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        <h2>Section: 
      New Results</h2>
        <h3 class="titre3">3D reconstruction in fluorescence imaging</h3>
        <p class="participants"><span class="part">Participants</span> :
	Emmanuel Soubies, Laure Blanc-Féraud, Sébastien Schaub.</p>
        <p class="notaparagraph">
          <i>This work was made in collaboration with Gilles Aubert, Laboratoire J.A. Dieudonné (CNRS,UNS).</i>
        </p>
        <p>We propose a new model for the reconstruction of biological structures using Multiple-Angle Total Internal Reflection Fluorescence Microscopy (MA-TIRFM). This recent microscopy technique allows the visualization of sub-cellular structures around the plasma membrane which is of fundamental importance in the comprehension of exchanges mechanisms of the cell. We present a 3D reconstruction method based on a shape prior information on the observed structures and robust to shot noise and background fluorescence. A novelty with respect to the state of the art is to propose a method allowing the recovery of multiple objects aligned along the axial axis.</p>
        <p>TIRFM principle is based on the total internal reflection phenomenon of a light beam at the interface between two mediums of refractive indices <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mi>n</mi><mi>i</mi></msub></math></span> (incident) and <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mi>n</mi><mi>t</mi></msub></math></span> (transmitted) which produces an evanescent wave capable of exciting fluorophores that are near the coverslip surface. Excited fluorophores emit photons that are then collected by a CCD camera to produce a resulting 2D image (radial dimension). The 2D image formation is formulated as follows <a href="./bibliography.html#morpheme-2013-bid0">[29]</a> :</p>
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                  <mrow>
                    <mi>S</mi>
                    <mrow>
                      <mo>(</mo>
                      <mi>x</mi>
                      <mo>,</mo>
                      <mi>y</mi>
                      <mo>,</mo>
                      <mi>α</mi>
                      <mo>)</mo>
                    </mrow>
                    <mo>=</mo>
                    <msub>
                      <mi>I</mi>
                      <mn>0</mn>
                    </msub>
                    <mrow>
                      <mo>(</mo>
                      <mi>α</mi>
                      <mo>)</mo>
                    </mrow>
                    <msubsup>
                      <mo>∫</mo>
                      <mn>0</mn>
                      <mi>∞</mi>
                    </msubsup>
                    <mi>R</mi>
                    <mrow>
                      <mo>(</mo>
                      <mi>x</mi>
                      <mo>,</mo>
                      <mi>y</mi>
                      <mo>,</mo>
                      <mi>z</mi>
                      <mo>)</mo>
                    </mrow>
                    <mo form="prefix">exp</mo>
                    <mfenced separators="" open="(" close=")">
                      <mo>-</mo>
                      <mfrac>
                        <mi>z</mi>
                        <mrow>
                          <mi>d</mi>
                          <mo>(</mo>
                          <mi>α</mi>
                          <mo>,</mo>
                          <mi>λ</mi>
                          <mo>)</mo>
                        </mrow>
                      </mfrac>
                    </mfenced>
                    <mspace width="0.277778em"/>
                    <mi>d</mi>
                    <mi>z</mi>
                  </mrow>
                </math>
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              <td class="eqno" width="10" align="right">(1)</td>
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        <p class="notaparagraph">where <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>S</mi><mo>(</mo><mi>x</mi><mo>,</mo><mi>y</mi><mo>,</mo><mi>α</mi><mo>)</mo></mrow></math></span> is the recorded image for the incident angle <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>α</mi></math></span>, <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>R</mi><mo>(</mo><mi>x</mi><mo>,</mo><mi>y</mi><mo>,</mo><mi>z</mi><mo>)</mo></mrow></math></span> denote the 3D unknown fluorophore density, <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><msub><mi>I</mi><mn>0</mn></msub><mrow><mo>(</mo><mi>α</mi><mo>)</mo></mrow></mrow></math></span> is the intensity at the interface <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>d</mi><mo>(</mo><mi>α</mi><mo>,</mo><mi>λ</mi><mo>)</mo></mrow></math></span> is the penetration depth (theoretically known) and <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>λ</mi></math></span> is the incident light wavelength. The problem is then to determine <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mi>R</mi></math></span> in (<a title="3D reconstruction in fluorescence imaging" href="./uid15.html#uid16">1</a> ) from acquisitions <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><msub><mi>S</mi><mi>α</mi></msub></math></span> with different incident angles.</p>
        <p>In order to solve this ill-posed inverse problem, we model the 3D unknown fluorophore density by a collection of parametrized objects defined on a state space <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>𝒳</mi><mo>=</mo><mi>𝑃</mi><mo>×</mo><mi>𝑀</mi></mrow></math></span> by their location <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>ρ</mi><mo>∈</mo><mi>𝑃</mi></mrow></math></span> and their marks (i.e geometric attributes <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mi>ω</mi><mo>∈</mo><mi>𝑀</mi></mrow></math></span>). The optimization problem can be formulated as a minimization problem where both the number of objects in the model and their parameters have to be estimated. This difficult combinatorial optimization problem is tackled by using a Marked Point Process approach <a href="./bibliography.html#morpheme-2013-bid1">[36]</a>  which allows modelling interactions between the objects in order to regularize the inverse problem.</p>
        <p>Figure <a title="3D reconstruction in fluorescence imaging" href="./uid15.html#uid17">1</a>  right shows the Root Mean Square Errors (RMSE)
of each estimated parameter for different noise levels on simulated
data. We obtain a hight accuracy reconstruction with an RMSE less than
<span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mn>10</mn><mspace width="3.33333pt"/><mi>n</mi><mi>m</mi></mrow></math></span> for the radial position (x,y) and the radius. A larger RMSE
(between 80 and <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mn>125</mn><mspace width="3.33333pt"/><mi>n</mi><mi>m</mi></mrow></math></span>, depending on the noise level) is found on
the axial position vesicles estimation. As we can see on
figure <a title="3D reconstruction in fluorescence imaging" href="./uid15.html#uid17">1</a>  left, the error on the axial position
estimation is due to the deepest objects (<span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>&gt;</mo><mspace width="3.33333pt"/><mn>300</mn><mspace width="3.33333pt"/><mi>n</mi><mi>m</mi></mrow></math></span>), objects close
to the glass interface are well estimated. Figure <a title="3D reconstruction in fluorescence imaging" href="./uid15.html#uid17">1</a> 
right shows also the robustness of the model with respect to shot
noise and background fluorescence since the errors remain almost
constant with the increasing noise level. The proposed method have
also been tested on a real sample of beads of known diameters in order
to quantify the quality of the reconstruction. The obtained results
are promising for feature estimation of predefined shape structures <a href="./bibliography.html#morpheme-2013-bid2">[17]</a> .</p>
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            <caption align="bottom"><strong>Figure
	1. </strong>Left : Reconstructions for different noise levels (colors represent z positions of objects). (a) Simulated sample, (b) <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mo>→</mo></math></span> (c) <span class="math"><math xmlns="http://www.w3.org/1998/Math/MathML"><mo>→</mo></math></span> (d) : Reconstruction for an increasing level of noise. Right : RMSE for different noise levels.</caption>
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