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Bibliography

Major publications by the team in recent years
  • 1J. Ardouin, A. Lécuyer, M. Marchal, C. Riant, E. Marchand.

    ”FlyVIZ”: A Novel Display Device to Provide Humans with 360o Vision by Coupling Catadioptric Camera with HMD, in: ACM Symp. on Virtual Reality Software and Technology, VRST'12, 2012.

    http://hal.inria.fr/hal-00750613
  • 2Q. Avril, V. Gouranton, B. Arnaldi.

    Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function, in: Parallel Graphics and Visualization 2012, 2012, pp. 71-80.

    http://hal.archives-ouvertes.fr/hal-00710519
  • 3G. Cirio, M. Marchal, S. Hillaire, A. Lécuyer.

    Six Degrees-of-Freedom Haptic Interaction with Fluids, in: IEEE Transactions on Visualization and Computer Graphics, 2011, vol. 17, no 11, pp. 1714-1727.

    http://hal.archives-ouvertes.fr/hal-00642814
  • 4T. Duval, C. Fleury.

    PAC-C3D: A New Software Architectural Model for Designing 3D Collaborative Virtual Environments, in: ICAT 2011, Osaka, Japon, VRSJ, 2011.

    http://hal.inria.fr/inria-00636143
  • 5C. Fleury, T. Duval, V. Gouranton, B. Arnaldi.

    A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments, in: JVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), 2010.

    http://hal.inria.fr/inria-00534090
  • 6S. Gerbaud, N. Mollet, F. Ganier, B. Arnaldi, J. Tisseau.

    GVT: a platform to create virtual environments for procedural training, in: IEEE Virtual Reality, 2008, pp. 225–232.

    http://hal.inria.fr/inria-00266625
  • 7L. Glondu, M. Marchal, G. Dumont.

    Real-Time Simulation of Brittle Fracture using Modal Analysis, in: IEEE Transactions on Visualization and Computer Graphics, 2012, vol. 19, no 2, pp. 201-209.

    http://hal.inria.fr/hal-00752372
  • 8F. Lotte, M. Congedo, A. Lécuyer, F. Lamarche, B. Arnaldi.

    A review of classification algorithms for EEG-based brain–computer interfaces, in: Journal of Neural Engineering, 2007, vol. 4.

    http://hal.inria.fr/inria-00134950
  • 9A. Lécuyer.

    Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-haptic Feedback, in: Presence: Teleoper. Virtual Environ., 2009, vol. 18, no 1, pp. 39–53.

    http://dx.doi.org/10.1162/pres.18.1.39
  • 10A. Lécuyer, L. George, M. Marchal.

    Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, in: IEEE Computer Graphics and Applications, September 2013, vol. 33, no 5, pp. 18-23. [ DOI : 10.1109/MCG.2013.80 ]

    http://hal.inria.fr/hal-00934846
  • 11M. Marchal, J. Pettré, A. Lécuyer.

    Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds, in: IEEE Symposium on 3D User Interfaces 2011 (3DUI), 2011.

    http://hal.inria.fr/inria-00567437
  • 12Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby, V. Delannoy, O. Bertrand, A. Lécuyer.

    OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments, in: Presence: Teleoperators and Virtual Environments, 2010, vol. 19, no 1, pp. 35-53.

    http://hal.archives-ouvertes.fr/hal-00477153
Publications of the year

Articles in International Peer-Reviewed Journals

  • 13F. Argelaguet Sanz, C. Andujar.

    A Survey of 3D Object Selection Techniques for Virtual Environments, in: Computers and Graphics, May 2013, vol. 37, no 3, pp. 121-136. [ DOI : 10.1016/j.cag.2012.12.003 ]

    http://hal.inria.fr/hal-00907787
  • 15L. Bonnet, F. Lotte, A. Lécuyer.

    Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor Imagery, in: IEEE Transactions on Computational Intelligence and AI in games, 2013, vol. 5, no 2, pp. 185-198.

    http://hal.inria.fr/hal-00784886
  • 16G. Cirio, M. Marchal, A. Lécuyer, J. Cooperstock.

    Vibrotactile Rendering of Splashing Fluids, in: IEEE Transactions on Haptics, January 2013, vol. 6, no 1, pp. 117-122. [ DOI : 10.1109/TOH.2012.34 ]

    http://hal.inria.fr/hal-00823483
  • 17G. Cirio, A.-H. Olivier, M. Marchal, J. Pettré.

    Kinematic Evaluation of Virtual Walking Trajectories, in: IEEE Transactions on Visualization and Computer Graphics, 2013, vol. 19, pp. 671-680. [ DOI : 10.1109/TVCG.2013.34 ]

    http://hal.inria.fr/hal-00840160
  • 18F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.

    Toward Haptic Cinematography: Enhancing Movie Experience with Haptic Effects based on Cinematographic Camera Motions, in: IEEE MultiMedia, January 2014.

    http://hal.inria.fr/hal-00918074
  • 19F. Danieau, A. Lécuyer, P. Guillotel, J. Fleureau, N. Mollet, M. Christie.

    Enhancing audiovisual experience with haptic feedback: a survey on HAV, in: IEEE Transactions on Haptics, January 2013, vol. 6, no 2, pp. 193-205.

    http://hal.inria.fr/hal-00766259
  • 20T. Duval, T. T. H. Nguyen, C. Fleury, A. Chauffaut, G. Dumont, V. Gouranton.

    Improving Awareness for 3D Virtual Collaboration by Embedding the Features of Users' Physical Environments and by Augmenting Interaction Tools with Cognitive Feedback Cues, in: Journal on Multimodal User Interfaces, November 2013.

    http://hal.inria.fr/hal-00908402
  • 21M. Emily, A. Talvas, C. Delamarche.

    MetAmyl: A METa-Predictor for AMYLoid Proteins, in: PLoS ONE, 2013, vol. 8, no 11. [ DOI : 10.1371/journal.pone.0079722 ]

    http://hal.inria.fr/hal-00925855
  • 22L. Glondu, S. C. Schvartzman, M. Marchal, G. Dumont, M. A. Otaduy.

    Fast Collision Detection for Fracturing Rigid Bodies, in: IEEE Transactions on Visualization and Computer Graphics, January 2014, vol. 20, no 1, pp. 30-41. [ DOI : 10.1109/TVCG.2013.98 ]

    http://hal.inria.fr/hal-00874560
  • 23J. Legény, R. Viciana Abad, A. Lécuyer.

    Towards Contextual SSVEP-based BCI controller: smart activation of stimuli and controls weighting, in: IEEE Transactions on Computational Intelligence and AI in games, 2013, vol. 5, no 2, pp. 111-116.

    http://hal.inria.fr/hal-00804963
  • 24A. Lécuyer, L. George, M. Marchal.

    Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, in: IEEE Computer Graphics and Applications, September 2013, vol. 33, no 5, pp. 18-23. [ DOI : 10.1109/MCG.2013.80 ]

    http://hal.inria.fr/hal-00934846
  • 25G. Millet, A. Lécuyer, J. M. Burkhardt, S. Haliyo, S. Regnier.

    Haptics and Graphic Analogies for the Understanding of Atomic Force Microscopy, in: International Journal of Human-Computer Studies, January 2013, vol. 71, no 5, pp. pp 608-626. [ DOI : 10.1016/j.ijhcs.2012.12.005 ]

    http://hal.inria.fr/hal-00929897
  • 26T. Regia-Corte, M. Marchal, G. Cirio, A. Lécuyer.

    Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds, in: Virtual Reality Journal, March 2013, vol. 17, no 1, pp. 17-28.

    http://hal.inria.fr/hal-00766614
  • 27L. Terziman, M. Marchal, F. Multon, B. Arnaldi, A. Lécuyer.

    Personified and multistate camera motions for first-person navigation in desktop virtual reality, in: IEEE Transactions on Visualization and Computer Graphics, March 2013, vol. 19, no 4, pp. 652-661. [ DOI : 10.1109/TVCG.2013.38 ]

    http://hal.inria.fr/hal-00823547

International Conferences with Proceedings

  • 28J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand.

    Navigating in Virtual Environments with 360o Omnidirectional Rendering, in: IEEE Symposium on 3D User Interfaces, Orlando, United States, March 2013, pp. 95-98.

    http://hal.inria.fr/hal-00818277
  • 29J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand.

    Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360◦, in: IEEE Virtual Reality, IEEE VR'14, Minneapolis, Minnesota, United States, March 2014.

    http://hal.inria.fr/hal-00924123
  • 30J.-B. Barreau, R. Gaugne, Y. Renard, G. Le Cloirec, V. Gouranton.

    The West Digital Conservatory of Archaelogical Heritage Project, in: DH, France, October 2013, pp. 1-8.

    http://hal.inria.fr/hal-00881775
  • 31G. Cirio, M. Marchal, M. A. Otaduy, A. Lécuyer.

    Six-DoF Haptic Interaction with Fluids, Solids, and their Transitions, in: IEEE Worldhaptics Conference, Daejeon, Korea, Republic Of, April 2013.

    http://hal.inria.fr/hal-00822517
  • 32S. Dodier-Lazaro, Q. Avril, V. Gouranton.

    SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations, in: GRAPP, International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 1-10.

    http://hal.inria.fr/hal-00763407
  • 33P. Gaucher, F. Argelaguet Sanz, J. Royan, A. Lécuyer.

    A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing, in: IEEE Symposium on 3D User Interfaces, Orlando, United States, March 2013, pp. 55 - 58. [ DOI : 10.1109/3DUI.2013.6550197 ]

    http://hal.inria.fr/hal-00907827
  • 34R. Gaugne, G. Le Cloirec, J.-B. Barreau, V. Gouranton.

    Experiencing the past in virtual reality A virtual reality event for the French National Days of Archaeology, in: 4th IEEE International Conference on Cognitive Infocommunications, Budapest, Hungary, December 2013, pp. 1-6.

    http://hal.inria.fr/hal-00916741
  • 35F. Lehericey, V. Gouranton, B. Arnaldi.

    New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures, in: VRST, Singapore, October 2013, pp. 215-218.

    http://hal.inria.fr/hal-00881773
  • 36F. Lehericey, V. Gouranton, B. Arnaldi.

    Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance, in: 5th Joint Virtual Reality Conference of EuroVR - EGVE, Paris, France, December 2013, pp. 1-8.

    http://hal.inria.fr/hal-00916754
  • 37T. Lopez, F. Nouviale, V. Gouranton, B. Arnaldi.

    The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for Training, in: VRIC 2013, Laval, France, March 2013, 29 p.

    http://hal.inria.fr/hal-00809070
  • 38J. Mercier-Ganady, É. Loup-Escande, L. George, C. Busson, M. Marchal, A. Lécuyer.

    Can we use a brain-computer interface and manipulate a mouse at the same time?, in: Proceedings of ACM Symposium on Virtual Reality Software and Technology, Singapore, Singapore, October 2013, pp. 69-72. [ DOI : 10.1145/2503713.2503744 ]

    http://hal.inria.fr/hal-00934856
  • 39T. T. H. Nguyen, T. Duval, C. Fleury.

    Guiding Techniques for Collaborative Exploration in Multi-Scale Shared Virtual Environments, in: GRAPP International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 327-336.

    http://hal.inria.fr/hal-00755313
  • 40T. T. H. Nguyen, T. Duval.

    3-Point++: a new Technique for 3D Manipulation of Virtual Objects, in: 3DUI 2013, Orlando, United States, A. Lécuyer, F. Steinicke, M. Billinghurst (editors), IEEE, March 2013.

    http://hal.inria.fr/hal-00784884
  • 42A. Saraos Luna, V. Gouranton, T. Lopez, B. Arnaldi.

    The Perceptive Puppet: Seamless Embodiment Exchange Between Real and Virtual Humans in Virtual Environments for Training, in: GRAPP, International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 1-6.

    http://hal.inria.fr/hal-00763412

National Conferences with Proceedings

  • 44J. Ardouin, A. Lécuyer, M. Marchal, C. Riant, É. Marchand.

    FlyVIZ: A Novel Display Device to Provide Humans with 360° Vision by Coupling Catadioptric Camera with HMD, in: Journées de l'Association Française de Réalité Virtuelle, Laval, France, October 2013.

    http://hal.inria.fr/hal-00939251
  • 45M. Barange, R. Bouville Berthelot, P. Chevaillier, C. De Keukelaere, V. Gouranton, A. Kabil, T. Lopez, F. Nouviale, B. Arnaldi.

    Echange de Connaissances entre Utilisateurs et Agents Autonomes dans les EVFC, in: Journées de l'Association Française de la Réalité Virtuelle, Laval, France, October 2013, pp. 1-8.

    http://hal.inria.fr/hal-00920735
  • 46J. Mercier-Ganady, E. Loup-Escande, L. George, C. Busson, M. Marchal, A. Lécuyer.

    Can we use a Brain-Computer Interface and manipulate a mouse at the same time?, in: Journées de l'Association Française de Réalité Virtuelle, Laval, France, January 2014.

    http://hal.inria.fr/hal-00939264

Scientific Books (or Scientific Book chapters)

  • 47C. Brunner, G. Andreoni, L. Bianchi, B. Blankertz, C. Breitwieser, S. Kanoh, C. Kothe, A. Lécuyer, S. Makeig, J. Mellinger, P. Perego, Y. Renard, G. Schalk, I. Susila, B. Venthur, G. Muller-Putz.

    BCI Software Platforms, in: Towards Practical Brain-Computer Interfaces: Bridging the Gap from Research to Real-World Applications, B. Allison, et al. (editors), Springer, January 2013, pp. 303-333.

    http://hal.inria.fr/hal-00939019
  • 48F. Lotte, J. Faller, C. Guger, Y. Renard, G. Pfurtscheller, A. Lécuyer, R. Leeb.

    Combining BCI with Virtual Reality: Towards New Applications and Improved BCI, in: Towards Practical Brain-Computer Interfaces:, B. Z. Allison, S. Dunne, R. Leeb, J. D. R. Millán, A. Nijholt (editors), Springer, 2013.

    http://hal.inria.fr/hal-00735932
  • 49M. Marchal, G. Cirio, Y. Visell, F. Fontana, S. Serafin, J. Cooperstock, A. Lécuyer.

    Multimodal Rendering of Walking over Virtual Grounds, in: Human Walking in Virtual Environments, Springer New York, March 2013, pp. 263-295. [ DOI : 10.1007/978-1-4419-8432-6_12 ]

    http://hal.inria.fr/hal-00934840
  • 50J. Sreng, A. Lécuyer.

    Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic Feedback, in: Sonic Interaction Design, K. Franinović, S. Serafin (editors), MIT Press, February 2013, pp. 309-326.

    http://hal.inria.fr/hal-00939016
  • 51F. Steinicke, Y. Visell, J. Campos, A. Lécuyer.

    Human Walking in Virtual Environments: Perception, Technology, Applications, Springer, March 2013, 500 p.

    http://hal.inria.fr/hal-00939020
  • 52A. Talvas, M. Marchal, G. Cirio, A. Lécuyer.

    3D Interaction Techniques for Bimanual Haptics in Virtual Environments, in: Multi-finger Haptic Interaction, Springer, June 2013, pp. 31-53.

    http://hal.inria.fr/hal-00934864

Internal Reports

  • 53E. Chapoulie, M. Marchal, E. Dimara, M. Roussou, J.-C. Lombardo, G. Drettakis.

    Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube, Inria, September 2013, no RT-0440, 23 p.

    http://hal.inria.fr/hal-00857534

Other Publications

  • 54F. Danieau, J. Bernon, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.

    H-Studio: An Authoring Tool for Adding Haptic and Motion Effects to Audiovisual Content (Demonstration), in: 26th ACM Symposium on User Interface Software and Technology - UIST 2013, St Andrews, United Kingdom, October 2013.

    http://hal.inria.fr/hal-00918386
  • 55F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.

    HapSeat: A Novel Approach to Simulate Motion in a Consumer Environment, in: CHI Interactivity - Conference on Human Factors in Computing Systems - 2013, Paris, France, April 2013.

    http://hal.inria.fr/hal-00918320
  • 56F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.

    HapSeat: a novel approach to simulate motion in audiovisual experiences, in: ACM SIGGRAPH Emerging Technologies, Anaheim, United States, July 2013.

    http://hal.inria.fr/hal-00918318
  • 57T. T. H. Nguyen, T. Duval, C. Fleury.

    Demonstration of Guiding Techniques for Collaborative Exploration in Multi-Scale Shared Virtual Environments, in: 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, Bordeaux, France, November 2013.

    http://hal.inria.fr/hal-00879475
References in notes
  • 58D. A. Bowman, E. Kruijff, J. J. LaViola, I. Poupyrev.

    3D User Interfaces: Theory and Practice, Addison Wesley, 2004.
  • 59A. Lécuyer.

    Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback, in: Presence: Teleoperators and Virtual Environments, January 2009, vol. 18, no 1, pp. 39–53.

    http://www.mitpressjournals.org/doi/abs/10.1162/pres.18.1.39