Senior Researcher</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="morpheo-2014-idp112352">
      <firstname>Julien</firstname>
      <lastname>Pansiot</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, Starting Research position</moreinfo>
    </person>
    <person key="morpheo-2014-idp15232">
      <firstname>Lionel</firstname>
      <lastname>Reveret</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, Researcher</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="morpheo-2015-idp65888">
      <firstname>Stefanie</firstname>
      <lastname>Wuhrer</lastname>
      <categoryPro>Chercheur</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, Researcher, from Feb 2015</moreinfo>
    </person>
    <person key="morpheo-2015-idp67128">
      <firstname>Jean Sébastien</firstname>
      <lastname>Franco</lastname>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Grenoble INP , Associate Professor</moreinfo>
    </person>
    <person key="morpheo-2014-idp108568">
      <firstname>Franck</firstname>
      <lastname>Hétroy-Wheeler</lastname>
      <categoryPro>Enseignant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Grenoble INP, Associate Professor</moreinfo>
      <hdr>oui</hdr>
    </person>
    <person key="morpheo-2014-idp111088">
      <firstname>Mickaël</firstname>
      <lastname>Heudre</lastname>
      <categoryPro>Technique</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria</moreinfo>
    </person>
    <person key="morpheo-2014-idp113608">
      <firstname>Thomas</firstname>
      <lastname>Pasquier</lastname>
      <categoryPro>Technique</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, until Jun 2015</moreinfo>
    </person>
    <person key="morpheo-2014-idp118600">
      <firstname>Benjamin</firstname>
      <lastname>Allain</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria</moreinfo>
    </person>
    <person key="morpheo-2014-idp121080">
      <firstname>Adnane</firstname>
      <lastname>Boukhayma</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by Conseil Régional Rhône-Alpes</moreinfo>
    </person>
    <person key="morpheo-2015-idp74888">
      <firstname>Vincent</firstname>
      <lastname>Leroy</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, from Feb 2015</moreinfo>
    </person>
    <person key="morpheo-2015-idp76120">
      <firstname>Romain</firstname>
      <lastname>Rombourg</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble Alpes, from Oct 2015</moreinfo>
    </person>
    <person key="morpheo-2015-idp77360">
      <firstname>Aurela</firstname>
      <lastname>Shehu</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Saarland University, from Feb 2015</moreinfo>
    </person>
    <person key="morpheo-2014-idp122320">
      <firstname>Vagia</firstname>
      <lastname>Tsiminaki</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, granted by FP7 RE@CT project</moreinfo>
    </person>
    <person key="morpheo-2014-idp123560">
      <firstname>Li</firstname>
      <lastname>Wang</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble I</moreinfo>
    </person>
    <person key="morpheo-2015-idp81104">
      <firstname>Jinlong</firstname>
      <lastname>Yang</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, from Oct 2015</moreinfo>
    </person>
    <person key="morpheo-2014-idp119840">
      <firstname>Benjamin</firstname>
      <lastname>Aupetit</lastname>
      <categoryPro>PhD</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Univ. Grenoble Alpes, until Jan 2015</moreinfo>
    </person>
    <person key="morpheo-2014-idp114840">
      <firstname>Mohammad</firstname>
      <lastname>Rouhani</lastname>
      <categoryPro>PostDoc</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria, until March 2015</moreinfo>
    </person>
    <person key="necs-2014-idp128792">
      <firstname>Elodie</firstname>
      <lastname>Toihein</lastname>
      <categoryPro>Assistant</categoryPro>
      <research-centre>Grenoble</research-centre>
      <moreinfo>Inria</moreinfo>
    </person>
  </team>
  <presentation id="uid2">
    <bodyTitle>Overall Objectives</bodyTitle>
    <subsection id="uid3" level="1">
      <bodyTitle>Overall Objectives</bodyTitle>
      <p>Morpheo's main objective is the ability to perceive and to interpret moving shapes using systems of multiple cameras for the analysis of animal motion, animation synthesis and immersive and interactive environments. Multiple camera systems allow dense information on both shapes and their motion to be recovered from visual cues. Such ability to perceive shapes in motion brings a rich domain for research investigations on how to model, understand and animate real dynamic shapes. In order to reach this objective, several scientific and technological challenges must be faced:</p>
      <p>A first challenge is to be able to recover shape information from videos. Multiple camera setups allow to acquire shapes as well as their appearances with a reasonable level of precision. However most effective current approaches estimate static 3D shapes and the recovery of temporal information, such as motion, remains a challenging task. Another challenge in the acquisition process is the ability to handle heterogeneous sensors with different modalities as available nowadays: color cameras, time of flight cameras, stereo cameras and structured light scanners, etc.</p>
      <p>A second challenge is the analysis of shapes. Few tools have been proposed for that purpose and recovering the intrinsic nature of shapes is an actual and active research domain. Of particular interest is the study of animal shapes and of their associated articulated structures. An important task is to automatically infer such properties from temporal sequences of 3D models as obtained with the previously mentioned acquisition systems.
Another task is to build models for classes of shapes, such as animal species, that allow for both shape and pose variations.</p>
      <p>A third challenge concerns the analysis of the motion of shapes that move and evolve, typically humans. This has been an area of interest for decades and the challenging innovation is to consider for this purpose dense motion fields, obtained from temporally consistent 3D models, instead of traditional sparse point trajectories obtained by tracking particular features on shapes, e.g. motion capture systems. The interest is to provide full information on both motions and shapes and the ability to correlate these information.The main tasks that arise in this context are first to find relevant indices to describe the dynamic evolutions of shapes and second to build compact representations for classes of movements.</p>
      <p>A fourth challenge tackled by Morpheo is immersive and interactive systems. Such systems rely on real time modeling, either for shapes, motion or actions. Most methods of shape and motion retrieval turn out to be fairly complex, and quickly topple hardware processing or bandwidth limitations, even with a limited number of cameras. Achieving interactivity thus calls for scalable methods and research of specific distribution and parallelization strategies.</p>
    </subsection>
  </presentation>
  <fondements id="uid4">
    <bodyTitle>Research Program</bodyTitle>
    <subsection id="uid5" level="1">
      <bodyTitle>Shape Acquisition</bodyTitle>
      <p>Multiple camera setups allow to acquire shapes, i.e. geometry, as well as their appearances,
i.e. photometry, with a reasonable level of precision. However fundamental limitations
still exist, in particular today's state-of-the-art approaches do not fully exploit
the redundancy of information over temporal sequences of visual observations. Despite
an increasing interest of the computer vision communities in the past years, the problem
is still far from solved other than in specific situations with restrictive assumptions and
configurations. Our goal in this research axis is to open the acquisition process to more
general assumptions, e.g. no specific lighting or background conditions, scenes with evolving topologies, , and fully leverage
temporal aspects of the acquisition process.</p>
    </subsection>
    <subsection id="uid6" level="1">
      <bodyTitle>Bayesian Inference</bodyTitle>
      <p>Acquisition of 4D Models can often be conveniently formulated as a
Bayesian estimation or learning problem. Various generative and
graphical models can be proposed for the problems of shape and appearance modeling over time sequences, and motion
segmentation. The idea of these generative models is to predict the
noisy measurements (e.g. pixel values, measured 3D points or speed
quantities) from a set of parameters describing the unobserved scene
state (e.g. shape and appearance), which in turn can be estimated using Bayes' rule to solve the
inverse problem. The advantages of this type of modeling are
numerous, as they enable to model the noisy relationships between
observed and unknown quantities specific to the problem, deal with
outliers, and allow to efficiently account for various types of
priors about the scene and its semantics. Sensor models for
different modalities can also easily be seamlessly integrated and
jointly used, which remains central to our goals.</p>
      <p>Since the acquisition problems often involve a large number of
variables, a key challenge is to exhibit models which correctly
account for the observed phenoma, while keeping reasonable
estimation times, sometimes with a real-time objective. Maximum
likelihood / maximum a posteriori estimation and approximate
inference techniques, such as Expectation Maximization, Variational
Bayesian inference, or Belief Propagation,
are useful tools to keep the estimation tractable. While 3D
acquisition has been extensively explored, the research community
faces many open challenges in how to model and specify more
efficient priors for 4D acquisition and temporal evolution.</p>
    </subsection>
    <subsection id="uid7" level="1">
      <bodyTitle>Shape Analysis</bodyTitle>
      <p>Shape analysis has received much attention from the scientific community and recovering
the intrinsic nature of shapes is currently an active research domain. Of particular interest
is the study of human and animal shapes and their associated articulated underlying
structures, i.e. skeletons, since applications are numerous, either in the entertainment industry
or for medical applications, among others. Our main goals in this research axis are : the understanding of a shape's global structure, and a pose-independent classification of
shapes.</p>
    </subsection>
    <subsection id="uid8" level="1">
      <bodyTitle>Shape Tracking</bodyTitle>
      <p>Recovering the temporal evolution of a deformable surface is a fundamental task in computer vision, with a large variety of applications ranging from the motion capture of articulated shapes, such as human bodies, to the deformation of complex surfaces such as clothes. Methods that solve for this problem usually infer surface evolutions from motion or geometric cues. This information can be provided by motion capture systems or one of the numerous available static 3D acquisition modalities. In this inference, methods are faced with the challenging estimation of the time-consistent deformation of a surface from cues that can be sparse and noisy. Such an estimation is an ill posed problem that requires prior knowledge on the deformation to be introduced in order to limit the range of possible solutions. Our goal is to devise robust and accurate solutions based on new deformation models that fully exploit the geometric and photometric information available.</p>
    </subsection>
    <subsection id="uid9" level="1">
      <bodyTitle>Dynamic Motion Modeling</bodyTitle>
      <p>Multiple views systems can significantly change the paradigm of motion capture. Traditional
motion capture systems provide 3D trajectories of a sparse set of markers fixed on
the subject. These trajectories can be transformed into motion parameters on articulated
limbs with the help of prior models of the skeletal structure. However, such skeletal models
are mainly robotical abstractions that do not describe the true morphology and anatomical
motions of humans and animals. On the other hand, 4D models (temporally consistent
mesh sequences) provide dense motion information on body's shape while requiring less
prior assumption. They represent therefore a new rich source of information on human
and animal shape movements. The analysis of such data has already received some
attention but most existing works model motion through static poses and do not
consider yet dynamic information. Such information (e.g. trajectories and speed) is anyway
required to analyse walking or running sequences. We will investigate this research direction with
the aim to propose and study new dynamic models.</p>
    </subsection>
  </fondements>
  <domaine id="uid10">
    <bodyTitle>Application Domains</bodyTitle>
    <subsection id="uid11" level="1">
      <bodyTitle>4D modeling</bodyTitle>
      <p>Modeling shapes that evolve over time, analyzing and interpreting their motion has been a subject of increasing interest of many research communities including the computer vision, the computer graphics and the medical imaging communities. Recent evolutions in acquisition technologies including 3D depth cameras (Time-of-Flight and Kinect), multi-camera systems, marker based motion capture systems, ultrasound and CT scans have made those communities consider capturing the real scene and their dynamics, create 4D spatio-temporal models, analyze and interpret them. A number of applications including dense motion capture, dynamic shape modeling and animation, temporally consistent 3D reconstruction, motion analyzes and interpretation have therefore emerged.</p>
    </subsection>
    <subsection id="uid12" level="1">
      <bodyTitle>Shape Analysis</bodyTitle>
      <p>Most existing shape analysis tools are local, in the sense that they give local insight about an object's geometry or purpose. The use of both geometry and motion cues makes it possible to recover more global information, in order to get extensive knowledge about a shape. For instance, motion can help to decompose a 3D model of a character into semantically significant parts, such as legs, arms, torso and head. Possible applications of such high-level shape understanding include accurate feature computation, comparison between models to detect defects or medical pathologies, and the design of new biometric models or new anthropometric datasets.</p>
    </subsection>
    <subsection id="uid13" level="1">
      <bodyTitle>Human Motion Analysis</bodyTitle>
      <p>The recovery of dense motion information enables the combined analyses of shapes and their motions. Typical examples include the estimation of mean shapes given a set of 3D models or the identification of abnormal deformations of a shape given its typical evolutions. The interest arises in several application domains where temporal surface deformations need to be captured and analysed. It includes human body analyses for which potential applications are anyway numerous and important, from the identification of pathologies to the design of new prostheses.</p>
    </subsection>
    <subsection id="uid14" level="1">
      <bodyTitle>Interaction</bodyTitle>
      <p>The ability to build models of humans in real time allows to develop interactive applications where users interact with virtual worlds. The recent Kinect proposed by Microsoft illustrates this principle with game applications using human inputs perceived with a depth camera. Other examples include gesture interfaces using visual inputs. A challenging issue in this domain is the ability to capture complex scenes in natural environments. Multi-modal visual perception, e.g. depth and color cameras, is one objective in that respect.</p>
    </subsection>
  </domaine>
  <highlights id="uid15">
    <bodyTitle>Highlights of the Year</bodyTitle>
    <subsection id="uid16" level="1">
      <bodyTitle>Highlights of the Year</bodyTitle>
      <simplelist>
        <li id="uid17">
          <p noindent="true">The multi-camera platform Kinovis (<ref xlink:href="http://kinovis.inrialpes.fr" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>kinovis.<allowbreak/>inrialpes.<allowbreak/>fr</ref>) was inaugurated on May 26th 2015. Kinovis is French <i>Equipement d'excellence</i>
(Equipex project) that provides a unique acquisition platform with 68
color cameras and enables therefore high precision 4D modeling of
dynamic scenes.</p>
        </li>
        <li id="uid18">
          <p noindent="true">The QuickCSG boolean mesh computation software developed within
the context of the Kinovis platform was transferred in November of 2015, to a
(contractually undisclosed) major industrial actor of the 3D business.</p>
        </li>
      </simplelist>
    </subsection>
  </highlights>
  <logiciels id="uid19">
    <bodyTitle>New Software and Platforms</bodyTitle>
    <subsection id="uid20" level="1">
      <bodyTitle>4D repository</bodyTitle>
      <p>
        <span class="smallcap" align="left">Functional Description</span>
      </p>
      <p>This website hosts dynamic mesh sequences reconstructed from images captured using a multi-camera set up. Such mesh-sequences offer a new promising vision of virtual reality, by capturing real actors and their interactions. The texture information is trivially mapped to the reconstructed geometry, by back-projecting from the images. These sequences can be seen from arbitrary viewing angles as the user navigates in 4D (3D geometry + time) . Different sequences of human / non-human interaction can be browsed and downloaded from the data section.</p>
      <simplelist>
        <li id="uid21">
          <p noindent="true">Contact: Bruno Raffin</p>
        </li>
        <li id="uid22">
          <p noindent="true">URL: <ref xlink:href="http://4drepository.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>4drepository.<allowbreak/>inrialpes.<allowbreak/>fr/</ref></p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid23" level="1">
      <bodyTitle>ETHOMICE</bodyTitle>
      <p><span class="smallcap" align="left">Keywords:</span> Biology - Health - Biomechanics - Motion analysis - Ethology - Mouse</p>
      <p noindent="true">
        <span class="smallcap" align="left">Functional Description</span>
      </p>
      <p>Ethomice is a motion analysis software to characterize motor behavior of small vertebrates such as mice or rats. From a multiple views video input, a biomechanical model of the skeleton is registered. Study on animal model is the first important step in Biology and Clinical research. In this context, the analysis of the neuro-motor behaviour is a frequent cue to test the effect of a gene or a drug. Ethomice is a platform for simulation and analysis of the small laboratory animal, such as rat or mouse. This platform links the internal skeletal structure with 3D measurements of the external appearance of the animal under study. From a stream of multiple views video, the platform aims at delivering a three dimensional analysis of the body posture and the behaviour of the animal.</p>
      <simplelist>
        <li id="uid24">
          <p noindent="true">Participants: Lionel Reveret</p>
        </li>
        <li id="uid25">
          <p noindent="true">Partners: CNRS - Inria - Université Descartes - ICS</p>
        </li>
        <li id="uid26">
          <p noindent="true">Contact: Lionel Reveret</p>
        </li>
        <li id="uid27">
          <p noindent="true">URL: <ref xlink:href="http://morpheo.inrialpes.fr/people/reveret/ethomice" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>morpheo.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>people/<allowbreak/>reveret/<allowbreak/>ethomice</ref></p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid28" level="1">
      <bodyTitle>Lucy Viewer</bodyTitle>
      <p>
        <span class="smallcap" align="left">Functional Description</span>
      </p>
      <p>Lucy Viewer is an interactive viewing software for 4D models, i.e, dynamic three-dimensional scenes that evolve over time. Each 4D model is a sequence of meshes with associated texture information, in terms of images captured from multiple cameras at each frame.</p>
      <simplelist>
        <li id="uid29">
          <p noindent="true">Participants: Edmond Boyer and Florent Lagaye</p>
        </li>
        <li id="uid30">
          <p noindent="true">Contact: Edmond Boyer</p>
        </li>
        <li id="uid31">
          <p noindent="true">URL: <ref xlink:href="http://4drepository.inrialpes.fr/lucy_viewer/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>4drepository.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>lucy_viewer/</ref></p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid32" level="1">
      <bodyTitle>QuickCSG</bodyTitle>
      <p><span class="smallcap" align="left">Keywords:</span> 3D modeling - CAD - 3D reconstruction - Geometric algorithms</p>
      <p noindent="true">
        <span class="smallcap" align="left">Functional Description</span>
      </p>
      <p>QuickCSG is a library and command-line application that computes
boolean operations between polyhedra. It is able to direcly compute resulting
solids from an arbitrary number of inputs and for an arbitrary boolean
combination function, with state of the art execution times.</p>
      <simplelist>
        <li id="uid33">
          <p noindent="true">Participants: Matthys Douze, Jean-Sébastien Franco and Bruno Raffin</p>
        </li>
        <li id="uid34">
          <p noindent="true">Partner: INP Grenoble</p>
        </li>
        <li id="uid35">
          <p noindent="true">Contact: Matthys Douze</p>
        </li>
        <li id="uid36">
          <p noindent="true">URL: <ref xlink:href="http://kinovis.inrialpes.fr/static/QuickCSG/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>kinovis.<allowbreak/>inrialpes.<allowbreak/>fr/<allowbreak/>static/<allowbreak/>QuickCSG/</ref></p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid37" level="1">
      <bodyTitle>Shape Tracking</bodyTitle>
      <p>
        <span class="smallcap" align="left">Functional Description</span>
      </p>
      <p>We are developing a software suite to track shapes over temporal
sequences. The motivation is to provide temporally coherent 4D Models,
i.e. 3D models and their evolutions over time, as required by motion
related applications such as motion analysis. This software takes as
input a temporal sequence of 3D models in addition to a template and
estimates the template deformations over the sequence that fit the
observed 3D models. This software is particularly developed
in the context of the FUI project Creamove.</p>
      <simplelist>
        <li id="uid38">
          <p noindent="true">Contact: Edmond Boyer</p>
        </li>
      </simplelist>
    </subsection>
    <subsection id="uid39" level="1">
      <bodyTitle>Platforms</bodyTitle>
      <subsection id="uid40" level="2">
        <bodyTitle>Platform Kinovis</bodyTitle>
        <p>Kinovis (<ref xlink:href="http://kinovis.inrialpes.fr/" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>kinovis.<allowbreak/>inrialpes.<allowbreak/>fr/</ref>) is a multi-camera acquisition project that was was selected within the call for proposals ”Equipements d’Excellence” of the program “Investissement d’Avenir″ funded by the French government. The project involves 2 institutes: the Inria Grenoble Rhône-Alpes, the université Joseph Fourier and 4 laboratories: the LJK (laboratoire Jean Kuntzmann - applied mathematics), the LIG (laboratoire d'informatique de Grenoble - Computer Science), the Gipsa lab (Signal, Speech and Image processing) and the LADAF (Grenoble Hospitals - Anatomy). The Kinovis environment is composed of 2 complementary platforms. A first platform located at Inria Grenoble with a 10mx10m acquisition surface is equipped with 68 color cameras and 20 IR motion capture (mocap) cameras. It is the evolution of the Grimage platform towards the production of better models of more complex dynamic scenes. A second platform located at Grenoble Hospitals, within the LADAF anatomy laboratory, is equipped with 10 color and 2 X-ray cameras to enable combined analysis of internal and external shape structures, typically skeleton and bodies of animals.
Installation works of both platforms started in 2013 and are now finished. Both platforms have already demonstrated their potential through a range of projects lead by the team and externally. Members of Morpheo are highly involved in this project. Edmond Boyer is coordinating this project and Lionel Reveret is in charge of the LADAF platform. Thomas Pasquier, Mickaël Heudre and Julien Pansiot are managing the technical resources of both platforms.</p>
        <object id="uid41">
          <table>
            <tr>
              <td>
                <ressource xlink:href="IMG/kinovis1.png" type="inline" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
              <td>
                <ressource xlink:href="IMG/kinovis2.png" type="inline" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
            </tr>
          </table>
          <caption>Kinovis platforms: on the left the Inria platform; on the right Grenoble Hospital platform.</caption>
        </object>
      </subsection>
      <subsection id="uid42" level="2">
        <bodyTitle>Multicamera platform for video analysis of mice behavior</bodyTitle>
        <p>This project is a follow-up of the experimental set-up developed for a CNES project with Mathieu Beraneck from the CESeM laboratory (centre for the study of sensorimotor control, CNRS UMR 8194) at the Paris-Descartes University. The goal of this project was to analyze the 3D body postures of mice with various vestibular deficiencies in low gravity condition (3D posturography) during a parabolic flight campaign. The set-up has been now adapted for new experiments on motor-control disorders for other mice models. This experimental platform is currently under development for a broader deployment for high throughput phenotyping with the technology transfer project ETHOMICE. This project involves a close relationship with the CESeM laboratory and the European Mouse Clinical Institute in Strasbourg (Institut Clinique de la Souris, ICS).</p>
        <object id="uid43">
          <table>
            <tr>
              <td>
                <ressource xlink:href="IMG/ethomice.png" type="float" width="170.71652pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
              </td>
            </tr>
          </table>
          <caption>Ethomice: Experimental platform for video analysis of mice behavior.</caption>
        </object>
      </subsection>
    </subsection>
  </logiciels>
  <resultats id="uid44">
    <bodyTitle>New Results</bodyTitle>
    <subsection id="uid45" level="1">
      <bodyTitle>QuickCSG: Arbitrary and Faster Boolean Combinations of N Solids</bodyTitle>
      <p>While studied over several decades, the computation of boolean
operations on polyhedra is almost always addressed by focusing on
the case of two polyhedra. For multiple input polyhedra and an
arbitrary boolean operation to be applied, the operation is
decomposed over a binary CSG tree, each node being processed
separately in quasilinear time. For large trees, this is both error
prone due to intermediate geometry and error accumulation, and
inefficient because each node yields a specific overhead. We
introduce a fundamentally new approach to polyhedral CSG evaluation,
addressing the general N-polyhedron case. We propose a new
vertex-centric view of the problem, which both simplifies the
algorithm computing resulting geometric contributions, and vastly
facilitates its spatial decomposition. We then embed the entire
problem in a single KD-tree, specifically geared toward the final
result by early pruning of any region of space not contributing to
the final surface. This not only improves the robustness of the
approach, it also gives it a fundamental speed advantage, with an
output complexity depending on the output mesh size instead of the
input size as with usual approaches. Complemented with a
task-stealing parallelization, the algorithm achieves breakthrough
performance, one to two orders of magnitude speedups with respect to
state-of-the-art CPU algorithms, on boolean operations over two to
several dozen polyhedra. The algorithm is also shown to outperform
recent GPU implementations and approximate discretizations, while
producing a topologically exact output without redundant
facets. This algorithm was published as Inria research
report <ref xlink:href="#morpheo-2015-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid46">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/6buddha.jpg" type="float" width="341.43306pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Intersection of 6 Buddhas with the union of 100,000 spheres
(total 24 million triangles). Computed in 8 seconds on a desktop
machine <ref xlink:href="#morpheo-2015-bid0" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/></caption>
      </object>
    </subsection>
    <subsection id="uid47" level="1">
      <bodyTitle>An Efficient Volumetric Framework for Shape Tracking</bodyTitle>
      <p>Recovering 3D shape motion using visual information is an important
problem with many applications in computer vision and computer
graphics, among other domains. Most existing approaches rely on
surface-based strategies, where surface models are fit to visual
surface observations. While numerically plausible, this paradigm
ignores the fact that the observed surfaces often delimit volumetric
shapes, for which deformations are constrained by the volume inside
the shape. Consequently, surface-based strategies can fail when the
observations define several feasible surfaces, whereas volumetric
considerations are more restrictive with respect to the admissible
solutions. In this work, we investigate a novel volumetric shape
parametrization to track shapes over temporal sequences. In
constrast to Eulerian grid discretizations of the observation space,
such as voxels, we consider general shape tesselations yielding more
convenient cell decompositions, in particular the Centroidal Voronoi
Tesselation. With this shape representation, we devise a tracking
method that exploits volumetric information, both for the data term
evaluating observation conformity, and for expressing deformation
constraints that enforce prior assumptions on motion. Experiments on
several datasets demonstrate similar or improved precisions over
state-of-the-art methods, as well as improved robustness, a critical
issue when tracking sequentially over time frames. This work was
accepted as <b>oral</b> at CVPR 2015 (less than 3% acceptance
rate) <ref xlink:href="#morpheo-2015-bid1" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid48">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/allainCVPR2015.png" type="float" width="341.43306pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Frames of the <span class="smallcap" align="left">goalkeeper</span> dataset acquired on the
Kinovis platform. (a) Visual hull input. (b) Tracking result of
Cagniart <i>et al.</i> 2010. (c) Allain <i>et al.</i> 2014. (d) This method <ref xlink:href="#morpheo-2015-bid1" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Note the improved angular shapes and the improved robustness.</caption>
      </object>
    </subsection>
    <subsection id="uid49" level="1">
      <bodyTitle>Sparse Multi-View Consistency
for Object Segmentation</bodyTitle>
      <p>Multiple view segmentation consists in segmenting objects
simultaneously in several views. A key issue in that respect and
compared to monocular settings is to ensure propagation of
segmentation information between views while minimizing complexity
and computational cost. In this work, we first investigate the idea
that examining measurements at the projections of a sparse set of 3D
points is sufficient to achieve this goal. The proposed algorithm
softly assigns each of these 3D samples to the scene background if
it projects on the background region in at least one view, or to the
foreground if it projects on foreground region in all views. Second,
we show how other modalities such as depth may be seamlessly
integrated in the model and benefit the segmentation. The paper
exposes a detailed set of experiments used to validate the
algorithm, showing results comparable with the state of art, with
reduced computational complexity. We also discuss the use of
different modalities for specific situations, such as dealing with a
low number of viewpoints or a scene with color ambiguities between
foreground and background. This work was published as article in the
PAMI journal <ref xlink:href="#morpheo-2015-bid2" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid50">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/teaser.png" type="float" width="284.52756pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Three views of the <span class="smallcap" align="left">Plant</span> dataset as processed by our
method for mutli-view silhouette extraction <ref xlink:href="#morpheo-2015-bid2" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</caption>
      </object>
    </subsection>
    <subsection id="uid51" level="1">
      <bodyTitle>Building Statistical Shape
Spaces for 3D Human Modeling</bodyTitle>
      <p>Statistical models of 3D human shape and pose learned from scan
databases have developed into valuable tools to solve a variety of
vision and graphics problems. Unfortunately, most publicly available
models are of limited expressiveness as they were learned on very
small databases that hardly reflect the true variety in human body
shapes. In this paper, we contribute by rebuilding a widely used
statistical body representation from the largest commercially
available scan database, and making the resulting model available to
the community (visit <ref xlink:href="http://humanshape.mpi-inf.mpg.de" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>humanshape.<allowbreak/>mpi-inf.<allowbreak/>mpg.<allowbreak/>de</ref>). As
preprocessing several thousand scans for learning the model is a
challenge in itself, we contribute by developing robust best
practice solutions for scan alignment that quantitatively lead to
the best learned models. We make implementations of these
preprocessing steps also publicly available. We extensively evaluate
the improved accuracy and generality of our new model, and show its
improved performance for human body reconstruction from sparse input
data. This work was published as Max Planck research
report <ref xlink:href="#morpheo-2015-bid3" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid52">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/s-scape.png" type="float" width="284.52756pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Visualization of the first three principal components learned from a large database of posture-normalized 3D human body scans <ref xlink:href="#morpheo-2015-bid3" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</caption>
      </object>
    </subsection>
    <subsection id="uid53" level="1">
      <bodyTitle>A Groupwise Multilinear
Correspondence Optimization for 3D Faces</bodyTitle>
      <p>Multilinear face models are widely used to model the space of human
faces with expressions. For databases of 3D human faces of different
identities performing multiple expressions, these statistical shape
models decouple identity and expression variations. To compute a
high-quality multilinear face model, the quality of the registration
of the database of 3D face scans used for training is
essential. Meanwhile, a multilinear face model can be used as an
effective prior to register 3D face scans, which are typically noisy
and incomplete. Inspired by the minimum description length approach,
we propose the first method to jointly optimize a multilinear model
and the registration of the 3D scans used for training. Given an
initial registration, our approach fully automatically improves the
registration by optimizing an objective function that measures the
compactness of the multilinear model, resulting in a sparse model. We
choose a continuous representation for each face shape that allows to
use a quasi-Newton method in parameter space for optimization. We
show that our approach is computationally significantly more
efficient and leads to correspondences of higher quality than
existing methods based on linear statistical models. This allows us
to evaluate our approach on large standard 3D face databases and in
the presence of noisy initializations. This work was published at the
ICCV conference <ref xlink:href="#morpheo-2015-bid4" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid54" level="1">
      <bodyTitle>A statistical shape space model of the
palate surface trained on 3D MRI scans of the vocal tract</bodyTitle>
      <p>We describe a minimally-supervised method for computing a
statistical shape space model of the palate surface. The model is
created from a corpus of volumetric magnetic resonance imaging (MRI)
scans collected from 12 speakers. We extract a 3D mesh of the palate
from each speaker, then train the model using principal component
analysis (PCA). The palate model is then tested using 3D MRI from
another corpus and evaluated using a high-resolution optical
scan. We find that the error is low even when only a handful of
measured coordinates are available. In both cases, our approach
yields promising results. It can be applied to extract the palate
shape from MRI data, and could be useful to other analysis
modalities, such as electromagnetic articulography (EMA) and
ultrasound tongue imaging (UTI). This work was published at the 18th
International Congress of Phonetic
Sciences <ref xlink:href="#morpheo-2015-bid5" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid55" level="1">
      <bodyTitle>Toward User-specific
Tracking by Detection of Human Shapes in Multi-Cameras</bodyTitle>
      <p>Human shape tracking consists in fitting a template model to
temporal sequences of visual observations. It usually comprises an
association step, that finds correspondences between the model and
the input data, and a deformation step, that fits the model to the
observations given correspondences. Most current approaches find
their common ground with the Iterative-Closest-Point (ICP)
algorithm, which facilitates the association step with local
distance considerations. It fails when large deformations occur, and
errors in the association tend to propagate over time. In this
paper, we propose a discriminative alternative for the association,
that leverages random forests to infer correspondences in one
shot. It allows for large deformations and prevents tracking errors
from accumulating. The approach is successfully integrated to a
surface tracking framework that recovers human shapes and poses
jointly. When combined with ICP, this discriminative association
proves to yield better accuracy in registration, more stability when
tracking over time, and faster convergence. Evaluations on existing
datasets demonstrate the benefits with respect to the
state-of-the-art. This work was published at CVPR
2015 <ref xlink:href="#morpheo-2015-bid6" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid56" level="1">
      <bodyTitle>Video based Animation Synthesis
with the Essential Graph</bodyTitle>
      <p>We propose a method to generate animations using video-based mesh
sequences of elementary movements of a shape. New motions that
satisfy high-level user-specified constraints are built by
recombining and interpolating the frames in the observed mesh
sequences. The interest of video based meshes is to provide real
full shape information and to enable therefore realistic shape
animations. A resulting issue lies, however, in the difficulty to
combine and interpolate human poses without a parametric pose model,
as with skeleton based animations. To address this issue, our method
brings two innovations that contribute at different levels: Locally
between two motion sequences, we introduce a new approach to
generate realistic transitions using dynamic time warping; More
globally, over a set of motion sequences, we propose the essential
graph as an efficient structure to encode the most realistic
transitions between all pairs of input shape poses. Graph search in
the essential graph allows then to generate realistic motions that
are optimal with respect to various user-defined constraints. We
present both quantitative and qualitative results on various 3D
video datasets. They show that our approach compares favourably with
previous strategies in this field that use the motion graph. This
work was published at the 3DV 2015
conference <ref xlink:href="#morpheo-2015-bid7" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid57">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/4Danim.png" type="float" width="284.52756pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Example of 4D animation generated using by combining recorded 4D sequences <ref xlink:href="#morpheo-2015-bid7" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</caption>
      </object>
    </subsection>
    <subsection id="uid58" level="1">
      <bodyTitle>Implicit B-Spline Surface
Reconstruction</bodyTitle>
      <p>This paper presents a fast and flexible curve/surface reconstruction
technique based on implicit b-spline. This representation does not
require any parameterization and it is locally supported. This fact
has been exploited in this paper to propose a reconstruction
technique through solving a sparse system of equations. This method
is further accelerated to reduce the dimension to the active control
lattice. Moreover, the surface smoothness and user interaction are
allowed for controlling the surface. Finally, a novel weighting
technique has been introduced in order to blend small patches and
smooth them in the overlapping regions. The whole framework is very
fast and efficient and can handle large cloud of points with low
computational cost. The experimental results show the flexibility
and accuracy of the proposed algorithm to describe objects with
complex topologies. Comparisons with other fitting methods highlight
the superiority of the proposed approach in the presence of noise
and missing data. This work was published as journal article in IEEE
Transactions on Image Processing <ref xlink:href="#morpheo-2015-bid8" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid59" level="1">
      <bodyTitle>A Bayesian Approach to
Multi-view 4D Modeling</bodyTitle>
      <p>This paper considers the problem of automatically recovering
temporally consistent animated 3D models of arbitrary shapes in
multi-camera setups. An approach is presented that takes as input a
sequence of frame-wise reconstructed surfaces and iteratively
deforms a reference surface such that it fits the input
observations. This approach addresses several issues in this field
that include: large frame-to-frame deformations, noise, missing
data, outliers and shapes composed of multiple components with
arbitrary geometries. The problem is cast as a geometric
registration with two major features. First, surface deformations
are modeled using mesh decomposition into elements called
patches. This strategy ensures robustness by enabling flexible
regularization priors through inter-patch rigidity
constraints. Second, registration is formulated as a Bayesian
estimation that alternates between probabilistic datal-model
association and deformation parameter estimation. This accounts for
uncertainties in the acquisition process and allows for noise,
outliers and missing geometries in the observed meshes. In the case
of marker-less 3D human motion capture, this framework can be
specialized further with additional articulated motion
constraints. Extensive experiments on various 4D datasets show that
complex scenes with multiple objects of arbitrary nature can be
processed in a robust way. They also demonstrate that the framework
can capture human motion and provides visually convincing as well as
quantitatively reliable human poses. This work was published as
journal article in International Journal on Computer Vision
(IJCV) <ref xlink:href="#morpheo-2015-bid9" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
    </subsection>
    <subsection id="uid60" level="1">
      <bodyTitle>A Hierarchical Approach for Regular
Centroidal Voronoi Tessellations</bodyTitle>
      <p>In this paper we consider Centroidal Voronoi Tessellations (CVTs) and
study their regularity. CVTs are geometric structures that enable
regular tessellations of geometric objects and are widely used in
shape modeling and analysis. While several efficient iterative
schemes, with defined local convergence properties, have been proposed
to compute CVTs, little attention has been paid to the evaluation of
the resulting cell decompositions. In this paper, we propose a
regularity criterion that allows us to evaluate and compare CVTs
independently of their sizes and of their cell numbers. This criterion
allows us to compare CVTs on a common basis. It builds on earlier
theoretical work showing that second moments of cells converge to a
lower bound when optimising CVTs. In addition to proposing a
regularity criterion, this paper also considers computational
strategies to determine regular CVTs. We introduce a hierarchical
framework that propagates regularity over decomposition levels and
hence provides CVTs with provably better regularities than existing
methods. We illustrate these principles with a wide range of
experiments on synthetic and real models.</p>
      <p>This work was published as a journal article in Computer Graphics
Forum <ref xlink:href="#morpheo-2015-bid10" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid61">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/cvt.jpg" type="float" width="284.52756pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Hierarchical computation of a centroidal Voronoi tessellation from a 3D mesh <ref xlink:href="#morpheo-2015-bid10" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>. Inside cells are very regular.</caption>
      </object>
    </subsection>
    <subsection id="uid62" level="1">
      <bodyTitle>Just Noticeable Distortion
Profile for Flat-Shaded 3D Mesh Surfaces</bodyTitle>
      <p>It is common that a 3D mesh undergoes some lossy operations (e.g.,
compression, watermarking and transmission through noisy channels),
which can introduce geometric distortions as a change in vertex
position. In most cases the end users of 3D meshes are human beings;
therefore, it is important to evaluate the visibility of introduced
vertex displacement. In this paper we present a model for computing a
Just Noticeable Distortion (JND) profile for flat-shaded 3D
meshes. The proposed model is based on an experimental study of the
properties of the human visual system while observing a flat-shaded 3D
mesh surface, in particular the contrast sensitivity function and
contrast masking. We first define appropriate local perceptual
properties on 3D meshes. We then detail the results of a series of
psychophysical experiments where we have measured the threshold needed
for a human observer to detect the change in vertex position. These
results allow us to compute the JND profile for flat-shaded 3D
meshes. The proposed JND model has been evaluated via a subjective
experiment, and applied to guide 3D mesh simplification as well as to
determine the optimal vertex coordinates quantization level for a 3D
model.</p>
      <p>This work was published as a journal article in IEEE Transactions on
Visualization and Computer Graphics <ref xlink:href="#morpheo-2015-bid11" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</p>
      <object id="uid63">
        <table>
          <tr>
            <td>
              <ressource xlink:href="IMG/jnd.png" type="float" width="284.52756pt" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest" media="WEB"/>
            </td>
          </tr>
        </table>
        <caption>Just noticeable distortion profile in a light independent mode (left, middle) or with a light fixed in front of the model (right), for vertex displacements in the normal direction (left, right) or in the tangent direction (middle) <ref xlink:href="#morpheo-2015-bid11" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/>.</caption>
      </object>
    </subsection>
  </resultats>
  <contrats id="uid64">
    <bodyTitle>Bilateral Contracts and Grants with Industry</bodyTitle>
    <subsection id="uid65" level="1">
      <bodyTitle>QuickCSG Contract with undisclosed
industrial partner</bodyTitle>
      <p>QuickCSG software was licensed in october 2015 to an industrial
partner whose name is contractually kept undisclosed for a finite
time period. QuickCSG is being integrated into the partner's
software and is scheduled to be sold with this industrial partner's
products during the year of 2016. An additional support contract has
been signed with this partner for the purpose of the transfer.</p>
    </subsection>
  </contrats>
  <partenariat id="uid66">
    <bodyTitle>Partnerships and Cooperations</bodyTitle>
    <subsection id="uid67" level="1">
      <bodyTitle>ARC6 project PADME – Perceptual quality Assessment of Dynamic MEshes and its applications</bodyTitle>
      <p>In this project, we propose to use a new and experimental “bottom-up” approach to study an interdisciplinary problem, namely the objective perceptual quality assessment of 3D dynamic meshes (i.e., shapes in motion with temporal coherence). The objectives of the proposed project are threefold:</p>
      <orderedlist>
        <li id="uid68">
          <p noindent="true">to understand the HVS (human visual system) features when observing 3D animated meshes, through a series of psychophysical experiments;</p>
        </li>
        <li id="uid69">
          <p noindent="true">to develop an efficient and open-source objective quality metric for dynamic meshes based on the results of the above experiments;</p>
        </li>
        <li id="uid70">
          <p noindent="true">to apply the learned HVS features and the derived metric to the application of compression and/or watermarking of animated meshes.</p>
        </li>
      </orderedlist>
      <p>This work is funded by the Rhône-Alpes région through an ARC6
grant for the period 2013-2016. The three partners are LIRIS
(University Lyon 1, Florent Dupont), GIPSA-Lab (CNRS, Kai Wang) and
LJK (University of Grenoble, Franck Hétroy-Wheeler). A PhD student,
Georges Nader, is working on this project.
</p>
    </subsection>
    <subsection id="uid71" level="1">
      <bodyTitle>National Initiatives</bodyTitle>
      <subsection id="uid72" level="2">
        <bodyTitle>Motion analysis of laboratory rodents</bodyTitle>
        <p>In order to evaluate the scalabililty of previous work on motion analysis of laboratory rodents, a collaboration has been initiated with the Institut Clinique de la Souris (ICS), in Institut de Génétique et de Biologie Moléculaire et Cellulaire (IGBMC). This institute is dedicated to phenotypying of mice and requires reliable motion analysis tools. A multicamera plateform has been deployed at ICS and will be exploited next year for tests ranging from one to two hundreds mice.</p>
      </subsection>
      <subsection id="uid73" level="2">
        <bodyTitle>ANR</bodyTitle>
        <subsection id="uid74" level="3">
          <bodyTitle>ANR project Achmov – Accurate Human Modeling in Videos</bodyTitle>
          <p>The technological advancements made over the past decade now allow the
acquisition of vast amounts of visual information through the use of
image capturing devices like digital cameras or camcorders. A central
subject of interest in video are the humans, their motions, actions or
expressions, the way they collaborate and communicate. Analyzing video
data of humans, collected for complex real-world events–extracting
high-fidelity content, transferring raw data into knowledge–,
detecting, reconstructing or understanding human motion are problems
of key importance for the advancement of a variety of technological
fields, including video coding, entertainment, culture, animation and
virtual reality, intelligent human-computer interfaces, protection and
security. The visual analysis of humans in real-world environments,
indoors and outdoors, faces major scientific and computational
challenges however. The proportions of the human body vary largely
across individuals, any single human body has many degrees of freedom
due to articulations, and individual limbs deform due to moving
muscles and clothing. Finally, real-world events involve multiple
interacting humans occluded by each other or by other objects, and the
scene conditions may also vary due to camera motion or lighting
changes. All these factors make appropriate models of human structure,
motion and action difficult to construct and difficult to estimate
from images. The goal of ACHMOV is to extract detailed representations
of multiple interacting humans in real-world environments in an
integrated fashion through a synergy between detection, figure-ground
segmentation and body part labeling, accurate 3D geometric methods for
kinematic and shape modeling, and large-scale statistical learning
techniques. By integrating the complementary expertise of two teams
(one French, MORPHEO and one Romanian, CLVP), with solid prior track
records in the field, there are considerable opportunities to move
towards processing complex real world scenes of multiple interacting
people, and be able to extract rich semantic representations with high
fidelity. This would enable interpretation, recognition and synthesis
at unprecedented levels of accuracy and in considerably more realistic
setups than currently considered. This project was kicked off
on November 26th, 2015, in Bucharest, Romania.</p>
        </subsection>
      </subsection>
      <subsection id="uid75" level="2">
        <bodyTitle>Competitivity Clusters</bodyTitle>
        <subsection id="uid76" level="3">
          <bodyTitle>FUI project Creamove</bodyTitle>
          <p>Creamove is a collaboration between the Morpheo team of the Inria Grenoble Rhône-Alpes, the 4D View Solution company specialised in multi-camera acquisition systems, the SIP company specialised in multi-media and interactive applications and a choreographer. The objective is to develop new interactive and artistic applications where humans can interact in 3D with virtual characters built from real videos. Dancer performances will be pre-recorded in 3D and used on-line to design new movement sequences based on inputs coming from human bodies captured in real time. Website: <ref xlink:href="http://www.creamove.fr" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">http://<allowbreak/>www.<allowbreak/>creamove.<allowbreak/>fr</ref>.
</p>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid77" level="1">
      <bodyTitle>European Initiatives</bodyTitle>
      <subsection id="uid78" level="2">
        <bodyTitle>FP7 &amp; H2020 Projects</bodyTitle>
        <subsection id="uid79" level="3">
          <bodyTitle>Re@ct</bodyTitle>
          <sanspuceslist>
            <li id="uid80">
              <p noindent="true">Type: FP7 COOPERATION</p>
            </li>
            <li id="uid81">
              <p noindent="true">Defi: IMMERSIVE PRODUCTION AND DELIVERY OF INTERACTIVE 3D CONTENT</p>
            </li>
            <li id="uid82">
              <p noindent="true">Instrument: Specific Targeted Research Project</p>
            </li>
            <li id="uid83">
              <p noindent="true">Objectif: Networked Media ans Search Systems</p>
            </li>
            <li id="uid84">
              <p noindent="true">Duration: December 2011 - November 2014 (Evaluation January
through March 2015)</p>
            </li>
            <li id="uid85">
              <p noindent="true">Coordinator: BBC (UK)</p>
            </li>
            <li id="uid86">
              <p noindent="true">Partner: BBC (UK), Fraunhofer HHI (Germany), University of Surrey (UK), Artefacto (France), OMG (UK).</p>
            </li>
            <li id="uid87">
              <p noindent="true">Inria contact: Jean-Sébastien Franco, Edmond Boyer</p>
            </li>
            <li id="uid88">
              <p noindent="true">Abstract:RE@CT will introduce a new production methodology to create film-quality interactive characters from 3D video capture of actor performance. Recent advances in graphics hardware have produced interactive video games with photo-realistic scenes. However, interactive characters still lack the visual appeal and subtle details of real actor performance as captured on film. In addition, existing production pipelines for authoring animated characters are highly labour intensive. RE@CT aims to revolutionise the production of realistic characters and significantly reduce costs by developing an automated process to extract and represent animated characters from actor ￼performance capture in a multiple camera studio. The key innovation is the development of methods for analysis and representation of 3D video to allow reuse for real-time interactive animation. This will enable efficient authoring of interactive characters with video quality appearance and motion. The project builds on the latest advances in 3D and free-viewpoint video from the contributing project partners. For interactive applications, the technical challenges are to achieve another step change in visual quality and to transform captured 3D video data into a representation that can be used to synthesise new actions and is compatible with current gaming technology.</p>
            </li>
          </sanspuceslist>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid89" level="1">
      <bodyTitle>International Initiatives</bodyTitle>
      <subsection id="uid90" level="2">
        <bodyTitle>Inria International Partners</bodyTitle>
        <subsection id="uid91" level="3">
          <bodyTitle>Declared Inria International Partners</bodyTitle>
          <subsection id="uid92" level="4">
            <bodyTitle>Joint projects with the Forestry Commission, UK</bodyTitle>
            <p>Two common works with an ecophysiologist from the British Forestry Commission, Eric
Casella, are currently carried out. The first one aims at detecting, analysing and correcting
acquisition noise from terrestrial laser scans (t-LiDAR) of plants and trees.
The second one aims at reconstructing accurate virtual models of forest trees, for biomass measurement purposes.
Both projects are funded by the University of Grenoble Alpes, through the AGIR
framework. A PhD student, Romain Rombourg, is working on them.</p>
          </subsection>
        </subsection>
        <subsection id="uid93" level="3">
          <bodyTitle>Informal International Partners</bodyTitle>
          <p>The long term collaboration with TU Munich and Slobodan Ilic
on human motion capture is ongoing with the work of Paul Huang
<ref xlink:href="#morpheo-2015-bid9" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/> and <ref xlink:href="#morpheo-2015-bid6" location="biblio" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest"/> that
was published at CVPR and IJCV this year. The work contributes
with an approach that identifies and takes benefit of key
poses when tracking shapes and 4D modeling.</p>
        </subsection>
      </subsection>
    </subsection>
    <subsection id="uid94" level="1">
      <bodyTitle>International Research Visitors</bodyTitle>
      <subsection id="uid95" level="2">
        <bodyTitle>Visits of International Scientists</bodyTitle>
        <subsection id="uid96" level="3">
          <bodyTitle>Internships</bodyTitle>
          <sanspuceslist>
            <li id="uid97">
              <p noindent="true">Victoria Fernández Abrevaya</p>
              <sanspuceslist>
                <li id="uid98">
                  <p noindent="true">Date: 29th June 2015 - 27th September 2015</p>
                </li>
                <li id="uid99">
                  <p noindent="true">Institution: Universidad de Buenos Aires (Argentina)</p>
                </li>
                <li id="uid100">
                  <p noindent="true">Supervisor: Franck Hétroy-Wheeler</p>
                </li>
              </sanspuceslist>
            </li>
          </sanspuceslist>
        </subsection>
      </subsection>
      <subsection id="uid101" level="2">
        <bodyTitle>Visits to International Teams</bodyTitle>
        <subsection id="uid102" level="3">
          <bodyTitle>Sabbatical programme</bodyTitle>
          <sanspuceslist>
            <li id="uid103">
              <p noindent="true">Reveret Lionel</p>
              <sanspuceslist>
                <li id="uid104">
                  <p noindent="true">Date: Jul 2014 - June 2015</p>
                </li>
                <li id="uid105">
                  <p noindent="true">Institution: <ref xlink:href="http://www.brown.edu" location="extern" xlink:type="simple" xlink:show="replace" xlink:actuate="onRequest">Brown University</ref> (United States)</p>
                </li>
              </sanspuceslist>
            </li>
          </sanspuceslist>
        </subsection>
      </subsection>
    </subsection>
  </partenariat>
  <diffusion id="uid106">
    <bodyTitle>Dissemination</bodyTitle>
    <subsection id="uid107" level="1">
      <bodyTitle>Promoting Scientific Activities</bodyTitle>
      <subsection id="uid108" level="2">
        <bodyTitle>Scientific events organisation</bodyTitle>
        <subsection id="uid109" level="3">
          <bodyTitle>General chair, scientific chair</bodyTitle>
          <simplelist>
            <li id="uid110">
              <p noindent="true">Edmond Boyer was general chair for 3DV 2015.</p>
            </li>
          </simplelist>
        </subsection>
        <subsection id="uid111" level="3">
          <bodyTitle>Member of the organizing committees</bodyTitle>
          <simplelist>
            <li id="uid112">
              <p noindent="true">Franck Hétroy-Wheeler was publication chair for 3DV 2015.</p>
            </li>
            <li id="uid113">
              <p noindent="true">Jean-Sébastien Franco was tutorial chair for 3DV 2015.</p>
            </li>
          </simplelist>
        </subsection>
      </subsection>
      <subsection id="uid114" level="2">
        <bodyTitle>Scientific events selection</bodyTitle>
        <subsection id="uid115" level="3">
          <bodyTitle>Chair of conference program committees</bodyTitle>
          <simplelist>
            <li id="uid116">
              <p noindent="true">Edmond Boyer was area chair for BMVC 2015.</p>
            </li>
            <li id="uid117">
              <p noindent="true">Jean-Sébastien Franco was area chair for 3DV 2015.</p>
            </li>
          </simplelist>
        </subsection>
        <subsection id="uid118" level="3">
          <bodyTitle>Member of the conference program committees</bodyTitle>
          <simplelist>
            <li id="uid119">
              <p noindent="true">Stefanie Wuhrer was on the program committee for: Eurographics Short Papers 2015, Eurographics Workshop 3DOR 2015, SOCG Multimedia Exposition 2015.</p>
            </li>
            <li id="uid120">
              <p noindent="true">Lionel Reveret was on the program committee for: Symposium on Computer Animation 2015.</p>
            </li>
          </simplelist>
        </subsection>
        <subsection id="uid121" level="3">
          <bodyTitle>Reviewer</bodyTitle>
          <simplelist>
            <li id="uid122">
              <p noindent="true">Edmond Boyer has reviewed for: CVPR 2015, ICCV 2015, CVMP 2015, SIGGRAPH 2015, ORASIS 2015.</p>
            </li>
            <li id="uid123">
              <p noindent="true">Jean-Sébastien Franco has reviewed for: CVPR 2015, ICCV 2015.</p>
            </li>
            <li id="uid124">
              <p noindent="true">Franck Hétroy-Wheeler has reviewed for: 3DV 2015.</p>
            </li>
            <li id="uid125">
              <p noindent="true">Lionel Reveret has reviewed for: SIGGRAPH 2015, SIGGRAPH Asia 2015, Symposium on Computer Animation 2015, Motion in Game 2015, EUROGRAPHICS 2016.</p>
            </li>
            <li id="uid126">
              <p noindent="true">Stefanie Wuhrer has reviewed for: ICCV 2015, SIGGRAPH Asia 2015.</p>
            </li>
            <li id="uid127">
              <p noindent="true">Julien Pansiot has reviewed for: MobiHealth 2015, ICCV 2015.</p>
            </li>
          </simplelist>
        </subsection>
      </subsection>
      <subsection id="uid128" level="2">
        <bodyTitle>Journal</bodyTitle>
        <subsection id="uid129" level="3">
          <bodyTitle>Member of the editorial boards</bodyTitle>
          <simplelist>
            <li id="uid130">
              <p noindent="true">Edmond Boyer is associate editor of IJCV.</p>
            </li>
          </simplelist>
        </subsection>
        <subsection id="uid131" level="3">
          <bodyTitle>Reviewer - Reviewing activities</bodyTitle>
          <simplelist>
            <li id="uid132">
              <p noindent="true">Edmond Boyer has reviewed for: IJCV, IEEE Transactions on PAMI.</p>
            </li>
            <li id="uid133">
              <p noindent="true">Lionel Reveret has reviewed for: TOG, Computer and Graphics.</p>
            </li>
            <li id="uid134">
              <p noindent="true">Stefanie Wuhrer has reviewed for: Graphical Models, IEEE Transactions on Visualization and Computer Graphics, The Visual Computer.</p>
            </li>
            <li id="uid135">
              <p noindent="true">Julien Pansiot has reviewed for: Journal of 3D Research.</p>
            </li>
          </simplelist>
        </subsection>
      </subsection>
      <subsection id="uid136" level="2">
        <bodyTitle>Scientific expertise</bodyTitle>
        <simplelist>
          <li id="uid137">
            <p noindent="true">Edmond Boyer was on the evaluation committees of: European Research Council (evaluation of consolidator ERC proposals), HCERES (evaluation of the LP2N lab at Bordeaux) and ANR (French academic projects).</p>
          </li>
          <li id="uid138">
            <p noindent="true">Edmond Boyer was on the recruitment committees for CR2 positions at the Inria Grenoble Rhône-Alpes.</p>
          </li>
        </simplelist>
      </subsection>
    </subsection>
    <subsection id="uid139" level="1">
      <bodyTitle>Teaching - Supervision - Juries</bodyTitle>
      <subsection id="uid140" level="2">
        <bodyTitle>Teaching</bodyTitle>
        <sanspuceslist>
          <li id="uid141">
            <p noindent="true">Licence: J.S. Franco, Algorithmics, 60h, Ensimag 1st year, Grenoble INP</p>
          </li>
          <li id="uid142">
            <p noindent="true">Licence: J.S. Franco, C Project, 30h, Ensimag 1st year, Grenoble INP</p>
          </li>
          <li id="uid143">
            <p noindent="true">Master: J.S. Franco, End of study project (PFE) Project Tutoring, 18h, Ensimag 2nd year, Grenoble INP</p>
          </li>
          <li id="uid144">
            <p noindent="true">Master: J.S. Franco, 3D Graphics, 50h, Ensimag 2nd year, Grenoble INP</p>
          </li>
          <li id="uid145">
            <p noindent="true">Master: J.S. Franco, Modelisation et programmation C++, 9h, Ensimag 2nd year, Grenoble INP</p>
          </li>
          <li id="uid146">
            <p noindent="true">Master: J.S. Franco, Introduction to Computer Vision, 27h, Ensimag 1st year, Grenoble INP</p>
          </li>
          <li id="uid147">
            <p noindent="true">Master: J.S. Franco, co-responsability of the Graphics, Vision,
Robotics specialty of the Mosig Masters program, Second year Masters, Grenoble INP,
Université Joseph Fourier</p>
          </li>
          <li id="uid148">
            <p noindent="true">Licence: F. Hétroy-Wheeler, Algorithmics and programming, 45h, Ensimag dual education through apprenticeship 1st year, Grenoble INP</p>
          </li>
          <li id="uid149">
            <p noindent="true">Master: F. Hétroy-Wheeler, Algorithmics and Discrete Optimisation, 18h, Ensimag 2nd year, Grenoble INP</p>
          </li>
          <li id="uid150">
            <p noindent="true">Master: Edmond Boyer, 3D Modeling, 9h, M2R GVR, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid151">
            <p noindent="true">Master: Edmond Boyer, projet de programmation, 30h, M1 informatique - M1 MoSig, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid152">
            <p noindent="true">Master: Edmond Boyer, Introduction to Image Analysis, 15h, M1 MoSig, Université Joseph Fourier Grenoble, France.</p>
          </li>
          <li id="uid153">
            <p noindent="true">Master: J. Pansiot, Introduction to Computational Anatomy, 2h, Grenoble University Hospital.</p>
          </li>
          <li id="uid154">
            <p noindent="true">Master: J. Pansiot, Introduction to Computer Vision, 27h, Ensimag 3rd year, Grenoble INP.</p>
          </li>
        </sanspuceslist>
      </subsection>
      <subsection id="uid155" level="2">
        <bodyTitle>Supervision</bodyTitle>
        <sanspuceslist>
          <li id="uid156">
            <p noindent="true">HdR: Franck Hétroy-Wheeler, Segmentation and skeleton methods for digital shape understanding, Université Grenoble Alpes, 20/11/2015.</p>
          </li>
          <li id="uid157">
            <p noindent="true">PhD in progress : Benjamin Allain, Geometry and Appearance Analysis of Deformable 3D shapes, Université de Grenoble, started 01/10/2012, supervised by J.S. Franco and E. Boyer.</p>
          </li>
          <li id="uid158">
            <p noindent="true">PhD in progress: Adnane Boukhayma, 4D model synthesis, Universiteé de Grenoble, started 01/10/2013, supervised by Edmond Boyer.</p>
          </li>
          <li id="uid159">
            <p noindent="true">PhD in progress: Georges Nader, Evaluation de la qualité perceptuelle de maillages dynamiques et ses applications, Université Claude Bernard - Lyon 1, started 01/10/2013, supervised by Florent Dupont, Kai Wang and Franck Hétroy-Wheeler.</p>
          </li>
          <li id="uid160">
            <p noindent="true">PhD in progress: Romain Rombourg, Digital tree: from the acquisition to a high-level geometric model, Université Grenoble Alpes, started 01/10/2015, supervised by Franck Hétroy-Wheeler and Eric Casella.</p>
          </li>
          <li id="uid161">
            <p noindent="true">PhD in progress : Vagia Tsiminaki, Appearance Modelling and Time Refinement in 3D Videos, Université de Grenoble, started 01/10/2012, supervised by J.S. Franco and E. Boyer.</p>
          </li>
          <li id="uid162">
            <p noindent="true">PhD in progress: Li Wang, Transport optimal pour l'analyse de formes en mouvement, Université de Grenoble, started 01/10/2013, supervised by Edmond Boyer and Franck Hétroy-Wheeler.</p>
          </li>
          <li id="uid163">
            <p noindent="true">PhD in progress: Timo Bolkart, Statistical analysis of 3D human faces is motion, Saarland University, started 01/01/2012, supervised by Stefanie Wuhrer.</p>
          </li>
          <li id="uid164">
            <p noindent="true">PhD in progress: Aurela Shehu, Geometric processing of near-isometrically deforming surfaces, Saarland University, started 01/04/2012, supervised by Stefanie Wuhrer.</p>
          </li>
          <li id="uid165">
            <p noindent="true">PhD in progress : Jinlong Yang, Learning shape spaces of dressed 3D human models in motion, Université de Grenoble, started 01/10/2015, supervised by Franck Hétroy-Wheeler and Stefanie Wuhrer.</p>
          </li>
        </sanspuceslist>
      </subsection>
      <subsection id="uid166" level="2">
        <bodyTitle>Juries</bodyTitle>
        <simplelist>
          <li id="uid167">
            <p noindent="true">Edmond Boyer was president of the Habilitation committee of Vincent Lepetit at Grenoble University.</p>
          </li>
          <li id="uid168">
            <p noindent="true">Jean-Sébastien Franco was examiner of the PhD thesis of Kun Liu
(Université de Lorraine, Inria Nancy)</p>
          </li>
          <li id="uid169">
            <p noindent="true">Franck Hétroy-Wheeler is a member of the PhD monitoring committee of Van Tho Nguyen (University of Lorraine, INRA Nancy and Office National des Forêts).</p>
          </li>
        </simplelist>
      </subsection>
    </subsection>
    <subsection id="uid170" level="1">
      <bodyTitle>Popularization</bodyTitle>
      <simplelist>
        <li id="uid171">
          <p noindent="true">Edmond Boyer gave invited talks at the ENS Cachan and at the Inria Paris, and the inaugural talk at the Kinovis platform inauguration.</p>
        </li>
        <li id="uid172">
          <p noindent="true">Franck Hétroy-Wheeler gave two talks on digital geometry to
secondary school pupils and their families.</p>
        </li>
        <li id="uid173">
          <p noindent="true">Interactive Kinovis platform demonstration over 2 days for the "Fête de la Science" (within Morpheo: M. Heudre and J. Pansiot).</p>
        </li>
      </simplelist>
    </subsection>
  </diffusion>
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