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      <div class="TdmEntry">Research Program<ul><li><a href="uid6.html&#10;&#9;&#9;  ">Introduction</a></li><li><a href="uid11.html&#10;&#9;&#9;  ">Objective 1: Understanding humans interacting with the digital world</a></li><li><a href="uid16.html&#10;&#9;&#9;  ">Objective 2: Creating interactive systems</a></li><li><a href="uid26.html&#10;&#9;&#9;  ">Objective 3: Exploring new applications and usages</a></li></ul></div>
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	    Raweb 
	    2016</a> | <a href="http://www.inria.fr/en/teams/potioc">Presentation of the Project-Team POTIOC</a> | <a href="http://team.inria.fr/potioc">POTIOC Web Site
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        <h2>Section: 
      Overall Objectives</h2>
        <h3 class="titre3">Overall Objectives</h3>
        <p>The overall objective of Potioc is <b>to design, to develop, and to evaluate</b> new approaches that
provide <b>rich interaction experiences between users and the digital world</b>. Thus,
we aim at stimulating motivation, curiosity, engagement, or pleasure of use. In other
words, we are interested in <b>popular interaction</b>, mainly targeted at the general public.
 </p>
        <p class="notaparagraph">We believe that such popular interaction may enhance <b>learning, creation,
entertainment or popularization of science</b> that are the main application areas targeted by our project-team.
To this end, we explore input and output modalities that go beyond standard interaction
approaches which are based on mice/keyboards and (touch)screens. Similarly, we are
interested in 3D content that offers new opportunities compared to traditional 2D contexts.
More precisely, Potioc explores interaction approaches that rely notably on interactive 3D
graphics, augmented and virtual reality (AR/VR), tangible interaction, brain-computer
interfaces (BCI) and physiological computing.</p>
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            <caption align="bottom"><strong>Figure
	1. </strong><i>Tobe</i> combines tangible interaction, spatial augmented reality, and physiological computing. It allows users to feel and explore their inner states.</caption>
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        <p>Such approaches hold great promises in a number of fields. For example, interactive 3D
graphics have become ubiquitous in the industry, where they have revolutionized usages,
notably by improving work cycles for conception or simulation tasks. However, except for
video games, we believe that such approaches are still far from being exploited to their
full extent outside such industrial contexts despite having a huge potential for the masses
in the areas targeted by our project.
 </p>
        <p class="notaparagraph">In order to design interactive systems that can be beneficial to many people, and not only
expert users, we propose to change the usual design approaches that are generally driven
by criteria such as speed, efficiency or precision. Instead, we give more credit to the user
experience, in particular criteria such as interface appeal and enjoyment arising from the
interface use. Indeed, these criteria have been often neglected in academic research whereas
we believe they are crucial for users who are novices with 3D interaction, multisensory
spaces, or brain-computer interfaces. An interface with a strong appeal and enjoyment
factor will motivate users to use and benefit from the system.
 </p>
        <p class="notaparagraph">In the Potioc team, we follow a multidisciplinary approach in order to tackle the problem as a
whole, from the most fundamental works on human sensori-motor and cognitive abilities
and preferences, to the aspects that are linked to the usage and applications, passing
through the technical aspects of the interaction, both at a hardware and software level.</p>
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