Section: New Results
Analysis and Simulation
A Two-Scale Microfacet Reflectance Model Combining Reflection and Diffraction [14], [24], [19]
Adequate reflectance models are essential for the production of photorealistic images. Microfacet reflectance models predict the appearance of a material at the macroscopic level based on microscopic surface details. They provide a good match with measured reflectance in some cases, but not always. This discrepancy between the behavior predicted by microfacet models and the observed behavior has puzzled researchers for a long time. In these papers [14], [24], [19], we show that diffraction effects in the micro-geometry provide a plausible explanation. We describe a two-scale reflectance model (cf. Figure 8), separating between geometry details much larger than wavelength and those of size comparable to wavelength. The former model results in the standard Cook-Torrance model. The latter model is responsible for diffraction effects. Diffraction effects at the smaller scale are convolved by the micro-geometry normal distribution. The resulting two-scale model provides a very good approximation to measured reflectances.
|
A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence [11]
Thin film iridescence permits to reproduce the appearance of leather. However, this theory requires spectral rendering engines (such as Maxwell Render) to correctly integrate the change of appearance with respect to viewpoint (known as goniochromatism). This is due to aliasing in the spectral domain as real-time renderers only work with three components (RGB) for the entire range of visible light. In this work [11], we show how to anti-alias a thin-film model, how to incorporate it in microfacet theory, and how to integrate it in a real-time rendering engine. This widens the range of reproducible appearances with microfacet models (cf. Figure 9).
|