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Section: New Results

Pervasive or Ubiquious Computing

Participants : Laurent Ciarletta [contact] , Olivier Festor, Ye-Qiong Song, Emmanuel Nataf, Thomas Paris, Quentin Houbre, Benjamin Segault, Jonathan Arnault, Eric Perlinski, Antoine Richard.

In Pervasive or Ubiquitous Computing, a growing number of communicating/computing devices are collaborating to provide users with enhanced and ubiquitous services in a seamless way.

These systems, incresingly numerous and heterogeneous, are embedded in the fabric of our daily lives. Our initial subject of interest is to study them with regards to their complexity: Those numerous interconnected and heterogeneous entities are exhibiting a global behavior impossible to forecast by merely observing individual properties.

Firstly, users physical interactions and behaviors have to be considered. They are influenced and influence their surroundings and the environment. Secondly, the potential multiplicity and heterogeneity of devices, services, communication protocols, and the constant mobility and reorganization also need to be addressed.

Our research on this field is going towards both closing the loop between humans and systems, physical and computing systems, and taming the complexity, using multi-modeling (to combine the best of each domain specific model) and co-simulation (to design, develop and evaluate) as part of a global conceptual and practical toolbox.

During some exploratory work, we have seen the potential of these Pervasive Computing ressources in the (Very Serious) Gaming area.

In 2015 we worked on the following topics:

  • Cyber Physical Systems

    We pursuied the design and implementation of the Aetournos platform at Loria. The collective movements of a flock of flying communicating robots / UAVs, evolving in potentially perturbed environment constitute a good example of a Cyber Physical System. Eventually, we applied co-simulation technique and plan to develop a hybrid "network-aware flocking behavior" / "behavior aware routing protocol".

    We developed a working set of tools: multi-simulation behavior / network / physics and generic software development using ROS (Robot Operating System). The UAVs carry a set of sensor for location awareness, their own computing capabilities and several wireless networks.

    The effort put in the UAVs gathers academic and research ressources from the Aetournos platform, the Inria ADT R2D2 and the 6PO project, while applied, industrial and more R&D projects have been pursued this year (Medical Express / Outback Joe Search and Rescue Challenge, Alerion, Hydradrone, and a CIFRE PhD with Thales) .

  • Smart * (MS4SG)

    We have studied scientific problems around model and simulator composition. We have also looked into practical and implementation issues in the frame of our MECSYCO /AA4MM solutions. We have added to our Smart Grid scenarios a smart appartment complex use case.

  • (Very Serious) Gaming: Starburst Gaming