Members
Overall Objectives
Research Program
Application Domains
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
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Bibliography

Major publications by the team in recent years
  • 1N. Bonneel, G. Drettakis, N. Tsingos, I. Viaud-Delmon, D. James.
    Fast Modal Sounds with Scalable Frequency-Domain Synthesis, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2008, vol. 27, no 3.
    http://www-sop.inria.fr/reves/Basilic/2008/BDTVJ08
  • 2G. Chaurasia, S. Duchêne, O. Sorkine-Hornung, G. Drettakis.
    Depth Synthesis and Local Warps for Plausible Image-based Navigation, in: ACM Transactions on Graphics, 2013, vol. 32, to be presented at SIGGRAPH 2013.
    http://www-sop.inria.fr/reves/Basilic/2013/CDSD13
  • 3C. Dachsbacher, M. Stamminger, G. Drettakis, F. Durand.
    Implicit Visibility and Antiradiance for Interactive Global Illumination, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2007, vol. 26, no 3.
    http://www-sop.inria.fr/reves/Basilic/2007/DSDD07
  • 4E. Iarussi, A. Bousseau, T. Tsandilas.
    The Drawing Assistant: Automated Drawing Guidance and Feedback from Photographs, in: ACM Symposium on User Interface Software and Technology (UIST), ACM, 2013.
    http://www-sop.inria.fr/reves/Basilic/2013/IBT13
  • 5P.-Y. Laffont, A. Bousseau, S. Paris, F. Durand, G. Drettakis.
    Coherent Intrinsic Images from Photo Collections, in: ACM Transactions on Graphics (SIGGRAPH Asia Conference Proceedings), 2012, vol. 31.
    http://www-sop.inria.fr/reves/Basilic/2012/LBPDD12
  • 6A. Lagae, S. Lefebvre, G. Drettakis, P. Dutré.
    Procedural Noise using Sparse Gabor Convolution, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), August 2009, vol. 28, no 3.
    http://www-sop.inria.fr/reves/Basilic/2009/LLDD09
  • 7C. Shao, A. Bousseau, A. Sheffer, K. Singh.
    CrossShade: Shading Concept Sketches Using Cross-Section Curves, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), 2012, vol. 31, no 4.
    http://www-sop.inria.fr/reves/Basilic/2012/SBSS12
  • 8M. Stamminger, G. Drettakis.
    Perspective Shadow Maps, in: Proceedings of ACM SIGGRAPH 2002, J. Hughes (editor), ACM Press/ ACM SIGGRAPH, July 2002.
    http://www-sop.inria.fr/reves/Basilic/2003/SDD03/
  • 9N. Tsingos, E. Gallo, G. Drettakis.
    Perceptual Audio Rendering of Complex Virtual Environments, in: ACM Transactions on Graphics (SIGGRAPH Conference Proceedings), July 2004, vol. 23, no 3.
    http://www-sop.inria.fr/reves/Basilic/2004/TGD04/
  • 10B. Walter, G. Drettakis, D. Greenberg.
    Enhancing and Optimizing the Render Cache, in: Proceedings of the Eurographics Workshop on Rendering, P. Debevec, S. Gibson (editors), ACM Press, June 2002.
    http://www-sop.inria.fr/reves/Basilic/2002/WDG02
Publications of the year

Doctoral Dissertations and Habilitation Theses

Articles in International Peer-Reviewed Journals

  • 13E. Chapoulie, M. Marchal, E. Dimara, M. Roussou, J.-C. Lomardo, G. Drettakis.
    Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube, in: Virtual Reality, August 2014.
    https://hal.inria.fr/hal-01060303
  • 14A. Jarabo, B. Masia, A. Bousseau, F. Pellacini, D. Gutierrez.
    How Do People Edit Light Fields?, in: ACM Transactions on Graphics, 2014, vol. 33, no 4. [ DOI : 10.1145/2601097.2601125 ]
    https://hal.inria.fr/hal-01060860
  • 15G. A. Koulieris, G. Drettakis, D. W. Cunningham, K. Mania.
    An Automated High Level Saliency Predictor for Smart Game Balancing, in: ACM Transactions on Applied Perception, October 2014.
    https://hal.inria.fr/hal-01062718
  • 17C. Richardt, J. Lopez-Moreno, A. Bousseau, M. Agrawala, G. Drettakis.
    Vectorising Bitmaps into Semi-Transparent Gradient Layers, in: Computer Graphics Forum, 2014, vol. 33, no 4.
    https://hal.inria.fr/hal-01060820
  • 18B. Xu, W. Chang, A. Sheffer, A. Bousseau, J. Mccrae, K. Singh.
    True2Form: 3D Curve Networks from 2D Sketches via Selective Regularization, in: ACM Transactions on Graphics, 2014, vol. 33, no 4. [ DOI : 10.1145/2601097.2601128 ]
    https://hal.inria.fr/hal-01060850

International Conferences with Proceedings

  • 19E. Chapoulie, R. Guerchouche, P.-D. Peit, G. Chaurasia, P. Robert, G. Drettakis.
    Reminiscence Therapy using Image-Based Rendering in VR, in: IEEE Virtual Reality, Minneapolis, United States, September 2014.
    https://hal.inria.fr/hal-01060300

Scientific Popularization

References in notes
  • 21O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.
    Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.
    http://www-sop.inria.fr/reves/Basilic/2002/DCSD02/Vis2002Deussen.pdf
  • 22J. Dorsey, H. K. Pedersen, P. Hanrahan.
    Flow and Changes in Appearance, in: ACM Computer Graphics (SIGGRAPH'96 Proceedings), Aout 1996, pp. 411–420.
  • 23F. Duguet, G. Drettakis.
    Robust Epsilon Visibility, in: ACM Transactions on Computer Graphics (Proceedings of ACM SIGGRAPH 2002), July 2002.
    http://www-sop.inria.fr/reves/Basilic/2002/DD02/RobustEpsilonVisibility.pdf
  • 24F. Durand, G. Drettakis, C. Puech.
    The 3D Visibility Complex, a new approach to the problems of accurate visibility, in: Rendering Techniques'96 (7th Eurographics Workshop on Rendering), Springer Verlag, June 1996, pp. 245–257.
  • 25F. Durand, G. Drettakis, C. Puech.
    The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, in: ACM Computer Graphics (SIGGRAPH'97 Conference Proceedings), Aout 1997.
  • 26F. Durand, G. Drettakis, C. Puech.
    Fast and Accurate Hierarchical Radiosity Using Global Visibility, in: ACM Transactions on Graphics, April 1999, vol. 18, pp. 128–170.
  • 27T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, J. West.
    A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, in: ACM Computer Graphics (SIGGRAPH'98 Proceedings), July 1998.
  • 28T. Funkhouser, N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. West.
    Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing, in: Forum Acusticum, September 2002.
  • 29G. Miller.
    Efficient Algorithms for Local and Global Accessibility Shading, in: ACM Computer Graphics (SIGGRAPH'94 Proceedings), July 1994, pp. 319–326.
  • 30N. Tsingos, T. Funkhouser, I. Carlbom.
    Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, in: ACM Computer Graphics (SIGGRAPH 2001 Proceedings), July 2001.
  • 31N. Tsingos.
    Artifact-free asynchronous geometry-based audio rendering, in: ICASSP'2001, May 2001.
  • 32B. Walter, G. Drettakis, S. Parker.
    Interactive Rendering using the Render Cache, in: Rendering Techniques'99 (10th Eurographics Workshop on Rendering), Springer Verlag, June 1999.