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Section: Overall Objectives

Augmented Reality

Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data in order to provide the user with a better understanding of his surrounding environment. Usually this refers to a system in which computer graphics are overlaid onto a live video picture or projected onto a transparent screen as in a head-up display.

Though there exist a few commercial examples demonstrating the effectiveness of the AR concept for certain applications, the state of the art in AR today is comparable to the early years of Virtual Reality. Many research ideas have been demonstrated but few have matured beyond lab-based prototypes.

Computer vision plays an important role in AR applications. Indeed, the seamless integration of computer generated objects at the right place according to the motion of the user needs automatic real-time detection and tracking. In addition, 3D reconstruction of the scene is needed to solve occlusions and light inter-reflexion between objects and to ease the interactions of the user with the augmented scene. For fifteen years, much work has been successfully devoted to the problem of structure and motion, but these works are often formulated as off-line algorithms and require batch processing of several images acquired in a sequence. The challenge is now to design robust solutions to these problems with the aim to let the user free of his motion during AR applications and to widen the range of AR application to large and/or unstructured environments. More specifically, the Magrit team aims at addressing the following problems:

The aim of the Magrit project is to develop vision based methods which allow significant progress of AR technologies in terms of ease of implementation, usability, reliability and robustness in order to widen the current application field of AR and to improve the freedom of the user during applications. Our main research directions concern two crucial issues, camera tracking and scene modeling. Methods are developed with a view to meet the expected robustness and to provide the user with a good perception of the augmented scene.