Section: Partnerships and Cooperations
“Young Researcher” RichShape (2014-2018)
Leader G. Guennebaud
This project aims at the development of novel representations for the efficient rendering and manipulation of highly detailed shapes in a multi-resolution context.
Leader N. Holzschuch (MAVERICK)
The project ALTA aims at analyzing the light transport equations and at using the resulting representations and algorithms for more efficient computation. We target lighting simulations, either off-line, high-quality simulations or interactive simulations.
POTIOC, MANAO, LIG-CNRS-UJF, Diotasoft
Leader M. Hachet (POTIOC)
The ISAR project focuses on the design, implementation and evaluation of new interaction paradigms for spatial augmented reality, and to systematically explore the design space.
MAVERICK, LP2N-CNRS (MANAO), Musée d'Ethnographie de Bordeaux, OCÉ-Print
Leader N. Holzschuch (MAVERICK)
Local Leader R. Pacanowski (LP2N-CNRS)
Museums are operating under conflicting constraints: they have to preserve the artifacts they are storing, while making them available to the public and to researchers. Cultural artifacts are so fragile that simply exposing them to light degrades them. 3D scanning, combined with virtual reality and 3D printing has been used for the preservation and study of sculptures. The approach is limited: it acquires the geometry and the color, but not complex material properties. Current 3D printers are also limited in the range of colors they can reproduce. Our goal in this project is to address the entire chain of material acquisition and restitution. Our idea is to scan complex cultural artifacts, such as silk cloths, capturing all the geometry of their materials at the microscopic level, then reproduce them for study by public and researchers. Reproduction can be either done through 2.5D printing or virtual reality displays.
IRIT, IMAGINE, MANAO, TeamTo, Mercenaries
Leader L. Barthe (IRIT)
Local Leader G. Guennebaud (Inria)
The FOLD-Dyn project proposes the study of new theoretical approaches for the effective generation of virtual characters deformations, when they are animated. These deformations are two-folds: character skin deformations (skinning) and garment simulations. We propose to explore the possibilities offered by a novel theoretical way of addressing character deformations: the implicit skinning. This method jointly uses meshes and volumetric scalar functions. By improving the theoretical properties of scalar functions, the study of their joint use with meshes, and the introduction of a new approach and its formalism - called multi-layer 3D scalar functions - we aim at finding effective solutions allowing production studios to easily integrate in their pipeline plausible character deformations together with garment simulations.
IMB (UPR 5251), LABRI (UMR 5800), Inria (CENTRE BORDEAUX SUD-OUEST), I2M (NEW UMR FROM 2011), IMS (UMR 5218), CEA/DAM
Some members of MANAO participate in the local initiative CPU. As it includes many thematics, from fluid mechanics computation to structure safety but also management of timetable, safety of networks and protocols, management of energy consumption, etc., numerical technology can impact a whole industrial sector. In order to address problems in the domain of certification or qualification, we want to develop numerical sciences at such a level that it can be used as a certification tool.