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Section: New Results

Asynchronous Haptic Simulation of Contacting Deformable Objects with Variable Stiffness

This research, published in IROS proceedings [18] presents a new asynchronous approach for haptic rendering of deformable objects. When stiff non-linear deformations take place, they introduce important and rapid variations of the force sent to the user. This problem is similar to the stiff virtual wall for which a high refresh rate is required to obtain a stable haptic feedback. However, when dealing with several interacting deformable objects, it is usually impossible to simulate all objects at high rates. To address this problem we propose a quasi-static framework that allows for stable interactions of asynchronously computed deformable objects. In the proposed approach, a deformable object can be computed at high refresh rates, while the remaining deformable virtual objects remain computed at low refresh rates. Moreover, contacts and other constraints between the different objects of the virtual environment are accurately solved using a shared Linear Complementarity Problem (LCP). Finally, we demonstrate our method on two test cases: a snap-in example involving non-linear deformations and a virtual thread interacting with a deformable object.

Figure 10. Schematic visualization of the computational model
IMG/sharedDataIROS.png