Major publications by the team in recent years Publications of the year

Doctoral Dissertations and Habilitation Theses

Articles in International Peer-Reviewed Journal

  • 12C. Bosch, P.-Y. Laffont, H. Rushmeier, J. Dorsey, G. Drettakis.

    Image-Guided Weathering: A New Approach Applied to Flow Phenomena, in: ACM Transactions on Graphics, 2011, p. 20:1–20:13, (Also presented at SIGGRAPH 2011).

  • 13A. Bousseau, E. Chapoulie, R. Ramamoorthi, M. Agrawala.

    Optimizing Environment Maps for Material Depiction, in: Computer Graphics Forum, July 2011, vol. 30, no 4.

  • 14P. Bénard, A. Bousseau, J. Thollot.

    State-of-the-Art Report on Temporal Coherence for Stylized Animations, in: Computer Graphics Forum, October 2011. [ DOI : 10.1111/j.1467-8659.2011.02075.x ]

  • 15M. Cabral, N. Bonneel, S. Lefebvre, G. Drettakis.

    Relighting Photographs of Tree Canopies, in: IEEE Transactions on Visualization and Computer Graphics, 2011. [ DOI : 10.1109/TVCG.2010.236 ]

  • 16G. Chaurasia, O. Sorkine, G. Drettakis.

    Silhouette-Aware Warping for Image-Based Rendering, in: Computer Graphics Forum, 2011, vol. 30, no 4.

  • 17G. Cirio, P. Vangorp, E. Chapoulie, M. Marchal, A. Lécuyer, G. Drettakis.

    Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces, in: IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Virtual Reality), 2012, (conditionally accepted).
  • 18A. Lagae, G. Drettakis.

    Filtering Solid Gabor Noise, in: ACM Transactions on Graphics, August 2011, vol. 30, no 3.

  • 19A. Lagae, S. Lefebvre, P. Dutré.

    Improving Gabor Noise, in: IEEE Transactions on Visualization and Computer Graphics, August 2011, vol. 17, no 8, p. 1096 - 1107. [ DOI : 10.1109/TVCG.2010.238 ]

  • 20P. Vangorp, G. Chaurasia, P.-Y. Laffont, R. Fleming, G. Drettakis.

    Perception of Visual Artifacts in Image-Based Rendering of Façades, in: Computer Graphics Forum, 2011, vol. 30, no 4.


Articles in National Peer-Reviewed Journal

  • 21P.-Y. Laffont, A. Bousseau, G. Drettakis.

    Images intrinsèques de scènes en extérieur à partir de multiples vues, in: REFIG (Revue Electronique Francophone d'Informatique Graphique), 2011, vol. 5, no 2, p. 57-67, In French. Presented at Journées de l'AFIG 2011, best paper award..

International Conferences with Proceedings

  • 22M. Cabral, P. Vangorp, G. Chaurasia, E. Chapoulie, M. Hachet, G. Drettakis.

    A Multimode Immersive Conceptual Design System for Architectural Modeling and Lighting, in: 3D User Interfaces (3DUI), 2011 IEEE Symposium on, Singapour, Singapore, Joseph J. Jr. LaViola, M. Hachet, M. Billinghurst (editors), IEEE, 2011, p. 15-18. [ DOI : 10.1109/3DUI.2011.5759211 ]

  • 23C. De Rousiers, A. Bousseau, K. Subr, N. Holzschuch, R. Ramamoorthi.

    Real-Time Rough Refraction, in: ACM Siggraph Symposium on Interactive 3D Graphics and Games (I3D), San Francisco, United States, 2011. [ DOI : 10.1145/1944745.1944764 ]

References in notes
  • 24O. Deussen, C. Colditz, M. Stamminger, G. Drettakis.

    Interactive visualization of complex plant ecosystems, in: Proceedings of the IEEE Visualization Conference, IEEE, October 2002.

  • 25J. Dorsey, H. K. Pedersen, P. Hanrahan.

    Flow and Changes in Appearance, in: ACM Computer Graphics (SIGGRAPH'96 Proceedings), Aout 1996, p. 411–420.
  • 26F. Duguet, G. Drettakis.

    Robust Epsilon Visibility, in: ACM Transactions on Computer Graphics (Proceedings of ACM SIGGRAPH 2002), July 2002.

  • 27F. Durand, G. Drettakis, C. Puech.

    The 3D Visibility Complex, a new approach to the problems of accurate visibility, in: Rendering Techniques'96 (7th Eurographics Workshop on Rendering), Springer Verlag, June 1996, p. 245–257.
  • 28F. Durand, G. Drettakis, C. Puech.

    The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool, in: ACM Computer Graphics (SIGGRAPH'97 Conference Proceedings), Aout 1997.
  • 29F. Durand, G. Drettakis, C. Puech.

    Fast and Accurate Hierarchical Radiosity Using Global Visibility, in: ACM Transactions on Graphics, April 1999, vol. 18, p. 128–170.
  • 30T. Funkhouser, I. Carlbom, G. Elko, G. Pingali, M. Sondhi, J. West.

    A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments, in: ACM Computer Graphics (SIGGRAPH'98 Proceedings), July 1998.
  • 31T. Funkhouser, N. Tsingos, I. Carlbom, G. Elko, M. Sondhi, J. West.

    Modeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing, in: Forum Acusticum, September 2002.
  • 32G. Miller.

    Efficient Algorithms for Local and Global Accessibility Shading, in: ACM Computer Graphics (SIGGRAPH'94 Proceedings), July 1994, p. 319–326.
  • 33N. Tsingos, T. Funkhouser, I. Carlbom.

    Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction, in: ACM Computer Graphics (SIGGRAPH 2001 Proceedings), July 2001.
  • 34N. Tsingos.

    Artifact-free asynchronous geometry-based audio rendering, in: ICASSP'2001, May 2001.
  • 35B. Walter, G. Drettakis, S. Parker.

    Interactive Rendering using the Render Cache, in: Rendering Techniques'99 (10th Eurographics Workshop on Rendering), Springer Verlag, June 1999.