Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
XML PDF e-pub
PDF e-Pub


Bibliography

Major publications by the team in recent years
  • 1M. Achibet, G. Casiez, A. Lécuyer, M. Marchal.
    THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models, in: In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, Seoul, South Korea, ACM Press, April 2015, pp. 317-326. [ DOI : 10.1145/2702123.2702158 ]
    https://hal.inria.fr/hal-01252496
  • 2A. Evain, F. Argelaguet, N. Roussel, G. Casiez, A. Lécuyer.
    Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI, in: ACM Conference on Human Factors in Computing Systems, Denver, United States, May 2017, pp. 5120-5125. [ DOI : 10.1145/3025453.3026037 ]
    https://hal.inria.fr/hal-01625088
  • 3Y. Gaffary, B. Le Gouis, M. Marchal, F. Argelaguet, A. Lécuyer, B. Arnaldi.
    AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality, in: IEEE Transactions on Visualization and Computer Graphics, November 2017, vol. 23, no 11, pp. 2372 - 2377. [ DOI : 10.1109/TVCG.2017.2735078 ]
    https://hal.inria.fr/hal-01625290
  • 4L. Hoyet, F. Argelaguet, C. Nicole, A. Lécuyer.
    ”Wow! I Have Six Fingers!”: Would You Accept Structural Changes of Your Hand in VR?, in: Frontiers in Robotics and AI, March 2016, vol. 3, no 27. [ DOI : 10.3389/frobt.2016.00027 ]
    https://hal.inria.fr/hal-01334359
  • 5C. Jeunet, L. Albert, F. Argelaguet, A. Lécuyer.
    " Do you feel in control? " : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments, in: IEEE Transactions on Visualization and Computer Graphics, January 2018, vol. 24, no 4, pp. 1486-1495. [ DOI : 10.1109/TVCG.2018.2794598 ]
    https://hal.inria.fr/hal-01679143
  • 6T. Lopez, R. Bouville Berthelot, E. Loup-Escande, F. Nouviale, V. Gouranton, B. Arnaldi.
    Exchange of avatars : Toward a better perception and understanding, in: IEEE Transactions on Visualization and Computer Graphics, March 2014, pp. 1-10.
    https://hal.archives-ouvertes.fr/hal-01003200
  • 7G. Moreau, B. Arnaldi, P. Guitton.
    Virtual Reality, Augmented Reality: myths and realities, Computer engineering series, ISTE, March 2018, 322 p.
    https://hal.archives-ouvertes.fr/hal-01812771
  • 8T. Nicolas, R. Gaugne, C. Tavernier, Q. Petit, V. Gouranton, B. Arnaldi.
    Touching and interacting with inaccessible cultural heritage, in: Presence: Teleoperators and Virtual Environments, 2015, vol. 24, no 3.
    https://hal.inria.fr/hal-01218223
  • 9H. Si-Mohammed, J. Petit, C. Jeunet, F. Argelaguet, F. Spindler, A. Evain, N. Roussel, G. Casiez, A. Lécuyer.
    Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation, in: IEEE Transactions on Visualization and Computer Graphics, October 2018, pp. 1-12.
    https://hal.inria.fr/hal-01947344
Publications of the year

Doctoral Dissertations and Habilitation Theses

Articles in International Peer-Reviewed Journals

  • 11G. Cortes, E. Marchand, G. Brincin, A. Lécuyer.
    MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects, in: Frontiers in Robotics and AI, August 2018, vol. 5, no 93, pp. 1-13. [ DOI : 10.3389/frobt.2018.00093 ]
    https://hal.inria.fr/hal-01858154
  • 12V. De Luca, J. Banerjee, A. Hallack, S. Kondo, M. Makhinya, D. Nouri, L. Royer, A. Cifor, G. Dardenne, O. Goksel, M. Gooding, C. Klink, A. Krupa, A. Le Bras, M. Marchal, A. Moelker, W. J. Niessen, B. Papiez, A. Rothberg, J. A. Schnabel, T. van Walsum, E. Harris, M. Lediju Bell, C. Tanner.
    Evaluation of 2D and 3D ultrasound tracking algorithms and impact on ultrasound-guided liver radiotherapy margins, in: Medical Physics, November 2018, vol. 45, no 11, pp. 4986-5003. [ DOI : 10.1002/mp.13152 ]
    https://hal.archives-ouvertes.fr/hal-01901201
  • 13M. Fleury, C. Barillot, E. Bannier, M. Mano, P. Maurel.
    Automated Electrodes Detection during simultaneous EEG/fMRI, in: Frontiers in information and communication technologies, 2018.
    https://hal.inria.fr/hal-01939735
  • 14Y. Gaffary, F. Argelaguet, M. Marchal, A. Girard, F. Gosselin, M. Emily, A. Lécuyer.
    Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch, in: IEEE Transactions on Haptics (ToH), July 2018, pp. 1 - 10. [ DOI : 10.1109/TOH.2018.2855175 ]
    https://hal.inria.fr/hal-01839061
  • 15Y. Gaffary, A. Lécuyer.
    The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies, in: Frontiers in information and communication technologies, March 2018, vol. 5. [ DOI : 10.3389/fict.2018.00005 ]
    https://hal.archives-ouvertes.fr/hal-01953339
  • 16R. Gaugne, F. Nouviale, O. Rioual, A. Chirat, K. Gohon, V. Goupil, M. Toutirais, B. Bossis, V. Gouranton.
    EvoluSon: Walking through an Interactive History of Music, in: Presence: Teleoperators and Virtual Environments, 2018, vol. 26, no 3, pp. 281-296. [ DOI : 10.1162/pres_a_00298 ]
    https://hal.inria.fr/hal-01661727
  • 17V. Interrante, A. Lécuyer, T. Hollerer.
    Virtual and Augmented Reality, in: IEEE Computer Graphics and Applications, March 2018, vol. 38, no 2, pp. 28-30.
    https://hal.inria.fr/hal-01848211
  • 18C. Jeunet, L. Albert, F. Argelaguet, A. Lécuyer.
    " Do you feel in control? " : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments, in: IEEE Transactions on Visualization and Computer Graphics, January 2018, vol. 24, no 4, pp. 1486-1495. [ DOI : 10.1109/TVCG.2018.2794598 ]
    https://hal.inria.fr/hal-01679143
  • 19C. Jeunet, F. Lotte, J.-M. Batail, P. Philip, J.-A. Micoulaud-Franchi.
    Using recent BCI literature to deepen our understanding of clinical neurofeedback: A short review, in: Neuroscience, May 2018, vol. 378, pp. 225-233. [ DOI : 10.1016/j.neuroscience.2018.03.013 ]
    https://hal.inria.fr/hal-01728767
  • 20N. Kos'Myna, J. Lindgren, A. Lécuyer.
    Attending to Visual Stimuli versus Performing Visual Imagery as a Control Strategy for EEG-based Brain-Computer Interfaces, in: Scientific Reports, December 2018, vol. 8, no 1. [ DOI : 10.1038/s41598-018-31472-9 ]
    https://hal.inria.fr/hal-01953331
  • 21G. Le Moulec, A. Blouin, V. Gouranton, B. Arnaldi.
    Automatic Production of End User Documentation for DSLs, in: Computer Languages, Systems and Structures, July 2018, vol. 54, pp. 337-357, Accepted for publication in COMLAN. [ DOI : 10.1016/j.cl.2018.07.006 ]
    https://hal.inria.fr/hal-01549042
  • 22J. Lindgren, A. Merlini, A. Lécuyer, F. Andriulli.
    simBCI—A Framework for Studying BCI Methods by Simulated EEG, in: IEEE Transactions on Neural Systems and Rehabilitation Engineering, November 2018, vol. 26, no 11, pp. 2096-2105.
    https://hal.archives-ouvertes.fr/hal-01953341
  • 23F. Lotte, C. Jeunet.
    Defining and Quantifying Users' Mental Imagery-based BCI skills: a first step, in: Journal of Neural Engineering, June 2018, vol. 15, no 4, pp. 1-37. [ DOI : 10.1088/1741-2552/aac577 ]
    https://hal.inria.fr/hal-01846434
  • 24M. Pereira, F. Argelaguet, J. d. R. Millán, A. Lécuyer.
    Novice Shooters With Lower Pre-shooting Alpha Power Have Better Performance During Competition in a Virtual Reality Scenario, in: Frontiers in Psychology, April 2018, vol. 9, no 527, pp. 1-5. [ DOI : 10.3389/fpsyg.2018.00527 ]
    https://hal.inria.fr/hal-01834358
  • 25H. Si-Mohammed, J. Petit, C. Jeunet, F. Argelaguet, F. Spindler, A. Evain, N. Roussel, G. Casiez, A. Lécuyer.
    Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation, in: IEEE Transactions on Visualization and Computer Graphics, October 2018, pp. 1-12. [ DOI : 10.1109/TVCG.2018.2873737 ]
    https://hal.inria.fr/hal-01947344
  • 26A. Verhulst, J.-M. Normand, C. Lombart, M. Sugimoto, G. Moreau.
    Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR, in: Frontiers in Robotics and AI, October 2018, vol. 5, pp. 1-20. [ DOI : 10.3389/frobt.2018.00113 ]
    https://hal.archives-ouvertes.fr/hal-01888990

International Conferences with Proceedings

  • 27A. Audinot, E. Goga, V. Goupil, C.-J. Jorqensen, A. Reuzeau, F. Argelaguet.
    Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction, in: IEEE Virtual Reality and 3D User Interfaces, 3DUI Contest, Reutlingen, Germany, March 2018.
    https://hal.inria.fr/hal-01949804
  • 28A. Bernardin, G. Cortes, R. Fribourg, T. Luong, F. Nouviale, H. Si-Mohammed.
    Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking, in: IEEE Virtual Reality and 3D User Interfaces, 3DUI Contest, Reutlingen, Germany, March 2018.
    https://hal.inria.fr/hal-01949784
  • 29G. Cortes, F. Argelaguet, E. Marchand, A. Lécuyer.
    Virtual Shadows for Real Humans in a CAVE: Influence on Virtual Embodiment and 3D Interaction, in: SAP ’18 - ACM Symposium on Applied Perception, Vancouver, Canada, ACM, August 2018, pp. 1-8. [ DOI : 10.1145/3225153.3225165 ]
    https://hal.inria.fr/hal-01807680
  • 30A. Costes, F. Danieau, F. Argelaguet, A. Lécuyer, P. Guillotel.
    KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces, in: EuroVR 2018: Virtual Reality and Augmented Reality, London, United Kingdom, October 2018, pp. 97-116.
    https://hal.inria.fr/hal-01947361
  • 31A. Costes, F. Danieau, F. Argelaguet, A. Lécuyer, P. Guillotel.
    "Haptic material": A Holistic Approach for Haptic Texture Mapping, in: EuroHaptics 2018 - Haptics: Science, Technology, and Applications, Pisa, Italy, LNCS, June 2018, vol. 10894, pp. 37-45. [ DOI : 10.1007/978-3-319-93399-3_4 ]
    https://hal.inria.fr/hal-01841974
  • 32X. De Tinguy, C. Pacchierotti, M. Marchal, A. Lécuyer.
    Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics, in: IEEE VR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany, IEEE, March 2018, pp. 81-90. [ DOI : 10.1109/VR.2018.8446280 ]
    https://hal.inria.fr/hal-01701839
  • 33A.-S. Dris, F. Lehericey, V. Gouranton, B. Arnaldi.
    OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications, in: 35th CIB W78 Conference, Chicago, United States, 2018, pp. 1-10.
    https://hal.archives-ouvertes.fr/hal-01900424
  • 34A.-S. Dris, F. Lehericey, V. Gouranton, B. Arnaldi.
    Risk-Hunting Training in Interactive Virtual Environments, in: 24th CIB W99 Conference, Salvador, Brazil, 2018, pp. pp 1-8.
    https://hal.archives-ouvertes.fr/hal-01900450
  • 35R. Fribourg, F. Argelaguet, L. Hoyet, A. Lécuyer.
    Studying the Sense of Embodiment in VR Shared Experiences, in: VR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany, IEEE, March 2018, pp. 273-280. [ DOI : 10.1109/VR.2018.8448293 ]
    https://hal.inria.fr/hal-01804949
  • 36R. Gaugne, S. Porcier, T. Nicolas, F. Coulon, O. Hays, V. Gouranton.
    A digital introspection of a mummy cat, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San francisco, United States, October 2018, pp. 1-8.
    https://hal.archives-ouvertes.fr/hal-01875690
  • 37R. Gaugne, M. Samaroudi, T. Nicolas, J.-B. Barreau, L. Garnier, K. Rodriguez Echavarria, V. Gouranton.
    Virtual Reality (VR) interactions with multiple interpretations of archaeological artefacts, in: EG GCH 2018 - 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Vienna, Austria, November 2018, pp. 1-9.
    https://hal.archives-ouvertes.fr/hal-01885788
  • 38F. Lécuyer, V. Gouranton, R. Gaugne, T. Nicolas, G. Marchand, B. Arnaldi.
    INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San Francisco, United States, New Realities: Authenticity & Automation in the Digital Age, October 2018, pp. 1-4.
    https://hal.archives-ouvertes.fr/hal-01875793
  • 39T. Nicolas, R. Gaugne, C. Tavernier, E. Millet, R. Bernadet, V. Gouranton.
    Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San Francisco, United States, October 2018.
    https://hal.archives-ouvertes.fr/hal-01875702
  • 40L. Pillette, C. Jeunet, R. N'Kambou, B. N'Kaoua, F. Lotte.
    Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces, in: WACAI 2018 - Workshop sur les “Affects, Compagnons Artificiels et Interactions”, Ile de Porquerolles, France, June 2018, pp. 1-8.
    https://hal.inria.fr/hal-01762612
  • 41R. Terrier, F. Argelaguet, J.-M. Normand, M. Marchal.
    Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study, in: EuroVR 2018: Virtual Reality and Augmented Reality, London, United Kingdom, October 2018, pp. 190-210.
    https://hal.inria.fr/hal-01947356

Scientific Books (or Scientific Book chapters)

  • 42F. Argelaguet, B. Arnaldi, J.-M. Burkhardt, G. Casiez, S. Donikian, F. Gosselin, X. Granier, P. Le Callet, V. Lepetit, M. Marchal, G. Moreau, J. Perret, T. Vigier.
    Complexity and Scientific Challenges, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), ISTE - Wiley, March 2018, vol. chapitre 3, pp. 123-216. [ DOI : 10.1002/9781119341031.ch3 ]
    https://hal.archives-ouvertes.fr/hal-01944915
  • 43B. Arnaldi, S. Cotin, N. Couture, J.-L. Dautin, V. Gouranton, F. Gruson, D. Lourdeaux.
    New applications, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), John Wiley & Sons, Inc., March 2018, vol. chapter 1, pp. 1-71. [ DOI : 10.1002/9781119341031.ch1 ]
    https://hal.inria.fr/hal-01955969
  • 44C. Baillard, P. Guillotel, A. Lécuyer, F. Lotte, N. Mollet, J.-M. Normand, G. Seydoux.
    Scientific and Technical Prospects, in: Virtual Reality and Augmented Reality: Myths and Realities, John Wiley & Sons, Inc., March 2018, pp. 247-288.
    https://hal.inria.fr/hal-01946504
  • 45G. Casiez, X. Granier, M. Hachet, V. Lepetit, G. Moreau, O. Nannipieri.
    Towards VE that are More Closely Related to the Real World, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), ISTE - Wiley, March 2018, vol. chapitre 4. [ DOI : 10.1002/9781119341031.ch4 ]
    https://hal.inria.fr/hal-01735022
  • 46C. Jeunet, S. Debener, F. Lotte, J. Mattout, R. Scherer, C. Zich.
    Mind the Traps! Design Guidelines for Rigorous BCI Experiments, in: Brain–Computer Interfaces Handbook: Technological and Theoretical Advances, C. S. Nam, A. Nijholt, F. Lotte (editors), CRC Press , 2018, pp. 1-33.
    https://hal.inria.fr/hal-01620186
  • 47F. Lotte, C. Jeunet, J. Mladenovic, B. N'Kaoua, L. Pillette.
    A BCI challenge for the signal processing community: considering the user in the loop, in: Signal Processing and Machine Learning for Brain-Machine Interfaces, IET, 2018, pp. 1-33, Chapter 8.
    https://hal.inria.fr/hal-01762573

Books or Proceedings Editing

Other Publications

  • 49G. Lioi, M. Fleury, S. Butet, A. Lécuyer, C. Barillot, I. Bonan.
    Bimodal EEG-fMRI Neurofeedback for Stroke Rehabilitation BACKGROUND METHODS, July 2018, 1 p, ISPRM 2018 - 12th World Congress of the International Society of Physical and Rehabilitation Medicine, Poster.
    https://www.hal.inserm.fr/inserm-01932954
References in notes
  • 50D. A. Bowman, E. Kruijff, J. J. LaViola, I. Poupyrev.
    3D User Interfaces: Theory and Practice, Addison Wesley, 2004.
  • 51A. Lécuyer.
    Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback, in: Presence: Teleoperators and Virtual Environments, January 2009, vol. 18, no 1, pp. 39–53.
    http://www.mitpressjournals.org/doi/abs/10.1162/pres.18.1.39