Members
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
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Bibliography

Publications of the year

Doctoral Dissertations and Habilitation Theses

Articles in International Peer-Reviewed Journals

  • 2M. Achibet, A. Girard, M. Marchal, A. Lécuyer.
    Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach, in: Presence: Teleoperators and Virtual Environments, 2016, vol. 25, no 1, pp. 17 - 32. [ DOI : 10.1162/PRES_a_00243 ]
    https://hal.inria.fr/hal-01414830
  • 3G. Bruder, F. Argelaguet, A.-H. Olivier, A. Lécuyer.
    CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups, in: Presence: Teleoperators and Virtual Environments, 2016, vol. 25, no 1, pp. 1 - 16. [ DOI : 10.1162/PRES_a_00241 ]
    https://hal.inria.fr/hal-01388499
  • 4G. Claude, V. Gouranton, B. Caillaud, B. Gibaud, B. Arnaldi, P. Jannin.
    Synthesis and Simulation of Surgical Process Models, in: Studies in Health Technology and Informatics, 2016, vol. 220, pp. 63–70. [ DOI : 10.3233/978-1-61499-625-5-63 ]
    https://hal.archives-ouvertes.fr/hal-01300990
  • 5A. Girard, M. Marchal, F. Gosselin, A. Chabrier, F. Louveau, A. Lécuyer.
    HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments, in: Frontiers in Robotics and AI, 2016. [ DOI : 10.3389/fict.2016.00006 ]
    https://hal.inria.fr/hal-01414862
  • 6L. Hoyet, F. Argelaguet, C. Nicole, A. Lécuyer.
    "Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR?, in: Frontiers in Robotics and AI, March 2016, vol. 3, no 27. [ DOI : 10.3389/frobt.2016.00027 ]
    https://hal.inria.fr/hal-01334359
  • 7V. Karakkat Narayanan, F. Pasteau, M. Marchal, A. Krupa, M. Babel.
    Vision-based adaptive assistance and haptic guidance for safe wheelchair corridor following, in: Computer Vision and Image Understanding, August 2016, vol. 179, pp. 171-185.
    https://hal.inria.fr/hal-01277585
  • 8L. Royer, A. Krupa, G. DARDENNE, A. Le Bras, É. Marchand, M. Marchal.
    Real-time Target Tracking of Soft Tissues in 3D Ultrasound Images Based on Robust Visual Information and Mechanical Simulation, in: Medical Image Analysis, January 2017, vol. 35, pp. 582 - 598. [ DOI : 10.1016/j.media.2016.09.004 ]
    https://hal.inria.fr/hal-01374589
  • 9A. Évain, F. Argelaguet, G. Casiez, N. Roussel, A. Lécuyer.
    Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection, in: Frontiers in Neuroscience, October 2016, vol. 10, no 454, 14 p. [ DOI : 10.3389/fnins.2016.00454 ]
    https://hal.inria.fr/hal-01388528
  • 10A. Évain, F. Argelaguet, G. Casiez, N. Roussel, A. Lécuyer.
    Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?, in: Brain-Computer Interfaces, July 2016, vol. 3, no 2, pp. 103 - 111. [ DOI : 10.1080/2326263X.2016.1193458 ]
    https://hal.inria.fr/hal-01388534

Articles in National Peer-Reviewed Journals

  • 11T. Nicolas, R. Gaugne, C. Tavernier, V. Gouranton, B. Arnaldi.
    La tomographie, l'impression 3D et la réalité virtuelle au service de l'archéologie, in: Les Nouvelles de l'archéologie, 2016, no 146, pp. 16-22.
    https://hal.archives-ouvertes.fr/hal-01417753

International Conferences with Proceedings

  • 12M. Achibet, G. Casiez, M. Marchal.
    DesktopGlove: a Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands, in: 3DUI'16, the 11th Symposium on 3D User Interfaces, Greenville, United States, In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, IEEE Computer Society, March 2016, pp. 3-12. [ DOI : 10.1109/3DUI.2016.7460024 ]
    https://hal.inria.fr/hal-01267645
  • 13G. Andrade, F. Nouviale, J. Ardouin, É. Marchand, M. Marchal, A. Lécuyer.
    Enjoy 360° Vision with the FlyVIZ, in: SIGGRAPH 2016 Emerging Technologies, Anaheim, United States, July 2016. [ DOI : 10.1145/2929464.2929471 ]
    https://hal.inria.fr/hal-01387573
  • 14F. Argelaguet, L. Hoyet, M. Trico, A. Lécuyer.
    The role of interaction in virtual embodiment: Effects of the virtual hand representation, in: IEEE Virtual Reality, Greenville, United States, March 2016, pp. 3-10. [ DOI : 10.1109/VR.2016.7504682 ]
    https://hal.inria.fr/hal-01346229
  • 15F. Argelaguet Sanz, M. Morgan.
    GiAnt: stereoscopic-compliant multi-scale navigation in VEs, in: ACM Conference on Virtual Reality Software and Technology, Munich, Germany, November 2016, pp. 269-277. [ DOI : 10.1145/2993369.2993391 ]
    https://hal.inria.fr/hal-01393243
  • 16Y. Bernard, J.-B. Barreau, C. Bizien-Jaglin, L. Quesnel, L. Langouët, M.-Y. Daire.
    3d digitisation and reconstruction of a capital in northwestern gaul: interim results on the city of alet , in: 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation 'ARQUEOLÓGICA 2.0', Valencia, Spain, Universitat Politècnica De Valencia, September 2016, pp. 438-440.
    https://hal-insu.archives-ouvertes.fr/insu-01399040
  • 17R. Bouville, V. Gouranton, B. Arnaldi.
    Virtual Reality Rehearsals for Acting with Visual Effects, in: International Conference on Computer Graphics & Interactive Techniques, Victoria-BC, Canada, GI, 2016, pp. 1-8.
    https://hal.inria.fr/hal-01314839
  • 18G. Claude, V. Gouranton, B. Caillaud, B. Gibaud, P. Jannin, B. Arnaldi.
    From Observations to Collaborative Simulation: Application to Surgical Training, in: ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence, Eurographics Symposium on Virtual Environments, Little Rock, Arkansas, United States, December 2016.
    https://hal.archives-ouvertes.fr/hal-01391776
  • 19A.-S. Dris, V. Gouranton, B. Arnaldi.
    Integration concept and model of Industry Foundation Classes (IFC) for interactive virtual environments, in: 33rd CIB W78 Conference, Brisbane, Australia, 2016.
    https://hal.archives-ouvertes.fr/hal-01391786
  • 20Y. Gaffary, M. Marchal, A. Girard, M. Pellan, A. Asselin, B. Peigné, M. Emily, F. Gosselin, A. Chabrier, A. Lécuyer.
    Studying One and Two-Finger Perception of Tactile Directional Cues, in: 10th International Conference on Haptics - Perception, Devices, Control, and Applications (EuroHaptics), Londres, United Kingdom, F. Bello, H. Kajimoto, Y. Visell (editors), Haptics: Perception, Devices, Control, and Applications. 10th International Conference, EuroHaptics 2016, London, UK, July 4-7, 2016, Proceedings, Part II, Springer, July 2016, vol. 9775, pp. 396-405, ISBN: 978-3-319-42324-1 ; 978-3-319-42323-4. [ DOI : 10.1007/978-3-319-42324-1_39 ]
    https://hal.archives-ouvertes.fr/hal-01406434
  • 21J. LACOCHE, T. Duval, B. Arnaldi, É. MAISEL, J. Royan.
    D3PART: A new Model for Redistribution and Plasticity of 3D User Interfaces, in: 3DUI 2016 : IEEE symposium on 3D User Interfaces Summit, Greenville, SC, United States, IEEE, March 2016, pp. 23-36. [ DOI : 10.1109/3DUI.2016.7460026 ]
    https://hal.archives-ouvertes.fr/hal-01293037
  • 22M. Le Chénéchal, T. Duval, V. Gouranton, J. Royan, B. Arnaldi.
    Vishnu: Virtual Immersive Support for HelpiNg Users - An Interaction Paradigm for Collaborative Remote Guiding in Mixed Reality, in: 3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Greenville, United States, IEEE, March 2016, pp. 1 - 5. [ DOI : 10.1109/3DCVE.2016.7563559 ]
    https://hal.archives-ouvertes.fr/hal-01293435
  • 23M. Le Chénéchal, J. LACOCHE, J. Royan, T. Duval, V. Gouranton, B. Arnaldi.
    When the Giant meets the Ant An Asymmetric Approach for Collaborative and Concurrent Object Manipulation in a Multi-Scale Environment, in: 3DCVE 2016 : International Workshop on Collaborative Virtual Environments, Greenville, United States, IEEE, March 2016, pp. 1 - 4. [ DOI : 10.1109/3DCVE.2016.7563562 ]
    https://hal.archives-ouvertes.fr/hal-01293041
  • 24G. Le Moulec, F. Argelaguet Sanz, A. Lécuyer, V. Gouranton.
    Take-over control paradigms in collaborative virtual environments for training, in: ACM Symposium on Virtual Reality Software and Technology (VRST), Munich, Germany, 2016.
    https://hal.archives-ouvertes.fr/hal-01393003
  • 25T. Nicolas, R. Gaugne, C. Tavernier, V. Gouranton, B. Arnaldi.
    Internal 3D Printing of Intricate Structures, in: 6th International Conference on Culturage Heritage - EuroMed 2016, Nicosia, Cyprus, M. Ioannides, E. Fink, A. Moropoulou, M. Hagedorn-Saupe, A. Fresa, G. Liestøl, V. Rajcic, P. Grussenmeyer (editors), Lecture Notes in Computer Science, October 2016, vol. 10058, no Part I, pp. 432-441.
    https://hal.archives-ouvertes.fr/hal-01391762
  • 26E. Safa, J.-B. Barreau, R. Gaugne, W. Duchemin, J.-D. Talma, B. Arnaldi, G. Dumont, V. Gouranton.
    Digital and handcrafting processes applied to sound-studies of archaeological bone flutes, in: International Conference on Culturage Heritage, EuroMed, Nicosia, Cyprus, 2016, vol. 1, no 10058, pp. 184-195.
    https://hal.archives-ouvertes.fr/hal-01391755
  • 27A. Évain, F. Argelaguet Sanz, A. Strock, N. Roussel, G. Casiez, A. Lécuyer.
    Influence of Error Rate on Frustration of BCI Users, in: AVI'16 - International Working Conference on Advanced Visual Interfaces, Bari, Italy, ACM, June 2016, pp. 248–251. [ DOI : 10.1145/2909132.2909278 ]
    https://hal.inria.fr/hal-01388552

Scientific Books (or Scientific Book chapters)

  • 28J. Lindgren, A. Lécuyer.
    Introduction to BCI Software Platforms, in: Brain-Computer Interfaces 2: Technology and Applications, M. Clerc, L. Bougrain, F. Lotte (editors), Wiley, August 2016, vol. 2.
    https://hal.inria.fr/hal-01420642
  • 29J. Lindgren, A. Lécuyer.
    OpenViBE et les outils logiciels pour les BCI, in: Les interfaces Cerveau-Ordinateur 2 : Technologies et Applications, M. Clerc, L. Bougrain, F. Lotte (editors), ISTE, July 2016, vol. 2, 336 p.
    https://hal.inria.fr/hal-01420637
  • 30A. Lécuyer.
    BCIs and Video Games: State of the Art with the OpenViBE2 Project, in: Brain-Computer Interfaces 2: Technology and Applications, M. Clerc, L. Bougrain, F. Lotte (editors), Wiley, August 2016, vol. 1.
    https://hal.inria.fr/hal-01420623
  • 31A. Lécuyer.
    BCI et jeux vidéo : état de l’art à travers le projet OpenViBE2, in: Les interfaces cerveau-ordinateur 2: Technologie et applications, M. Clerc, L. Bougrain, F. Lotte (editors), ISTE, July 2016, vol. 2, 336 p.
    https://hal.inria.fr/hal-01420629
  • 32L. Perronnet, A. Lécuyer, F. Lotte, M. Clerc, C. Barillot.
    Brain training with neurofeedback, in: Brain-Computer Interfaces 1, Wiley-ISTE, July 2016.
    https://hal.inria.fr/hal-01413424
  • 33L. Perronnet, A. Lécuyer, F. Lotte, M. Clerc, C. Barillot.
    Entraîner son cerveau avec le neurofeedback, in: Les interfaces cerveau-ordinateur 1, M. Clerc, L. Bougrain, F. Lotte (editors), July 2016.
    https://hal.inria.fr/hal-01413408
  • 34A. Évain, N. Roussel, G. Casiez, F. Argelaguet Sanz, A. Lécuyer.
    Brain-Computer Interfaces for Human–Computer Interaction, in: Brain-Computer Interfaces 1: Foundations and Methods, M. Clerc, L. Bougrain, F. Lotte (editors), Wiley-ISTE, August 2016.
    https://hal.inria.fr/hal-01416382

Other Publications

  • 35M. Le Chénéchal, J. LACOCHE, J. Royan, T. Duval, V. Gouranton, B. Arnaldi.
    When the Giant meets the Ant An Asymmetric Approach for Collaborative Object Manipulation, IEEE, March 2016, pp. 273 - 274, 3DUI 2016 : 11th IEEE Symposium on 3D User Interfaces, Poster. [ DOI : 10.1109/3DUI.2016.7460078 ]
    https://hal.archives-ouvertes.fr/hal-01301770
References in notes