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	    2017</a> | <a href="http://www.inria.fr/en/teams/sequel">Presentation of the Project-Team SEQUEL</a> | <a href="https://team.inria.fr/sequel/">SEQUEL Web Site
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        <h2>Section: 
      Overall Objectives</h2>
        <h3 class="titre3">Presentation</h3>
        <p><span class="smallcap">SequeL </span> means “Sequential Learning”. As such, <span class="smallcap">SequeL </span> focuses on the task of learning in artificial systems (either hardware, or software) that gather information along time. Such systems are named <i>(learning) agents</i> (or learning machines) in the following.
These data may be used to estimate some parameters of a model, which in turn, may be used for selecting actions in order to perform some long-term optimization task.</p>
        <p>For the purpose of model building, the agent needs to represent information collected so far in some compact form and use it to process newly available data.</p>
        <p>The acquired data may result from an observation process of an agent in interaction with its environment (the data thus represent a perception). This is the case when the agent makes decisions (in order to attain a certain objective) that impact the environment, and thus the observation process itself.</p>
        <p>Hence, in <span class="smallcap">SequeL </span>, the term <b>sequential</b> refers to two aspects:</p>
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          <li>
            <p class="notaparagraph"><a name="uid4"> </a>The <b>sequential acquisition of data</b>, from which a model is learned (supervised and non supervised learning),</p>
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            <p class="notaparagraph"><a name="uid5"> </a>the <b>sequential decision making task</b>, based on the learned model (reinforcement learning).</p>
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        <p>Examples of sequential learning problems include:</p>
        <dl>
          <dt>Supervised learning</dt>
          <dd>
            <p class="notaparagraph"><a name="uid6"> </a>tasks deal with the prediction of some response given a certain set of observations of input variables and responses. New sample points keep on being observed.</p>
          </dd>
          <dt>Unsupervised learning</dt>
          <dd>
            <p class="notaparagraph"><a name="uid7"> </a>tasks deal with clustering objects, these latter making a flow of objects. The (unknown) number of clusters typically evolves during time, as new objects are observed.</p>
          </dd>
          <dt>Reinforcement learning</dt>
          <dd>
            <p class="notaparagraph"><a name="uid8"> </a>tasks deal with the control (a policy) of some system which has to be optimized (see <a href="./bibliography.html#sequel-2017-bid0">[71]</a>). We do not assume the availability of a model of the system to be controlled.</p>
          </dd>
        </dl>
        <p>In all these cases, we mostly assume that the process can be considered stationary for at least a certain amount of time, and slowly evolving.</p>
        <p>We wish to have any-time algorithms, that is, at any moment, a prediction may be required/an action may be selected making full use, and hopefully, the best use, of the experience already gathered by the learning agent.</p>
        <p>The perception of the environment by the learning agent (using its sensors) is generally neither the best one to make a prediction, nor to take a decision (we deal with Partially Observable Markov Decision Problem). So, the perception has to be mapped in some way to a better, and relevant, state (or input) space.</p>
        <p>Finally, an important issue of prediction regards its evaluation: how wrong may we be when we perform a prediction? For real systems to be controlled, this issue can not be simply left unanswered.</p>
        <p>To sum-up, in <span class="smallcap">SequeL </span>, the main issues regard:</p>
        <ul>
          <li>
            <p class="notaparagraph"><a name="uid9"> </a>the learning of a model: we focus on models that map some
input space <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><msup><mi>ℝ</mi><mi>P</mi></msup></math></span> to <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>ℝ</mi></math></span>,</p>
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            <p class="notaparagraph"><a name="uid10"> </a>the observation to state mapping,</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid11"> </a>the choice of the action to perform (in the case of sequential
decision problem),</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid12"> </a>the performance guarantees,</p>
          </li>
          <li>
            <p class="notaparagraph"><a name="uid13"> </a>the implementation of usable algorithms,</p>
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        <p>all that being understood in a <i>sequential</i> framework.</p>
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