Section: New Software and Platforms
AIUR
(Artificial Intelligence Using Randomness
Functional Description
The main idea is to be unpredictable by making some stochastic choices. The AI starts a game with a "mood" randomly picked up among 5 moods, dictating some behaviors (aggressive, fast expand, macro-game, ...). In addition, some other choices (productions, timing attacks, early aggressions, ...) are also taken under random conditions.
Learning is an essential part of AIUR . For this, it uses persistent I/O files system to record which moods are efficient against a given opponent, in order to modify the probability distribution for the mood selection. The current system allows both on-line and off-line learning.