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Section: New Software and Platforms

Kidlearn: money game application

Functional Description: The games is instantiated in a browser environment where students are proposed exercises in the form of money/token games (see Figure 2). For an exercise type, one object is presented with a given tagged price and the learner has to choose which combination of bank notes, coins or abstract tokens need to be taken from the wallet to buy the object, with various constraints depending on exercises parameters. The games have been developed using web technologies, HTML5, javascript and Django.

Figure 2. Four principal regions are defined in the graphical interface. The first is the wallet location where users can pick and drag the money items and drop them on the repository location to compose the correct price. The object and the price are present in the object location. Four different types of exercises exist: M : customer/one object, R : merchant/one object, MM : customer/two objects, RM : merchant/two objects.
IMG/exMbis.png IMG/exR2.png IMG/exMMwrong.png IMG/exRm4.png