Section: Research Program
Validation is a major challenge when developing digital creation tools: there is no ideal result to compare with, in contrast with more standard problems such as reconstructing existing shapes or motions. Therefore, we had to think ahead about our validation strategy: new models for geometry or animation can be validated, as usually done in Computer Graphics, by showing that they solve a problem never tackled before or that they provide a more general or more efficient solution than previous methods. The interaction methods we are developing for content creation and editing rely as much as possible on existing interaction design principles already validated within the HCI community. We also occasionally develop new interaction tools, most often in collaboration with this community, and validate them through user studies. Lastly, we work with expert users from various application domains through our collaborations with professional artists, scientists from other domains, and industrial partners: these expert users validate the use of our new tools compared to their usual pipeline.