Homepage Inria website
  • Inria login
  • The Inria's Research Teams produce an annual Activity Report presenting their activities and their results of the year. These reports include the team members, the scientific program, the software developed by the team and the new results of the year. The report also describes the grants, contracts and the activities of dissemination and teaching. Finally, the report gives the list of publications of the year.

  • Legal notice
  • Cookie management
  • Personal data
  • Cookies

Section: Research Program

Shape Animation

3D animation is a crucial part of digital media production with numerous applications, in particular in the game and motion picture industry. Recent evolutions in computer animation consider real videos for both the creation and the animation of characters. The advantage of this strategy is twofold: it reduces the creation cost and increases realism by considering only real data. Furthermore, it allows to create new motions, for real characters, by recombining recorded elementary movements. In addition to enable new media contents to be produced, it also allows to automatically extend moving shape datasets with fully controllable new motions. This ability appears to be of great importance with the recent advent of deep learning techniques and the associated need for large learning datasets. In this research direction, we investigate how to create new dynamic scenes using recorded events.