Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
Dissemination
Bibliography
XML PDF e-pub
PDF e-Pub


2018 Project-Team Activity Report
HYBRID
3D interaction with virtual environments using body and mind
Research centre: Rennes - Bretagne-Atlantique
In partnership with: Institut national des sciences appliquées de Rennes, Université Rennes 1

Field: Perception, Cognition and Interaction
Theme: Interaction and visualization
Keywords:
Computer Science and Digital Science:
  • A2.5. - Software engineering
  • A5. - Interaction, multimedia and robotics
  • A5.1. - Human-Computer Interaction
  • A5.1.1. - Engineering of interactive systems
  • A5.1.2. - Evaluation of interactive systems
  • A5.1.3. - Haptic interfaces
  • A5.1.4. - Brain-computer interfaces, physiological computing
  • A5.1.5. - Body-based interfaces
  • A5.1.6. - Tangible interfaces
  • A5.1.7. - Multimodal interfaces
  • A5.1.8. - 3D User Interfaces
  • A5.1.9. - User and perceptual studies
  • A5.5.4. - Animation
  • A5.6. - Virtual reality, augmented reality
  • A5.6.1. - Virtual reality
  • A5.6.2. - Augmented reality
  • A5.6.3. - Avatar simulation and embodiment
  • A5.6.4. - Multisensory feedback and interfaces
  • A5.10.5. - Robot interaction (with the environment, humans, other robots)
  • A6. - Modeling, simulation and control
  • A6.2. - Scientific computing, Numerical Analysis & Optimization
  • A6.3. - Computation-data interaction
Other Research Topics and Application Domains:
  • B1.2. - Neuroscience and cognitive science
  • B2. - Health
  • B2.4. - Therapies
  • B2.5. - Handicap and personal assistances
  • B2.6. - Biological and medical imaging
  • B2.7. - Medical devices
  • B2.7.1. - Surgical devices
  • B2.8. - Sports, performance, motor skills
  • B5. - Industry of the future
  • B5.1. - Factory of the future
  • B5.2. - Design and manufacturing
  • B5.6. - Robotic systems
  • B5.8. - Learning and training
  • B5.9. - Industrial maintenance
  • B6.4. - Internet of things
  • B8.1. - Smart building/home
  • B8.3. - Urbanism and urban planning
  • B9.1. - Education
  • B9.2. - Art
  • B9.2.2. - Cinema, Television
  • B9.2.3. - Video games
  • B9.4. - Sports
  • B9.6.6. - Archeology, History