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  • The Inria's Research Teams produce an annual Activity Report presenting their activities and their results of the year. These reports include the team members, the scientific program, the software developed by the team and the new results of the year. The report also describes the grants, contracts and the activities of dissemination and teaching. Finally, the report gives the list of publications of the year.

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Section: Research Program


Computer Graphics is a quickly evolving domain of research. These last few years, both acquisition techniques (e.g., range laser scanners) and computer graphics hardware (the so-called GPU's, for Graphics Processing Units) have made considerable advances. However, despite these advances, fundamental problems still remain open. For instance, a scanned mesh composed of hundreds of millions of triangles cannot be used directly in real-time visualization or complex numerical simulation. To design efficient solutions for these difficult problems, ALICE studies two fundamental issues in Computer Graphics:

  • the representation of the objects, i.e., their geometry and physical properties;

  • the interaction between these objects and light.

Historically, these two issues have been studied by independent research communities. However, we think that they share a common theoretical basis. For instance, multi-resolution and wavelets were mathematical tools used by both communities [25]. We develop a new approach, which consists in studying the geometry and lighting from the numerical analysis point of view. In our approach, geometry processing and light simulation are systematically restated as a (possibly non-linear and/or constrained) functional optimization problem. This type of formulation leads to algorithms that are more efficient. Our long-term research goal is to find a formulation that permits a unified treatment of geometry and illumination over this geometry.