Bibliography
Major publications by the team in recent years
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1M. Achibet, G. Casiez, A. Lécuyer, M. Marchal.
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models, in: In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, Seoul, South Korea, A. Press (editor), April 2015, pp. 317-326. [ DOI : 10.1145/2702123.2702158 ]
https://hal.inria.fr/hal-01252496 -
2G. Cirio, M. Marchal, S. Hillaire, A. Lécuyer.
Six Degrees-of-Freedom Haptic Interaction with Fluids, in: IEEE Transactions on Visualization and Computer Graphics, 2011, vol. 17, no 11, pp. 1714-1727.
http://hal.archives-ouvertes.fr/hal-00642814 -
3F. Danieau, J. Fleureau, P. Guillotel, N. Mollet, M. Christie, A. Lécuyer.
Toward Haptic Cinematography: Enhancing Movie Experience with Haptic Effects based on Cinematographic Camera Motions, in: IEEE MultiMedia, January 2014.
https://hal.inria.fr/hal-00918074 -
4L. Glondu, M. Marchal, G. Dumont.
Real-Time Simulation of Brittle Fracture using Modal Analysis, in: IEEE Transactions on Visualization and Computer Graphics, 2012, vol. 19, no 2, pp. 201-209.
http://hal.inria.fr/hal-00752372 -
5T. Lopez, R. Bouville Berthelot, E. Loup-Escande, F. Nouviale, V. Gouranton, B. Arnaldi.
Exchange of avatars : Toward a better perception and understanding, in: IEEE Transactions on Visualization and Computer Graphics, March 2014, pp. 1-10.
https://hal.archives-ouvertes.fr/hal-01003200 -
6T. Lopez, P. Chevaillier, V. Gouranton, P. Evrard, F. Nouviale, M. Barange, R. Bouville Berthelot, B. Arnaldi.
Collaborative Virtual Training with Physical and Communicative Autonomous Agents, in: Computer Animation and Virtual Worlds, May 2014, pp. 1-9.
https://hal.archives-ouvertes.fr/hal-01003212 -
7A. Lécuyer.
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-haptic Feedback, in: Presence: Teleoper. Virtual Environ., 2009, vol. 18, no 1, pp. 39–53.
http://dx.doi.org/10.1162/pres.18.1.39 -
8A. Lécuyer, L. George, M. Marchal.
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces, in: IEEE Computer Graphics and Applications, September 2013, vol. 33, no 5, pp. 18-23. [ DOI : 10.1109/MCG.2013.80 ]
http://hal.inria.fr/hal-00934846 -
9T. Nicolas, R. Gaugne, C. Tavernier, Q. Petit, V. Gouranton, B. Arnaldi.
Touching and interacting with inaccessible cultural heritage, in: Presence: Teleoperators and Virtual Environments, 2015, vol. 24, no 3.
https://hal.inria.fr/hal-01218223 -
10Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby, V. Delannoy, O. Bertrand, A. Lécuyer.
OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments, in: Presence: Teleoperators and Virtual Environments, 2010, vol. 19, no 1, pp. 35-53.
http://hal.archives-ouvertes.fr/hal-00477153
Articles in International Peer-Reviewed Journals
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11F. Argelaguet Sanz, F. Multon, A. Lécuyer.
A methodology for introducing competitive anxiety and pressure in VR sports training, in: Frontiers in Robotics and AI, April 2015, vol. 2, no 10, 11 p. [ DOI : 10.3389/frobt.2015.00010 ]
https://hal.inria.fr/hal-01140454 -
12J.-B. Barreau, F. Nouviale, R. Gaugne, Y. Bernard, S. Llinares, V. Gouranton.
An Immersive Virtual Sailing on the 18 th -Century Ship Le Boullongne, in: Presence: Teleoperators and Virtual Environments, 2015, vol. 24, no 3.
https://hal.inria.fr/hal-01218209 -
13C. Essert, S. Fernandez-Vidal, A. Capobianco, C. Haegelen, C. Karachi, E. Bardinet, M. Marchal, P. Jannin.
Statistical study of parameters for deep brain stimulation automatic preoperative planning of electrodes trajectories, in: International Journal of Computer Assisted Radiology and Surgery, July 2015. [ DOI : 10.1007/s11548-015-1263-5 ]
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01207334 -
14L. Laporte, C. Bizien-Jaglin, J. Wattez, J.-N. Guyodo, J.-B. Barreau, Y. Bernard, D. Aoustin, V. Guitton, G. Hamon, L. Jallot, A. Lucquin, R. March, N. Marcoux, E. Mens, L. Soler, E. Werthe.
Another brick in the wall: fifth millennium BC earthen-walled architecture on the Channel shores, in: Antiquity, 2015, vol. 89, no 346, pp. 800–817. [ DOI : 10.15184/aqy.2015.55 ]
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01245165 -
15T. Nicolas, R. Gaugne, C. Tavernier, Q. Petit, V. Gouranton, B. Arnaldi.
Touching and interacting with inaccessible cultural heritage, in: Presence: Teleoperators and Virtual Environments, 2015, vol. 24, no 3.
https://hal.inria.fr/hal-01218223 -
16A. Talvas, M. Marchal, C. Duriez, M. A. Otaduy.
Aggregate Constraints for Virtual Manipulation with Soft Fingers, in: IEEE Transactions on Visualization and Computer Graphics, January 2015, vol. 21, no 4, 9 p. [ DOI : 10.1109/TVCG.2015.2391863 ]
https://hal.inria.fr/hal-01246562
International Conferences with Proceedings
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17M. Achibet, G. Casiez, A. Lécuyer, M. Marchal.
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models, in: In Proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, Seoul, South Korea, A. Press (editor), April 2015, pp. 317-326. [ DOI : 10.1145/2702123.2702158 ]
https://hal.inria.fr/hal-01252496 -
18M. Achibet, A. Girard, A. Talvas, M. Marchal, A. Lécuyer.
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments, in: Proceedings of IEEE Virtual Reality Conference, Arles, France, March 2015, pp. 63-68. [ DOI : 10.1109/VR.2015.7223325 ]
https://hal.inria.fr/hal-01252555 -
19F. Argelaguet Sanz, A.-H. Olivier, G. Bruder, J. Pettré, A. Lécuyer.
Virtual Proxemics: Locomotion in the Presence of Obstacles in Large Immersive Projection Environments, in: Proceedings of IEEE Virtual Reality Conference, Arles, France, March 2015, pp. 75 - 80.
https://hal.inria.fr/hal-01149962 -
20E. Bannier, M. Mano, S. Robert, I. Corouge, L. Perronnet, J. Lindgren, A. Lécuyer, C. Barillot.
On the feasibility and specificity of simultaneous EEG and ASL MRI at 3T, in: Proceedings of ISMRM, Toronto, Canada, May 2015.
http://www.hal.inserm.fr/inserm-01113276 -
21J.-B. Barreau, Q. Petit, Y. Bernard, R. Auger, Y. Le Roux, R. Gaugne, V. Gouranton.
3D reconstitution of the loyola sugar plantation and virtual reality applications, in: Proceedings of Computer Applications & Quantitative Methods in Archaeology, CAA, Sienna, Italy, 2015.
https://hal.inria.fr/hal-01244849 -
22R. Bouville, V. Gouranton, T. Boggini, F. Nouviale, B. Arnaldi.
#FIVE : High-Level Components for Developing Collaborative and Interactive Virtual Environments, in: Proceedings of Eighth Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2015), conjunction with IEEE Virtual Reality (VR), Arles, France, March 2015.
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01147734 -
23G. Bruder, F. Argelaguet Sanz, A.-H. Olivier, A. Lécuyer.
Distance Estimation in Large Immersive Projection Systems, Revisited, in: Proceedings of IEEE Virtual Reality Conference, Arles, France, March 2015.
https://hal.inria.fr/hal-01149964 -
24G. Claude, V. Gouranton, B. Arnaldi.
Roles in Collaborative Virtual Environments for Training, in: Proceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, Kyoto, Japan, M. Imura, P. Figueroa, B. Mohler (editors), 2015, pp. 1-8.
https://hal.archives-ouvertes.fr/hal-01199738 -
25G. Claude, V. Gouranton, B. Arnaldi.
Versatile Scenario Guidance for Collaborative Virtual Environments, in: Proceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), berlin, Germany, March 2015.
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01147733 -
26J. LACOCHE, T. DUVAL, B. Arnaldi, É. MAISEL, J. Royan.
Plasticity for 3D User Interfaces: new Models for Devices and Interaction Techniques, in: Proceedings of EICS 2015 : 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, Duisburg, Germany, June 2015, pp. 28 - 33. [ DOI : 10.1145/2774225.2775073 ]
https://hal.archives-ouvertes.fr/hal-01175000 -
27J. LACOCHE, M. Le Chénéchal, S. Chalmé, J. Royan, T. DUVAL, V. Gouranton, É. MAISEL, B. Arnaldi.
Dealing with Frame Cancellation for Stereoscopic Displays in 3D User Interfaces, in: Proceedings of 10th IEEE Symposium on 3D User Interfaces, Arles, France, March 2015, pp. 73 - 80.
https://hal.archives-ouvertes.fr/hal-01157886 -
28M. Le Chénéchal, S. Chalmé, T. Duval, J. Royan, V. Gouranton, B. Arnaldi.
Toward an Enhanced Mutual Awareness in Asymmetric CVE, in: Proceedings of International Conference on Collaboration Technologies and Systems (CTS 2015), Atlanta, United States, 2015.
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01147753 -
29M. Le Chénéchal, T. Duval, V. Gouranton, J. Royan, B. Arnaldi.
The Stretchable Arms for Collaborative Remote Guiding, in: Proceedings of International Conference on Artificial Reality and Telexistence Eurographics Symposium on Virtual Environments, Kyoto, Japan, 2015.
https://hal.inria.fr/hal-01218184 -
30F. Lehericey, V. Gouranton, B. Arnaldi.
GPU Ray-Traced Collision Detection for Cloth Simulation, in: Proceedings of ACM Symposium on Virtual Reality Software and Technology, Pékin, China, 2015.
https://hal.inria.fr/hal-01218186 -
31F. Lehericey, V. Gouranton, B. Arnaldi.
GPU Ray-Traced Collision Detection: Fine Pipeline Reorganization, in: Proceedings of 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15), Berlin, Germany, March 2015.
https://hal-univ-rennes1.archives-ouvertes.fr/hal-01147732 -
32J. Mercier-Ganady, M. Marchal, A. Lécuyer.
B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality, in: Proceedings of the 6th ACM Augmented Human International Conference, Singapour, Singapore, March 2015, pp. 97-100. [ DOI : 10.1145/2735711.2735835 ]
https://hal.inria.fr/hal-01252562 -
33J. Mercier-Ganady, M. Marchal, A. Lécuyer.
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users, in: Proceedings of the 6th ACM Augmented Human International Conference, Singapour, Singapore, March 2015. [ DOI : 10.1145/2735711.2735809 ]
https://hal.inria.fr/hal-01252572 -
34L. Royer, G. DARDENNE, A. Le Bras, M. Marchal, A. Krupa.
Tracking of Non-rigid Targets in 3D US Images: Results on CLUST 2015, in: Proceedings of MICCAI 2015 Challenge on Liver Ultrasound Tracking, Munich, Germany, October 2015.
https://hal.inria.fr/hal-01242227 -
35L. Royer, M. Marchal, A. Le Bras, G. DARDENNE, A. Krupa.
Real-time Tracking of Deformable Target in 3D Ultrasound Images, in: Proceedings of IEEE International Conference on Robotics and Automation (ICRA'15), Seattle, United States, May 2015.
https://hal.inria.fr/hal-01122026 -
36L. Royer, M. Marchal, A. Le Bras, G. DARDENNE, A. Krupa.
Tracking of Deformable Target in 2D Ultrasound Images, in: Proceedings of SPIE Medical Imaging Conference, Orlando, United States, February 2015.
https://hal.archives-ouvertes.fr/hal-01080672
National Conferences with Proceedings
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37M. Achibet, A. Girard, M. Marchal, A. Lécuyer.
Elastic-Arm: A Novel Human-Scale Passive Haptic Approach for Augmenting Interaction and Perception in Virtual Environments, in: Proceedings of Journées de l'Association Française de la Réalité Virtuelle, Bordeaux, France, October 2015.
https://hal.inria.fr/hal-01255936 -
38E. Bannier, M. Mano, S. Robert, I. Corouge, L. Perronnet, J. Lindgren, A. Lécuyer, C. Barillot.
Faisabilité et spécificités de l'ASL-EEG simultané à 3T, in: SFRMBM, Grenoble, France, March 2015.
http://www.hal.inserm.fr/inserm-01113279 -
39F. Lehericey, V. Gouranton, B. Arnaldi.
Extended version: GPU Ray-Traced Collision Detection for Cloth Simulation, in: Proceedings of Journées de l'Association Française de la Réalité Virtuelle, Bordeaux, France, 2015.
https://hal.inria.fr/hal-01223152
Scientific Books (or Scientific Book chapters)
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40T. Hachisu, G. Cirio, M. Marchal, A. Lécuyer, H. Kajimoto.
Visual Vibrations to Simulate Taps on Different Materials, in: Haptic Interaction - Perception, Devices and Applications, Lecture Notes in Electrical Engineering, Springer, June 2015, vol. 277, pp. 297-303. [ DOI : 10.1007/978-4-431-55690-9_54 ]
https://hal.inria.fr/hal-01252665 -
41E. Loup-Escande, F. Lotte, G. Loup, A. Lécuyer.
User-Centred BCI Videogame Design, in: Handbook of Digital Games and Entertainment Technologies, R. Nakatsu, M. Rauterberg, P. Ciancarini (editors), Springer, 2015. [ DOI : 10.1007/978-981-4560-52-8_3-1 ]
https://hal.inria.fr/hal-01230571
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42D. A. Bowman, E. Kruijff, J. J. LaViola, I. Poupyrev.
3D User Interfaces: Theory and Practice, Addison Wesley, 2004. -
43T. Duval, C. Fleury.
PAC-C3D: A New Software Architectural Model for Designing 3D Collaborative Virtual Environments, in: ICAT 2011, Osaka, Japan, VRSJ, November 2011, pp. 53-60.
https://hal.inria.fr/inria-00636143 -
44A. Lécuyer.
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback, in: Presence: Teleoperators and Virtual Environments, January 2009, vol. 18, no 1, pp. 39–53.
http://www.mitpressjournals.org/doi/abs/10.1162/pres.18.1.39