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MORPHEO - 2025

2025​​​‌Activity reportProject-TeamMORPHEO‌

RNSR: 201120981M
  • Research center‌​‌ Inria Centre at Université​​ Grenoble Alpes
  • In partnership​​​‌ with:CNRS, Université de‌ Grenoble Alpes
  • Team name:‌​‌ Capture and Analysis of​​ Shapes in Motion
  • In​​​‌ collaboration with:Laboratoire Jean‌ Kuntzmann (LJK)

Creation of‌​‌ the Project-Team: 2014 January​​ 01

Each year, Inria​​​‌ research teams publish an‌ Activity Report presenting their‌​‌ work and results over​​ the reporting period. These​​​‌ reports follow a common‌ structure, with some optional‌​‌ sections depending on the​​ specific team. They typically​​​‌ begin by outlining the‌ overall objectives and research‌​‌ programme, including the main​​ research themes, goals, and​​​‌ methodological approaches. They also‌ describe the application domains‌​‌ targeted by the team,​​ highlighting the scientific or​​​‌ societal contexts in which‌ their work is situated.‌​‌

The reports then present​​ the highlights of the​​​‌ year, covering major scientific‌ achievements, software developments, or‌​‌ teaching contributions. When relevant,​​ they include sections on​​​‌ software, platforms, and open‌ data, detailing the tools‌​‌ developed and how they​​​‌ are shared. A substantial​ part is dedicated to​‌ new results, where scientific​​ contributions are described in​​​‌ detail, often with subsections​ specifying participants and associated​‌ keywords.

Finally, the Activity​​ Report addresses funding, contracts,​​​‌ partnerships, and collaborations at​ various levels, from industrial​‌ agreements to international cooperations.​​ It also covers dissemination​​​‌ and teaching activities, such​ as participation in scientific​‌ events, outreach, and supervision.​​ The document concludes with​​​‌ a presentation of scientific​ production, including major publications​‌ and those produced during​​ the year.

Keywords

Computer​​​‌ Science and Digital Science​

  • A5.1.8. 3D User Interfaces​‌
  • A5.3.4. Registration
  • A5.5.1. Geometrical​​ modeling
  • A5.5.4. Animation
  • A6.2.8.​​​‌ Computational geometry and meshes​
  • A9.2.6. Neural networks
  • A9.2.8.​‌ Deep learning
  • A9.12.4. 3D​​ and spatio-temporal reconstruction
  • A9.12.5.​​​‌ Object tracking and motion​ analysis
  • A9.12.8. Motion capture​‌

Other Research Topics and​​ Application Domains

  • B1.1.11. Plant​​​‌ Biology
  • B2.7.2. Health monitoring​ systems
  • B2.8. Sports, performance,​‌ motor skills
  • B9.2.2. Cinema,​​ Television
  • B9.2.3. Video games​​​‌
  • B9.4. Sports
  • B9.5.1. Computer​ science
  • B9.5.2. Mathematics
  • B9.7.​‌ Knowledge dissemination
  • B9.7.1. Open​​ access
  • B9.7.2. Open data​​​‌

1 Team members, visitors,​ external collaborators

Research Scientists​‌

  • Jean Franco [Team​​ leader, INRIA,​​​‌ Senior Researcher, HDR​]
  • Stefanie Wuhrer [​‌INRIA, Researcher,​​ HDR]

Faculty Member​​​‌

  • Sergi PUJADES [UGA​, Associate Professor,​‌ HDR]

PhD Students​​

  • Youssef Ben Cheikh [​​​‌INRIA]
  • Antoine Dumoulin​ [INRIA]
  • Vicente​‌ Estopier Castillo [INSERM​​]
  • Samara Ghrer [​​​‌INRIA]
  • Felix Küper​ [UGA, from​‌ Oct 2025]
  • Aymen​​ Merrouche [UGA,​​​‌ ATER]
  • Laura Neschen​ [INRIA]
  • Nampoina​‌ Ravelomanana [INRIA]​​
  • Rim Rekik Dit Nekhili​​​‌ [INRIA, until​ Jan 2025]
  • Briac​‌ Toussaint [INRIA,​​ until Mar 2025]​​​‌
  • Quentin Zoppis [UGA​]

Technical Staff

  • Vaibhav​‌ Arora [INRIA,​​ Engineer, until Jan​​​‌ 2025]
  • Mohammed Chekroun​ [INRIA, Engineer​‌, until Feb 2025​​]
  • Abdelmouttaleb Dakri [​​​‌INRIA, Engineer,​ until Sep 2025]​‌
  • Gautier Marcon [INRIA​​, Engineer, from​​​‌ Sep 2025]
  • Julien​ Pansiot [INRIA,​‌ Engineer]

Interns and​​ Apprentices

  • Mathias Petey [​​​‌INRIA, Intern,​ from Mar 2025 until​‌ Sep 2025]
  • Bastien​​ Roure [INRIA,​​​‌ Intern, from May​ 2025 until Jul 2025​‌]
  • Bastien Roure [​​INRIA, Intern,​​​‌ until Apr 2025]​

Administrative Assistants

  • Julia Di​‌ Toro [INRIA]​​
  • Nathalie Gillot [INRIA​​​‌]

External Collaborators

  • Felix​ Küper [ENSIMAG,​‌ until Feb 2025]​​
  • Tomas Svaton [ENSIMAG​​​‌, from Apr 2025​ until Sep 2025]​‌

2 Overall objectives

Figure 1

Dynamic​​ Geometry Modeling: a human​​​‌ is captured while running.​ The different temporal acquisition​‌ instances are shown on​​ the same figure.

Figure​​​‌ 1: Dynamic Geometry​ Modeling

MORPHEO's ambition is​‌ to perceive and interpret​​ shapes that move using​​​‌ multiple camera systems. Departing​ from standard motion capture​‌ systems, based on markers,​​ that provide only sparse​​​‌ information on moving shapes,​ multiple camera systems allow​‌ dense information on both​​ shapes and their motion​​ to be recovered from​​​‌ visual cues. Such ability‌ to perceive shapes in‌​‌ motion brings a rich​​ domain for research investigations​​​‌ on how to model,‌ understand and animate real‌​‌ dynamic shapes, and finds​​ applications, for instance, in​​​‌ gait analysis, bio-metric and‌ bio-mechanical analysis, animation, games‌​‌ and, more insistently in​​ recent years, in the​​​‌ virtual and augmented reality‌ domain. The MORPHEO team‌​‌ particularly focuses on four​​ different axes within the​​​‌ overall theme of 3D‌ dynamic scene vision or‌​‌ 4D vision:

  1. Shape and​​ appearance models: how to​​​‌ build precise geometric and‌ photometric models of shapes,‌​‌ including human bodies but​​ not limited to, given​​​‌ temporal sequences.
  2. Dynamic shape‌ vision: how to register‌​‌ and track moving shapes,​​ build pose spaces and​​​‌ animate captured shapes.
  3. Inside‌ shape vision: how to‌​‌ capture and model inside​​ parts of moving shapes​​​‌ using combined color and‌ X-ray imaging.
  4. Shape animation:‌​‌ Morpheo is actively investigating​​ animation acquisition and parameterization​​​‌ methodologies for efficient representation‌ and manipulability of acquired‌​‌ 4D data.

The strategy​​ developed by Morpheo to​​​‌ address the mentioned challenges‌ is based on methodological‌​‌ tools that include in​​ particular learning-based approaches, geometry,​​​‌ Bayesian inference and numerical‌ optimization. In recent years,‌​‌ and following many successes​​ in the team and​​​‌ the computer vision community‌ as a whole, a‌​‌ particular effort is ongoing​​ in the team to​​​‌ investigate the use of‌ machine learning and neural‌​‌ learning tools in 4D​​ vision.

3 Research program​​​‌

3.1 Shape and Appearance‌ Modeling

Standard acquisition platforms,‌​‌ including commercial solutions proposed​​ by companies such as​​​‌ Microsoft, 3dMD or 4DViews,‌ now give access to‌​‌ precise 3D models with​​ geometry, e.g. meshes, and​​​‌ appearance information, e.g. textures.‌ Still, state-of-the-art solutions are‌​‌ limited in many respects:​​ They generally consider limited​​​‌ contexts and close setups‌ with typically at most‌​‌ a few meter side​​ lengths. As a result,​​​‌ many dynamic scenes, even‌ a body running sequence,‌​‌ are still challenging situations;​​ They also seldom exploit​​​‌ time redundancy; Additionally, data‌ driven strategies are yet‌​‌ to be fully investigated​​ in the field. The​​​‌ MORPHEO team builds on‌ the Kinovis platform for‌​‌ data acquisition and has​​ addressed these issues with,​​​‌ in particular, contributions on‌ time integration, in order‌​‌ to increase the resolution​​ for both shapes and​​​‌ appearances, on representations, as‌ well as on exploiting‌​‌ machine learning tools when​​ modeling dynamic scenes. Our​​​‌ originality lies, for a‌ large part, in the‌​‌ larger scale of the​​ dynamic scenes we consider​​​‌ as well as in‌ the time super resolution‌​‌ strategy we investigate. Another​​ particularity of our research​​​‌ is a strong experimental‌ foundation with the multiple‌​‌ camera Kinovis platforms.

3.2​​ Dynamic Shape Vision

Dynamic​​​‌ Shape Vision refers to‌ research themes that consider‌​‌ the motion of dynamic​​ shapes, with e.g. shapes​​​‌ in different poses, or‌ the deformation between different‌​‌ shapes, with e.g. different​​ human bodies. This includes​​​‌ for instance shape tracking‌ and shape registration, which‌​‌ are themes covered by​​ MORPHEO. While progress has​​​‌ been made over the‌ last decade in this‌​‌ domain, challenges remain, in​​​‌ particular due to the​ required essential task of​‌ shape correspondence that is​​ still difficult to perform​​​‌ robustly. Strategies in this​ domain can be roughly​‌ classified into two categories:​​ (i) data driven approaches​​​‌ that learn shape spaces​ and estimate shapes and​‌ their variations through space​​ parameterizations; (ii) model based​​​‌ approaches that use more​ or less constrained prior​‌ models on shape evolutions,​​ e.g. locally rigid structures,​​​‌ to recover correspondences. The​ MORPHEO team is substantially​‌ involved in both categories.​​ The second one leaves​​​‌ more flexibility for shapes​ that can be modeled,​‌ an important feature with​​ the Kinovis platform, while​​​‌ the first one is​ interesting for modeling classes​‌ of shapes that are​​ more likely to evolve​​​‌ in spaces with reasonable​ dimensions, such as faces​‌ and bodies under clothing.​​ The originality of MORPHEO​​​‌ in this axis is​ to go beyond static​‌ shape poses and to​​ consider also the dynamics​​​‌ of shape over several​ frames when modeling moving​‌ shapes, and in particular​​ with shape tracking and​​​‌ animation.

3.3 Inside Shape​ Vision

Another research axis​‌ is concerned with the​​ ability to perceive inside​​​‌ moving shapes. This is​ a more recent research​‌ theme in the MORPHEO​​ team that has gained​​​‌ importance. It was originally​ the research associated to​‌ the Kinovis platform installed​​ in the Grenoble Hospitals.​​​‌ This platform is equipped​ with two X-ray cameras​‌ and ten color cameras,​​ enabling therefore simultaneous vision​​​‌ of inside and outside​ shapes. We believe this​‌ opens a new domain​​ of investigation at the​​​‌ interface between computer vision​ and medical imaging. Interesting​‌ issues in this domain​​ include the links between​​​‌ the outside surface of​ a shape and its​‌ inner parts, especially with​​ the human body. These​​​‌ links are likely to​ help understanding and modeling​‌ human motions. Until now,​​ numerous dynamic shape models,​​​‌ especially in the computer​ graphics domain, consist of​‌ a surface, typically a​​ mesh, rigged to a​​​‌ skeletal structure that is​ never observed in practice​‌ but allows to parameterize​​ human motion. Learning more​​​‌ accurate relationships using observations​ can therefore significantly impact​‌ the domain.

3.4 Shape​​ Animation

3D animation is​​​‌ a crucial part of​ digital media production with​‌ numerous applications, in particular​​ in the game and​​​‌ motion picture industry. Recent​ evolutions in computer animation​‌ consider real videos for​​ both the creation and​​​‌ the animation of characters.​ The advantage of this​‌ strategy is twofold: it​​ reduces the creation cost​​​‌ and increases realism by​ considering only real data.​‌ Furthermore, it allows to​​ create new motions, for​​​‌ real characters, by recombining​ recorded elementary movements. In​‌ addition to enable new​​ media contents to be​​​‌ produced, it also allows​ to automatically extend moving​‌ shape datasets with fully​​ controllable new motions. This​​​‌ ability appears to be​ of great importance with​‌ deep learning techniques and​​ the associated need for​​​‌ large learning datasets. In​ this research direction, we​‌ investigate how to create​​ new dynamic scenes using​​​‌ recorded events. More recently,​ this also includes applying​‌ machine learning to datasets​​ of recorded human motions​​ to learn motion spaces​​​‌ that allow to synthesize‌ novel realistic animations.

4‌​‌ Application domains

4.1 4D​​ modeling

Modeling shapes that​​​‌ evolve over time, analyzing‌ and interpreting their motion‌​‌ has been a subject​​ of increasing interest of​​​‌ many research communities including‌ the computer vision, the‌​‌ computer graphics and the​​ medical imaging communities. Recent​​​‌ evolutions in acquisition technologies‌ including 3D depth cameras‌​‌ (Time-of-Flight and Kinect), multi-camera​​ systems, marker based motion​​​‌ capture systems, ultrasound and‌ CT scanners have made‌​‌ those communities consider capturing​​ the real scene and​​​‌ their dynamics, create 4D‌ spatio-temporal models, analyze and‌​‌ interpret them. A number​​ of applications including dense​​​‌ motion capture, dynamic shape‌ modeling and animation, temporally‌​‌ consistent 3D reconstruction, motion​​ analysis and interpretation have​​​‌ therefore emerged.

4.2 Shape‌ Analysis

Most existing shape‌​‌ analysis tools are local,​​ in the sense that​​​‌ they give local insight‌ about an object's geometry‌​‌ or purpose. The use​​ of both geometry and​​​‌ motion cues makes it‌ possible to recover more‌​‌ global information, in order​​ to get extensive knowledge​​​‌ about a shape. For‌ instance, motion can help‌​‌ to decompose a 3D​​ model of a character​​​‌ into semantically significant parts,‌ such as legs, arms,‌​‌ torso and head. Possible​​ applications of such high-level​​​‌ shape understanding include accurate‌ feature computation, comparison between‌​‌ models to detect defects​​ or medical pathologies, and​​​‌ the design of new‌ biometric models.

4.3 Human‌​‌ Motion Analysis

The recovery​​ of dense motion information​​​‌ enables the combined analysis‌ of shapes and their‌​‌ motions. This allows to​​ classify based on motion​​​‌ cues, which can help‌ in the identification of‌​‌ pathologies or the design​​ of new prostheses. Analyzing​​​‌ human motion can also‌ be used to learn‌​‌ generative models of realistic​​ human motion, which is​​​‌ a recent research topic‌ within Morpheo.

5 Social‌​‌ and environmental responsibility

5.1​​ Footprint of research activities​​​‌

The footprint of our‌ research activity is dominated‌​‌ by dissemination and data​​ costs.

Dissemination strategy: Traditionally,​​​‌ Morpheo's dissemination strategy has‌ been to publish in‌​‌ the top conferences of​​ the field (CVPR, ECCV,​​​‌ ICCV, MICCAI), as well‌ as to give invited‌​‌ talks, leading to some​​ long disance work trips.​​​‌ We currently try to‌ increase submissions to top‌​‌ journals in the field​​ directly, hence reducing travels,​​​‌ while still attending some‌ in-person conferences or seminars‌​‌ to allow for networking.​​

Data management: The data​​​‌ produced by the Morpheo‌ team occupies large memory‌​‌ volumes. The Kinovis platform​​ typically produces around 1.5GB​​​‌ per second when capturing‌ one actor at 50fps.‌​‌ The platform that also​​ captures X-ray images at​​​‌ CHU produces around 1.3GB‌ of data per second‌​‌ at 30fps for video​​ and X-rays. For practical​​​‌ reasons, we reduce the‌ data as much as‌​‌ possible with respect to​​ the targeted application by​​​‌ only keeping e.g. 3D‌ reconstructions or down-sampled spatial‌​‌ or temporal camera images.​​ Yet, acquiring, processing and​​​‌ storing these data is‌ costly in terms of‌​‌ resources. In addition, the​​ data captured by these​​​‌ platforms are personal data‌ with highly constrained regulations.‌​‌ Our data management therefore​​​‌ needs to consider multiple​ aspects: data encryption to​‌ protect personal information, data​​ backup to allow for​​​‌ reproducibility, and the environmental​ impact of data storage​‌ and processing. For all​​ these aspects, we are​​​‌ constantly checking for new​ and more satisfactory solutions.​‌

For data processing, we​​ rely heavily on cluster​​​‌ uses, in particular with​ neural networks which are​‌ known to have a​​ heavy carbon footprint. Yet,​​​‌ in our research field,​ these types of processing​‌ methods have been shown​​ to lead to significant​​​‌ performance gains. For this​ reason, we continue to​‌ use neural networks as​​ tools, while attempting to​​​‌ use architectures that allow​ for faster and more​‌ energy efficient training, and​​ simple test cases that​​​‌ can often be trained​ on local machines (with​‌ GPU) to allow for​​ less costly network design.​​​‌ A typical example of​ this type of research​‌ is the work of​​ Briac Toussaint, whose first​​​‌ thesis contribution exhibits a​ high quality reconstruction algorithm​‌ for the Kinovis platform,​​ with under a minute​​​‌ of GPU computation time​ per frame, an order​‌ of magnitude faster than​​ our previous research solution,​​​‌ yet it achieves improved​ precision.

5.2 Impact of​‌ research results

Morpheo's main​​ research topic is not​​​‌ related to sustainability. Yet,​ some of our research​‌ directions could be applied​​ to solve problems relevant​​​‌ to sustainability.

Realistic digital​ human modeling holds the​‌ potential to allow for​​ realistic interactions through large​​​‌ geographic distances, leading to​ more realistic and satisfactory​‌ teleconferencing systems. Morpheo captures​​ and analyzes humans in​​​‌ 4D, thereby allowing to​ capture both their shapes​‌ and movement patterns, and​​ actively works on human​​​‌ body modeling. In this​ line of work, Morpheo​‌ participates through the 3DMOVE​​ project and the Nemo.AI​​​‌ joint lab with Interdigital​ on advancing this topic.​‌

Of course, as with​​ any research direction, ours​​​‌ can also be used​ to generate technologies that​‌ are resource-hungry and whose​​ necessity may be questionable,​​​‌ such as inserting animated​ 3D avatars in scenarios​‌ where simple voice communication​​ would suffice, for instance.​​​‌

6 Highlights of the​ year

6.1 Accepted projects​‌

Program Inria Quadrant: Kinoflex​​

Under the impulse of​​​‌ Julien Pansiot, a PIQ​ project has been accepted​‌ toward the year 2026​​ activity, to conceive cost-efficient,​​​‌ lightweight, custom multi-camera capture​ plateforms.

BPI: Fabric

A​‌ project has been accepted​​ toward a 2026 kickoff,​​​‌ to build a volumetric​ capture ecosystem (capture platform,​‌ educational support, asset library),​​ with Morpheo as provider​​​‌ of new riggable volumetric​ capture algorithms and solutions.​‌ The project includes several​​ volumetric capture industry partners,​​​‌ such as Novaya who​ leads the project, Ecole​‌ Melies for digital arts​​ education, and IRCAM as​​​‌ immersive audio capture partner.​

6.2 Organized Events

Stefanie​‌ Wuhrer co-organized Dagstuhl seminar​​ Generative Models for 3D​​​‌ Vision, which took place​ May 11 – May​‌ 16, 2025 in Dagstuhl,​​ Germany.

7 Latest software​​​‌ developments, platforms, open data​

7.1 Latest software developments​‌

7.1.1 Millimetric humans

  • Name:​​
    Millimetric Human Surface Capture​​​‌ in Minutes
  • Keywords:
    Multi-View​ reconstruction, Differentiable Rendering, Recognition​‌ of human movement
  • Scientific​​ Description:

    Detailed human surface​​ capture from multiple images​​​‌ is an essential component‌ for many 3D production,‌​‌ analysis and transmission tasks.​​ Yet producing millimetric precision​​​‌ 3D models in practical‌ time, and actually verifying‌​‌ their 3D accuracy in​​ a real-world capture context,​​​‌ remain key challenges due‌ to the lack of‌​‌ specific methods and data​​ for these goals. We​​​‌ propose two complementary contributions‌ to this end. The‌​‌ first one is a​​ highly scalable neural surface​​​‌ radiance field approach able‌ to achieve millimetric precision‌​‌ by construction, while demonstrating​​ high compute and memory​​​‌ efficiency. The second one‌ is a novel dataset‌​‌ of clothed mannequin geometry​​ captured with a high​​​‌ resolution hand-held 3D scanner‌ paired with calibrated multi-view‌​‌ images, that allow to​​ verify the millimetric accuracy​​​‌ claim.

    Although our approach‌ can produce such a‌​‌ highly dense and precise​​ geometry, we show how​​​‌ aggressive sparsification and optimizations‌ of the neural surface‌​‌ pipeline lead to estimations​​ requiring only minutes of​​​‌ computation time and a‌ few GB of VRAM‌​‌ memory on GPU, while​​ allowing for real-time millisecond​​​‌ neural rendering. On the‌ basis of our framework‌​‌ and dataset, we provide​​ a thorough experimental analysis​​​‌ of how such accuracies‌ and efficiencies are achieved‌​‌ in the context of​​ multi-camera human acquisition.

  • Functional​​​‌ Description:
    The code allows‌ to reconstruct geometry from‌​‌ human multi-view capture datasets.​​
  • URL:
  • Publication:
  • Contact:
    Jean Franco
  • Participants:‌
    Briac Toussaint, Jean Franco‌​‌

7.1.2 HIT

  • Name:
    Human​​ Implicit Tissues
  • Keywords:
    Implicit​​​‌ surface, Geometry
  • Functional Description:‌
    This software takes as‌​‌ input the shape of​​ the surface of a​​​‌ person, in the SMPL‌ parametrization, and predicts the‌​‌ volumetric tissues (lean tissue,​​ adipose tissue and bone​​​‌ tissue) inside it.
  • URL:‌
  • Contact:
    Sergi Pujades‌​‌
  • Partner:
    Max Planck Institute​​ for Intelligent Systems

7.1.3​​​‌ SKELJ

  • Name:
    On predicting‌ 3D bone locations inside‌​‌ the human body
  • Keywords:​​
    Human Body Surface, Shape​​​‌ approximation, 3D, 3D modeling‌
  • Functional Description:
    This software‌​‌ takes as input the​​ shape of the surface​​​‌ of a person, in‌ the SMPL parametrization, and‌​‌ outputs the 3D location​​ of the bones, parametrized​​​‌ as a the SKEL‌ mesh.
  • URL:
  • Contact:‌​‌
    Sergi Pujades
  • Partner:
    Max​​ Planck Institute for Intelligent​​​‌ Systems

7.1.4 Osatta

  • Name:‌
    One-Shot Automatic Test Time‌​‌ Augmentation for Domain Adaptation​​
  • Keywords:
    Image analysis, Image​​​‌ processing, Machine learning
  • Functional‌ Description:
    This software computes‌​‌ a family of image​​ transformations that allow to​​​‌ improve the accuracy of‌ a fundamental model on‌​‌ biased cohorts with few​​ annotations.
  • URL:
  • Contact:​​​‌
    Sergi Pujades

7.1.5 MotionRetargeter‌

  • Name:
    Correspondence-free online human‌​‌ motion retargeting
  • Keywords:
    3D​​ animation, 3D modeling
  • Functional​​​‌ Description:
    Allows to retarget‌ the motion of one‌​‌ human body to another​​ body shape, without needing​​​‌ any correspondence information. Code‌ allows to reproduce results‌​‌ in: Mathieu Marsot, Rim​​ Rekik, Stefanie Wuhrer, Jean-Sébastien​​​‌ Franco, Anne-Hélène Olivier. Correspondence-free‌ online human motion retargeting.‌​‌ arXiv 2302.00556, 2023.
  • URL:​​
  • Contact:
    Rim Rekik​​​‌ Dit Nekhili

7.1.6 ProbeSDF‌

  • Name:
    ProbeSDF: Light Field‌​‌ Probes for Neural Surface​​ Reconstruction
  • Keywords:
    3D reconstruction,​​​‌ Differentiable Rendering, Multi-View reconstruction‌
  • Functional Description:
    The code‌​‌ allows to reconstruct geometry​​​‌ from human multi-view capture​ datasets.
  • URL:
  • Contact:​‌
    Jean Franco
  • Participants:
    Jean​​ Franco, Briac Toussaint

7.1.7​​​‌ SKEL

  • Name:
    From Skin​ to Skeleton: Towards Biomechanically​‌ Accurate 3D Digital Humans​​
  • Keywords:
    Anatomy, 3D modeling,​​​‌ 3D movement
  • Functional Description:​
    The software allows to​‌ generate 3D biomechanical skeletons​​ from 3D skin surface​​​‌ observations. This software is​ associated with the publication​‌ "From Skin to Skeleton:​​ Towards Biomechanically Accurate 3D​​​‌ Digital Humans" Sigg Asia​ 2023 (https://skel.is.tue.mpg.de)
  • URL:
  • Contact:
    Sergi Pujades

7.1.8​​ KinovisReconstruction

  • Name:
    Differential rendering​​​‌ based surface reconstruction for​ the Kinovis platform
  • Keywords:​‌
    3D, 4D, Computer vision,​​ Differentiable Rendering, 3D reconstruction,​​​‌ Multi-View reconstruction
  • Functional Description:​
    Very fast reconstruction and​‌ rendering software based on​​ neural inverse differential rendering.​​​‌
  • URL:
  • Contact:
    Briac​ Toussaint

7.1.9 KinovisCalibration

  • Name:​‌
    Multi-view calibration software for​​ the Kinovis platform
  • Keywords:​​​‌
    3D, Computer vision, Calibration​
  • Scientific Description:
    The software​‌ is the result of​​ the engineering master of​​​‌ Briac Toussaint and offers​ a calibration suite bringing​‌ together a set of​​ classical techniques (point detection,​​​‌ epipolar geometry estimation, epipolar​ geometry models extended to​‌ radial distortion, RANSAC, optimization​​ graph on all views,​​​‌ auto-calibration) for the case​ of complete calibration of​‌ a multi-view image set,​​ tested in particular on​​​‌ the Kinovis platform.
  • Functional​ Description:
    Multi-camera calibration software​‌ specialized in the management​​ of large multi-camera platforms,​​​‌ based on a T-shaped​ calibration stick.
  • URL:
  • Contact:
    Julien Pansiot
  • Participants:​​
    Briac Toussaint, Julien Pansiot,​​​‌ Jean Franco

7.1.10 KinovisEnvironment​

  • Name:
    Video and 3D​‌ data processing environment
  • Keywords:​​
    3D, Videos
  • Functional Description:​​​‌
    Complete environment to automatically​ process data from the​‌ Kinovis platform: copy, demosaicing,​​ camera calibration, reconstruction, post-processing,​​​‌ verification, archiving, etc.
  • Contact:​
    Julien Pansiot

7.1.11 Medical​‌ Image Registration Pipeline

  • Name:​​
    Medical Image Registration piepline​​​‌
  • Keywords:
    3D, Medical imaging,​ Image segmentation, Image registration​‌
  • Functional Description:
    The repository​​ provides a pipeline for​​​‌ medical image preprocessing, rigid​ and non-rigid alignment. It​‌ includes steps for background​​ removal, bone and envelope​​​‌ generation, and image alignment.​
  • Contact:
    Mohammed Chekroun

7.2​‌ New platforms

Kinovis platform​​ deployment.

Participants: Julien Pansiot​​​‌, Aurelien Courvoisier,​ Sergi Pujades.

The​‌ Kinovis platform has been​​ partly moved to the​​​‌ Grenoble Hospital (CHU), where​ it was used on​‌ patients by clinicians. This​​ Proof-of-Concept aims to demonstrate​​​‌ the following points:

  1. the​ platform mobility at a​‌ technical level
  2. the ability​​ to capture in varied​​​‌ environments at a scientific​ level
  3. the tremendous potential​‌ in real-life applications

The​​ proof-of-concept platform offers promising​​​‌ prospects. During the year​ 2025, the data of​‌ 250 scoliosis patients has​​ been collected and will​​​‌ be used for future​ research in the team​‌ and in collaboration with​​ Aurélien Courvoisier (PUPH). It​​​‌ has served as testbed​ for the most recent​‌ algorithms in the team,​​ such as ProbeSDF  7​​​‌, in an entirely​ different capture scenario and​‌ camera configuration than the​​ Kinovis studio in Montbonnot,​​​‌ to resconstruct the full​ geometry of patients, thereby​‌ providing a means to​​ monitor patient shape and​​​‌ motion in the full​ 3D volume. The yearlong​‌ experiment has provided a​​ strong basis for the​​ installation of a permanent​​​‌ platform in the future,‌ for which we are‌​‌ currently projecting to secure​​ finding.

Kinoflex PIQ project.​​​‌

Participants: Julien Pansiot,‌ Gautier Marçon.

While‌​‌ Kinovis is a state​​ of the art platform​​​‌ for volumetric capture and‌ experimental purposes, it is‌​‌ mainly intended for prospective​​ research and its hardware​​​‌ configuration is not easy‌ to replicate or displace‌​‌ in a different setting.​​ For this reason, The​​​‌ Kinoflex PIQ project is‌ leading to applied research‌​‌ on the building of​​ a new low cost​​​‌ and flexible, custom-built platform,‌ with a sensor and‌​‌ harwdare configuration built from​​ the ground up. The​​​‌ new proof of concept‌ plateform intends to demonstrate‌​‌ the following :

  1. new​​ platform mobility possibilities
  2. simplified​​​‌ and cost efficient deployment‌ in a variety of‌​‌ environments
  3. new transfer opportunities​​ based on compact and​​​‌ low cost design

The‌ PIQ project has been‌​‌ accepted in 2025 and​​ development has started end​​​‌ of the year, with‌ results expected in the‌​‌ coming years.

8 New​​ results

8.1 Efficient Finger​​​‌ Model and Accurate Tracking‌ for Hover-and-Touch, Mid-air and‌​‌ Microgesture Interaction

Participants: Quentin​​ Zoppis, Sergi Pujades​​​‌, Laurence Nigay,‌ François Bérard.

Figure 2

Use-case‌​‌ of finger tracking for​​ interaction with a 3D​​​‌ scene.

Figure 2:‌ Marker-based visual tracking of‌​‌ fingers using a simple​​ model made of cylinders​​​‌ and a contact sphere.‌ Touch events are detected‌​‌ from the distance between​​ a fingertip modelled as​​​‌ a sphere and a‌ planar touch surface (A),‌​‌ another fingertip (B) or​​ a phalanx modelled as​​​‌ a cylinder (C). We‌ illustrate the approach with‌​‌ a demonstration application combining​​ hover-and-touch, mid-air and microgesture​​​‌ interactions for the edition‌ of a 3D point‌​‌ cloud.

Bare-handed gestural interaction​​ with computer systems is​​​‌ widespread, whether with touchscreens‌ or Augmented Reality headsets.‌​‌ Various forms of gestural​​ interaction exist including hover-and-touch,​​​‌ mid-air and microgesture interaction.‌ Studying the full benefits‌​‌ of these gestural interactions,​​ and their combinations, is​​​‌ currently not possible due‌ to the inadequate performances‌​‌ of the existing tracking​​ solutions. To address this​​​‌ problem, we propose a‌ marker-based visual tracking algorithm‌​‌ with a novel finger​​ model, and its open​​​‌ source implementation. A key‌ contribution is the simplicity‌​‌ of the finger and​​ fingertip model (i.e. cylinders​​​‌ and a sphere respectively).‌ This simple model leads‌​‌ to low computational cost​​ (600 microseconds), high precision​​​‌ (0.02 mm) and accurate‌ (one millimeter) fingertip tracking,‌​‌ without impeding finger movement.​​ We illustrate the benefits​​​‌ of the proposed tracking‌ approach with a demonstration‌​‌ application combining hover-and-touch, mid-air​​ and microgesture interactions for​​​‌ editing a 3D point‌ cloud.

This work was‌​‌ published at the UIST​​ 2025 user interface conference,​​​‌  8.

8.2 ProbeSDF:‌ Light Field Probes For‌​‌ Neural Surface Reconstruction

Participants:​​ Briac Toussaint, Diego​​​‌ Thomas, Jean-Sébastien Franco‌.

Figure 3

ProbeSDF pipeline and‌​‌ main results.

Figure 3​​: We design a​​​‌ new appearance model for‌ neural surface approaches, which‌​‌ combines high resolution spatial​​ features and lower resolution​​​‌ angular features for improved‌ reconstruction quality, training and‌​‌ inference speed. We plot​​​‌ the chamfer distance as​ a function of training​‌ speed for several baselines​​ on MVMannequins (top) and​​​‌ DTU (bottom).

SDF-based differential​ rendering frameworks have achieved​‌ state-of-the-art multiview 3D shape​​ reconstruction. In this work,​​​‌ we re-examine this family​ of approaches by minimally​‌ reformulating its core appearance​​ model in a way​​​‌ that simultaneously yields faster​ computation and increased performance.​‌ To this goal, we​​ exhibit a physically inspired​​​‌ minimal radiance parametrization decoupling​ angular and spatial contributions,​‌ by encoding them with​​ a small number of​​​‌ features stored in two​ respective volumetric grids of​‌ different resolutions. Requiring as​​ little as four parameters​​​‌ per voxel, and a​ tiny MLP call inside​‌ a single fully fused​​ kernel, our approach allows​​​‌ to enhance performance with​ both surface and image​‌ (PSNR) metrics, while providing​​ a significant training speedup​​​‌ and real-time rendering. We​ show this performance to​‌ be consistently achieved on​​ real data over two​​​‌ widely different and popular​ application fields, generic object​‌ and human subject shape​​ reconstruction, using four representative​​​‌ and challenging datasets

This​ work was published at​‌ the CVPR 2025 computer​​ vision conference 7.​​​‌ Project page.

8.3​ Quality assessment of 3D​‌ human animation: Subjective and​​ objective evaluation

Participants: Rim​​​‌ Rekik, Stefanie Wuhrer​, Ludovic Hoyet,​‌ Katja Zibrek, Anne-Hélène​​ Olivier.

Figure 4

Quality assessment​​​‌ of 3D human animation​

Figure 4: We​‌ conduct a perceptual evaluation​​ to collect subjective scores​​​‌ for visual distortions of​ generated 3D human animations​‌ with respect to corresponding​​ references, which are the​​​‌ acquired 3D reconstructions of​ real actors. We use​‌ the resulting “4DHumanPercept” dataset​​ to first analyse the​​​‌ factors influencing human motion​ realism, and second, to​‌ learn a data-driven model​​ called “4DHumanQA” that predicts​​​‌ a perceptual score for​ 3D human animation realism.​‌

Virtual human animations have​​ a wide range of​​​‌ applications in virtual and​ augmented reality. While automatic​‌ generation methods of animated​​ virtual humans have been​​​‌ developed, assessing their quality​ remains challenging. Recently, approaches​‌ introducing task-oriented evaluation metrics​​ have been proposed, leveraging​​​‌ neural network training. However,​ quality assessment measures for​‌ animated virtual humans that​​ are not generated with​​​‌ parametric body models have​ yet to be developed.​‌ In this context, we​​ introduce a first such​​​‌ quality assessment measure leveraging​ a novel data-driven framework.​‌ First, we generate a​​ dataset of virtual human​​​‌ animations together with their​ corresponding subjective realism evaluation​‌ scores collected with a​​ user study. Second, we​​​‌ use the resulting dataset​ to learn predicting perceptual​‌ evaluation scores. Results indicate​​ that training a linear​​​‌ regressor on our dataset​ results in a correlation​‌ of 90%, which outperforms​​ a state of the​​​‌ art deep learning baseline.​

This work was published​‌ in IEEE Transactions on​​ Visualization and Computer Graphics​​​‌ 5. DataProject​ page

8.4 VortSDF: 3D​‌ Modeling with Centroidal Voronoi​​ Tessellation on Signed Distance​​​‌ Field

Participants: Diego Thomas​, Briac Toussaint,​‌ Jean-Sébastien Franco, Edmond​​ Boyer.

Figure 5

VortSDF teaser​​​‌ and main result.

Figure​ 5: The proposed​‌ method reconstructs detailed 3D​​ surfaces using Centroidal Voronoi​​ Tessellation that adapts to​​​‌ the reconstructed geometry. With‌ equivalent discretisation level, our‌​‌ method achieves an order​​ of magnitude higher level​​​‌ detail in the 3D‌ reconstructed mesh.

Volumetric shape‌​‌ representations have become ubiquitous​​ in multi-view reconstruction tasks.​​​‌ They often build on‌ regular voxel grids as‌​‌ discrete representations of 3D​​ shape functions, such as​​​‌ SDF or radiance fields,‌ either as the full‌​‌ shape model or as​​ sampled instantiations of continuous​​​‌ representations, as with neural‌ networks. Despite their proven‌​‌ efficiency, voxel representations come​​ with the precision versus​​​‌ complexity trade-off. This inherent‌ limitation can significantly impact‌​‌ performance when moving away​​ from simple and uncluttered​​​‌ scenes. In this paper‌ we investigate an alternative‌​‌ discretization strategy with the​​ Centroidal Voronoi Tessellation (CVT).​​​‌ CVTs allow to better‌ partition the observation space‌​‌ with respect to shape​​ occupancy and to focus​​​‌ the discretization around shape‌ surfaces. To leverage this‌​‌ discretization strategy for multi-view​​ reconstruction, we introduce a​​​‌ volumetric optimization framework that‌ combines explicit SDF fields‌​‌ with a shallow color​​ network, in order to​​​‌ estimate 3D shape properties‌ over tetrahedral grids. Experimental‌​‌ results with Chamfer statistics​​ validate this approach with​​​‌ unprecedented reconstruction quality on‌ various scenarios such as‌​‌ objects, open scenes or​​ human.

This work was​​​‌ published at the WACV‌ 2025 computer vision conference‌​‌  6. Project page​​.

8.5 MedShapeNet –​​​‌ a large-scale dataset of‌ 3D medical shapes for‌​‌ computer vision

Participants: Sergi​​ Pujades.

Figure 6

3D shapes​​​‌ from MedShapeNet

Figure 6‌: We present MedShapeNet‌​‌ to translate data-driven vision​​ algorithms to medical applications​​​‌ and to adapt state-of-the-art‌ vision algorithms to medical‌​‌ problems. As a unique​​ feature, we directly model​​​‌ the majority of shapes‌ on the imaging data‌​‌ of real patients. We​​ present use cases in​​​‌ classifying brain tumors, skull‌ reconstructions, multi-class anatomy completion,‌​‌ education, and 3D printing.​​

Objectives: The shape is​​​‌ commonly used to describe‌ the objects. State-of-the-art algorithms‌​‌ in medical imaging are​​ predominantly diverging from computer​​​‌ vision, where voxel grids,‌ meshes, point clouds, and‌​‌ implicit surface models are​​ used. This is seen​​​‌ from the growing popularity‌ of ShapeNet (51,300 models)‌​‌ and Princeton ModelNet (127,915​​ models). However, a large​​​‌ collection of anatomical shapes‌ (e.g., bones, organs, vessels)‌​‌ and 3D models of​​ surgical instruments is missing.​​​‌

Methods: We present MedShapeNet‌ to translate data-driven vision‌​‌ algorithms to medical applications​​ and to adapt state-of-the-art​​​‌ vision algorithms to medical‌ problems. As a unique‌​‌ feature, we directly model​​ the majority of shapes​​​‌ on the imaging data‌ of real patients. We‌​‌ present use cases in​​ classifying brain tumors, skull​​​‌ reconstructions, multi-class anatomy completion,‌ education, and 3D printing.‌​‌

Results: By now, MedShapeNet​​ includes 23 datasets with​​​‌ more than 100,000 shapes‌ that are paired with‌​‌ annotations (ground truth). Our​​ data is freely accessible​​​‌ via a web interface‌ and a Python application‌​‌ programming interface and can​​ be used for discriminative,​​​‌ reconstructive, and variational benchmarks‌ as well as various‌​‌ applications in virtual, augmented,​​ or mixed reality, and​​​‌ 3D printing.

Conclusions: MedShapeNet‌ contains medical shapes from‌​‌ anatomy and surgical instruments​​​‌ and will continue to​ collect data for benchmarks​‌ and applications.

This work​​ was published at Biomedical​​​‌ Engineering/Biomedizinische Technik 70, no.​ 1 (2025): 71-90. 4​‌. Project page

9​​ Bilateral contracts and grants​​​‌ with industry

9.1 Bilateral​ contracts with industry

Participants:​‌ Antoine Dumoulin, Youssef​​ Ben Cheikh, Stefanie​​​‌ Wuhrer, Jean-Sébastien Franco​.

  • The Morpheo INRIA​‌ team has a collaboration​​ with Interdigital in Rennes​​​‌ through the Nemo.AI joint​ lab. The kickoff to​‌ this collaboration was in​​ November 2022. The collaboration​​​‌ involves two PhD co-supervisions,​ Antoine Dumoulin and Youssef​‌ Ben Cheikh, at Centre​​ INRIA de l'Université Grenoble​​​‌ Alpes. The subject of​ the collaboration revolves around​‌ digital humans, one the​​ one hand to estimate​​​‌ the clothing of humans​ from images, and on​‌ the other to estimate​​ hair models from one​​​‌ or several videos.

10​ Partnerships and cooperations

10.1​‌ International initiatives

Morpheo is​​ part of a submission​​​‌ application to create a​ Grenoble Ellis Unit, federating​‌ the Inria teams, researchers​​ and UGA and private​​​‌ partners in the Grenoble​ area. As part of​‌ this process, all permanent​​ members of the Morpheo​​​‌ team have applied to​ become Ellis members and​‌ been accepted.

10.2 National​​ initiatives

10.2.1 ANR

ANR​​​‌ JCJC 3DMOVE - Learning​ to synthesize 3D dynamic​‌ human motion.

Participants: Stefanie​​ Wuhrer.

The 3DMOVE​​​‌ project focused on developing​ tools to process and​‌ analyze raw dynamic human​​ capture data in 4D​​​‌ robustly and automatically. 3DMOVE​ developed generative models of​‌ human motion, which can​​ be leveraged to create​​​‌ plausible synthetic human motion​ sequences, that have the​‌ potential to influence virtual​​ reality applications such as​​​‌ virtual change rooms or​ crowd simulations. Developing such​‌ tools was challenging due​​ to the high variability​​​‌ in human shape and​ motion and due to​‌ significant geometric and topological​​ acquisition noise present in​​​‌ state-of-the-art acquisitions. 3DMOVE leveraged​ recently developed deep learning​‌ techniques. The project also​​ developed tools to assess​​​‌ the quality of the​ generated motions using perceptual​‌ studies. This project involved​​ two Ph.D. students: Mathieu​​​‌ Marsot who graduated in​ May 2023 and Rim​‌ Rekik who graduated in​​ June 2025. 3DMOVE ended​​​‌ in January 2025.

ANR​ Equipex+ CONTINUUM - Collaborative​‌ continuum from digital to​​ human

Participants: Julien Pansiot​​​‌, Jean-Sebastien Franco.​

The CONTINUUM project will​‌ create a collaborative research​​ infrastructure of 30 platforms​​​‌ located throughout France, including​ Inria Grenoble's Kinovis, to​‌ advance interdisciplinary research based​​ on interaction between computer​​​‌ science and the human​ and social sciences. Thanks​‌ to CONTINUUM, 37 research​​ teams will develop cutting-edge​​​‌ research programs focusing on​ visualization, immersion, interaction and​‌ collaboration, as well as​​ on human perception, cognition​​​‌ and behaviour in virtual/augmented​ reality, with potential impact​‌ on societal issues. CONTINUUM​​ enables a paradigm shift​​​‌ in the way we​ perceive, interact, and collaborate​‌ with complex digital data​​ and digital worlds by​​​‌ putting humans at the​ center of the data​‌ processing workflows. The project​​ will empower scientists, engineers​​​‌ and industry users with​ a highly interconnected network​‌ of high-performance visualization and​​ immersive platforms to observe,​​ manipulate, understand and share​​​‌ digital data, real-time multi-scale‌ simulations, and virtual or‌​‌ augmented experiences. All platforms​​ will feature facilities for​​​‌ remote collaboration with other‌ platforms, as well as‌​‌ mobile equipment that can​​ be lent to users​​​‌ to facilitate onboarding.

ANR‌ PRC Inora

Participants: Sergi‌​‌ Pujades, Julien Pansiot​​.

The INORA project​​​‌ aims at understanding the‌ mechanisms of action of‌​‌ shoes and orthotic insoles​​ on Rheumatoid arthritis (RA)​​​‌ patients through patient-specific computational‌ biomechanical models. These models‌​‌ will help in uncovering​​ the mechanical determinants to​​​‌ pain relief, which will‌ enable the long-term well-being‌​‌ of patients. Motivated by​​ the numerous studies highlighting​​​‌ erosion and joint space‌ narrowing in RA patients,‌​‌ we postulate that a​​ significant contributor to pain​​​‌ is the internal joint‌ loading when the foot‌​‌ is inflamed. This hypothesis​​ dictates the need of​​​‌ a high-fidelity volumetric segmentation‌ for the construction of‌​‌ the patient-specific geometry. It​​ also guides the variables​​​‌ of interests in the‌ exploitation of a finite‌​‌ element (FE) model. The​​ INORA project aims at​​​‌ providing numerical tools to‌ the scientific, medical and‌​‌ industrial communities to better​​ describe the mechanical loading​​​‌ on diseased distal foot‌ joints of RA patients‌​‌ and propose a patient-specific​​ methodology to design pain-relief​​​‌ insoles. The Mines de‌ St Etienne is leading‌​‌ this project.

ANR 4DPlants​​ - Learning Plant Growth​​​‌ Models

Participants: Stefanie Wuhrer‌.

The overall goal‌​‌ of the 4DPlants project​​ is to invent solutions​​​‌ that will make plant‌ phenotyping in 3D and‌​‌ over time reliable and​​ accessible to a majority​​​‌ of plant scientists. This‌ is achieved in a‌​‌ consortium including biologists and​​ computer scientists by acquiring​​​‌ growing plants in 3D,‌ and by analyzing growth‌​‌ changes using data-driven methods.​​ The project, which started​​​‌ in December 2024, includes‌ partners from Université de‌​‌ Strasbourg, ENS Lyon, and​​ Morpheo team at Inria.​​​‌ This projet involves Ph.D.‌ student Samara Ghrer, hired‌​‌ in December 2024.

10.3​​ Regional initiatives

Persyval PhD​​​‌ Grant.

Participants: Quentin Zoppis‌, Sergi Pujades,‌​‌ Laurence Nigay, François​​ Berard.

In collaboration​​​‌ with the IIHM team‌ from the LIG, a‌​‌ co-supervision started on the​​ topic of high precision​​​‌ real-time tracking of fingers‌ with markerless vision systems.‌​‌

11 Dissemination

Participants: Stefanie​​ Wuhrer, Sergi Pujades​​​‌, Jean-Sébastien Franco.‌

11.1 Promoting scientific activities‌​‌

11.1.1 Scientific events: organisation​​

General chair, scientific chair​​​‌
  • Stefanie Wuhrer co-organized Dagstuhl‌ seminar Generative Models for‌​‌ 3D Vision, which​​ took place May 11​​​‌ – May 16, 2025‌ in Dagstuhl, Germany
Reviewer‌​‌
  • Sergi Pujades reviewed for​​ MICCAI and ODIN Workshop​​​‌
  • Jean-Sébastien Franco reviewed for‌ CVPR, 3DV, Siggraph Asia‌​‌
  • Stefanie Wuhrer reviewed for​​ CVPR, ICCV, 3DV, Siggraph,​​​‌ 3DOR

11.1.2 Journal

Member‌ of the editorial boards‌​‌
  • Jean-Sébastien Franco was associate​​ editor for the International​​​‌ Journal on Computer Vision.‌
Reviewer - reviewing activities‌​‌
  • Sergi Pujades reviewed for​​ IJCV
  • Stefanie Wuhrer reviewed​​​‌ for Computers & Graphics‌

11.1.3 Invited talks

  • Sergi‌​‌ Pujades was invited as​​ a keynote speaker at​​​‌ the 1st edition of‌ the Workshop "From Scene‌​‌ Understanding to Human Modeling"​​​‌ held with BMVC 2025.​
  • Sergi Pujades was invited​‌ as a keynote speaker​​ at LJK laboratory CNRS​​​‌ evaluation.
  • Jean-Sébastien Franco gave​ a talk to the​‌ HCERES commitee evaluating the​​ LJK laboratory, on 03.12.2025,​​​‌ entitled "Millimetric Capture of​ Human Subjects"

11.1.4 Scientific​‌ expertise

  • Jean-Sébastien Franco was​​ on the recruiting committee​​​‌ (COS) for an assistant​ professor positions at Grenoble​‌ INP - Ensimag, Laboratoire​​ Jean Kuntzmann.
  • Sergi Pujades​​​‌ was on the recruiting​ committee (COS) for an​‌ ATER position UFR IM2AG.​​
  • Sergi Pujades was on​​​‌ the recruiting committee (COS)​ for the Delegations INRIA.​‌
  • Sergi Pujades was a​​ reviewer for the RIPEC​​​‌ committe at Université Grenoble​ Alpes.

11.1.5 Research administration​‌

  • Stefanie Wuhrer is référente​​ données for the Inria​​​‌ centre of the Grenoble​ Alpes University

11.2 Teaching​‌ - Supervision - Juries​​ - Educational and pedagogical​​​‌ outreach

  • Master: Sergi Pujades,​ Computer Vision, 54h EqTD,​‌ M2R Mosig GVR, Grenoble​​ INP.
  • Master: Sergi Pujades,​​​‌ Introduction to Visual Computing,​ 42h, M1R Mosig GVR,​‌ Université Grenoble Alpes.
  • Master:​​ Julien Pansiot, Introduction to​​​‌ Visual Computing, 15h EqTD,​ M1 MoSig, Université Grenoble​‌ Alpes.
  • Master: Jean-Sébastien Franco,​​ Introduction to Computer Vision,​​​‌ 45h, Ensimag 3rd year,​ Grenoble INP.

11.2.1 Supervision​‌

  • Ph.D. ongoing: Vicente Estopier​​ Castillo. INTENSIVE : Regional​​​‌ Lung Function Inference from​ Upper Body Surface Motion​‌ for Personalized Ventilation Protocols​​ in Acute Respiratory Failure​​​‌ Patients, since 01.10.2023. Supervised​ by Jean-Sébastien Franco, Sergi​‌ Pujades and Sam Bayat.​​
  • Ph.D. ongoing: Gabriel Ravelomanana.​​​‌ Automated medical image segmentation​ for the foot of​‌ patients with rheumatoid arthritis,​​ since 01.11.2024. Supervised by​​​‌ Julien Pansiot and Sergi​ PUJADES.
  • Ph.D. ongoing: Quentin​‌ Zoppis, since 01.10.2024. Supervised​​ by François Berard, Laurence​​​‌ Nigay and Sergi Pujades.​
  • Ph.D. defended: Briac Toussaint,​‌ High precision alignment of​​ non-rigid surfaces for 3D​​​‌ performance capture, since 01.10.2021,​ defended on 16.09.2025, supervised​‌ by Jean-Sébastien Franco.
  • Ph.D.​​ defended: Rim Rekik. Generation​​​‌ and evaluation of 3D​ human motion, since 1.11.2021.​‌ Defended on 23.06.2025. Supervised​​ by Anne-Hélène Olivier and​​​‌ Stefanie Wuhrer.
  • Ph.D. defended:​ Aymen Merrouche. Learning Non-Rigid​‌ 3D Surface Matching, since​​ 1.10.2021, defended 13.11.2025. Supervised​​​‌ by Edmond Boyer and​ Stefanie Wuhrer.
  • Ph.D. ongoing:​‌ Antoine Dumoulin. Video-based dynamic​​ garment representation and synthesis,​​​‌ since 1.11.2023. Supervised by​ Pierre Hellier, Adnane Boukhayma,​‌ and Stefanie Wuhrer.
  • Ph.D.​​ ongoing: Laura Neschen. Joint​​​‌ 4D reconstruction and correspondence​ computation, since 1.10.2024. Supervised​‌ by Jean-Sébastien Franco and​​ Stefanie Wuhrer.
  • Ph.D. ongoing:​​​‌ Samara Ghrer. Analysis of​ 3D plant growth, since​‌ 1.11.2024. Supervised by Christophe​​ Godin, Franck Hétroy-Wheeler, and​​​‌ Stefanie Wuhrer.
  • Ph.D. ongoing:​ Youssef Ben Cheikh. Hair​‌ Modeling from IMages, since​​ 01.05.2024. Supervised by Jean-Sébastien​​​‌ Franco.
  • Ph.D. ongoing: Felix​ Küper. "Towards automatic and​‌ interpretable General Movement Assessment​​ for early infant diagnosis",​​​‌ since 01.10.2025. Supervised by​ Sergi Pujades and Nikolas​‌ Hesse.

11.2.2 Juries

  • Jean-Sébastien​​ Franco presided the Ph.D​​​‌ thesis of Juliette Marrie,​ Université de Grenoble-Alpes.
  • Jean-Sébastien​‌ Franco was an invited​​ jury member for the​​​‌ Ph.D thesis of Théo​ Cheynel, Ecole Polytechnique.
  • Jean-Sébastien​‌ Franco was jury member​​ for the Ph.D thesis​​​‌ of Aymen Merrouche, Université​ de Grenoble-Alpes.
  • Jean-Sébastien Franco​‌ reviewed for the Ph.D​​ thesis of Shubhendu Jena,​​ Université de Rennes.
  • Jean-Sébastien​​​‌ Franco was jury member‌ for the HdR defense‌​‌ of Sergi Pujades, Université​​ de Grenoble-Alpes.
  • Stefanie Wuhrer​​​‌ reviewed the Ph.D. thesis‌ of Thomas Besnier, Université‌​‌ de Lille.
  • Stefanie Wuhrer​​ reviewed the Ph.D. thesis​​​‌ of Théo Cheynel, Institut‌ Polytechinque de Paris.
  • Sergi‌​‌ Pujades was jury member​​ for the PhD thesis​​​‌ of Vaëa Tesan, Université‌ de Grenoble-Alpes.
  • Sergi Pujades‌​‌ reviewed the Ph.D. thesis​​ of Kilian Chandeleon, Université​​​‌ Clermont Auvergne.
  • Sergi Pujades‌ reviewed the Ph.D. thesis‌​‌ of Martin Bertsch, ETH​​ Zurich.
  • Sergi Pujades was​​​‌ a permanent jury of‌ the Mosig M2 final‌​‌ year internship defences in​​ September.

11.2.3 Educational and​​​‌ pedagogical outreach

  • Sergi Pujades‌ participated in the Thematic‌​‌ day for high-school students​​ on the topic of​​​‌ "The human and the‌ machine", organized at INRIA.‌​‌

11.3 Popularization

11.3.1 Productions​​ (articles, videos, podcasts, serious​​​‌ games, ...)

  • Stefanie Wuhrer‌ participated in the creation‌​‌ of short film Reconstruire​​ le mouvement humain explaining​​​‌ some key results around‌ human reconstruction, generation and‌​‌ retargeting. This film, made​​ in collaboration with Esprit​​​‌ Sorcier TV and targeting‌ children and adolescents, is‌​‌ available at this location​​.

12 Scientific production​​​‌

12.1 Major publications

12.2 Publications of the‌​‌ year

International journals

  • 4​​ articleJ.Jianning Li​​​‌, Z.Zongwei Zhou‌, J.Jiancheng Yang‌​‌, A.Antonio Pepe​​, C.Christina Gsaxner​​​‌, G.Gijs Luijten‌, C.Chongyu Qu‌​‌, T.Tiezheng Zhang​​, X.Xiaoxi Chen​​​‌, W.Wenxuan Li‌, M.Marek Wodzinski‌​‌, P.Paul Friedrich​​, K.Kangxian Xie​​​‌, Y.Yuan Jin‌, N.Narmada Ambigapathy‌​‌, E.Enrico Nasca​​, N.Naida Solak​​​‌, G. M.Gian‌ Marco Melito, V.‌​‌ D.Viet Duc Vu​​, A.Afaque Memon​​​‌, C.Christopher Schlachta‌, S.Sandrine de‌​‌ Ribaupierre, R.Rajnikant​​ Patel, R.Roy​​​‌ Eagleson, X.Xiaojun‌ Chen, H.Heinrich‌​‌ Mächler, J. S.​​Jan Stefan Kirschke,​​​‌ E.Ezequiel de la‌ Rosa, P. F.‌​‌Patrick Ferdinand Christ,​​ H. B.Hongwei Bran​​​‌ Li, D.David‌ Ellis, M.Michele‌​‌ Aizenberg, S.Sergios​​​‌ Gatidis, T.Thomas​ Küstner, N.Nadya​‌ Shusharina, N.Nicholas​​ Heller, V.Vincent​​​‌ Andrearczyk, A.Adrien​ Depeursinge, M.Mathieu​‌ Hatt, A.Anjany​​ Sekuboyina, M.Maximilian​​​‌ Löffler, H.Hans​ Liebl, R.Reuben​‌ Dorent, T.Tom​​ Vercauteren, J.Jonathan​​​‌ Shapey, A.Aaron​ Kujawa, S.Stefan​‌ Cornelissen, P.Patrick​​ Langenhuizen, A.Achraf​​​‌ Ben-Hamadou, A.Ahmed​ Rekik, S.Sergi​‌ Pujades, E.Edmond​​ Boyer, F.Federico​​​‌ Bolelli, C.Costantino​ Grana, L.Luca​‌ Lumetti, H.Hamidreza​​ Salehi, J.Jun​​​‌ Ma, Y.Yao​ Zhang, R.Ramtin​‌ Gharleghi, S.Susann​​ Beier, A.Arcot​​​‌ Sowmya, E.Eduardo​ Garza-Villarreal, T.Thania​‌ Balducci, D.Diego​​ Angeles-Valdez, R.Roberto​​​‌ Souza, L.Leticia​ Rittner, R.Richard​‌ Frayne, Y.Yuanfeng​​ Ji, V.Vincenzo​​​‌ Ferrari, S.Soumick​ Chatterjee, F.Florian​‌ Dubost, S.Stefanie​​ Schreiber, H.Hendrik​​​‌ Mattern, O.Oliver​ Speck, D.Daniel​‌ Haehn, C.Christoph​​ John, A.Andreas​​​‌ Nürnberger, J.João​ Pedrosa, C.Carlos​‌ Ferreira, G.Guilherme​​ Aresta, A.António​​​‌ Cunha, A.Aurélio​ Campilho, Y.Yannick​‌ Suter, J.Jose​​ Garcia, A.Alain​​​‌ Lalande, V.Vicky​ Vandenbossche, A.Aline​‌ van Oevelen, K.​​Kate Duquesne, H.​​​‌Hamza Mekhzoum, J.​Jef Vandemeulebroucke, E.​‌Emmanuel Audenaert, C.​​Claudia Krebs, T.​​​‌Timo van Leeuwen,​ E.Evie Vereecke,​‌ H.Hauke Heidemeyer,​​ R.Rainer Röhrig,​​​‌ F.Frank Hölzle,​ V.Vahid Badeli,​‌ K.Kathrin Krieger,​​ M.Matthias Gunzer,​​​‌ J.Jianxu Chen,​ T.Timo van Meegdenburg​‌, A.Amin Dada​​, M.Miriam Balzer​​​‌, J.Jana Fragemann​, F.Frederic Jonske​‌, M.Moritz Rempe​​, S.Stanislav Malorodov​​​‌, F.Fin Bahnsen​, C.Constantin Seibold​‌, A.Alexander Jaus​​, Z.Zdravko Marinov​​​‌, P.Paul Jaeger​, R.Rainer Stiefelhagen​‌, A. S.Ana​​ Sofia Santos, M.​​​‌Mariana Lindo, A.​André Ferreira, V.​‌Victor Alves, M.​​Michael Kamp, A.​​​‌Amr Abourayya, F.​Felix Nensa, F.​‌Fabian Hörst, A.​​Alexander Brehmer, L.​​​‌Lukas Heine, Y.​Yannik Hanusrichter, M.​‌Martin Weßling, M.​​Marcel Dudda, L.​​​‌Lars Podleska, M.​Matthias Fink, J.​‌Julius Keyl, K.​​Konstantinos Tserpes, M.-S.​​​‌Moon-Sung Kim, S.​Shireen Elhabian, H.​‌Hans Lamecker, D.​​Dženan Zukić, B.​​​‌Beatriz Paniagua, C.​Christian Wachinger, M.​‌Martin Urschler, L.​​Luc Duong, J.​​​‌Jakob Wasserthal, P.​Peter Hoyer, O.​‌Oliver Basu, T.​​Thomas Maal, M.​​​‌Max Witjes, G.​Gregor Schiele, T.-C.​‌Ti-Chiun Chang, S.-A.​​Seyed-Ahmad Ahmadi, P.​​​‌Ping Luo, B.​Bjoern Menze, M.​‌Mauricio Reyes, T.​​Thomas Deserno, C.​​Christos Davatzikos, B.​​​‌Behrus Puladi, P.‌Pascal Fua, A.‌​‌Alan Yuille, J.​​Jens Kleesiek and J.​​​‌Jan Egger. MedShapeNet‌ – a large-scale dataset‌​‌ of 3D medical shapes​​ for computer vision.​​​‌Biomedical Engineering = Biomedizinische‌ Technik701February‌​‌ 2025, 71-90HAL​​DOIback to text​​​‌
  • 5 articleR.Rim‌ Rekik, S.Stefanie‌​‌ Wuhrer, L.Ludovic​​ Hoyet, K.Katja​​​‌ Zibrek and A.-H.Anne-Hélène‌ Olivier. Quality assessment‌​‌ of 3D human animation:​​ Subjective and objective evaluation​​​‌.IEEE Transactions on‌ Visualization and Computer Graphics‌​‌May 2025, 1-12​​HALDOIback to​​​‌ text

International peer-reviewed conferences‌

Doctoral dissertations‌​‌ and habilitation theses

  • 9​​ thesisS.Sergi Pujades​​​‌. Data-driven approaches for‌ the inference of geometric‌​‌ internal anatomy from external​​ measurements..Université Grenoble​​​‌ - AlpesMay 2025‌HAL
  • 10 thesisR.‌​‌Rim Rekik. Generation​​ and evaluation of 3D​​​‌ human motion.Université‌ Grenoble AlpesJune 2025‌​‌HAL
  • 11 thesisB.​​Briac Toussaint. Volumetric​​​‌ capture from RGB images‌ using differential rendering.‌​‌Université grenoble AlpesSeptember​​ 2025HAL

Reports &​​​‌ preprints