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Section: New Results

Particles flowing in a fluid

A new type of algorithm is designed to enable contacts efficiently between particles immersed in a fluid by adding a short range repulsive force. The algorithm is derived from the multi geometric deformable model introduced for image segmentation. It can handle multiple deforming bodies and avoid collision using a short range repulsive force depending on the distance to the closest interface. The main advantages of this method is it requires only five fields (three label maps and two distance functions) and one level set function to capture an arbitrary number of cells and it can, at the same time, deal with collisions.

Figure 8. Simulation of 30 rigid bodies of different radii (R = 0.05 or R = 0.025) falling under gravity. The colors indicate the values of the first label map from dark blue for the first body to dark orange for the 30th body and red for the fluid that is the 31st object.
IMG/305120.png IMG/3051210.png
IMG/3051215.png IMG/3051220.png
IMG/3051225.png IMG/3051230.png
IMG/3051240.png IMG/3051260.png
Figure 9. Simulation of 30 rigid bodies of different radii (R = 0.05 or R = 0.025) falling under gravity. The colors indicate the vorticity levels from dark blue for -200 and dark red for 200.
IMG/30vorticity0.png IMG/30vorticity10.png
IMG/30vorticity15.png IMG/30vorticity20.png