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Inria keywords 2016 - Other research topics and application domains

  • 1. Life sciences
    • 1.1. Biology
      • 1.1.1. Structural biology
      • 1.1.2. Molecular biology
      • 1.1.3. Cellular biology
      • 1.1.4. Developmental biology
      • 1.1.5. Genetics
      • 1.1.6. Genomics
      • 1.1.7. Immunology
      • 1.1.8. Evolutionnary biology
      • 1.1.9. Bioinformatics
      • 1.1.10. Mathematical biology
      • 1.1.11. Systems biology
      • 1.1.12. Synthetic biology
      • 1.1.13. Plant Biology
      • 1.1.14. Microbiology
    • 1.2. Ecology
      • 1.2.1. Biodiversity
    • 1.3. Neuroscience and cognitive science
      • 1.3.1. Understanding and simulation of the brain and the nervous system
      • 1.3.2. Cognitive science
    • 1.4. Pathologies
  • 2. Health
    • 2.1. Well being
    • 2.2. Physiology and diseases
      • 2.2.1. Cardiovascular and respiratory diseases
      • 2.2.2. Nervous system and endocrinology
      • 2.2.3. Cancer
      • 2.2.4. Infectious diseases, Virology
      • 2.2.5. Immune system diseases
      • 2.2.6. Neurodegenerative diseases
    • 2.3. Epidemiology
    • 2.4. Therapies
      • 2.4.1. Pharmaco kinetics and dynamics
      • 2.4.2. Drug resistance
      • 2.4.3. Surgery
    • 2.5. Handicap and personal assistances
      • 2.5.1. Sensorimotor disabilities
      • 2.5.2. Cognitive disabilities
      • 2.5.3. Assistance for elderly
    • 2.6. Biological and medical imaging
      • 2.6.1. Brain imaging
      • 2.6.2. Cardiac imaging
      • 2.6.3. Biological Imaging
    • 2.7. Medical devices
      • 2.7.1. Surgical devices
    • 2.8. Sports, performance, motor skills
  • 3. Environment and planet
    • 3.1. Sustainable development
      • 3.1.1. Resource management
    • 3.2. Climate and meteorology
    • 3.3. Geosciences
      • 3.3.1. Earth and subsoil
      • 3.3.2. Water: sea & ocean, lake & river
      • 3.3.3. Littoral
      • 3.3.4. Atmosphere
    • 3.4. Risks
      • 3.4.1. Natural risks
      • 3.4.2. Industrial risks and waste
      • 3.4.3. Pollution
    • 3.5. Agronomy
    • 3.6. Ecology
      • 3.6.1. Biodiversity
  • 4. Energy
    • 4.1. Fossile energy production (oil, gas)
    • 4.2. Nuclear Energy
      • 4.2.1. Fission
      • 4.2.2. Fusion
    • 4.3. Renewable energy production
      • 4.3.1. Biofuels
      • 4.3.2. Hydro-energy
      • 4.3.3. Wind energy
      • 4.3.4. Solar Energy
    • 4.4. Energy delivery
      • 4.4.1. Smart grids
    • 4.5. Energy consumption
      • 4.5.1. Green computing
      • 4.5.2. Embedded sensors consumption
  • 5. Industry of the future
    • 5.1. Factory of the future
    • 5.2. Design and manufacturing
      • 5.2.1. Road vehicles
      • 5.2.2. Railway
      • 5.2.3. Aviation
      • 5.2.4. Aerospace
    • 5.3. Nanotechnology
    • 5.4. Microelectronics
    • 5.5. Materials
    • 5.6. Robotic systems
    • 5.7. 3D printing
    • 5.8. Learning and training
    • 5.9. Industrial maintenance
    • 5.10. Biotechnology
  • 6. IT and telecom
    • 6.1. Software industry
      • 6.1.1. Software engineering
      • 6.1.2. Software evolution, maintenance
    • 6.2. Network technologies
      • 6.2.1. Wired technologies
      • 6.2.2. Radio technology
      • 6.2.3. Satellite technology
      • 6.2.4. Optic technology
    • 6.3. Network functions
      • 6.3.1. Web
      • 6.3.2. Network protocols
      • 6.3.3. Network Management
      • 6.3.4. Social Networks
    • 6.4. Internet of things
    • 6.5. Information systems
    • 6.6. Embedded systems
    • 6.7. Computer Industry (harware, equipments...)
  • 7. Transport and logistics
    • 7.1. Traffic management
      • 7.1.1. Pedestrian traffic and crowds
      • 7.1.2. Road traffic
      • 7.1.3. Air traffic
    • 7.2. Smart travel
      • 7.2.1. Smart vehicles
      • 7.2.2. Smart road
  • 8. Smart Cities and Territories
    • 8.1. Smart building/home
      • 8.1.1. Energy for smart buildings
      • 8.1.2. Sensor networks for smart buildings
    • 8.2. Connected city
    • 8.3. Urbanism and urban planning
    • 8.4. Security and personal assistance
      • 8.4.1. Crisis management
    • 8.5. Smart society
      • 8.5.1. Participative democracy
      • 8.5.2. Crowd sourcing
      • 8.5.3. Collaborative economy
  • 9. Society and Knowledge
    • 9.1. Education
      • 9.1.1. E-learning, MOOC
      • 9.1.2. Serious games
    • 9.2. Art
      • 9.2.1. Music, sound
      • 9.2.2. Cinema, Television
      • 9.2.3. Video games
      • 9.2.4. Theater
    • 9.3. Sports
    • 9.4. Sciences
      • 9.4.1. Computer science
      • 9.4.2. Mathematics
      • 9.4.3. Physics
      • 9.4.4. Chemistry
      • 9.4.5. Data science
    • 9.5. Humanities
      • 9.5.1. Psychology
      • 9.5.2. Juridical science
      • 9.5.3. Economy, Finance
      • 9.5.4. Management science
      • 9.5.5. Sociology
      • 9.5.6. Archeology, History
      • 9.5.7. Geography
      • 9.5.8. Linguistics
      • 9.5.9. Political sciences
      • 9.5.10. Digital humanities
    • 9.6. Reproducibility
    • 9.7. Knowledge dissemination
      • 9.7.1. Open access
      • 9.7.2. Open data
    • 9.8. Privacy
    • 9.9. Risk management
      • 9.9.1. Environmental risks
      • 9.9.2. Financial risks
    • 9.10. Ethics