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CRAFT - 2025

2025Activity‌ reportProject-TeamCRAFT

RNSR:‌​‌ 202524734F
  • Research center Inria​​ Centre at Université Grenoble​​​‌ Alpes
  • In partnership with:‌Université de Grenoble Alpes,‌​‌ Institut polytechnique de Grenoble​​
  • Team name: Computational design​​​‌ and fabRicAtion of FuncTional‌ artefacts
  • In collaboration with:‌​‌Laboratoire Jean Kuntzmann (LJK)​​

Creation of the Project-Team:​​​‌ 2025 September 01

Each‌ year, Inria research teams‌​‌ publish an Activity Report​​ presenting their work and​​​‌ results over the reporting‌ period. These reports follow‌​‌ a common structure, with​​ some optional sections depending​​​‌ on the specific team.‌ They typically begin by‌​‌ outlining the overall objectives​​ and research programme, including​​​‌ the main research themes,‌ goals, and methodological approaches.‌​‌ They also describe the​​ application domains targeted by​​​‌ the team, highlighting the‌ scientific or societal contexts‌​‌ in which their work​​ is situated.

The reports​​​‌ then present the highlights‌ of the year, covering‌​‌ major scientific achievements, software​​ developments, or teaching contributions.​​​‌ When relevant, they include‌ sections on software, platforms,‌​‌ and open data, detailing​​ the tools developed and​​​‌ how they are shared.‌ A substantial part is‌​‌ dedicated to new results,​​ where scientific contributions are​​​‌ described in detail, often‌ with subsections specifying participants‌​‌ and associated keywords.

Finally,​​ the Activity Report addresses​​​‌ funding, contracts, partnerships, and‌ collaborations at various levels,‌​‌ from industrial agreements to​​ international cooperations. It also​​​‌ covers dissemination and teaching‌ activities, such as participation‌​‌ in scientific events, outreach,​​ and supervision. The document​​​‌ concludes with a presentation‌ of scientific production, including‌​‌ major publications and those​​​‌ produced during the year.​

Keywords

Computer Science and​‌ Digital Science

  • A5.1.5. Body-based​​ interfaces
  • A5.1.8. 3D User​​​‌ Interfaces
  • A5.5. Computer graphics​
  • A5.5.1. Geometrical modeling
  • A5.6.​‌ Virtual reality, augmented reality​​
  • A6.1. Methods in mathematical​​​‌ modeling
  • A6.1.1. Continuous Modeling​ (PDE, ODE)
  • A6.1.4. Multiscale​‌ modeling
  • A6.1.5. Multiphysics modeling​​
  • A6.2.6. Optimization
  • A6.3.1. Inverse​​​‌ problems
  • A6.5. Mathematical modeling​ for physical sciences
  • A6.5.1.​‌ Solid mechanics
  • A9.2. Machine​​ learning
  • A9.12.4. 3D and​​​‌ spatio-temporal reconstruction

Other Research​ Topics and Application Domains​‌

  • B5. Industry of the​​ future
  • B5.2. Design and​​​‌ manufacturing
  • B5.5. Materials
  • B5.7.​ 3D printing
  • B9.2. Art​‌
  • B9.5. Sciences
  • B9.5.1. Computer​​ science
  • B9.5.2. Mathematics
  • B9.5.3.​​​‌ Physics
  • B9.5.5. Mechanics

1​ Team members, visitors, external​‌ collaborators

Research Scientists

  • Melina​​ Skouras [Team leader​​​‌, INRIA, Researcher​, from Sep 2025​‌]
  • Guillaume Coiffier [​​INRIA, Researcher,​​​‌ from Nov 2025]​
  • Xavier Tellier [INRIA​‌, Starting Research Position​​, from Dec 2025​​​‌]

Faculty Members

  • Georges-Pierre​ Bonneau [UGA,​‌ Professor, from Sep​​ 2025, HDR]​​​‌
  • Marco Freire [GRENOBLE​ INP, Associate Professor​‌, from Sep 2025​​]
  • Stefanie Hahmann [​​​‌GRENOBLE INP, Professor​, from Sep 2025​‌, HDR]

PhD​​ Students

  • Ofir Mirkin [​​​‌CNRS, from Oct​ 2025]
  • Chandradeep Pokhariya​‌ [INRIA, from​​ Oct 2025]

Administrative​​​‌ Assistants

  • Diane Courtiol [​INRIA]
  • Nathalie Gillot​‌ [INRIA]
  • Laura​​ Leone [Randstad,​​​‌ from Aug 2025]​

Visiting Scientist

  • Hyunyoung Kim​‌ [UNIV BIRMINGHAM,​​ from Nov 2025]​​​‌

2 Overall objectives

Recent​ progress in technology, be​‌ it related to software,​​ hardware or platforms’ accessibility,​​​‌ has created fantastic opportunities​ regarding what is nowadays​‌ possible to fabricate and​​ who can exploit these​​​‌ new tools. 3D printing​ and laser cutting, for​‌ example, allows experts as​​ well as casual users​​​‌ to create custom structures​ with a total control​‌ on their geometries. This​​ enables the engineering of​​​‌ novel materials with complex​ mesostructures as well as​‌ the design of large-scale​​ assemblies with arbitrary external​​​‌ shapes. Applications are virtually​ limitless and span fields​‌ as diverse as engineering,​​ architecture, robotics, medicine and​​​‌ personalized fabrication. In practice,​ however, designing an object​‌ that is truly functional​​ is highly challenging. Not​​​‌ only does the user​ need to be able​‌ to predict the behavior​​ of the object, which​​​‌ is often unintuitive, but​ they also have to​‌ account for different, and​​ sometimes conflicting, requirements for​​​‌ the object related for​ examples to ergonomics or​‌ aesthetics, in addition to​​ its functionality. Some of​​​‌ these objectives solely depend​ on the shape of​‌ the object and can​​ be evaluated from sketches​​​‌ or images (the style​ or the appearance of​‌ the object for example),​​ others (the object’s stability,​​​‌ its rigidity, its robustness)​ require a full 3D​‌ representation as well as​​ a mechanical model of​​​‌ the object and are​ evaluated using numerical simulation.​‌ Lastly, some aspects like​​ the ergonomics of the​​​‌ object require a prototype​ to be fabricated so​‌ that the user can​​ manipulate the object in​​ real conditions. Therefore, in​​​‌ practice, designing a functional‌ object implies iterating over‌​‌ exploratory, modeling, simulation and​​ fabrication phases and requires​​​‌ the use of dedicated‌ tools that are typically‌​‌ targeted to expert users.​​

CRAFT addresses the efficient​​​‌ design of objects whose‌ function relates to their‌​‌ geometry and mechanics.​​ We envision a workflow​​​‌ based on a system‌ that will allow the‌​‌ user to sketch (in​​ 2D or 3D) the​​​‌ shape of the object‌ that they want to‌​‌ fabricate, let them easily​​ specify its desired mechanical​​​‌ behavior as well as‌ the materials to be‌​‌ used and automatically compute​​ instructions usable by the​​​‌ manufacturing machine. The system‌ will also allow the‌​‌ user to easily edit​​ their input and will​​​‌ adjust the output accordingly.‌

To progress towards this‌​‌ long term objective, CRAFT​​ strive to address the​​​‌ three following key areas:‌

  • User-interfaces The current design‌​‌ workflow involves too many​​ different tools, and many​​​‌ of these tools are‌ very difficult to use‌​‌ by non-experts. Indeed existing​​ tools typically require the​​​‌ user to fully master‌ all their parameters to‌​‌ be really effective and​​ to design things in​​​‌ a certain order using‌ pre-existing components, which might‌​‌ impede their creativity. Sketching,​​ on the contrary, is​​​‌ a very intuitive way‌ to specify geometries and‌​‌ behaviors. Unfortunately, the use​​ of sketches is currently​​​‌ limited to the exploratory‌ phase of the design‌​‌ pipeline.

    The CRAFT team​​ investigates the use of​​​‌ 2D and 3D sketches‌ in subsequent stages of‌​‌ the pipeline, including whose​​ where physics play an​​​‌ important role, i.e. we‌ want to explore the‌​‌ use of sketches for​​ modeling, designing and​​​‌ prototyping the object.

  • Materials‌ The mechanical behavior of‌​‌ an object largely depends​​ on its constitutive materials​​​‌ and their local arrangement‌ or internal structure (e.g.‌​‌ mechanical properties of individual​​ threads and shape of​​​‌ the knits in knitted‌ textiles, size and density‌​‌ of the holes in​​ porous materials, thickness and​​​‌ composition of layers in‌ laminates). The mechanical properties‌​‌ of these materials limit​​ the design space of​​​‌ what can be physically‌ fabricated. Notably, the contraints‌​‌ related to materials are​​ taken into account relatively​​​‌ late in the design‌ cycle, as geometry and‌​‌ mechanics are typically treated​​ sequentially. For example, if​​​‌ one wants to design‌ a chair using a‌​‌ wooden plate, the chair​​ will need to be​​​‌ split into several pieces‌ to account for the‌​‌ limited flexibility of the​​ wood. This means that​​​‌ the designer will need‌ to go back to‌​‌ the first stage and​​ specify the shape of​​​‌ a new chair consisting‌ in an assembly of‌​‌ planar surfaces. On the​​ contrary, if we manage​​​‌ to increase the compliance‌ of the wood (e.g.‌​‌ by introducing cuts following​​ kerfing techniques 21),​​​‌ it might be possible‌ to get a chair‌​‌ whose shape better approximates​​ the initial sketch, saving​​​‌ us one extra iteration‌ through the design cycle.‌​‌

    The CRAFT team explores​​ the design of such​​​‌ metamaterials (i.e. materials whose‌ mechanical properties are principally‌​‌ dictated by the materials'​​​‌ internal geometric structures) and​ the numerical characterization of​‌ their effective geometric and​​ mechanical behavior at macro​​​‌ scale. We focus on​ nonlinear metamaterials subject to​‌ large deformations, as this​​ deformation regime enables their​​​‌ use for very interesting​ applications, related, e.g., to​‌ shape morphing.

  • Algorithms Efficient​​ algorithms are key when​​​‌ designing mechanical structures. In​ many applications, there are​‌ already used to predict​​ the mechanical behavior of​​​‌ the objects (forward simulation),​ but effective algorithms for​‌ inverse modeling, i.e.​​ for automatically adjusting design​​​‌ parameters (rest shape of​ the object, distribution of​‌ base materials to be​​ used,...) from high-level specifications​​​‌ involving both the geometric​ and mechanical behavior of​‌ the structure are still​​ largely lacking. This might​​​‌ be explained by the​ difficulty to satisfy all​‌ the (conflicting) requirements for​​ these tools: ideally, they​​​‌ should be robust, accurate​ and fast. In practice,​‌ the absence of such​​ solvers translates into the​​​‌ need of iterating between​ modeling and simulation stages​‌ to obtain a design​​ with desired properties.

    The​​​‌ CRAFT team investigates multiple​ strategies to address these​‌ challenges and considers both​​ inverse modeling algorithms that​​​‌ provide results to the​ user that are obtained​‌ fully automatically, and​​ algorithms for adjusting existing​​​‌ designs based on edits​ made by the user,​‌ so that they can​​ control the results.

3​​​‌ Research program

Our research​ program is structured around​‌ three axes, each of​​ which relates to one​​​‌ of the three areas​ discussed in Section 2​‌. We detail these​​ axes below.

3.1 Sketch-based​​​‌ systems that account for​ the physics

Participants: Stefanie​‌ Hahmann, George-Pierre Bonneau​​, Mélina Skouras,​​​‌ Guillaume Coiffier.

The​ design of a functional​‌ object, i.e. a piece​​ of furniture, an architectural​​​‌ structure or a garment,​ typically starts by an​‌ exploration phase during which​​ the designer sketches 2D​​​‌ representations of the object​ with variations in style.​‌ 3D versions corresponding to​​ the drawings are then​​​‌ created using complex modeling​ software packages such as​‌ Blender or Maya. In​​ the last few years,​​​‌ several systems have been​ proposed to facilitate this​‌ 2D to 3D conversion.​​ However, since the problem​​​‌ of constructing a 3D​ shape from a 2D​‌ curve is fundamentally ill-posed​​ (an infinite number of​​​‌ 3D points project to​ the same 2D point​‌ of a given plane),​​ hypotheses on the properties​​​‌ of the 2D curves​ or 3D shape must​‌ be made. For example,​​ True2Form 26 leverage design​​​‌ and perceptual principles to​ infer the depth of​‌ the drawn curves when​​ lifted from 2D to​​​‌ 3D (e.g. sketched curves​ correspond to lines of​‌ principle curvatures of the​​ 3D surface). The resulting​​​‌ 3D curves are then​ smoothly interpolated. The work​‌ by Fondevilla et al.​​ 11, 12 and​​​‌ Jung et al. 14​ are other examples of​‌ such tools where the​​ underlying surfaces are supposed​​​‌ to be piecewise developable.​ Finally, in the recent​‌ years, machine-learning-based approaches have​​ also been investigated for​​​‌ the task of converting​ 2D or 3D sketches​‌ to full 3D models​​ 20, 10,​​ 16.

While these​​​‌ approaches work well to‌ infer the geometry of‌​‌ objects whose shapes are​​ independent on the physics,​​​‌ these methods cannot be‌ directly applied to reconstruct‌​‌ deformable objects that largely​​ deforms under the effect​​​‌ of external forces, a‌ garment that has stretched‌​‌ due to the contact​​ of the fabric with​​​‌ the body, the panels‌ of a tent subject‌​‌ to tensile forces, etc.​​ This is also true​​​‌ for generative design methods,‌ that currently cannot guarantee‌​‌ strict satisfaction of the​​ physical constraints, all the​​​‌ more so that many‌ designs that get created‌​‌ in the exploratory phase​​ are very different from​​​‌ existing ones. On the‌ other hand, prior work‌​‌ exists to invert the​​ physics of given input​​​‌ objects 24, 23‌, 17. However,‌​‌ these approaches aim at​​ matching idealized 3D target​​​‌ models given as input‌ and do not support‌​‌ imprecise or partial data​​ such as the one​​​‌ that arise from a‌ sketch.

This research axis‌​‌ addresses the following question:​​ is it possible to​​​‌ combine the strengths of‌ these two lines of‌​‌ work and do better,​​ in term of matching​​​‌ quality and/or performances, than‌ simply running one tool‌​‌ after the other? In​​ particular, we want to​​​‌ investigate the use of‌ the physics of the‌​‌ object as a regularizer​​ for the problem. Rather​​​‌ than interpolating curves in‌ 3D and rely on‌​‌ priors related to the​​ geometry (e.g. the 3D​​​‌ surfaces are developable or‌ they should be as‌​‌ smooth as possible), we​​ will assume that we​​​‌ know the material the‌ object is made of‌​‌ and rely on priors​​ related to the physics,​​​‌ i.e. satisfaction of physical‌ laws (e.g. balance of‌​‌ forces).

In this research​​ axis, we also want​​​‌ to explore the use‌ of 3D curves sketched‌​‌ in virtual or augmented​​ reality as input of​​​‌ the inverse problem. Another‌ research question we want‌​‌ to address relates to​​ the specifications of the​​​‌ mechanical behavior of the‌ object and not only‌​‌ its geometry, e.g. to​​ specify the magnitude and​​​‌ location of external loads.‌

3.2 Design and modeling‌​‌ of nonlinear metamaterials

Participants:​​ Mélina Skouras, George-Pierre​​​‌ Bonneau, Stefanie Hahmann‌, Marco Freire.‌​‌

Metamaterials are materials with​​ non-ordinary macroscale properties that​​​‌ arise from the material's‌ internal geometric structure. While‌​‌ some materials found in​​ nature, such as bone​​​‌ structure, can be seen‌ as metamaterials, most of‌​‌ these materials are human-engineered.​​ A class of metamaterials​​​‌ that is particularly interesting‌ for design is that‌​‌ of auxetic metamaterials, materials​​ that orthogonally stretch (resp.​​​‌ compress) when uniaxially stretched‌ (resp. compressed). Indeed, this‌​‌ behavior allows the material​​ to significantly change its​​​‌ volume (or area, when‌ considering surface materials), which‌​‌ can then be exploited​​ to create curvature, following​​​‌ Gauss's Theorema Egregium 13‌.

In this research‌​‌ axis we explore the​​ design and the modeling​​​‌ of metamaterial that exhibit‌ both particular geometric properties‌​‌ (e.g. auxeticity) and mechanical​​ properties (e.g. high and​​​‌ isotropic stiffness) as these‌ materials are particularly useful‌​‌ for inverse design applications​​​‌ involving geometric and mechanical​ objectives. For example, for​‌ the case of the​​ design of a deployable​​​‌ architectural structure, they would​ allow to leverage approaches​‌ based on conformal geometry​​ and to obtain structures​​​‌ that are structurally sound.​ While most prior work​‌ focused on the design​​ and modeling of metamaterials​​​‌ subject to small deformations​ 15, we want​‌ to explore the design​​ of metamaterials subject to​​​‌ large transformations, typically associated​ to a nonlinear behavior.​‌ More specifically, we will​​ focus on:

  • planar metamaterials​​​‌ subject to large deformations​
  • curved metamaterials subject to​‌ small deformations

This research​​ axis includes the discovery​​​‌ and parametrization of novel​ metamaterial families, the characterization​‌ of their mechanical properties,​​ the numerical exploration of​​​‌ the spaces of geometric​ and mechanical properties and​‌ the numerical optimization of​​ the geometry of these​​​‌ parametric metamaterials in order​ to improve their performances​‌ or to obtain metamaterials​​ with target properties.

To​​​‌ characterize the geometric and​ mechanical behavior of the​‌ metamaterials we follow homogenization-based​​ methods that consider periodic​​​‌ structures made of the​ repetition of a representative​‌ unit-cell with periodic boundary​​ conditions and derive their​​​‌ macroscale behavior by a​ perturbative approach 22.​‌

One of our goal​​ is to find a​​​‌ representation for the homogenized​ materials that is as​‌ general as possible (for​​ example, based on the​​​‌ interpolation of elasticity tensors)​ so that it can​‌ be reused for multiple​​ types of metamaterials, or​​​‌ other structured materials like​ fabrics or foams. Indeed,​‌ such a representation will​​ be very useful when​​​‌ developing inverse design algorithms​ as they will allow​‌ to abstract the fine-scale​​ structure of the materials​​​‌ away and ease their​ generalization.

We will evaluate​‌ our models both numerically​​ and experimentally. Numerical experiments​​​‌ will consist in comparing​ the behavior of one​‌ or repeated representative unit-cells​​ when using the original​​​‌ mechanical model and a​ finely discretized mesh to​‌ that obtained when using​​ the macro-scale model, enforcing​​​‌ periodicity. Regarding the real​ experiments, we will fabricate​‌ samples consisting in repeated​​ cells and compare their​​​‌ actual behavior to that​ predicted in simulation using​‌ our own equipment or​​ that of our collaborators.​​​‌

3.3 Algorithms for solving​ inverse problems by leveraging​‌ geometric and mechanical properties​​

Participants: Mélina Skouras,​​​‌ George-Pierre Bonneau, Stefanie​ Hahmann, Guillaume Coiffier​‌.

This research axis​​ focuses on the development​​​‌ of effective algorithms for​ solving inverse design problems​‌ whose objective function is​​ defined in terms of​​​‌ high-level specifications provided by​ the user and involves​‌ geometric and mechanical properties​​ of the structure (e.g.​​​‌ desired target shape and​ stiffness for the object​‌ to design), and where​​ constraints correspond to the​​​‌ physics of the system​ (e.g. force balance within​‌ the structure). When the​​ displacement undergone by the​​​‌ structure from its reference​ state is small, the​‌ physical constraints can usually​​ be linearized, and the​​​‌ problem to solve fits​ the frame of traditional​‌ topology and shape optimization,​​ which has been actively​​​‌ investigated by the applied​ mathematics community 9.​‌ This is not the​​ regime we are most​​ interested in, which involves​​​‌ large deformations and leads‌ to nonlinear constraints. Besides,‌​‌ one of our aims​​ is to bring the​​​‌ physics into the exploratory‌ stage of the design‌​‌ pipeline, in which specifications​​ are often incomplete and​​​‌ imprecise. Our problems are‌ then generally highly ill-posed‌​‌ and lack the regularity​​ properties requested by typical​​​‌ shape optimization schemes. In‌ this setting, our primary‌​‌ goal is not to​​ analyze the convergence and​​​‌ sensibility properties of our‌ algorithms, but rather to‌​‌ propose effective and practical​​ algorithms that leverage the​​​‌ geometry and the mechanics‌ of the structure to‌​‌ design.

There exists multiple​​ methods for solving constrained​​​‌ minimizing problems such as‌ Augmented Lagrangian methods, sequential‌​‌ quadratic programming or interior​​ point methods 18.​​​‌ Ipopt 25, for‌ example, is a very‌​‌ effective open-source implementation of​​ the latter type, that​​​‌ we largely use in‌ our work. In this‌​‌ research axis, we do​​ not intend to contribute​​​‌ to the development of‌ new such general-purpose minimizers‌​‌ and consider ourselves as​​ users of constrained minimization​​​‌ solvers developed by other‌ groups. Instead, we focus‌​‌ on the outer loop​​ in which the minimizer​​​‌ is called and on‌ strategies to obtain meaningful‌​‌ results, by relying on​​ the geometry and the​​​‌ mechanics of the structure‌ to design. Indeed, the‌​‌ minimizers mentioned above are​​ all descent-based and only​​​‌ converge to local minima.‌ Thus they require to‌​‌ be called with a​​ relevant initial guess to​​​‌ provide an exploitable result.‌ Besides, the original problem‌​‌ may have a prohibitively​​ high number of variables​​​‌ and be computationally intractable.‌

In particular, we plan‌​‌ to explore multi-scale methods​​ that solve the problem​​​‌ at multiple resolutions. The‌ macro-scale representations of the‌​‌ metamaterials of our second​​ research axis is particularly​​​‌ useful in this regard‌ as they can be‌​‌ used as intermediate reduced​​ models. Indeed, rather than​​​‌ optimizing for the internal‌ structure of the material‌​‌ directly, we can work​​ with homogenized parameters and​​​‌ then map them back‌ to the original variables.‌​‌ While this type of​​ approach has been used​​​‌ in the past, including‌ by the members of‌​‌ the CRAFT team19​​, 27, 21​​​‌, many questions remain‌ open. For example, how‌​‌ to properly connect multiple​​ representative elements of the​​​‌ considered metamaterial? How to‌ properly grade these materials‌​‌ so that they best​​ match the full-scale simulations​​​‌ (i.e. what is the‌ maximal rate of local‌​‌ variation that is permitted​​ without breaking the scale​​​‌ separation assumption at the‌ core of the homogenization‌​‌ approach)? How to deal​​ with metamaterials that exhibit​​​‌ finite curvature at rest?‌ All these questions relate‌​‌ to geometric and mechanical​​ properties of the structures,​​​‌ that need to be‌ taken into account.

By‌​‌ working with metamaterials, we​​ can convert discrete parameters​​​‌ to continuous fields of‌ continuous variables with discontinuities‌​‌ located at certain points.​​ Some of the resulting​​​‌ problems share similarities with‌ those investigated in the‌​‌ computer graphics community in​​ the context of surface​​​‌ parametrization or meshing, which‌ also involve fields with‌​‌ potential singularities. However, a​​​‌ notable difference here is​ that we also need​‌ to consider the mechanics​​ of the structure, e.g.​​​‌ to locate the singularities​ in areas free of​‌ high stresses, while parametrization​​ methods typically only consider​​​‌ the geometry of the​ object.

We will evaluate​‌ our models and algorithms​​ by direct comparison between​​​‌ simulations based on intermediate​ representations and full-scale simulations,​‌ as well as comparisons​​ with results of experiments​​​‌ carried out in the​ fablab of our partners​‌ at Laboratoire Navier (ENPC).​​

4 Application domains

The​​​‌ applications of our research​ are very diverse and​‌ relevant, amongst others, to​​ the fields of architecture,​​​‌ engineering, garment manufacturing, robotics,​ medicine, and art. In​‌ the short term, given​​ our current network of​​​‌ collaborators, we will focus​ more specifically on applications​‌ related to architecture and​​ civil engineering, garment manufacturing​​​‌ and art.

4.1 Architecture​

Architectural structures need to​‌ satisfy multiple objectives: they​​ need to be visually​​​‌ pleasing (aesthetics objective, related​ to the geometry of​‌ the structure), structurally sound​​ (mechanical objective) and have​​​‌ a shape/space adapted to​ the intended use for​‌ the structure (functional objective),​​ making them an ideal​​​‌ case study for our​ work. These structures can​‌ be made of rigid​​ blocks, i.e. in the​​​‌ case of masonry-based structures,​ or made of flexible​‌ components, as in the​​ case of tensile structures​​​‌ or gridshells. We are​ particularly interested in the​‌ latter category as they​​ involve thin materials (beams,​​​‌ fabrics) that undergo large​ deformation. We will benefit​‌ from our strong collaboration​​ with our partners from​​​‌ Laboratoire Navier at ENPC​ (Arthur Lebée, Olivier Baverel​‌ and Romain Mesnil) to​​ work on this topic.​​​‌

4.2 Garment design

Garments​ are typically made of​‌ flat panels that are​​ sewn together to form​​​‌ a 3D shape. Designing​ the shapes of the​‌ panels that correspond to​​ a desired 3D draped​​​‌ garment is a highly​ unintuitive task. Indeed, this​‌ implies finding the right​​ layout for the panels​​​‌ as well as their​ geometry, which in turn​‌ depends on the mechanical​​ properties of the fabric​​​‌ used. This interplay between​ topology, geometry and materials​‌ makes the design of​​ bespoke garments particularly challenging,​​​‌ even more so if​ additional criteria such as​‌ reduction of waste are​​ also taken into account.​​​‌ Members of the CRAFT​ team Mélina Skouras a​‌ nd Stefanie Hahmann have​​ experience with efficient simulation​​​‌ and intuitive modeling of​ garments, e.g. using sketches.​‌ They have been collaborating​​ on this topic with​​​‌ Adrien Bousseau (GraphDeco team​ at Inria Sophia-Antipolis) and​‌ intend to continue working​​ on this line of​​​‌ work.

4.3 Art

Art​ can take many forms.​‌ In the context of​​ this project, we are​​​‌ particularly interested in tangible​ expressions of art, e.g.​‌ through the design of​​ sculptures or decorative items​​​‌ and plan to collaborate​ with artists to propose​‌ novel design tools to​​ help the creation of​​​‌ artistic artefacts. For example,​ we have recently worked​‌ with the artist Pauline​​ de Chalendar on the​​​‌ 3D surface reconstruction of​ freeform surfaces from 3D​‌ sketches and are now​​ considering ways to actually​​ fabricate real structures that​​​‌ are self-supported while keeping‌ the unique artistic style‌​‌ arising from the use​​ of 3D strokes.

5​​​‌ Social and environmental responsibility‌

5.1 Footprint of research‌​‌ activities

With 5 permanent​​ researchers and 3 non-permanent​​​‌ researchers, CRAFT is a‌ relatively small team. We‌​‌ mostly work on our​​ laptops and use a​​​‌ more powerful computer, which‌ is more resource intensive,‌​‌ on a very limited​​ basis, for very specific​​​‌ tasks. We all work‌ from home on a‌​‌ regular basis and most​​ of the team members​​​‌ bike to work or‌ come to the office‌​‌ by public transportation. While​​ we did not quantified​​​‌ the footprint of our‌ research, we expect it‌​‌ to be limited.

5.2​​ Impact of research results​​​‌

Our software is meant‌ to be intuitive to‌​‌ use, and accessible to​​ a wide range of​​​‌ users, experts but also‌ fabrication hobbyists, students and‌​‌ researchers (in design, engineering,​​ architecture, ...), artists. The​​​‌ output of our research‌ will have a direct‌​‌ societal impact as it​​ will change the way​​​‌ people design and fabricate‌ objects, by allowing them‌​‌ to fully leverage the​​ power of numerical technology.​​​‌

Regarding environmental impact, our‌ goal is to provide‌​‌ tools that ease the​​ design of artefacts by​​​‌ reducing the number of‌ iterations between the steps‌​‌ of the design cycle,​​ and the number of​​​‌ intermediate fabricated prototypes required‌ to converge towards the‌​‌ final design. Therefore, we​​ expect our tools to​​​‌ contribute to save computing‌ ressources and material ressources,‌​‌ even though this has​​ not been finely quantified​​​‌ at this stage.

6‌ Highlights of the year‌​‌

6.1 Creation of the​​ CRAFT team

The CRAFT​​​‌ team was officially created‌ in September 2025. It‌​‌ welcomed two newly recruited​​ researchers Marco Freire and​​​‌ Guillaume Coiffier in addition‌ to the previous members‌​‌ from ANIMA, Mélina Skouras​​ and Stefanie Hahmann ,​​​‌ and from the MAVERICK‌ team, Georges-Pierre Bonneau .‌​‌

6.2 PhD defense

Siyuan​​ He, co-advised by Mélina​​​‌ Skouras and Arthur Lebée‌ (ENPC), successfully defended his‌​‌ PhD in December 2025,​​ in front of a​​​‌ multidisciplinary jury composed of‌ researchers in computer graphics,‌​‌ physics and mechanics. Siyuan's​​ work focused on the​​​‌ design of isotropic inflatable‌ metamaterials and their use‌​‌ for 3D surface prototyping,​​ combining discrete differential geometry,​​​‌ numerical simulation and optimisation,‌ and fabrication.

6.3 Presentation‌​‌ at ACM SIGGRAPH Asia​​

RibbonSculpt, the work​​​‌ by Stefanie Hahmann and‌ Georges-Pierre Bonneau , with‌​‌ their PhD student Anandhu​​ Sureshkumar and collaborators Amal​​​‌ Dev Parakkat (LTCI/Télécom Paris)‌ and Marie-Paule Cani (LIX/Ecole‌​‌ Polytechnique, Académie des Sciences),​​ was presented at ACM​​​‌ SIGGRAPH Asia 2025, the‌ most prestigious conference in‌​‌ computer graphics, along with​​ ACM SIGGRAPH. RibbonSculpt is​​​‌ an interactive sketching system‌ for creating freeform surfaces‌​‌ from 3D strokes in​​ immersive environments (see Section​​​‌ 8.1).

7 Latest‌ software developments, platforms, open‌​‌ data

7.1 Latest software​​ developments

7.1.1 ribbonSculpt

  • Keywords:​​​‌
    3D reconstruction, 3D interaction‌
  • Functional Description:

    RibbonSculpt takes‌​‌ as input a set​​ of 3D strokes (OBJ​​​‌ format) and outputs a‌ sculpted surface mesh.

    It‌​‌ is a prototype implementation​​​‌ of the following paper:​

    RibbonSculpt: Voronoi Ball based​‌ 3D Sculpting from Sparse​​ VR Ribbons Siggraph Asia​​​‌ 2025 Authors:

    Anandhu Sureshkumar,​ LTCI-Telecom Paris, Institut Polytechnique​‌ de Paris, France Amal​​ Dev Parakkat, LTCI-Telecom Paris,​​​‌ Institut Polytechnique de Paris,​ France Georges-Pierre Bonneau, Univ.​‌ Grenoble Alpes, CNRS, INRIA,​​ Grenoble INP, LJK, France​​​‌ Stefanie Hahmann, Univ. Grenoble​ Alpes, CNRS, INRIA, Grenoble​‌ INP, LJK, France Marie-Paule​​ Cani, LIX-Ecole Polytechnique/CNRS, Institut​​​‌ Polytechnique de Paris, France​

  • URL:
  • Contact:
    Georges-Pierre​‌ Bonneau
  • Partners:
    Telecom Paris,​​ Ecole Polytechnique

8 New​​​‌ results

8.1 3D Sketch-based​ modeling: Surfacing hand-drawn 3D​‌ strokes

Participants: Georges-Pierre Bonneau​​, Stefanie Hahmann.​​​‌

This work is done​ with our PhD student​‌ Anandhu Sureshkumar in collaboration​​ with Amal Dev Parakkat​​​‌ (LTCI/Télécom Paris) and Marie-Paule​ Cani (LIX/Ecole Polytechnique). It​‌ is about surfacing sparse​​ and rough 3D sketches​​​‌ (curve strokes) into a​ manifold surface best fitting​‌ the intended shape. While​​ 3D sketches, see Figure​​​‌ 1(left), already provide​ the user with a​‌ good perception of the​​ intended shape, they must​​​‌ be surfaced before any​ reuse in a downstream​‌ application. This remains a​​ challenge when sketches are​​​‌ disconnected, disordered, sparse and​ noisy sets of strokes​‌ originating typically from hand-drawn​​ sketches in Virtual Reality​​​‌ (VR). In 2025, we​ contributed to two novel​‌ 3D sketching and surfacing​​ systems: VRSurf and RibbonSculpt.​​​‌

Figure 1

Top row (left to​ right): A sparse set​‌ of unoriented 3D strokes,​​ sampled version of the​​​‌ strokes used as input​ to our method, and​‌ VRSurf result, a closed​​ manifold surface that interpolates​​​‌ through the samples. Second​ row: Different stages of​‌ VRSurf's balloon inflation process,​​ starting from an initial​​​‌ user-given seed point.

Figure​ 1: VRSurf: Surface​‌ Creation from Sparse, Unoriented​​ 3D Strokes drawn in​​​‌ VR. Top row (left​ to right): A sparse​‌ set of unoriented 3D​​ strokes, sampled version of​​​‌ the strokes used as​ input to our method,​‌ and VRSurf result, a​​ closed manifold surface that​​​‌ interpolates through the samples.​ Second row: Different stages​‌ of VRSurf's balloon inflation​​ process, starting from an​​​‌ initial user-given seed point.​

VRSurf is a surface​‌ generation (or "surfacing") method​​ able to solve the​​​‌ challenging problem of inferring​ closed surface geometries from​‌ any sparse set of​​ unconstrained 3D strokes, thus​​​‌ offering flexibility and freedom​ to users drafting 3D​‌ shapes. Inspired by a​​ balloon inflation metaphor 4​​​‌ the method compensates for​ the lack of topological​‌ information and converts sparse​​ and unoriented 3D stroke​​​‌ drawings into closed manifold​ surfaces. Seeded in the​‌ sparse scaffold formed by​​ the strokes, a smooth,​​​‌ closed surface is inflated​ to progressively interpolate the​‌ input strokes, sampled into​​ lists of points, see​​​‌ Figure 1.

We​ pose the problem as​‌ an interpolation problem over​​ sampled points on the​​​‌ strokes. This is achieved​ thanks to an adaptive​‌ mesh, initialized as a​​ maxi- mal sphere inside​​​‌ the set of strokes,​ which then inflates as​‌ a balloon and iteratively​​ interpolates through the sample​​​‌ points. We cast the​ deformation method as the​‌ resolution of a biharmonic​​ Laplacian with linear constraints​​ augmented by an intermediate​​​‌ step of vir- tual‌ surface expansion while continuously‌​‌ remeshing the surface to​​ ensure robustness and maintain​​​‌ an organic appearance. If‌ needed, extra balloons are‌​‌ automatically seeded and inflated​​ to robustly pro- cess​​​‌ folded surfaces.

Figure 2

RibbonSculpt is‌ the first method for‌​‌ interactive freeform shape design​​ in VR through progressive​​​‌ sketching of sparse, oriented‌ ribbons. It allows the‌​‌ real-time creation and progressive​​ refinement of a closed​​​‌ surface of any topological‌ genus. The resulting surface‌​‌ is watertight, manifold, and​​ suitable for additive manufacturing.​​​‌

Figure 2: RibbonSculpt:‌ 3D sculpting in VR,‌​‌ by progressively sketching a​​ sparse set of ribbons.​​​‌

RibbonSculpt is an interactive‌ sketching system for surfacing‌​‌ 3D strokes in immersive​​ environments 3 aimed at​​​‌ improving the VR-based modeling‌ experience. Rather than reconstructing‌​‌ a surface from a​​ completed VR sketch, our​​​‌ approach supports real-time, incremental‌ surface generation by continuously‌​‌ updating a volumetric proxy​​ derived from user-sketched ribbons.​​​‌ A mesh extracted at‌ each step is smoothed‌​‌ using Laplacian-based energy minimization,​​ yielding a surface that​​​‌ interpolates the ribbons and‌ provides immediate visual feedback‌​‌ for iterative refinement.

Key​​ to the method is​​​‌ a novel algorithm for‌ computing at interactive frame‌​‌ rates a volumetric proxy,​​ which, although transparent to​​​‌ the user, defines an‌ abstract volume enclosed by‌​‌ the ribbon strokes and​​ serves as a reference​​​‌ for surface generation. This‌ proxy shape is computed‌​‌ and continuously updated using​​ a new Voronoi ball​​​‌ filtering criterion, and is‌ smoothed prior to display‌​‌ through a constrained surface​​ fairing process based on​​​‌ local curvature.

8.2 MatAIRials:‌ Isotropic Inflatable Metamaterials for‌​‌ Freeform Surface Design

Participants:​​ Mélina Skouras, Siyuan​​​‌ He.

Figure 3

Our approach‌ starts by precomputing the‌​‌ mapping between the parameters​​ of the sealing patterns​​​‌ and the contraction ratios‌ of the inflated metamaterials‌​‌ (a). Then, given an​​ input 3D triangular mesh​​​‌ (b), we flatten it‌ to the plane using‌​‌ conformal parametrization (c) and​​ use the local scaling​​​‌ factor (color plot in‌ Figure (c)) of the‌​‌ surface to trace the​​ layout of the sealing​​​‌ patterns of the triangles‌ of a superimposed regular‌​‌ grid (d). The resulting​​ graded patterns can be​​​‌ used to fabricate a‌ prototype whose curved inflated‌​‌ shape approximates the input​​ mesh through metric frustration​​​‌ (e).

Figure 3:‌ Design pipeline for using‌​‌ isotropic inflatable metamaterials for​​ creating inflatable structures of​​​‌ desired 3D shapes. Our‌ approach starts by precomputing‌​‌ the mapping between the​​ parameters of the sealing​​​‌ patterns and the contraction‌ ratios of the inflated‌​‌ metamaterials (a). Then, given​​ an input 3D triangular​​​‌ mesh (b), we flatten‌ it to the plane‌​‌ using conformal parametrization (c)​​ and use the local​​​‌ scaling factor (color plot‌ in Figure (c)) of‌​‌ the surface to trace​​ the layout of the​​​‌ sealing patterns of the‌ triangles of a superimposed‌​‌ regular grid (d). The​​ resulting graded patterns can​​​‌ be used to fabricate‌ a prototype whose curved‌​‌ inflated shape approximates the​​ input mesh through metric​​​‌ frustration (e).

This work,‌ done with our former‌​‌ PhD student Siyuan He​​​‌ and our former intern​ Meng-Jan Wu , in​‌ collaboration with Arthur Lebée​​ , focuses on the​​​‌ design of inflatable pads,​ such as those used​‌ as mattresses or protective​​ equipment. These are structures​​​‌ made of two planar​ membranes sealed according to​‌ periodic patterns, typically parallel​​ lines or dots. In​​​‌ this work, we propose​ to treat these inflatables​‌ as metamaterials 1.​​

By considering novel sealing​​​‌ patterns with 6-fold symmetry,​ we are able to​‌ generate a family of​​ inflatable materials whose macroscale​​​‌ contraction is isotropic and​ can be modulated by​‌ controlling the parameters of​​ the seals. We leverage​​​‌ this property of our​ inflatable materials family to​‌ propose a simple and​​ effective algorithm based on​​​‌ conformal mapping that allows​ us to design the​‌ layout of inflatable structures​​ that can be fabricated​​​‌ flat and whose inflated​ shapes approximate those of​‌ given target freeform surfaces.​​

8.3 Programming developable surfaces​​​‌ using multilayer inflatables

Participants:​ Mélina Skouras, Ofir​‌ Mirkin.

Figure 4

Given a​​ developable ruled surface (a),​​​‌ our method outputs two​ welding layouts (b) that​‌ can be used to​​ seal three stacked membranes​​​‌ forming an inflatable bilayer​ consisting of staggered tubes​‌ with varying radii that​​ best approximate the input​​​‌ surface when inflated (c).​ These layouts can then​‌ be used to fabricate​​ an actual prototype made​​​‌ of TPU-coated nylon (d)​ whose deployed shape closely​‌ matches simulations.

Figure 4​​: Design pipeline for​​​‌ turning an input 2D​ curve into a multilayer​‌ inflatable structure. Given a​​ developable ruled surface (a),​​​‌ our method outputs two​ welding layouts (b) that​‌ can be used to​​ seal three stacked membranes​​​‌ forming an inflatable bilayer​ consisting of staggered tubes​‌ with varying radii that​​ best approximate the input​​​‌ surface when inflated (c).​ These layouts can then​‌ be used to fabricate​​ an actual prototype made​​​‌ of TPU-coated nylon (d)​ whose deployed shape closely​‌ matches simulations.

This work​​ is done with our​​​‌ former intern Ofir Mirkin​ (now PhD student in​‌ the team), in collaboration​​ with our collaborators from​​​‌ the PMMH lab: José​ Bico and Etienne Reyssat​‌ and their former PhD​​ student Nathan Vani .​​​‌ It presents a novel​ type of inflatable structure,​‌ made of three stacked​​ membranes forming inflatable bilayers,​​​‌ consisting of staggered cylindrical​ or conical tubes. Our​‌ structures are fabricated flat​​ using a quasi-inextensible material​​​‌ and bend out-of-plane when​ the two networks of​‌ tubular chambers are inflated​​ to the same pressure.​​​‌ We program the local​ curvature of the structure​‌ by locally adjusting the​​ width of the welding​​​‌ lines used to seal​ each pair of membranes​‌ 2.

We leverage​​ this new architected inflatable​​​‌ structure in an inverse​ design algorithm that allows​‌ us to generate inflatable​​ ribbons of a desired​​​‌ target shape. Our method​ takes as input a​‌ developable surface, represented as​​ a 2D polyline or​​​‌ a 3D quad strip,​ and outputs the layouts​‌ of the three membranes​​ to be welded together.​​​‌ Various prototypes made of​ thermosealable Thermoplastic PolyUrethane (TPU)​‌ or TPU-coated nylon are​​ fabricated to demonstrate the​​ capabilities of our simulation​​​‌ approach. Inflatable bilayers present‌ as a promising platform‌​‌ for shape-morphing and soft​​ robotics applications.

9 Partnerships​​​‌ and cooperations

9.1 International‌ research visitors

9.1.1 Visits‌​‌ of international scientists

Hyunyoung​​ Kim
  • Status
    researcher
  • Institution​​​‌ of origin:
    University of‌ Birmingham
  • Country:
    England
  • Dates:‌​‌
    November 2025
  • Context of​​ the visit:
    collaboration
  • Mobility​​​‌ program/type of mobility:
    research‌ stay (International Exchanges award‌​‌ from the Royal Society)​​

9.1.2 Visits to international​​​‌ teams

Research stays abroad‌
Stefanie Hahmann and Georges-Pierre‌​‌ Bonneau
  • Visited institution:
    FU​​ Berlin. Mathematical Geometry Processing​​​‌ group (Prof. Konrad Polthier)‌
  • Country:
    Germany
  • Dates:
    July‌​‌ 2025
  • Mobility program/type of​​ mobility:
    research stay

9.2​​​‌ National initiatives

9.2.1 ANR‌ MatAIRialS

Participants: Mélina Skouras‌​‌, Siyuan He,​​ Chandradeep Pokhariya, Xavier​​​‌ Tellier.

MatAIRialS (Architectured‌ Inflatable mateRials for designing‌​‌ functional Shells) aims at​​ investigating the design of​​​‌ large scale inflatable shells‌ able to carry loads,‌​‌ made of superimposed membranes​​ that are sealed according​​​‌ to quasi-periodic patterns and‌ that locally behave as‌​‌ inflatable architected materials. Our​​ idea is to pave​​​‌ the patterns and adjust‌ their parameters so as‌​‌ to modulate the geometric​​ and mechanical properties of​​​‌ the inflatable structure and‌ in turn its deployed‌​‌ shape and stiffness. We​​ intend to especially focus​​​‌ on the mechanical characterization‌ of our architected materials,‌​‌ both numerically and experimentally,​​ and to demonstrate the​​​‌ practical interest of our‌ tools for real applications‌​‌ by fabricating prototypes of​​ diverse sizes, including architectural-sized​​​‌ demonstrators.

This project is‌ coordinated by Mélina Skouras‌​‌ and has as partners​​ Laboratoire Navier (ENPC) and​​​‌ Laboratoire PMMH (ESPCI-CNRS-Université PSL).‌

10 Dissemination

10.1 Promoting‌​‌ scientific activities

10.1.1 Scientific​​ events: organisation

General chair,​​​‌ scientific chair
  • Georges-Pierre Bonneau‌ : Conference co-chair of‌​‌ SMI 2025
  • Stefanie Hahmann​​ co-chaired the international conference​​​‌ on Geometric Modeling and‌ Processing (GMP 2025).
  • Mélina‌​‌ Skouras was the courses​​ chair for ACM SIGGRAPH​​​‌ ASIA 2025

10.1.2 Scientific‌ events: selection

Member of‌​‌ the conference program committees​​
  • Marco Freire was a​​​‌ member of the program‌ committee of the Journées‌​‌ de l'AFIG 2025.
  • Stefanie​​ Hahmann : Symposium on​​​‌ Solid and Physical Modeling‌ (SPM’25)
  • Stefanie Hahmann :‌​‌ Shape Modeling International (SMI’25)​​
  • Stefanie Hahmann : Internat.​​​‌ conf. on Computer Graphics‌ and Applications (GRAPP 2025)‌​‌
  • Georges-Pierre Bonneau : Solid​​ and Physical Modeling (SPM’25)​​​‌
  • Georges-Pierre Bonneau : EnvirVis‌ 2025
  • Mélina Skouras :‌​‌ Eurographics 2025
  • Mélina Skouras​​ : Symposium on Geometry​​​‌ Processing (SGP) 2025
Reviewer‌
  • CRAFT faculties are regular‌​‌ reviewers of most of​​ the major journals and​​​‌ conferences of the domain.‌

10.1.3 Journal

Member of‌​‌ the editorial boards
  • Georges-Pierre​​ Bonneau : Computer Aided​​​‌ Design (CAD), Elsevier
  • Georges-Pierre‌ Bonneau : Computers &‌​‌ Graphics, Elsevier
  • Stefanie Hahmann​​ : Computer Aided Design​​​‌ (CAD), Elsevier
  • Stefanie Hahmann‌ : Computers & Graphics,‌​‌ Elsevier
  • Mélina Skouras :​​ associate editor for Computer​​​‌ Graphics Forum (CGF), Wiley‌
Reviewer - reviewing activities‌​‌
  • Mélina Skouras : ACM​​ Transactions on Graphics, ASME​​​‌ Journal of Mechanical Design‌

10.1.4 Leadership within the‌​‌ scientific community

  • Georges-Pierre Bonneau​​ is member of the​​​‌ Scientific Council of the‌ GdR IG-RV since 2023.‌​‌
  • Georges-Pierre Bonneau is co-chair​​​‌ of the "Prix de​ thèse" of the GDR​‌ IGRV (CNRS)
  • Stefanie Hahmann​​ is a member of​​​‌ the SMI (Shape Modeling​ International Association) steering committee.​‌
  • Stefanie Hahmann is an​​ elected member of the​​​‌ European Association for Computer​ Graphics - chapitre français​‌ (EGFR) and serves as​​ secretary in the steering​​​‌ committee.

10.1.5 Scientific expertise​

  • Stefanie Hahmann is a​‌ member of the SMI​​ award committee since 2025.​​​‌
  • Stefanie Hahmann was Chair​ of the SMA Fellow​‌ Award committee, Solid Modeling​​ Association.
  • Stefanie Hahmann was​​​‌ a Jury member in​ the SMA Bézier Award​‌ committee, Solid Modling Association.​​
  • Mélina Skouras was a​​​‌ member of the awards​ committee of the ACM​‌ SIGGRAPH / Eurographics Symposium​​ on Computer Animation (SCA)​​​‌ 2025

10.1.6 Research administration​

  • Georges-Pierre Bonneau is a​‌ member of the Habilitation​​ committee of the École​​​‌ Doctorale MSTII of Univ.​ Grenoble Alpes since 2005.​‌
  • Georges-Pierre Bonneau is head​​ of the department Geometrie-Image​​​‌ of Laboratoire Jean Kuntzmann​ since 2023.
  • Georges-Pierre Bonneau​‌ is a member of​​ the scientific council of​​​‌ the Labex IRMIA++ Strasburg​ since 2020.
  • Mélina Skouras​‌ is a member of​​ the board (directoire) of​​​‌ the MSTIC pole at​ Université Grenoble Alpes since​‌ December 2023

10.2 Teaching​​ - Supervision - Juries​​​‌ - Educational and pedagogical​ outreach

Georges-Pierre Bonneau and​‌ Stefanie Hahmann are both​​ full Professor of Computer​​​‌ Science. Marco Freire is​ Associate Professor in Computer​‌ Science. He was recruited​​ in September 2025 at​​​‌ Ensimag/Grenoble INP. They all​ teach general computer science​‌ and applied mathematics topics​​ at basic and intermediate​​​‌ levels, and advanced courses​ in geometric modeling, computer​‌ graphics, and visualization at​​ the master levels.

Georges-Pierre​​​‌ Bonneau is head of​ the Computer Science department​‌ of Polytech' Grenoble, Grenoble​​ INP.

  • Master: Marco Freire​​​‌ , Object Oriented Programming,​ 18h ETD, M1, Ensimag/Grenoble​‌ INP.
  • Master: Marco Freire​​ , Software Analysis, Design​​​‌ and Validation, 40h ETD,​ M1, Ensimag/Grenoble INP.
  • Master:​‌ Marco Freire , Software​​ Engineering Project, 10.5h, M1,​​​‌ Ensimag/Grenoble INP.
  • Master :​ Stefanie Hahmann : Geometric​‌ Modeling, 46h, M1, Ensimag/Grenoble-INP.​​
  • Master : Stefanie Hahmann​​​‌ : Surface Modeling, 37.5h,​ M2, Ensimag/Grenoble-INP.
  • Master :​‌ Stefanie Hahmann : M2-projects,​​ 10h, M2, Ensimag/Grenoble-INP.
  • Bachelor:​​​‌ Stefanie Hahmann : Numerical​ methods, 87h, L3, Ensimag/Grenoble-INP.​‌
  • Bachelor: Stefanie Hahmann :​​ Analysis, 31h, L1, UGA.​​​‌
  • Master: Georges-Pierre Bonneau :​ Image Synthesis, 23h, M1,​‌ Polytech-Grenoble, France
  • Master: Georges-Pierre​​ Bonneau : Data Visualization,​​​‌ 40h, M2, Polytech-Grenoble, France​
  • Master: Georges-Pierre Bonneau :​‌ Digital Geometry, 23h, M1,​​ UGA
  • Master: Georges-Pierre Bonneau​​​‌ : Information Visualization, 22h,​ Mastere, ENSIMAG, France.
  • Master:​‌ Georges-Pierre Bonneau : Computer​​ Graphics II, 18h, M2MoSiG,​​​‌ UGA, France.
  • Mastère: Georges-Pierre​ Bonneau : Scientific Visualization,​‌ M2, ENSI France.
  • Master:​​ Mélina Skouras , Surface​​​‌ Modeling, 13.5h, M2, Ensimag/Grenoble-INP.​
  • Master: Mélina Skouras ,​‌ Computer Graphics II, 18h,​​ M2 MoSIG, UGA.
  • Master:​​​‌ Mélina Skouras , Numerical​ mechanics, 9h, M2, Ensimag/Grenoble-INP.​‌

10.2.1 Supervision

  • Stefanie Hahmann​​ co-supervises the PhD of​​​‌ Anandhu Sureshkumar with Georges-Pierre​ Bonneau , Amal Dev​‌ Parakkat (Télécom Paris), Marie-Paule​​ Cani (Ecole Polytechnique).
  • Mélina​​​‌ Skouras co-supervises the PhD​ of Chandradeep Pokhariya with​‌ Georges-Pierre Bonneau and Arthur​​ Lebée (ENPC).
  • Mélina Skouras​​ co-supervises the PhD of​​​‌ Ofir Mirkin with Emmanuel‌ Siéfert (LIPhy).
  • Mélina Skouras‌​‌ co-supervised the PhD of​​ Siyuan He (who graduated​​​‌ in December 2025) with‌ Arthur Lebée (ENPC).

10.2.2‌​‌ Juries

  • Stefanie Hahmann served​​ as a reviewer and​​​‌ member of the jury‌ for Cyril Douthe's HDR‌​‌ defense, Labo. Navier, Ecole​​ des Ponts, ParisTech 2025.​​​‌
  • Stefanie Hahmann served as‌ the president of the‌​‌ jury for Abdelmagid's Ph.D.​​ defense, ENS Architecture Paris-Malaquais,​​​‌ Univ. Gustav Eiffel, 2025.‌
  • Comité de Sélection MCF‌​‌ 27: Stefanie Hahmann served​​ as Vice-President of the​​​‌ recruiting committee (COS) for‌ an Assistant Professor (Maître‌​‌ de Conférences) position in​​ Computer Science at Ensimag/Grenoble​​​‌ INP.
  • Comité de Sélection‌ PR 27: Stefanie Hahmann‌​‌ served as member of​​ the recruiting committee (COS)​​​‌ for a Full Professor‌ position in Computer Science‌​‌ at INSA de Lyon.​​
  • Georges-Pierre Bonneau served as​​​‌ the president of the‌ jury for Briac Toussaint's‌​‌ PhD defense, UGA 2025.​​
  • Georges-Pierre Bonneau served as​​​‌ reviewer and member of‌ the jury for Mohammed‌​‌ Kissi's PhD defense, Univ.​​ Paris Sciences et Lettres​​​‌ (PSL) 2025.
  • Georges-Pierre Bonneau‌ served as the president‌​‌ of the jury for​​ Aymen Merrouche's PhD defense,​​​‌ UGA 2025.
  • Mélina Skouras‌ served as an examiner‌​‌ in the jury for​​ Nicolas Montagne's PhD defense,​​​‌ Ecole des Ponts, ParisTech,‌ 2025.
  • Comité de Sélection‌​‌ MCF 27: Mélina Skouras​​ served as a member​​​‌ of the recruiting committee‌ (COS) for an Assistant‌​‌ Professor (Maître de Conférences)​​ position in Computer Science​​​‌ at Aix Marseille Université.‌
  • Mélina Skouras served as‌​‌ a member of the​​ admission jury for the​​​‌ recruitement of Inria research‌ officers (CRCN), 2025.

10.2.3‌​‌ Educational and pedagogical outreach​​

Guillaume Coiffier and Marco​​​‌ Freire participated in this‌ year's laboratory visit for‌​‌ the students of the​​ École Normale Supérieure de​​​‌ Rennes, which took place‌ in Grenoble (LIG, LJK,‌​‌ Inria). They presented the​​ computer graphics and computational​​​‌ fabrication research fields, and‌ the activities of the‌​‌ CRAFT research team.

11​​ Scientific production

11.1 Major​​​‌ publications

11.2 Publications of​​​‌ the year

International journals​

International peer-reviewed​ conferences

11.3​ Cited publications

  • 9 inbook​‌G.Grégoire Allaire.​​ Conception optimale de structures​​​‌.Springer2006back​ to text
  • 10 article​‌T.Tianrun Chen,​​ C.Chaotao Ding,​​​‌ S.Shangzhan Zhang,​ C.Chunan Yu,​‌ Y.Ying Zang,​​ Z.Zejian Li,​​​‌ S.Sida Peng and​ L.Lingyun Sun.​‌ Rapid 3D Model Generation​​ with Intuitive 3D Input​​​‌.2024 IEEE/CVF Conference​ on Computer Vision and​‌ Pattern Recognition (CVPR)2024​​DOIback to text​​​‌
  • 11 articleA.Amélie​ Fondevilla, A.Adrien​‌ Bousseau, D.Damien​​ Rohmer, S.Stefanie​​​‌ Hahmann and M.-P.Marie-Paule​ Cani. Patterns from​‌ Photograph: Reverse-Engineering Developable Products​​.Computers and Graphics​​​‌66August 2017,​ 4-13HALDOIback​‌ to text
  • 12 article​​A.Amélie Fondevilla,​​​‌ D.Damien Rohmer,​ S.Stefanie Hahmann,​‌ A.Adrien Bousseau and​​ M.-P.Marie-Paule Cani.​​​‌ Fashion Transfer: Dressing 3D​ Characters from Stylized Fashion​‌ Sketches.Computer Graphics​​ Forum4062021​​​‌, 466-483HALDOI​back to text
  • 13​‌ bookC. F.Carl​​ Friedrich Gauss. Disquisitiones​​​‌ generales circa superficies curvas​.Typis Dieterichianis, Gottingae​‌1828back to text​​
  • 14 articleA.Amaury​​​‌ Jung, S.Stefanie​ Hahmann, D.Damien​‌ Rohmer, A.Antoine​​ Begault, L.Laurence​​​‌ Boissieux and M.-P.Marie-Paule​ Cani. Sketching Folds:​‌ Developable Surfaces from Non-Planar​​ Silhouettes.ACM Transactions​​​‌ on Graphics345​October 2015, 155:1--155:12​‌HALDOIback to​​ text
  • 15 articleM.​​​‌Muamer Kadic, G.​ W.Graeme W. Milton​‌, M.Martin van​​ Hecke and M.Martin​​ Wegener. 3D metamaterials​​​‌.Nature Reviews Physics‌2019DOIback to‌​‌ text
  • 16 articleL.​​Ling Luo, P.​​​‌ N.Pinaki Nath Chowdhury‌, T.Tao Xiang‌​‌, Y.-Z.Yi-Zhe Song​​ and Y.Yulia Gryaditskaya​​​‌. 3D VR Sketch‌ Guided 3D Shape Prototyping‌​‌ and Exploration.2023​​ IEEE/CVF International Conference on​​​‌ Computer Vision (ICCV)2023‌DOIback to text‌​‌
  • 17 articleM.Mickaël​​ Ly, R.Romain​​​‌ Casati, F.Florence‌ Bertails-Descoubes, M.Mélina‌​‌ Skouras and L.Laurence​​ Boissieux. Inverse Elastic​​​‌ Shell Design with Contact‌ and Friction.ACM‌​‌ Transactions on Graphics37​​6November 2018,​​​‌ 1-16HALDOIback‌ to text
  • 18 inbook‌​‌J.Jorge Nocedal and​​ S. J.Stephen J.​​​‌ Wright. Numerical Optimization‌.Springer2006back‌​‌ to text
  • 19 article​​J.Julian Panetta,​​​‌ Q.Qingnan Zhou,‌ L.Luigi Malomo,‌​‌ N.Nico Pietroni,​​ P.Paolo Cignoni and​​​‌ D.Denis Zorin.‌ Elastic Textures for Additive‌​‌ Fabrication.ACM Trans.​​ Graph.3442015​​​‌DOIback to text‌
  • 20 articleS.S.‌​‌ Rasoulzadeh, M.M.​​ Wimmer, P.P.​​​‌ Stauss and I.I.‌ Kovacic. Strokes2Surface: Recovering‌​‌ Curve Networks From 4D​​ Architectural Design Sketches.​​​‌Computer Graphics Forum43‌22024, e15054‌​‌URL: https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.15054DOIback​​ to text
  • 21 article​​​‌E.Emmanuel Rodriguez,‌ G.-P.Georges-Pierre Bonneau,‌​‌ S.Stefanie Hahmann and​​ M.Mélina Skouras.​​​‌ Computational Design of Laser-Cut‌ Bending-Active Structures.Computer-Aided‌​‌ Design151103335Best​​ Paper Award at Solid​​​‌ and Physical Modeling 2022‌October 2022, 1-12‌​‌HALDOIback to​​ textback to text​​​‌
  • 22 bookK.Karam‌ Sab and A.Arthur‌​‌ Lebée. Homogenization of​​ Thick and Heterogeneous Plates​​​‌.Wiley2015DOI‌back to text
  • 23‌​‌ articleM.Mélina Skouras​​, B.Bernhard Thomaszewski​​​‌, S.Stelian Coros‌, B.Bernd Bickel‌​‌ and M.Markus Gross​​. Computational design of​​​‌ actuated deformable characters.‌ACM Trans. Graph.32‌​‌42013DOIback​​ to text
  • 24 article​​​‌M.Mélina Skouras,‌ B.Bernhard Thomaszewski,‌​‌ P.Peter Kaufmann,​​ A.Akash Garg,​​​‌ B.Bernd Bickel,‌ E.Eitan Grinspun and‌​‌ M.Markus Gross.​​ Designing inflatable structures.​​​‌ACM Trans. Graphics33‌42014DOIback‌​‌ to text
  • 25 article​​A.A Wächter,​​​‌ L.Lorenz Biegler,‌ Y.-d.Yi-dong Lang and‌​‌ A.Arvind Raghunathan.​​ IPOPT: An interior point​​​‌ algorithm for large-scale nonlinear‌ optimization.2002back‌​‌ to text
  • 26 article​​B.Baoxuan Xu,​​​‌ W.William Chang,‌ A.Alla Sheffer,‌​‌ A.Adrien Bousseau,​​ J.James Mccrae and​​​‌ K.Karan Singh.‌ True2Form: 3D Curve Networks‌​‌ from 2D Sketches via​​ Selective Regularization.ACM​​​‌ Transactions on Graphics33‌42014HALDOI‌​‌back to text
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