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Section: Partnerships and Cooperations

European Initiatives

European Research Council (ERC)

Creating Human-Computer Partnerships
  • Program: ERC Advanced Grant

  • Project acronym: CREATIV

  • Project title: Creating Human-Computer Partnerships

  • Duration: June 2013 - May 2019

  • Coordinator: Wendy Mackay

  • Abstract: CREATIV explores how the concept of co-adaptation can revolutionize the design and use of interactive software. Co-adaptation is the parallel phenomenon in which users both adapt their behavior to the system’s constraints, learning its power and idiosyncrasies, and appropriate the system for their own needs, often using it in ways unintended by the system designer. A key insight in designing for co-adaptation is that we can encapsulate interactions and treat them as first class objects, called interaction instruments This lets us focus on the specific characteristics of how human users express their intentions, both learning from and controlling the system. By making instruments co-adaptive, we can radically change how people use interactive systems, providing incrementally learnable paths that offer users greater expressive power and mastery of their technology. The initial goal of the CREATIV project is to fundamentally improve the learning and expressive capabilities of advanced users of creative software, offering significantly enhanced methods for expressing and exploring their ideas. The ultimate goal is to radically transform interactive systems for everyone by creating a powerful and flexible partnership between human users and interactive technology.

Unified Principles of Interaction
  • Program: ERC Advanced Grant

  • Project acronym: ONE

  • Project title: Unified Principles of Interaction

  • Duration: October 2016 - September 2020

  • Coordinator: Michel Beaudouin-Lafon

  • Abstract: The goal of ONE is to fundamentally re-think the basic principles and conceptual model of interactive systems to empower users by letting them appropriate their digital environment. The project addresses this challenge through three interleaved strands: empirical studies to better understand interaction in both the physical and digital worlds, theoretical work to create a conceptual model of interaction and interactive systems, and prototype development to test these principles and concepts in the lab and in the field. Drawing inspiration from physics, biology and psychology, the conceptual model combines substrates to manage digital information at various levels of abstraction and representation, instruments to manipulate substrates, and environments to organize substrates and instruments into digital workspaces.

Marie Skiodowska-Curie Actions

Enhancing Motion Interaction through Music Performance
  • Program: Marie Curie grant

  • Project acronym: MIM

  • Project title: Enhancing Motion Interaction

  • Duration: 2016 - 2018

  • Coordinator: Baptiste Caramiaux

  • Abstract: The goal of the project to enhance Human Motion–Computer Interaction by leveraging fa multidisciplinary approach across experimental psychology, music technology and computational modelling. Firstly, the project examines skilled activities, in particular music performance, in order to understand fundamental cognitive and psychological aspects of control and expression in human motion. The project involves computational models of motor control and expressive variations built from music performance data collected during psychophysical studies. Secondly, the project broaches the implementation of these models in Digital Musical Instruments (DMI), thus creating a new type of digital instrument based on sensorimotor learning mechanisms. The resulting DMI is then assessed through a user study in which elements of exploration and engagement will be tested over several sessions. Therefore, the project contributes to two main uncharted research areas. Firstly it contributes to the fundamental understanding of sensorimotor learning processes by considering complex human motion, specifically motion in music performance. Secondly, it represents an original application of computational modelling by modelling expressive musical gestures and transferring these models to interactive systems.