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      <div class="TdmEntry">Research Program<ul><li><a href="uid12.html&#10;&#9;&#9;  ">Human-Computer Interaction</a></li><li><a href="uid13.html&#10;&#9;&#9;  ">Numerical and algorithmic real-time gesture analysis</a></li><li><a href="uid17.html&#10;&#9;&#9;  ">Design and control of haptic devices</a></li></ul></div>
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	    Raweb 
	    2014</a> | <a href="http://www.inria.fr/en/teams/mint">Presentation of the Project-Team MINT</a> | <a href="http://www.lifl.fr/mint">MINT Web Site
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        <h2>Section: 
      Overall Objectives</h2>
        <h3 class="titre3">Overall Objectives</h3>
        <p>The Mint team focuses on <i>gestural interaction</i>, i.e. the use
of gesture for human-computer interaction (HCI). The New Oxford
American Dictionary defines <i>gesture</i> as <i>a movement of
part of the body, especially a hand or the head, to express an
idea or meaning</i>. In the particular context of HCI, we are more
specifically interested in movements that a computing system can
sense and respond to. A gesture can thus be seen as a function of
time into a set of sensed dimensions that might include but are not
limited to positional information (the pressure exerted on a contact
surface being an example of non-positional dimension).</p>
        <p>Simple pointing gestures have long been supported by interactive
graphics systems and the advent of robust and affordable sensing
technologies has somewhat broadened their use of gestures. Swiping,
rotating and pinching gestures are now commonly supported on
touch-sensitive devices, for example. Yet the expressive power of
the available gestures remains limited. The increasing diversity and
complexity of computer-supported activities calls for more powerful
gestural interactions. Our goal is to foster the emergence of these
new interactions, to further broaden the use of gesture by
supporting more complex operations. We are developing the scientific
and technical foundations required to facilitate the design,
implementation and evaluation of these interactions. Our interests
include:</p>
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          <li>
            <p class="notaparagraph"><a name="uid4"> </a>gestures captured using held, worn or touched objects or contactless perceptual technologies;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid5"> </a>transfer functions possibly used during the capture process;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid6"> </a>computational representations of the captured gestures;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid7"> </a>methods for characterizing and recognizing them;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid8"> </a>feedback mechanisms, and more particularly haptic ones;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid9"> </a>tools to facilitate the design and implementation of tactile and gestural interaction techniques;</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid10"> </a>evaluation methods to assess the usability of these techniques.</p>
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