Section: Highlights of the Year

Highlights of the Year

  • We had one paper accepted to EUROGRAPHICS [10].

  • Our work on virtual paper crumpling, published in ACM TOG paper in Dec. 2015 [5], was presented at ACM SIGGRAPH 2016 in Anaheim (July 2016). Moreover, our paper on the sound of virtual paper [24] received the best paper award at the ACM-EG Symposium on Computer Animation (SCA) 2016.

  • We participated to two state of the art papers published in Computer Graphics Forum, respectively on Adaptive physically based models in computer graphics [13], and on 3D Skeletons [15].

  • The paper The 2D Shape Structure Dataset: A User Annotated Open Access Database. Axel Carlier, Kathryn Leonard, Stefanie Hahmann, Geraldine Morin, Misha Collins. SMI’16, Computer & Graphics 58, pp. 23-30 (2016).received the "Reproducability Award" (http://www.reproducibilitystamp.com).

  • Four students defended their PhD within the team.

  • Anatoscope, the start-up founded by François Faure and Olivier Palombi, was selected by Sud De France Dévelopement to have a booth at the CES, Las Vegas, in January. They featured a live demonstration of the Living Book of Anatomy.

  • The first FUI project Collodi with TeamTo and Mercenaries engineering terminated this year. We have successfully delivered the physics simulation engine for cloth and hair to include it in the commercial distribution of the project. A a second FUI project Collodi 2 focusing on animation is starting in December 2016.


Best Paper Award:
C. Schreck, D. Rohmer, D. L. James, S. Hahmann, M.-P. Cani.

Real-time sound synthesis for paper material based on geometric analysis, in: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2016), Zürich, Switzerland, July 2016.