Section: Application Domains


This research can be applied to any situation where users need to create new, imaginary, 3D content. Our work should be instrumental, in the long term, for the visual arts, from the creation of 3D films and games to the development of new digital planning tools for theatre or cinema directors. Our models can also be used in interactive prototyping environments for engineering. They can help promoting interactive digital design to scientists, as a tool to quickly express, test and refine models, as well as an efficient way for conveying them to other people. Lastly, we expect our new methodology to put digital modeling within the reach of the general public, enabling educators, media and other practitioners to author their own 3D content.

Our current application domains are:

  • Visual arts

    • Modeling and animation for 3D films and games.

    • Virtual cinematography and tools for theatre directors.

  • Engineering

    • Industrial design.

    • Mechanical & civil engineering.

  • Natural Sciences

    • Virtual functional anatomy.

    • Virtual plants.

  • Education and Creative tools

    • Sketch-based teaching.

    • Creative environments for novice users.

The diversity of users these domains bring, from digital experts to other professionals and novices, gives us excellent opportunities to validate our general methodology with different categories of users. Our ongoing projects in these various application domains are listed in Section 6.