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Section: Research Program

Workplan

Overall, Linkmedia follows two main directions of research that are (i) extracting and representing information from the documents in collections, from the relationships between the documents and from what user build from these documents, and (ii) facilitating the access to documents and to the information that has been elaborated from their processing.

Research Direction 1: Extracting and Representing Information

Linkmedia follows several research tracks for extracting knowledge from the collections and representing that knowledge to facilitate users acquiring gradual, long term, constructive insights. Automatically processing documents makes it crucial to consider the accountability of the algorithms, as well as understanding when and why algorithms make errors, and possibly invent techniques that compensate or reduce the impact of errors. It also includes dealing with malicious adversaries carefully manipulating the data in order to compromise the whole knowledge extraction effort. In other words, Linkmedia also investigates various aspects related to the security of the algorithms analyzing multimedia material for knowledge extraction and representation.

Knowledge is not solely extracted by algorithms, but also by humans as they gradually get insight. This human knowledge can be materialized in computer-friendly formats, allowing algorithms to use this knowledge. For example, humans can create or update ontologies and knowledge bases that are in relation with a particular collection, they can manually label specific data samples to facilitate their disambiguation, they can manually correct errors, etc. In turn, knowledge provided by humans may help algorithms to then better process the data collections, which provides higher quality knowledge to humans, which in turn can provide some better feedback to the system, and so on. This virtuous cycle where algorithms and humans cooperate in order to make the most of multimedia collections requires specific support and techniques, as detailed below.

Machine Learning for Multimedia Material.

Many approaches are used to extract relevant information from multimedia material, ranging from very low-level to higher-level descriptions (classes, captions, ...). That diversity of information is produced by algorithms that have varying degrees of supervision. Lately, fully supervised approaches based on deep learning proved to outperform most older techniques. This is particularly true for the latest developments of Recurrent Neural Networkds (RNN, such as LSTMs) or convolutional neural network (CNNs) for images that reach excellent performance  [62]. Linkmedia contributes to advancing the state of the art in computing representations for multimedia material by investigating the topics listed below. Some of them go beyond the very processing of multimedia material as they also question the fundamentals of machine learning procedures when applied to multimedia.

  • Learning from few samples/weak supervisions. CNNs and RNNs need large collections of carefully annotated data. They are not fitted for analyzing datasets where few examples per category are available or only cheap image-level labels are provided. Linkmedia investigates low-shot, semi-supervised and weakly supervised learning processes: Augmenting scarce training data by automatically propagating labels  [65], or transferring what was learned on few very well annotated samples to allow the precise processing of poorly annotated data  [74]. Note that this context also applies to the processing of heritage collections (paintings, illuminated manuscripts, ...) that strongly differ from contemporary natural images. Not only annotations are scarce, but the learning processes must cope with material departing from what standard CNNs deal with, as classes such as "planes", "cars", etc, are irrelevant in this case.

  • Ubiquitous Training. NN (CNNs, LSTMs) are mainstream for producing representations suited for high-quality classification. Their training phase is ubiquitous because the same representations can be used for tasks that go beyond classification, such as retrieval, few-shot, meta- and incremental learning, all boiling down to some form of metric learning. We demonstrated that this ubiquitous training is relatively simpler  [65] yet as powerful as ad-hoc strategies fitting specific tasks  [79]. We study the properties and the limitations of this ubiquitous training by casting metric learning as a classification problem.

  • Beyond static learning. Multimedia collections are by nature continuously growing, and ML processes must adapt. It is not conceivable to re-train a full new model at every change, but rather to support continuous training and/or allowing categories to evolve as the time goes by. New classes may be defined from only very few samples, which links this need for dynamicity to the low-shot learning problem discussed here. Furthermore, active learning strategies determining which is the next sample to use to best improve classification must be considered to alleviate the annotation cost and the re-training process  [69]. Eventually, the learning process may need to manage an extremely large number of classes, up to millions. In this case, there is a unique opportunity of blending the expertise of Linkmedia on large scale indexing and retrieval with deep learning. Base classes can either be "summarized" e.g. as a multi-modal distribution, or their entire training set can be made accessible as an external associative memory  [86].

  • Learning and lightweight architectures. Multimedia is everywhere, it can be captured and processed on the mobile devices of users. It is necessary to study the design of lightweight ML architectures for mobile and embedded vision applications. Inspired by  [90], we study the savings from quantizing hyper-parameters, pruning connections or other approximations, observing the trade-off between the footprint of the learning and the quality of the inference. Once strategy of choice is progressive learning which early aborts when confident enough  [70].

  • Multimodal embeddings. We pursue pioneering work of Linkmedia on multimodal embedding, i.e., representing multiple modalities or information sources in a single embedded space  [83], [85], [84]. Two main directions are explored: exploiting adversarial architectures (GANs) for embedding via translation from one modality to another, extending initial work in  [84] to highly heterogeneous content; combining and constraining word and RDF graph embeddings to facilitate entity linking and explanation of lexical co-occurrences  [81].

  • Accountability of ML processes. ML processes achieve excellent results but it is mandatory to verify that accuracy results from having determined an adequate problem representation, and not from being abused by artifacts in the data. Linkmedia designs procedures for at least explaining and possibly interpreting and understanding what the models have learned. We consider heat-maps materializing which input (pixels, words) have the most importance in the decisions  [77], Taylor decompositions to observe the individual contributions of each relevance scores or estimating LID [47] as a surrogate for accounting for the smoothness of the space.

  • Extracting information. ML is good at extracting features from multimedia material, facilitating subsequent classification, indexing, or mining procedures. Linkmedia designs extraction processes for identifying parts in the images  [75], [76], relationships between the various objects that are represented in images  [53], learning to localizing objects in images with only weak, image-level supervision  [78] or fine-grained semantic information in texts  [58]. One technique of choice is to rely on generative adversarial networks (GAN) for learning low-level representations. These representations can e.g. be based on the analysis of density  [89], shading, albedo, depth, etc.

  • Learning representations for time evolving multimedia material. Video and audio are time evolving material, and processing them requests to take their time line into account. In  [71], [57] we demonstrated how shapelets can be used to transform time series into time-free high-dimensional vectors, preserving however similarities between time series. Representing time series in a metric space improves clustering, retrieval, indexing, metric learning, semi-supervised learning and many other machine learning related tasks. Research directions include adding localization information to the shapelets, fine-tuning them to best fit the task in which they are used as well as designing hierarchical representations.

Adversarial Machine Learning.

Systems based on ML take more and more decisions on our behalf, and maliciously influencing these decisions by crafting adversarial multimedia material is a potential source of dangers: a small amount of carefully crafted noise imperceptibly added to images corrupts classification and/or recognition. This can naturally impact the insight users get on the multimedia collection they work with, leading to taking erroneous decisions e.g.

This adversarial phenomenon is not particular to deep learning, and can be observed even when using other ML approaches  [52]. Furthermore, it has been demonstrated that adversarial samples generalize very well across classifiers, architectures, training sets. The reasons explaining why such tiny content modifications succeed in producing severe errors are still not well understood.

We are left with little choice: we must gain a better understanding of the weaknesses of ML processes, and in particular of deep learning. We must understand why attacks are possible as well as discover mechanisms protecting ML against adversarial attacks (with a special emphasis on convolutional neural networks). Some initial contributions have started exploring such research directions, mainly focusing on images and computer vision problems. Very little has been done for understanding adversarial ML from a multimedia perspective  [56].

Linkmedia is in a unique position to throw at this problem new perspectives, by experimenting with other modalities, used in isolation one another, as well as experimenting with true multimodal inputs. This is very challenging, and far more complicated and interesting than just observing adversarial ML from a computer vision perspective. No one clearly knows what is at stake with adversarial audio samples, adversarial video sequences, adversarial ASR, adversarial NLP, adversarial OCR, all this being often part of a sophisticated multimedia processing pipeline.

Our ambition is to lead the way for initiating investigations where the full diversity of modalities we are used to work with in multimedia are considered from a perspective of adversarial attacks and defenses, both at learning and test time. In addition to what is described above, and in order to trust the multimedia material we analyze and/or the algorithms that are at play, Linkmedia investigates the following topics:

  • Beyond classification. Most contributions in relation with adversarial ML focus on classification tasks. We started investigating the impact of adversarial techniques on more diverse tasks such as retrieval  [46]. This problem is related to the very nature of euclidean spaces where distances and neighborhoods can all be altered. Designing defensive mechanisms is a natural companion work.

  • Detecting false information. We carry-on with earlier pioneering work of Linkmedia on false information detection in social media. Unlike traditional approaches in image forensics  [60], we build on our expertise in content-based information retrieval to take advantage of the contextual information available in databases or on the web to identify out-of-context use of text or images which contributed to creating a false information  [72].

  • Deep fakes. Progress in deep ML and GANs allow systems to generate realistic images and are able to craft audio and video of existing people saying or doing things they never said or did [68]. Gaining in sophistication, these machine learning-based "deep fakes" will eventually be almost indistinguishable from real documents, making their detection/rebutting very hard. Linkmedia develops deep learning based counter-measures to identify such modern forgeries. We also carry on with making use of external data in a provenance filtering perspective  [91] in order to debunk such deep fakes.

  • Distributions, frontiers, smoothness, outliers. Many factors that can possibly explain the adversarial nature of some samples are in relation with their distribution in space which strongly differs from the distribution of natural, genuine, non adversarial samples. We are investigating the use of various information theoretical tools that facilitate observing distributions, how they differ, how far adversarial samples are from benign manifolds, how smooth is the feature space, etc. In addition, we are designing original adversarial attacks and develop detection and curating mechanisms  [47].

Multimedia Knowledge Extraction.

Information obtained from collections via computer ran processes is not the only thing that needs to be represented. Humans are in the loop, and they gradually improve their level of understanding of the content and nature of the multimedia collection. Discovering knowledge and getting insight is involving multiple people across a long period of time, and what each understands, concludes and discovers must be recorded and made available to others. Collaboratively inspecting collections is crucial. Ontologies are an often preferred mechanism for modeling what is inside a collection, but this is probably limitative and narrow.

Linkmedia is concerned with making use of existing strategies in relation with ontologies and knowledge bases. In addition, Linkmedia uses mechanisms allowing to materialize the knowledge gradually acquired by humans and that might be subsequently used either by other humans or by computers in order to better and more precisely analyze collections. This line of work is instantiated at the core of the iCODA project Linkmedia coordinates. We are therefore concerned with:

  • Multimedia analysis and ontologies. We develop approaches for linking multimedia content to entities in ontologies for text and images, building on results in multimodal embedding to cast entity linking into a nearest neighbor search problem in a high-dimensional joint embedding of content and entities  [85]. We also investigate the use of ontological knowledge to facilitate information extraction from content [9].

  • Explainability and accountability in information extraction. In relation with ontologies and entity linking, we develop innovative approaches to explain statistical relations found in data, in particular lexical or entity co-occurrences in textual data, for example using embeddings constrained with translation properties of RDF knowledge or path-based explanation within RDF graphs. We also work on confidence measures in entity linking and information extraction, studying how the notions of confidence and information source can be accounted for in knowledge basis and used in human-centric collaborative exploration of collections.

  • Dynamic evolution of models for information extraction. In interactive exploration and information extraction, e.g., on cultural or educational material, knowledge progressively evolves as the process goes on, requiring on-the-fly design of new models for content-based information extractors from very few examples, as well as continuous adaptation of the models. Combining in a seamless way low-shot, active and incremental learning techniques is a key issue that we investigate to enable this dynamic mechanisms on selected applications.

Research Direction 2: Accessing Information

Linkmedia centers its activities on enabling humans to make good use of vast multimedia collections. This material takes all its cultural and economic value, all its artistic wonder when it can be accessed, watched, searched, browsed, visualized, summarized, classified, shared, ... This allows users to fully enjoy the incalculable richness of the collections. It also makes it possible for companies to create business rooted in this multimedia material.

Accessing the multimedia data that is inside a collection is complicated by the various type of data, their volume, their length, etc. But it is even more complicated to access the information that is not materialized in documents, such as the relationships between parts of different documents that however share some similarity. Linkmedia in its first four years of existence established itself as one of the leading teams in the field of multimedia analytics, contributing to the establishment of a dedicated community (refer to the various special sessions we organized with MMM, the iCODA and the LIMAH projects, as well as  [66], [67], [63]).

Overall, facilitating the access to the multimedia material, to the relevant information and the corresponding knowledge asks for algorithms that efficiently search collections in order to identify the elements of collections or of the acquired knowledge that are matching a query, or that efficiently allow navigating the collections or the acquired knowledge. Navigation is likely facilitated if techniques are able to handle information and knowledge according to hierarchical perspectives, that is, allow to reveal data according to various levels of details. Aggregating or summarizing multimedia elements is not trivial.

Figure 1. Exploration-search axis with example tasks
IMG/axis.png

Three topics are therefore in relation with this second research direction. Linkmedia tackles the issues in relation to searching, to navigating and to summarizing multimedia information. Information needs when discovering the content of a multimedia collection can be conveniently mapped to the exploration-search axis, as first proposed by Zahálka and Worring in  [88], and illustrated by Figure 1 where expert users typically work near the right end because their tasks involve precise queries probing search engines. In contrast, lay-users start near the exploration end of the axis. Overall, users may alternate searches and explorations by going back and forth along the axis. The underlying model and system must therefore be highly dynamic, support interactions with the users and propose means for easy refinements. Linkmedia contributes to advancing the state of the art in searching operations, in navigating operations (also referred to as browsing), and in summarizing operations.

Searching.

Search engines must run similarity searches very efficiently. High-dimensional indexing techniques therefore play a central role. Yet, recent contributions in ML suggest to revisit indexing in order to adapt to the specific properties of modern features describing contents.

  • Advanced scalable indexing. High-dimensional indexing is one of the foundations of Linkmedia . Modern features extracted from the multimedia material with the most recent ML techniques shall be indexed as well. This, however, poses a series of difficulties due to the dimensionality of these features, their possible sparsity, the complex metrics in use, the task in which they are involved (instance search, k-nn, class prototype identification, manifold search  [65], time series retrieval, ...). Furthermore, truly large datasets require involving sketching  [50], secondary storage and/or distribution  [49], [48], alleviating the explosion of the number of features to consider due to their local nature or other innovative methods  [64], all introducing complexities. Last, indexing multimodal embedded spaces poses a new series of challenges.

  • Improving quality. Scalable indexing techniques are approximate, and what they return typically includes a fair amount of false positives. Linkmedia works on improving the quality of the results returned by indexing techniques. Approaches taking into account neighborhoods  [59], manifold structures instead of pure distance based similarities  [65] must be extended to cope with advanced indexing in order to enhance quality. This includes feature selection based on intrinsic dimensionality estimation  [47].

  • Dynamic indexing. Feature collections grow, and it is not an option to fully reindex from scratch an updated collection. This trivially applies to the features directly extracted from the media items, but also to the base class prototypes that can evolve due to the non-static nature of learning processes. Linkmedia will continue investigating what is at stake when designing dynamic indexing strategies.

Navigating.

Navigating a multimedia collection is very central to its understanding. It differs from searching as navigation is not driven by any specific query. Rather, it is mostly driven by the relationships that various documents have one another. Relationships are supported by the links between documents and/or parts of documents. Links rely on semantic similarity, depicting the fact that two documents share information on the same topic. But other aspects than semantics are also at stake, e.g., time with the dates of creation of the documents or geography with mentions or appearance in documents of some geographical landmarks or with geo-tagged data.

In multimedia collections, links can be either implicit or explicit, the latter being much easier to use for navigation. An example of an implicit link can be the name of someone existing in several different news articles; we, as humans, create a mental link between them. In some cases, the computer misses such configurations, leaving such links implicit. Implicit links are subject to human interpretation, hence they are sometimes hard to identify for any automatic analysis process. Implicit links not being materialized, they can therefore hardly be used for navigation or faceted search. Explicit links can typically be seen as hyperlinks, established either by content providers or, more aligned with Linkmedia , automatically determined from content analysis. Entity linking (linking content to an entity referenced in a knowledge base) is a good example of the creation of explicit links. Semantic similarity links, as investigated in the LIMAH project and as considered in the search and hyperlinking task at MediaEval and TRECVid, are also prototypical links that can be made explicit for navigation. Pursuing work, we investigate two main issues:

  • Improving multimodal content-based linking. We exploit achievements in entity linking to go beyond lexical or lexico-visual similarity and to provide semantic links that are easy to interpret for humans; carrying on, we work on link characterization, in search of mechanisms addressing link explainability (i.e., what is the nature of the link), for instance using attention models so as to focus on the common parts of two documents or using natural language generation; a final topic that we address is that of linking textual content to external data sources in the field of journalism, e.g., leveraging topic models and cue phrases along with a short description of the external sources.

  • Dynamicity and user-adaptation. One difficulty for explicit link creation is that links are often suited for one particular usage but not for another, thus requiring creating new links for each intended use; whereas link creation cannot be done online because of its computational cost, the alternative is to generate (almost) all possible links and provide users with selection mechanisms enabling personalization and user-adaptation in the exploration process; we design such strategies and investigate their impact on exploration tasks in search of a good trade-off between performance (few high-quality links) and genericity.

Summarizing.

Multimedia collections contain far too much information to allow any easy comprehension. It is mandatory to have facilities to aggregate and summarize a large body on information into a compact, concise and meaningful representation facilitating getting insight. Current technology suggests that multimedia content aggregation and story-telling are two complementary ways to provide users with such higher-level views. Yet, very few studies already investigated these issues. Recently, video or image captioning  [87], [82] have been seen as a way to summarize visual content, opening the door to state-of-the-art multi-document text summarization  [61] with text as a pivot modality. Automatic story-telling has been addressed for highly specific types of content, namely TV series  [54] and news  [73], [80], but still need a leap forward to be mostly automated, e.g., using constraint-based approaches for summarization  [51], [80].

Furthermore, not only the original multimedia material has to be summarized, but the knowledge acquired from its analysis is also to summarize. It is important to be able to produce high-level views of the relationships between documents, emphasizing some structural distinguishing qualities. Graphs establishing such relationships need to be constructed at various level of granularity, providing some support for summarizing structural traits.

Summarizing multimedia information poses several scientific challenges that are:

  • Choosing the most relevant multimedia aggregation type: Taking a multimedia collection into account, a same piece of information can be present in several modalities. The issue of selecting the most suitable one to express a given concept has thus to be considered together with the way to mix the various modalities into an acceptable production. Standard summarization algorithms have to be revisited so that they can handle continuous representation spaces, allowing them to benefit from the various modalities  [55].

  • Expressing user’s preferences: Different users may appreciate quite different forms of multimedia summaries, and convenient ways to express their preferences have to be proposed. We for example focus on the opportunities offered by the constraint-based framework.

  • Evaluating multimedia summaries: Finding criteria to characterize what a good summary is remains challenging, e.g., how to measure the global relevance of a multimodal summary and how to compare information between and across two modalities. We tackle this issue particularly via a collaboration with A. Smeaton at DCU, comparing the automatic measures we will develop to human judgments obtained by crowd-sourcing;

  • Taking into account structuring and dynamicity: Typed links between multimedia fragments, and hierarchical topical structures of documents obtained via work previously developed within the team are two types of knowledge which have seldom been considered as long as summarization is concerned. Knowing that the event present in a document is causally related to another event described in another document can however modify the ways summarization algorithms have to consider information. Moreover the question of producing coarse-to-fine grain summaries exploiting the topical structure of documents is still an open issue. Summarizing dynamic collections is also challenging and it is one of the questions we consider.