Bibliography
Major publications by the team in recent years
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1J. Ardouin, A. Lécuyer, M. Marchal, C. Riant, E. Marchand.
”FlyVIZ”: A Novel Display Device to Provide Humans with 360o Vision by Coupling Catadioptric Camera with HMD, in: ACM Symp. on Virtual Reality Software and Technology, VRST'12, 2012.
http://hal.inria.fr/hal-00750613 -
2Q. Avril, V. Gouranton, B. Arnaldi.
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function, in: Parallel Graphics and Visualization 2012, 2012, pp. 71-80.
http://hal.archives-ouvertes.fr/hal-00710519 -
3G. Cirio, M. Marchal, S. Hillaire, A. Lécuyer.
Six Degrees-of-Freedom Haptic Interaction with Fluids, in: IEEE Transactions on Visualization and Computer Graphics, 2011, vol. 17, no 11, pp. 1714-1727.
http://hal.archives-ouvertes.fr/hal-00642814 -
4T. Duval, C. Fleury.
PAC-C3D: A New Software Architectural Model for Designing 3D Collaborative Virtual Environments, in: ICAT 2011, Osaka, Japon, VRSJ, 2011.
http://hal.inria.fr/inria-00636143 -
5C. Fleury, T. Duval, V. Gouranton, B. Arnaldi.
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments, in: JVRC 2010 (2010 Joint Virtual Reality Conference of EuroVR - EGVE - VEC), 2010.
http://hal.inria.fr/inria-00534090 -
6S. Gerbaud, N. Mollet, F. Ganier, B. Arnaldi, J. Tisseau.
GVT: a platform to create virtual environments for procedural training, in: IEEE Virtual Reality, 2008, pp. 225–232.
http://hal.inria.fr/inria-00266625 -
7L. Glondu, M. Marchal, G. Dumont.
Real-Time Simulation of Brittle Fracture using Modal Analysis, in: IEEE Transactions on Visualization and Computer Graphics, 2012, vol. 19, no 2, pp. 201-209.
http://hal.inria.fr/hal-00752372 -
8F. Lotte, M. Congedo, A. Lécuyer, F. Lamarche, B. Arnaldi.
A review of classification algorithms for EEG-based brain–computer interfaces, in: Journal of Neural Engineering, 2007, vol. 4.
http://hal.inria.fr/inria-00134950 -
9A. Lécuyer.
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-haptic Feedback, in: Presence: Teleoper. Virtual Environ., 2009, vol. 18, no 1, pp. 39–53.
http://dx.doi.org/10.1162/pres.18.1.39 -
10A. Lécuyer, L. George, M. Marchal.
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, in: IEEE Computer Graphics and Applications, September 2013, vol. 33, no 5, pp. 18-23. [ DOI : 10.1109/MCG.2013.80 ]
http://hal.inria.fr/hal-00934846 -
11M. Marchal, J. Pettré, A. Lécuyer.
Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds, in: IEEE Symposium on 3D User Interfaces 2011 (3DUI), 2011.
http://hal.inria.fr/inria-00567437 -
12Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby, V. Delannoy, O. Bertrand, A. Lécuyer.
OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments, in: Presence: Teleoperators and Virtual Environments, 2010, vol. 19, no 1, pp. 35-53.
http://hal.archives-ouvertes.fr/hal-00477153
Articles in International Peer-Reviewed Journals
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13F. Argelaguet Sanz, C. Andujar.
A Survey of 3D Object Selection Techniques for Virtual Environments, in: Computers and Graphics, May 2013, vol. 37, no 3, pp. 121-136. [ DOI : 10.1016/j.cag.2012.12.003 ]
http://hal.inria.fr/hal-00907787 -
15L. Bonnet, F. Lotte, A. Lécuyer.
Two Brains, One Game: Design and Evaluation of a Multi-User BCI Video Game Based on Motor Imagery, in: IEEE Transactions on Computational Intelligence and AI in games, 2013, vol. 5, no 2, pp. 185-198.
http://hal.inria.fr/hal-00784886 -
16G. Cirio, M. Marchal, A. Lécuyer, J. Cooperstock.
Vibrotactile Rendering of Splashing Fluids, in: IEEE Transactions on Haptics, January 2013, vol. 6, no 1, pp. 117-122. [ DOI : 10.1109/TOH.2012.34 ]
http://hal.inria.fr/hal-00823483 -
17G. Cirio, A.-H. Olivier, M. Marchal, J. Pettré.
Kinematic Evaluation of Virtual Walking Trajectories, in: IEEE Transactions on Visualization and Computer Graphics, 2013, vol. 19, pp. 671-680. [ DOI : 10.1109/TVCG.2013.34 ]
http://hal.inria.fr/hal-00840160 -
18F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.
Toward Haptic Cinematography: Enhancing Movie Experience with Haptic Effects based on Cinematographic Camera Motions, in: IEEE MultiMedia, January 2014.
http://hal.inria.fr/hal-00918074 -
19F. Danieau, A. Lécuyer, P. Guillotel, J. Fleureau, N. Mollet, M. Christie.
Enhancing audiovisual experience with haptic feedback: a survey on HAV, in: IEEE Transactions on Haptics, January 2013, vol. 6, no 2, pp. 193-205.
http://hal.inria.fr/hal-00766259 -
20T. Duval, T. T. H. Nguyen, C. Fleury, A. Chauffaut, G. Dumont, V. Gouranton.
Improving Awareness for 3D Virtual Collaboration by Embedding the Features of Users' Physical Environments and by Augmenting Interaction Tools with Cognitive Feedback Cues, in: Journal on Multimodal User Interfaces, November 2013.
http://hal.inria.fr/hal-00908402 -
21M. Emily, A. Talvas, C. Delamarche.
MetAmyl: A METa-Predictor for AMYLoid Proteins, in: PLoS ONE, 2013, vol. 8, no 11. [ DOI : 10.1371/journal.pone.0079722 ]
http://hal.inria.fr/hal-00925855 -
22L. Glondu, S. C. Schvartzman, M. Marchal, G. Dumont, M. A. Otaduy.
Fast Collision Detection for Fracturing Rigid Bodies, in: IEEE Transactions on Visualization and Computer Graphics, January 2014, vol. 20, no 1, pp. 30-41. [ DOI : 10.1109/TVCG.2013.98 ]
http://hal.inria.fr/hal-00874560 -
23J. Legény, R. Viciana Abad, A. Lécuyer.
Towards Contextual SSVEP-based BCI controller: smart activation of stimuli and controls weighting, in: IEEE Transactions on Computational Intelligence and AI in games, 2013, vol. 5, no 2, pp. 111-116.
http://hal.inria.fr/hal-00804963 -
24A. Lécuyer, L. George, M. Marchal.
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, in: IEEE Computer Graphics and Applications, September 2013, vol. 33, no 5, pp. 18-23. [ DOI : 10.1109/MCG.2013.80 ]
http://hal.inria.fr/hal-00934846 -
25G. Millet, A. Lécuyer, J. M. Burkhardt, S. Haliyo, S. Regnier.
Haptics and Graphic Analogies for the Understanding of Atomic Force Microscopy, in: International Journal of Human-Computer Studies, January 2013, vol. 71, no 5, pp. pp 608-626. [ DOI : 10.1016/j.ijhcs.2012.12.005 ]
http://hal.inria.fr/hal-00929897 -
26T. Regia-Corte, M. Marchal, G. Cirio, A. Lécuyer.
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds, in: Virtual Reality Journal, March 2013, vol. 17, no 1, pp. 17-28.
http://hal.inria.fr/hal-00766614 -
27L. Terziman, M. Marchal, F. Multon, B. Arnaldi, A. Lécuyer.
Personified and multistate camera motions for first-person navigation in desktop virtual reality, in: IEEE Transactions on Visualization and Computer Graphics, March 2013, vol. 19, no 4, pp. 652-661. [ DOI : 10.1109/TVCG.2013.38 ]
http://hal.inria.fr/hal-00823547
International Conferences with Proceedings
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28J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand.
Navigating in Virtual Environments with 360o Omnidirectional Rendering, in: IEEE Symposium on 3D User Interfaces, Orlando, United States, March 2013, pp. 95-98.
http://hal.inria.fr/hal-00818277 -
29J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand.
Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360◦, in: IEEE Virtual Reality, IEEE VR'14, Minneapolis, Minnesota, United States, March 2014.
http://hal.inria.fr/hal-00924123 -
30J.-B. Barreau, R. Gaugne, Y. Renard, G. Le Cloirec, V. Gouranton.
The West Digital Conservatory of Archaelogical Heritage Project, in: DH, France, October 2013, pp. 1-8.
http://hal.inria.fr/hal-00881775 -
31G. Cirio, M. Marchal, M. A. Otaduy, A. Lécuyer.
Six-DoF Haptic Interaction with Fluids, Solids, and their Transitions, in: IEEE Worldhaptics Conference, Daejeon, Korea, Republic Of, April 2013.
http://hal.inria.fr/hal-00822517 -
32S. Dodier-Lazaro, Q. Avril, V. Gouranton.
SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations, in: GRAPP, International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 1-10.
http://hal.inria.fr/hal-00763407 -
33P. Gaucher, F. Argelaguet Sanz, J. Royan, A. Lécuyer.
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing, in: IEEE Symposium on 3D User Interfaces, Orlando, United States, March 2013, pp. 55 - 58. [ DOI : 10.1109/3DUI.2013.6550197 ]
http://hal.inria.fr/hal-00907827 -
34R. Gaugne, G. Le Cloirec, J.-B. Barreau, V. Gouranton.
Experiencing the past in virtual reality A virtual reality event for the French National Days of Archaeology, in: 4th IEEE International Conference on Cognitive Infocommunications, Budapest, Hungary, December 2013, pp. 1-6.
http://hal.inria.fr/hal-00916741 -
35F. Lehericey, V. Gouranton, B. Arnaldi.
New Iterative Ray-Traced Collision Detection Algorithm for GPU Architectures, in: VRST, Singapore, October 2013, pp. 215-218.
http://hal.inria.fr/hal-00881773 -
36F. Lehericey, V. Gouranton, B. Arnaldi.
Ray-Traced Collision Detection : Interpenetration Control and Multi-GPU Performance, in: 5th Joint Virtual Reality Conference of EuroVR - EGVE, Paris, France, December 2013, pp. 1-8.
http://hal.inria.fr/hal-00916754 -
37T. Lopez, F. Nouviale, V. Gouranton, B. Arnaldi.
The Ghost in the Shell Paradigm for Virtual Agents and Users in Collaborative Virtual Environments for Training, in: VRIC 2013, Laval, France, March 2013, 29 p.
http://hal.inria.fr/hal-00809070 -
38J. Mercier-Ganady, É. Loup-Escande, L. George, C. Busson, M. Marchal, A. Lécuyer.
Can we use a brain-computer interface and manipulate a mouse at the same time?, in: Proceedings of ACM Symposium on Virtual Reality Software and Technology, Singapore, Singapore, October 2013, pp. 69-72. [ DOI : 10.1145/2503713.2503744 ]
http://hal.inria.fr/hal-00934856 -
39T. T. H. Nguyen, T. Duval, C. Fleury.
Guiding Techniques for Collaborative Exploration in Multi-Scale Shared Virtual Environments, in: GRAPP International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 327-336.
http://hal.inria.fr/hal-00755313 -
40T. T. H. Nguyen, T. Duval.
3-Point++: a new Technique for 3D Manipulation of Virtual Objects, in: 3DUI 2013, Orlando, United States, A. Lécuyer, F. Steinicke, M. Billinghurst (editors), IEEE, March 2013.
http://hal.inria.fr/hal-00784884 -
42A. Saraos Luna, V. Gouranton, T. Lopez, B. Arnaldi.
The Perceptive Puppet: Seamless Embodiment Exchange Between Real and Virtual Humans in Virtual Environments for Training, in: GRAPP, International Conference on Computer Graphics Theory and Applications, Barcelone, Spain, February 2013, pp. 1-6.
http://hal.inria.fr/hal-00763412
National Conferences with Proceedings
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44J. Ardouin, A. Lécuyer, M. Marchal, C. Riant, É. Marchand.
FlyVIZ: A Novel Display Device to Provide Humans with 360° Vision by Coupling Catadioptric Camera with HMD, in: Journées de l'Association Française de Réalité Virtuelle, Laval, France, October 2013.
http://hal.inria.fr/hal-00939251 -
45M. Barange, R. Bouville Berthelot, P. Chevaillier, C. De Keukelaere, V. Gouranton, A. Kabil, T. Lopez, F. Nouviale, B. Arnaldi.
Echange de Connaissances entre Utilisateurs et Agents Autonomes dans les EVFC, in: Journées de l'Association Française de la Réalité Virtuelle, Laval, France, October 2013, pp. 1-8.
http://hal.inria.fr/hal-00920735 -
46J. Mercier-Ganady, E. Loup-Escande, L. George, C. Busson, M. Marchal, A. Lécuyer.
Can we use a Brain-Computer Interface and manipulate a mouse at the same time?, in: Journées de l'Association Française de Réalité Virtuelle, Laval, France, January 2014.
http://hal.inria.fr/hal-00939264
Scientific Books (or Scientific Book chapters)
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47C. Brunner, G. Andreoni, L. Bianchi, B. Blankertz, C. Breitwieser, S. Kanoh, C. Kothe, A. Lécuyer, S. Makeig, J. Mellinger, P. Perego, Y. Renard, G. Schalk, I. Susila, B. Venthur, G. Muller-Putz.
BCI Software Platforms, in: Towards Practical Brain-Computer Interfaces: Bridging the Gap from Research to Real-World Applications, B. Allison, et al. (editors), Springer, January 2013, pp. 303-333.
http://hal.inria.fr/hal-00939019 -
48F. Lotte, J. Faller, C. Guger, Y. Renard, G. Pfurtscheller, A. Lécuyer, R. Leeb.
Combining BCI with Virtual Reality: Towards New Applications and Improved BCI, in: Towards Practical Brain-Computer Interfaces:, B. Z. Allison, S. Dunne, R. Leeb, J. D. R. Millán, A. Nijholt (editors), Springer, 2013.
http://hal.inria.fr/hal-00735932 -
49M. Marchal, G. Cirio, Y. Visell, F. Fontana, S. Serafin, J. Cooperstock, A. Lécuyer.
Multimodal Rendering of Walking over Virtual Grounds, in: Human Walking in Virtual Environments, Springer New York, March 2013, pp. 263-295. [ DOI : 10.1007/978-1-4419-8432-6_12 ]
http://hal.inria.fr/hal-00934840 -
50J. Sreng, A. Lécuyer.
Simulating Contacts between Objects in Virtual Reality with Auditory, Visual, and Haptic Feedback, in: Sonic Interaction Design, K. Franinović, S. Serafin (editors), MIT Press, February 2013, pp. 309-326.
http://hal.inria.fr/hal-00939016 -
51F. Steinicke, Y. Visell, J. Campos, A. Lécuyer.
Human Walking in Virtual Environments: Perception, Technology, Applications, Springer, March 2013, 500 p.
http://hal.inria.fr/hal-00939020 -
52A. Talvas, M. Marchal, G. Cirio, A. Lécuyer.
3D Interaction Techniques for Bimanual Haptics in Virtual Environments, in: Multi-finger Haptic Interaction, Springer, June 2013, pp. 31-53.
http://hal.inria.fr/hal-00934864
Internal Reports
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53E. Chapoulie, M. Marchal, E. Dimara, M. Roussou, J.-C. Lombardo, G. Drettakis.
Evaluation of Direct Manipulation using Finger Tracking for Complex Tasks in an Immersive Cube, Inria, September 2013, no RT-0440, 23 p.
http://hal.inria.fr/hal-00857534
Other Publications
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54F. Danieau, J. Bernon, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.
H-Studio: An Authoring Tool for Adding Haptic and Motion Effects to Audiovisual Content (Demonstration), in: 26th ACM Symposium on User Interface Software and Technology - UIST 2013, St Andrews, United Kingdom, October 2013.
http://hal.inria.fr/hal-00918386 -
55F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.
HapSeat: A Novel Approach to Simulate Motion in a Consumer Environment, in: CHI Interactivity - Conference on Human Factors in Computing Systems - 2013, Paris, France, April 2013.
http://hal.inria.fr/hal-00918320 -
56F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.
HapSeat: a novel approach to simulate motion in audiovisual experiences, in: ACM SIGGRAPH Emerging Technologies, Anaheim, United States, July 2013.
http://hal.inria.fr/hal-00918318 -
57T. T. H. Nguyen, T. Duval, C. Fleury.
Demonstration of Guiding Techniques for Collaborative Exploration in Multi-Scale Shared Virtual Environments, in: 25ème conférence francophone sur l'Interaction Homme-Machine, IHM'13, Bordeaux, France, November 2013.
http://hal.inria.fr/hal-00879475
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58D. A. Bowman, E. Kruijff, J. J. LaViola, I. Poupyrev.
3D User Interfaces: Theory and Practice, Addison Wesley, 2004. -
59A. Lécuyer.
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback, in: Presence: Teleoperators and Virtual Environments, January 2009, vol. 18, no 1, pp. 39–53.
http://www.mitpressjournals.org/doi/abs/10.1162/pres.18.1.39