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Bibliography

Major publications by the team in recent years
  • 1M. Achibet, G. Casiez, A. Lécuyer, M. Marchal.

    THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models, in: In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, Seoul, South Korea, ACM Press, April 2015, pp. 317-326. [ DOI : 10.1145/2702123.2702158 ]

    https://hal.inria.fr/hal-01252496
  • 2A. Evain, F. Argelaguet, N. Roussel, G. Casiez, A. Lécuyer.

    Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI, in: ACM Conference on Human Factors in Computing Systems, Denver, United States, May 2017, pp. 5120-5125. [ DOI : 10.1145/3025453.3026037 ]

    https://hal.inria.fr/hal-01625088
  • 3Y. Gaffary, B. Le Gouis, M. Marchal, F. Argelaguet, A. Lécuyer, B. Arnaldi.

    AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality, in: IEEE Transactions on Visualization and Computer Graphics, November 2017, vol. 23, no 11, pp. 2372 - 2377. [ DOI : 10.1109/TVCG.2017.2735078 ]

    https://hal.inria.fr/hal-01625290
  • 4L. Hoyet, F. Argelaguet, C. Nicole, A. Lécuyer.

    ”Wow! I Have Six Fingers!”: Would You Accept Structural Changes of Your Hand in VR?, in: Frontiers in Robotics and AI, March 2016, vol. 3, no 27. [ DOI : 10.3389/frobt.2016.00027 ]

    https://hal.inria.fr/hal-01334359
  • 5C. Jeunet, L. Albert, F. Argelaguet, A. Lécuyer.

    " Do you feel in control? " : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments, in: IEEE Transactions on Visualization and Computer Graphics, January 2018, vol. 24, no 4, pp. 1486-1495. [ DOI : 10.1109/TVCG.2018.2794598 ]

    https://hal.inria.fr/hal-01679143
  • 6T. Lopez, R. Bouville Berthelot, E. Loup-Escande, F. Nouviale, V. Gouranton, B. Arnaldi.

    Exchange of avatars : Toward a better perception and understanding, in: IEEE Transactions on Visualization and Computer Graphics, March 2014, pp. 1-10.

    https://hal.archives-ouvertes.fr/hal-01003200
  • 7G. Moreau, B. Arnaldi, P. Guitton.

    Virtual Reality, Augmented Reality: myths and realities, Computer engineering series, ISTE, March 2018, 322 p.

    https://hal.archives-ouvertes.fr/hal-01812771
  • 8T. Nicolas, R. Gaugne, C. Tavernier, Q. Petit, V. Gouranton, B. Arnaldi.

    Touching and interacting with inaccessible cultural heritage, in: Presence: Teleoperators and Virtual Environments, 2015, vol. 24, no 3.

    https://hal.inria.fr/hal-01218223
  • 9H. Si-Mohammed, J. Petit, C. Jeunet, F. Argelaguet, F. Spindler, A. Evain, N. Roussel, G. Casiez, A. Lécuyer.

    Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation, in: IEEE Transactions on Visualization and Computer Graphics, October 2018, pp. 1-12.

    https://hal.inria.fr/hal-01947344
Publications of the year

Doctoral Dissertations and Habilitation Theses

Articles in International Peer-Reviewed Journals

  • 11G. Cortes, E. Marchand, G. Brincin, A. Lécuyer.

    MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects, in: Frontiers in Robotics and AI, August 2018, vol. 5, no 93, pp. 1-13. [ DOI : 10.3389/frobt.2018.00093 ]

    https://hal.inria.fr/hal-01858154
  • 12V. De Luca, J. Banerjee, A. Hallack, S. Kondo, M. Makhinya, D. Nouri, L. Royer, A. Cifor, G. Dardenne, O. Goksel, M. Gooding, C. Klink, A. Krupa, A. Le Bras, M. Marchal, A. Moelker, W. J. Niessen, B. Papiez, A. Rothberg, J. A. Schnabel, T. van Walsum, E. Harris, M. Lediju Bell, C. Tanner.

    Evaluation of 2D and 3D ultrasound tracking algorithms and impact on ultrasound-guided liver radiotherapy margins, in: Medical Physics, November 2018, vol. 45, no 11, pp. 4986-5003. [ DOI : 10.1002/mp.13152 ]

    https://hal.archives-ouvertes.fr/hal-01901201
  • 13M. Fleury, C. Barillot, E. Bannier, M. Mano, P. Maurel.

    Automated Electrodes Detection during simultaneous EEG/fMRI, in: Frontiers in information and communication technologies, 2018.

    https://hal.inria.fr/hal-01939735
  • 14Y. Gaffary, F. Argelaguet, M. Marchal, A. Girard, F. Gosselin, M. Emily, A. Lécuyer.

    Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch, in: IEEE Transactions on Haptics (ToH), July 2018, pp. 1 - 10. [ DOI : 10.1109/TOH.2018.2855175 ]

    https://hal.inria.fr/hal-01839061
  • 15Y. Gaffary, A. Lécuyer.

    The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies, in: Frontiers in information and communication technologies, March 2018, vol. 5. [ DOI : 10.3389/fict.2018.00005 ]

    https://hal.archives-ouvertes.fr/hal-01953339
  • 16R. Gaugne, F. Nouviale, O. Rioual, A. Chirat, K. Gohon, V. Goupil, M. Toutirais, B. Bossis, V. Gouranton.

    EvoluSon: Walking through an Interactive History of Music, in: Presence: Teleoperators and Virtual Environments, 2018, vol. 26, no 3, pp. 281-296. [ DOI : 10.1162/pres_a_00298 ]

    https://hal.inria.fr/hal-01661727
  • 17V. Interrante, A. Lécuyer, T. Hollerer.

    Virtual and Augmented Reality, in: IEEE Computer Graphics and Applications, March 2018, vol. 38, no 2, pp. 28-30.

    https://hal.inria.fr/hal-01848211
  • 18C. Jeunet, L. Albert, F. Argelaguet, A. Lécuyer.

    " Do you feel in control? " : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments, in: IEEE Transactions on Visualization and Computer Graphics, January 2018, vol. 24, no 4, pp. 1486-1495. [ DOI : 10.1109/TVCG.2018.2794598 ]

    https://hal.inria.fr/hal-01679143
  • 19C. Jeunet, F. Lotte, J.-M. Batail, P. Philip, J.-A. Micoulaud-Franchi.

    Using recent BCI literature to deepen our understanding of clinical neurofeedback: A short review, in: Neuroscience, May 2018, vol. 378, pp. 225-233. [ DOI : 10.1016/j.neuroscience.2018.03.013 ]

    https://hal.inria.fr/hal-01728767
  • 20N. Kos'Myna, J. Lindgren, A. Lécuyer.

    Attending to Visual Stimuli versus Performing Visual Imagery as a Control Strategy for EEG-based Brain-Computer Interfaces, in: Scientific Reports, December 2018, vol. 8, no 1. [ DOI : 10.1038/s41598-018-31472-9 ]

    https://hal.inria.fr/hal-01953331
  • 21G. Le Moulec, A. Blouin, V. Gouranton, B. Arnaldi.

    Automatic Production of End User Documentation for DSLs, in: Computer Languages, Systems and Structures, July 2018, vol. 54, pp. 337-357, Accepted for publication in COMLAN. [ DOI : 10.1016/j.cl.2018.07.006 ]

    https://hal.inria.fr/hal-01549042
  • 22J. Lindgren, A. Merlini, A. Lécuyer, F. Andriulli.

    simBCI—A Framework for Studying BCI Methods by Simulated EEG, in: IEEE Transactions on Neural Systems and Rehabilitation Engineering, November 2018, vol. 26, no 11, pp. 2096-2105.

    https://hal.archives-ouvertes.fr/hal-01953341
  • 23F. Lotte, C. Jeunet.

    Defining and Quantifying Users' Mental Imagery-based BCI skills: a first step, in: Journal of Neural Engineering, June 2018, vol. 15, no 4, pp. 1-37. [ DOI : 10.1088/1741-2552/aac577 ]

    https://hal.inria.fr/hal-01846434
  • 24M. Pereira, F. Argelaguet, J. d. R. Millán, A. Lécuyer.

    Novice Shooters With Lower Pre-shooting Alpha Power Have Better Performance During Competition in a Virtual Reality Scenario, in: Frontiers in Psychology, April 2018, vol. 9, no 527, pp. 1-5. [ DOI : 10.3389/fpsyg.2018.00527 ]

    https://hal.inria.fr/hal-01834358
  • 25H. Si-Mohammed, J. Petit, C. Jeunet, F. Argelaguet, F. Spindler, A. Evain, N. Roussel, G. Casiez, A. Lécuyer.

    Towards BCI-based Interfaces for Augmented Reality: Feasibility, Design and Evaluation, in: IEEE Transactions on Visualization and Computer Graphics, October 2018, pp. 1-12. [ DOI : 10.1109/TVCG.2018.2873737 ]

    https://hal.inria.fr/hal-01947344
  • 26A. Verhulst, J.-M. Normand, C. Lombart, M. Sugimoto, G. Moreau.

    Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR, in: Frontiers in Robotics and AI, October 2018, vol. 5, pp. 1-20. [ DOI : 10.3389/frobt.2018.00113 ]

    https://hal.archives-ouvertes.fr/hal-01888990

International Conferences with Proceedings

  • 27A. Audinot, E. Goga, V. Goupil, C.-J. Jorqensen, A. Reuzeau, F. Argelaguet.

    Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction, in: IEEE Virtual Reality and 3D User Interfaces, 3DUI Contest, Reutlingen, Germany, March 2018.

    https://hal.inria.fr/hal-01949804
  • 28A. Bernardin, G. Cortes, R. Fribourg, T. Luong, F. Nouviale, H. Si-Mohammed.

    Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking, in: IEEE Virtual Reality and 3D User Interfaces, 3DUI Contest, Reutlingen, Germany, March 2018.

    https://hal.inria.fr/hal-01949784
  • 29G. Cortes, F. Argelaguet, E. Marchand, A. Lécuyer.

    Virtual Shadows for Real Humans in a CAVE: Influence on Virtual Embodiment and 3D Interaction, in: SAP ’18 - ACM Symposium on Applied Perception, Vancouver, Canada, ACM, August 2018, pp. 1-8. [ DOI : 10.1145/3225153.3225165 ]

    https://hal.inria.fr/hal-01807680
  • 30A. Costes, F. Danieau, F. Argelaguet, A. Lécuyer, P. Guillotel.

    KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces, in: EuroVR 2018: Virtual Reality and Augmented Reality, London, United Kingdom, October 2018, pp. 97-116.

    https://hal.inria.fr/hal-01947361
  • 31A. Costes, F. Danieau, F. Argelaguet, A. Lécuyer, P. Guillotel.

    "Haptic material": A Holistic Approach for Haptic Texture Mapping, in: EuroHaptics 2018 - Haptics: Science, Technology, and Applications, Pisa, Italy, LNCS, June 2018, vol. 10894, pp. 37-45. [ DOI : 10.1007/978-3-319-93399-3_4 ]

    https://hal.inria.fr/hal-01841974
  • 32X. De Tinguy, C. Pacchierotti, M. Marchal, A. Lécuyer.

    Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics, in: IEEE VR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany, IEEE, March 2018, pp. 81-90. [ DOI : 10.1109/VR.2018.8446280 ]

    https://hal.inria.fr/hal-01701839
  • 33A.-S. Dris, F. Lehericey, V. Gouranton, B. Arnaldi.

    OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications, in: 35th CIB W78 Conference, Chicago, United States, 2018, pp. 1-10.

    https://hal.archives-ouvertes.fr/hal-01900424
  • 34A.-S. Dris, F. Lehericey, V. Gouranton, B. Arnaldi.

    Risk-Hunting Training in Interactive Virtual Environments, in: 24th CIB W99 Conference, Salvador, Brazil, 2018, pp. pp 1-8.

    https://hal.archives-ouvertes.fr/hal-01900450
  • 35R. Fribourg, F. Argelaguet, L. Hoyet, A. Lécuyer.

    Studying the Sense of Embodiment in VR Shared Experiences, in: VR 2018 - 25th IEEE Conference on Virtual Reality and 3D User Interfaces, Reutlingen, Germany, IEEE, March 2018, pp. 273-280. [ DOI : 10.1109/VR.2018.8448293 ]

    https://hal.inria.fr/hal-01804949
  • 36R. Gaugne, S. Porcier, T. Nicolas, F. Coulon, O. Hays, V. Gouranton.

    A digital introspection of a mummy cat, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San francisco, United States, October 2018, pp. 1-8.

    https://hal.archives-ouvertes.fr/hal-01875690
  • 37R. Gaugne, M. Samaroudi, T. Nicolas, J.-B. Barreau, L. Garnier, K. Rodriguez Echavarria, V. Gouranton.

    Virtual Reality (VR) interactions with multiple interpretations of archaeological artefacts, in: EG GCH 2018 - 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Vienna, Austria, November 2018, pp. 1-9.

    https://hal.archives-ouvertes.fr/hal-01885788
  • 38F. Lécuyer, V. Gouranton, R. Gaugne, T. Nicolas, G. Marchand, B. Arnaldi.

    INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San Francisco, United States, New Realities: Authenticity & Automation in the Digital Age, October 2018, pp. 1-4.

    https://hal.archives-ouvertes.fr/hal-01875793
  • 39T. Nicolas, R. Gaugne, C. Tavernier, E. Millet, R. Bernadet, V. Gouranton.

    Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies, in: Digital Heritage 2018 - 3rd International Congress & Expo, IEEE, San Francisco, United States, October 2018.

    https://hal.archives-ouvertes.fr/hal-01875702
  • 40L. Pillette, C. Jeunet, R. N'Kambou, B. N'Kaoua, F. Lotte.

    Towards Artificial Learning Companions for Mental Imagery-based Brain-Computer Interfaces, in: WACAI 2018 - Workshop sur les “Affects, Compagnons Artificiels et Interactions”, Ile de Porquerolles, France, June 2018, pp. 1-8.

    https://hal.inria.fr/hal-01762612
  • 41R. Terrier, F. Argelaguet, J.-M. Normand, M. Marchal.

    Evaluation of AR Inconsistencies on AR Placement Tasks: A VR Simulation Study, in: EuroVR 2018: Virtual Reality and Augmented Reality, London, United Kingdom, October 2018, pp. 190-210.

    https://hal.inria.fr/hal-01947356

Scientific Books (or Scientific Book chapters)

  • 42F. Argelaguet, B. Arnaldi, J.-M. Burkhardt, G. Casiez, S. Donikian, F. Gosselin, X. Granier, P. Le Callet, V. Lepetit, M. Marchal, G. Moreau, J. Perret, T. Vigier.

    Complexity and Scientific Challenges, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), ISTE - Wiley, March 2018, vol. chapitre 3, pp. 123-216. [ DOI : 10.1002/9781119341031.ch3 ]

    https://hal.archives-ouvertes.fr/hal-01944915
  • 43B. Arnaldi, S. Cotin, N. Couture, J.-L. Dautin, V. Gouranton, F. Gruson, D. Lourdeaux.

    New applications, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), John Wiley & Sons, Inc., March 2018, vol. chapter 1, pp. 1-71. [ DOI : 10.1002/9781119341031.ch1 ]

    https://hal.inria.fr/hal-01955969
  • 44C. Baillard, P. Guillotel, A. Lécuyer, F. Lotte, N. Mollet, J.-M. Normand, G. Seydoux.

    Scientific and Technical Prospects, in: Virtual Reality and Augmented Reality: Myths and Realities, John Wiley & Sons, Inc., March 2018, pp. 247-288.

    https://hal.inria.fr/hal-01946504
  • 45G. Casiez, X. Granier, M. Hachet, V. Lepetit, G. Moreau, O. Nannipieri.

    Towards VE that are More Closely Related to the Real World, in: Virtual Reality and Augmented Reality - Myths and Realities, B. Arnaldi, P. Guitton, G. Moreau (editors), ISTE - Wiley, March 2018, vol. chapitre 4. [ DOI : 10.1002/9781119341031.ch4 ]

    https://hal.inria.fr/hal-01735022
  • 46C. Jeunet, S. Debener, F. Lotte, J. Mattout, R. Scherer, C. Zich.

    Mind the Traps! Design Guidelines for Rigorous BCI Experiments, in: Brain–Computer Interfaces Handbook: Technological and Theoretical Advances, C. S. Nam, A. Nijholt, F. Lotte (editors), CRC Press , 2018, pp. 1-33.

    https://hal.inria.fr/hal-01620186
  • 47F. Lotte, C. Jeunet, J. Mladenovic, B. N'Kaoua, L. Pillette.

    A BCI challenge for the signal processing community: considering the user in the loop, in: Signal Processing and Machine Learning for Brain-Machine Interfaces, IET, 2018, pp. 1-33, Chapter 8.

    https://hal.inria.fr/hal-01762573

Books or Proceedings Editing

Other Publications

  • 49G. Lioi, M. Fleury, S. Butet, A. Lécuyer, C. Barillot, I. Bonan.

    Bimodal EEG-fMRI Neurofeedback for Stroke Rehabilitation BACKGROUND METHODS, July 2018, 1 p, ISPRM 2018 - 12th World Congress of the International Society of Physical and Rehabilitation Medicine, Poster.

    https://www.hal.inserm.fr/inserm-01932954
References in notes
  • 50D. A. Bowman, E. Kruijff, J. J. LaViola, I. Poupyrev.

    3D User Interfaces: Theory and Practice, Addison Wesley, 2004.
  • 51A. Lécuyer.

    Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback, in: Presence: Teleoperators and Virtual Environments, January 2009, vol. 18, no 1, pp. 39–53.

    http://www.mitpressjournals.org/doi/abs/10.1162/pres.18.1.39