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Section: Research Program

Cross-cutting research issues

Beyond the connections between our problems and research approaches, we are interested in several issues, which are present throughout all our research:

sampling

is an ubiquitous process occurring in all our application domains, whether photorealistic rendering (e.g. photon mapping), expressive rendering (e.g. brush strokes), texturing, fluid simulation (Lagrangian methods), etc. When sampling and reconstructing a signal for picture generation, we have to ensure both coherence and homogeneity. By coherence, we mean not introducing spatial or temporal discontinuities in the reconstructed signal. By homogeneity, we mean that samples should be placed regularly in space and time. For a time-dependent signal, these requirements are conflicting with each other, opening new areas of research.

filtering

is another ubiquitous process, occuring in all our application domains, whether in realistic rendering (e.g. for integrating height fields, normals, material properties), expressive rendering (e.g. for simplifying strokes), textures (through non-linearity and discontinuities). It is especially relevant when we are replacing a signal or data with a lower resolution (for hierarchical representation); this involves filtering the data with a reconstruction kernel, representing the transition between levels.

performance and scalability

are also a common requirement for all our applications. We want our algorithms to be usable, which implies that they can be used on large and complex scenes, placing a great importance on scalability. For some applications, we target interactive and real-time applications, with an update frequency between 10 Hz and 120 Hz.

coherence and continuity

in space and time is also a common requirement of realistic as well as expressive models which must be ensured despite contradictory requirements. We want to avoid flickering and aliasing.

animation:

our input data is likely to be time-varying (e.g. animated geometry, physical simulation, time-dependent dataset). A common requirement for all our algorithms and data representation is that they must be compatible with animated data (fast updates for data structures, low latency algorithms...).