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Section: New Results

Single Scattering in participating media with refractive boundaries

Participant : Nicolas Holzschuch [contact] .

Figure 2. Single scattering: comparison between our algorithm and existing methods (equal computation time) on a translucent sphere illuminated by a point light source from behind.
IMG/SingleScattering.png

Volume caustics are high-frequency effects appearing in participating media with low opacity, when refractive interfaces are focusing the light rays (see Figure 2 ). Refractions make them hard to compute, since screen locality does not correlate with spatial locality in the medium. We have developed a new method for accurate computation of single scattering effects in a participating media enclosed by refractive interfaces. Our algorithm is based on the observation that although radiance along each camera ray is irregular, contributions from individual triangles are smooth. Our method gives more accurate results than existing methods, faster. It uses minimal information and requires no precomputation or additional data structures. This paper was published in the Computer Graphics Forum journal [3] and presented at the Eurographics Symposium on Rendering.