Section: Research Program

Application Domains

This research can be applied to any situation where users need to create new, imaginary, 3D content. Our work should be instrumental, in the long term, for the visual arts, from the creation of 3D films and games to the development of new digital planning tools for theatre or cinema directors. Our models can also be used in interactive prototyping environments for engineering. They can help promoting interactive digital design to scientists, as a tool to quickly express, test and refine models, as well as an efficient way for conveying them to other people. Lastly, we expect our new methodology to put digital modelling within the reach of the general public, enabling educators, media and other practitioners to author their own 3D content.

In practice, fully developing a few specialized interactive systems will be instrumental for testing our models. The multi-disciplinary expertise and professional background of our team members will ease the set up of projects in the domains listed below. The diversity of users these domains bring, from digital experts to other professionals and novices, will be excellent for validating our general methodology. Our ongoing projects in these various application domains are listed in Section 6.

  • Visual arts

    • Modeling and animation for 3D films and games (François Faure, Marie-Paule Cani,)

    • Virtual cinematography and tools for theatre directors (Rémi Ronfard)

  • Engineering

    • Industrial design (Stéfanie Hahmann, Jean-Claude Léon)

    • Mechanical & civil engineering (Jean-Claude Léon, François Faure)

  • Natural Sciences

    • Virtual functional anatomy (Olivier Palombi, François Faure)

    • Virtual plants (Marie-Paule Cani, François Faure)

  • Education and Creative tools

    • Sketch-based teaching (Olivier Palombi, Marie-Paule Cani)

    • Creative environments for novice users (Marie-Paule Cani, Jean-Claude Léon)