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Section: Partnerships and Cooperations

Regional Initiatives

CORExp

  • Project acronym: CORExp

  • Project title: Acquisition, Processing and Analysis of a Corpus for the Synthesis of Expressive Audiovisual Speech

  • Duration: December 2014 - December 2016

  • Coordinator: Slim Ouni

  • Cofunded by Inria and Région Lorraine

  • Abstract: The main objective of this project was the acquisition of a bimodal corpus of a considerable size (several thousand sentences) to study the expressiveness and emotions during speech (for example, how to decode facial expressions that are merged with speech signals). The main purpose was to acquire, process and analyze the corpus and to study the expressiveness; the results will be used for the expressive audiovisual speech synthesis system.

CPER LCHN

  • Project acronym: CPER LCHN

  • Project title: CPER "Langues, Connaissances et Humanités Numériques"

  • Duration: 2015-2020

  • Coordinator: Bruno Guillaume (LORIA) & Alain Polguère (ATILF)

  • Abstract: The main goal of the project is related to experimental platforms for supporting research activities in the domain of languages, knowledge and numeric humanities engineering.

MULTISPEECH contributes to automatic speech recognition, speech-text alignment and prosody aspects.

CPER IT2MP

  • Project acronym: CPER IT2MP

  • Project title: CPER "Innovation Technologique Modélisation et Médecine Personalisée"

  • Duration: 2015-2020

  • Coordinator: Faiez Zannad (Inserm-CHU-UL)

  • Abstract: The goal of the project is to develop innovative technologies for health, and tools and strategies for personalized medicine.

MULTISPEECH will investigate acoustic monitoring using an array of microphones.

SATT Dynalips

  • Project title: Control of the movements of the lips in the context of facial animation for an intelligible lipsync.

  • Duration: May 2016 - December 2017

  • Coordinator: Slim Ouni

  • Abstract: We propose in this project the development of tools of lipsync which from recorded speech will provide realistic mechanisms of animating the lips. These tools will be available to be integrated into existing 3D animation software and existing game engines. One objective is that these lipsync tools fit easily into the production pipeline in the field of 3D animation and video games. The goal of this maturation is to propose a product ready to be exploited in the industry whether by the creation of a start-up or by the distribution of licenses.