Members
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
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2015 Project-Team Activity Report
PANAMA
Parcimonie et Nouveaux Algorithmes pour le Signal et la Modélisation Audio
Research centre: Rennes - Bretagne-Atlantique
In partnership with: CNRS, Université Rennes 1
In collaboration with: Institut de recherche en informatique et systèmes aléatoires (IRISA)

Field: Perception, Cognition and Interaction
Theme: Language, Speech and Audio
Keywords:
Computer Science and Digital Science:
  • 1.2.6. - Sensor networks
  • 3.1.1. - Modeling, representation
  • 3.3.3. - Big data analysis
  • 3.4.1. - Supervised learning
  • 3.4.2. - Unsupervised learning
  • 3.4.4. - Optimization and learning
  • 3.4.5. - Bayesian methods
  • 3.4.6. - Neural networks
  • 3.4.7. - Kernel methods
  • 3.4.8. - Deep learning
  • 3.5.1. - Analysis of large graphs
  • 5.10.2. - Perception
  • 5.11.2. - Home/building control and interaction
  • 5.3.2. - Sparse modeling and image representation
  • 5.7.1. - Sound
  • 5.7.2. - Music
  • 5.7.3. - Speech
  • 5.7.4. - Analysis
  • 5.9.1. - Sampling, acquisition
  • 5.9.2. - Estimation, modeling
  • 5.9.3. - Reconstruction, enhancement
  • 5.9.4. - Signal processing over graphs
  • 5.9.5. - Sparsity-aware processing
  • 5.9.6. - Optimization tools
  • 6.1.4. - Multiscale modeling
  • 6.2.5. - Numerical Linear Algebra
  • 6.2.6. - Optimization
  • 6.3.1. - Inverse problems
  • 6.3.2. - Data assimilation
  • 7.8. - Information theory
  • 7.9. - Graph theory
Other Research Topics and Application Domains:
  • 1.3. - Neuroscience and cognitive science
  • 2.5.1. - Sensorimotor disabilities
  • 2.6. - Biological and medical imaging
  • 5.6. - Robotic systems
  • 5.8. - Learning and training
  • 6.3.3. - Network services
  • 8.1.2. - Sensor networks for smart buildings
  • 8.4. - Security and personal assistance
  • 9.1. - Education
  • 9.2.1. - Music, sound
  • 9.2.2. - Cinema, Television
  • 9.2.3. - Video games
  • 9.6. - Reproducibility
  • 9.9.1. - Environmental risks