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Section: New Results

Analysis and modeling for compact representation and navigation

3D modelling, multi-view plus depth videos, Layered depth images (LDI), 2D and 3D meshes, epitomes, image-based rendering, inpainting, view synthesis

Computational modelling of visual attention

Participants : Josselin Gautier, Olivier Le Meur, Zhi Liu.

Time-dependent saliency map

The study related to the deployment of visual attention in 2D and 3D has been completed in 2012. The purpose of this study was to investigate whether or not there is a difference between eye movements recorded while observers viewed natural images in 2D and 3D conditions. Results show that visual exploration in depth layer detection task is affected by the binocular disparity. In particular, participants tend to look first at closer areas just after the stimuli onset with the introduction of disparity, and then direct their gaze to more widespread locations. Based on these conclusions, a computational model of visual attention taking into account the temporal dimension has been designed. An Expectation-Maximisation (EM) algorithm has been used to infer the weight of different visual features (saliency, depth, center bias) over time. Results have been published in the journal Cognitive Computation.

A new study on a similar subject has started during the summer 2012. The purpose is again to investigate the influence of binocular disparity, scene complexity on visual scanpaths obtained in 2D and 3D viewing conditions. The main differences with the previous study are twofold. First, a new database of content has been designed. All parameters such as the amount of disparity are accurately mastered. Second is about the context of the study which deals with quality assessment of 3D video content.

Salient object detection

In 2012, Dr. Liu, who has joined the team in August for 2 years has started a study dealing with salient object detection. The goal is to extract automatically the most interesting object in an image or video sequence. The proposed approach is based on low-level visual features and extensively used a superpixel method. Starting from the superpixel representation of an image, the saliency measure of each superpixel is evaluated based on its global uniqueness and local contrasts with other superpixels. A saliency-directed region merging algorithm with a dynamic scale control scheme is then exploited to generate more meaningful regions. The region merging process is recorded using a Binary Partition Tree (BPT), in which each leaf node represents each superpixel and each non-leaf node represents each generated region during the region merging process. Finally, a node selection algorithm based on saliency density difference is used to select suitable nodes from BPT to form the salient object detection result. First experimental results on a public dataset (MSRA) are promising and demonstrate the effectiveness of the proposed approach.

Similarity metrics for image processing

Participants : Mounira Ebdelli, Christine Guillemot, Olivier Le Meur, Raul Martinez Noriega, Aline Roumy.

Several image processing problems addressed by the team (inpainting, loss concealment, super-resolution, denoising) require having patch objective similarity metrics as close as possible to ground truth visual similarity. The derivation of such metrics has been investigated along several directions. First, a performance analysis of the most used fidelity metrics (SSD, SSIM, two SSD-weighted Battacharya metrics) has been carried out to assess the perceptual similarities between patches. A statistical analysis of subjective tests has shown that some of these metrics (the SSD-weighted Battacharya) are more suitable than others to respect human decisions in terms of patch similarities. This conclusion has been confirmed with the results of Non Local means (NL-means) denoising algorithm which are highly sensitive to the used similarity metrics. The value of each pixel p in the blurred image is updated using a weighted average of the collocated pixels values in the most similar patches to the block centered on p. We show that SSD, which is the most used similarity metric, is not necessary the best correlated with the perceptual criteria.

Greedy algorithms for inpainting are based on the assumption of self-similarity within an image. A patch located on the boundary of the hole to be filled in, contains a known part and an unknown part. The known part is used to select other (completely known) patches and called exemplars. Then, these exemplars are used to reconstruct the unknown part of the patch being processed. Such an approach faces two main problems, decision of filling-in order and selection of good exemplars from which the missing region is synthesized. In [29] , we proposed an algorithm that tackles these problems with improvements in the preservation of linear edges, and reduction of error propagation compared to well-known algorithms from the literature. Our improvement in the filling-in order is based on a combination of priority terms, previously defined, that better encourages the early synthesis of linear structures. The second contribution helps reducing the error propagation thanks to a better detection of outliers from the candidate patches carried. This is obtained with a new metric based on the Hellinger distance between the patches that incorporates the whole information of the candidate patches.

Epitome-based image representation

Participants : Safa Cherigui, Christine Guillemot.

This work is carried out in collaboration with Technicolor (D. Thoreau, Ph. Guillotel, P. Perez) and aims at designing a compresion algorithm based on the concept of epitomes. An epitome is a condensed representation of an image (or a video) signal containing the essence of the textural properties of this image. Different forms of epitomes have been proposed in the literature, such as a patch-based probability model learned either from still image patches or from space-time texture cubes taken from the input video. These probability models together with appropriate inference algorithms, are useful for content analysis inpainting or super-resolution. Another family of approaches makes use of computer vision techniques, like the KLT tracking algorithm, in order to recover self similarities within and across images. In parallel, another type of approach consists in extracting epitome-like signatures from images using sparse coding and dictionary learning.

The method developed aims at tracking self-similarities within an image using a block matching (BM) algorithm. The epitome is constructed from disjoint pieces of texture (“epitome charts”) taken from the original image and a transform map which contains translational parameters. Those parameters keep track of the correspondences between each block of the input image and a block of the epitome. An Intra image compression scheme based on the epitome has been developed showing a rate saving of up to 12% on some images, including the rate cost of the epitome texture and of the transform map. The entire image can be reconstructed from the epitome texture with the help of the transform map.