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Section: New Results

Robotic And Computational Models Of Human Development

Computational Models Of Information-Seeking, Curiosity And Attention

Participants : Manuel Lopes, Pierre-Yves Oudeyer [correspondant] , Jacqueline Gottlieb, Adrien Baranes, Pierre Rouanet, Brice Miard, Jonathan Grizou.

The effects of task difficulty, novelty and the size of the search space on intrinsically motivated exploration

Devising efficient strategies for exploration in large open-ended spaces is one of the most difficult computational problems of intelligent organisms. Because the available rewards are ambiguous or unknown during the exploratory phase, subjects must act in intrinsically motivated fashion. However, a vast majority of behavioral and neural studies to date have focused on decision making in reward-based tasks, and the rules guiding intrinsically motivated exploration remain largely unknown. To examine this question we developed a paradigm for systematically testing the choices of human observers in a free play context. Adult subjects played a series of short computer games of variable difficulty, and freely choose which game they wished to sample without external guidance or physical rewards. Subjects performed the task in three distinct conditions where they sampled from a small or a large choice set (7 vs. 64 possible levels of difficulty), and where they did or did not have the possibility to sample new games at a constant level of difficulty. We show that despite the absence of external constraints, the subjects spontaneously adopted a structured exploration strategy whereby they (1) started with easier games and progressed to more difficult games, (2) sampled the entire choice set including extremely difficult games that could not be learnt, (3) repeated moderately and high difficulty games much more frequently than was predicted by chance, and (4) had higher repetition rates and chose higher speeds if they could generate new sequences at a constant level of difficulty. The results suggest that intrinsically motivated exploration is shaped by several factors including task difficulty, novelty and the size of the choice set, and these come into play to serve two internal goals—maximize the subjects’ knowledge of the available tasks (exploring the limits of the task set), and maximize their competence (performance and skills) across the task set. This was published in [25] .

A new experimental setup to study the structure of curiosity-driven exploration in humans

We started evaluating several games that test how humans explore a space of motor tasks of different complexities. Our objective is to observe what exploratory behaviors do people use when learning a new skill. The main hypothesis we are testing is that skills that provide a larger learning progress will be favored and so we will see a progression from the simpler to the more complex skills. Surely there are individual differences and the causes and impact of those differents is a very important research topic. The Abstract Games we created allows us to create several dimensions of complexity for the games. In this task, there are several abstract forms that appear in the screen and the user is able to control them using its own body (tracked using a Kinect sensor), see Fig. 2. The relation between the degrees of freedom and the forms/colors/sizes of the shapes is arbitrary and the user must explore its body to be able to control its behavior. This was published in [58] .