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      <div class="TdmEntry">Overall Objectives<ul><li class="tdmActPage"><a href="./uid3.html">Perception,
Recognition and Multimodal Interaction for Smart Spaces. </a></li></ul></div>
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	    Raweb 
	    2013</a> | <a href="http://www.inria.fr/en/teams/prima">Presentation of the Project-Team Prima</a> | <a href="http://prima.inria.fr">Prima Web Site
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        <h2>Section: 
      Overall Objectives</h2>
        <h3 class="titre3">Perception,
Recognition and Multimodal Interaction for Smart Spaces. </h3>
        <p>The objective of Project PRIMA is to develop the scientific and
technological foundations for human environments that are capable of
perceiving, acting, communicating, and interacting with people in order to
provide services. The construction of such environments offers a rich set
of problems related to interpretation of sensor information, learning,
machine understanding, dynamic composition of components and man-machine
interaction. Our goal is make progress on the theoretical foundations for
perception and cognition, as well as to develop new forms of man machine
interaction, by using interactive environments as a source of example
problems.</p>
        <p>An environment is a connected volume of space. An environment is said to be
“perceptive” when it is capable of recognizing and describing things,
people and activities within its volume. Simple forms of
applications-specific perception may be constructed using a single
sensor. However, to be general purpose and robust, perception must
integrate information from multiple sensors and multiple
modalities. Project PRIMA creates and develops machine perception
techniques fusing computer vision, acoustic perception, range sensing and
mechanical sensors to enable environments to perceive and understand humans
and human activities.</p>
        <p>An environment is said to be “active” when it is capable of changing its
internal state. Common forms of state change include regulating ambient
temperature, acoustic level and illumination. More innovative forms include
context-aware presentation of information and communications, as well as
services for cleaning, materials organisation and logistics. The use of
multiple display surfaces coupled with location awareness offers the
possibility of automatically adapting information display to fit the
current activity of groups. The use of activity recognition and acoustic
topic spotting offers the possibility to record a log of human to human
interaction, as well as to provide relevant information without
disruption. The use of steerable video projectors (with integrated visual
sensing) offers the possibilities of using any surface for presentation,
interaction and communication.</p>
        <p>An environment may be considered as “interactive” when it is capable of
interacting with humans using tightly coupled perception and action. Simple
forms of interaction may be based on observing the manipulation of physical
objects, or on visual sensing of fingers, hands or arms. Richer forms of
interaction require perception and understanding of human activity and
context. PRIMA has developed a novel theory for situation modeling for
machine understanding of human activity, based on techniques used in
Cognitive Psychology  <a href="./bibliography.html#prima-2013-bid0">[46]</a> . PRIMA explores multiple
forms of interaction, including projected interaction widgets, observation
of manipulation of objects, fusion of acoustic and visual information, and
systems that model interaction context in order to predict appropriate
action and services by the environment.</p>
        <p>For the design and integration of systems for perception of humans and
their actions, PRIMA has developed:</p>
        <ul>
          <li>
            <p class="notaparagraph"><a name="uid4"> </a>A theoretical foundation for machine understanding of human activity
using situation models.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid5"> </a>Robust, view invariant methods for computer vision systems using
local appearance.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid6"> </a>A software architecture model for reactive control of multimodal
perceptual systems.</p>
          </li>
        </ul>
        <p>The experiments in project PRIMA are oriented towards developing
interactive services for smart environments. Application domains
include health and activity monitoring services for assisted living,
smart habitat for smart energy, context aware video recording for
lectures, meetings and collaborative work, context aware services for
commercial environments new forms of man-machine interaction based on
perception and new forms of interactive services for education,
research and entertainment. Creating interactive services requires
scientific progress on a number of fundamental problems, including:</p>
        <ul>
          <li>
            <p class="notaparagraph"><a name="uid7"> </a>Situation models for observing and understanding human to human
interaction.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid8"> </a>Lifelong interactive learning.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid9"> </a>Robust, view-invariant image description for embedded services based
on computer vision.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid10"> </a>New forms of multimodal human-computer interaction.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid11"> </a>Component-based software architectures for multimodal perception and
action.</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid12"> </a>Service-oriented software architectures for smart environments.</p>
          </li>
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